WoW PvE Raiding
Every casual MMO gamer can get into the WoW raiding scene. From the "casual" player who does two raids per week (8 hours), a few PvP battlegrounds (4 hours), picks up a couple levels on the alt (4 hours), and farms a bit (4 hours), to the "casual" player who raids four hours a day, six days a week, plus alts.
Whether you're casually slugging your way through Trial of the Crusader 10 man or casually fighting the Lich King on 25 man heroic mode, WoW's raiding scene has something for you.
Useful Links:
- Tankspot Tutorial Videos: This is the best source for general overviews on new bosses. More detailed discussion is usually available in the comments thread for each video, and elsewhere on the site. This generally seems to be the place to start for any wow PvE raid strategic information
- WoWHead is a great place to get detailed information on boss abilities and loot, there's also a solid amount of anecdotal information in the comments on any boss.
- Elitist Jerks: There's usually some helpful strategic discussion here, but beware the moderators. They can and will ban you for just about anything, from grammatical mistakes the moderators themselves make to posting useless messages like "Thanks for the hard work guys!"
- Penny Arcade Forums - MMO Extravaganza: Find the thread for your class when you're looking to start raiding, and use the info in the OP to sanity check your gear and talents. Just because you see a lot of big numbers doesn't mean that your hemo daggers, 2h enhancement, or shockadin build is actually doing a lot of damage per second.
- MMO-Champion: Great source for pre-release info on boss abilities and loot, or reading developer feedback.
Original post:
Somebody made an excel spreadsheet of every raider in my guild and how many times they were hit by malleable goo along with information such as goo hits/raid, %goos hit by, etc
I'm pretty sure that one of our hunters and shadow priests are intentionally going out of their way to find goo to hit them, since I don't see how you could get hit by 1/5 goos purely by not moving
Posts
VEHICLE MECHANICS WHEEEEEE
Unless it's the weekly.
(for those that don't know, on 25man two Goos are thrown out. Because both of them pick a target simultaneously, only one of them is given an alert)
Yes I know that's asking a lot of some people.
Welp, we're boned.
So it shouldn't matter, then
Healing on Putricide feels like texting while driving to me. You have to spend most of your time looking at the phone obviously, but if you don't look up at the road every few seconds you'll get splattered
oh well, we may raid 4 nights a week, but I'll still say we're "casual" so failure IS an option
As long as you have atleast one person that knows how to fly the dragon just tell everyone to autofollow and press 1-1-2-1-1-2
even puggies can handle that!*
*Atleast one can hope
I'm just trying to gauge if it would be possible to pull it off in a PUG that isn't competent enough to kill either boss.
I hate Malygos as a weekly too, but I think even more I hate it when it's a boss that isn't the first in a raid/wing since there's the possibility that the group of retards is too bad to kill Jaraxxus/Ignis/XT/Razorscale after we're locked to the raid.
Nope. In fact, in the options for DBM, it explicitly states "only works for first target".
"Good goos, everyone!"
Origin: KafkaAU B-Net: Kafka#1778
Not sure on Algalon, haven't done that fight in about 6 months. The last time we did it in ToC gear we killed him right after the first Big Bang.
Out of curiosity what other fights in ICC 10 do you 3 heal?
edit: We aren't as far as you but at the moment we 3 heal Princes just because it's way easier (makes it super boring though), Blood Queen, and Valithria. Tried 3 healing Sindragosa but that didn't go so well.
He casts big bang every 90 seconds.
He has 8 million health.
Either you're lying or you're not remembering correctly.
edit: I say only just because they've killed Arthas in 10 man so most likely a bunch of his dps are doing more at this point. My dps isn't that high yet.
Festergut has heavy tank damage and AoE damage. Blood Queen's AoE is negated by a resto druid and the tank damage can be handled by a paladin, disc priest, or resto shaman. The fire, brain link, and air phase damage can be avoided entirely.
Sindragosa can be single tanked by a druid in frost resist gear who will take almost no damage the entire fight, resisting frost breath and blistering cold completely most of the time, and able to powershift out of the debuff from frost breath. We've been doing this for 3 weeks now in both 10/25 man and it frees up a lot of DPS and makes the healing a lot easier.
In ToC gear it's still unlikely. I'd say it's far more likely that they killed him immediately before the second big bang, which is still a difference of more than a minute of "immediately after the first big bang" and he's just misremembering the timing.
Immediately before the second big bang would only require about 8.5k dps across 6 DPS, minus whatever for the dps killing collapsing stars but plus for whatever the tanks are doing. It probably ends up about the same.
Immediately after the first would take over 12000 dps per DPSer and I've never seen anyone hit that high outside of being in ICC25 gear.
In Sindragosa, is it still 1 tank through phase 3 too?
Warriors can intervene people, paladins can use hand of freedom.
Dunno about DKs. Depending on the interval/duration of the debuff they might be able to use Antimagic shell to clear it.
Back in the day when Maly was fresh to us we did it that way with 25 mans. I dont recall us having any issues with it.
I think it was because all the dragons spells are instant and not casts so they don't need to be facing maly (it's been a long time mind you).
Intervening a person clears their debuffs? Or having someone intervene you does? Interveneing away from Sindragosa would cause her to turn towards the raid, and breath/cleave.
This is an awesome analogy for healing in general. I disagree that Putricide is any different than many fights, though, I mean you can't just tunnel vision on your raid frames without [dying in the void zone/fire/goo] [not running out when you're some kind of bomb] [not getting interrupted by some kind of shout] [etc]. But still, haha.
Oh my god.
I wouldn't want to try two, because like they said, things that can take a healer entirely out of the fight (valks, Frostmourne) will fuck you over. We'll two-heal everything up to Dreamwalker. Generally three for hard modes, but two for Saurfang hard mode worked a lot better than three for us.
This probably depends on your raid makeup. We always had three, with two on tanks (paladin or shaman and myself) and a druid rejuving the raid and kiting constellations. If you are having a DPS or the tanks handle constellations you could probably use two. Well. If one is a paladin. :P
I subbed for 25 man last night, so I don't usually do that version. But I had a hard time finding logic in what the other priests wanted me to do. They were taking turns with fearward and Massdispel for fear+air phase. They said it was to ensure no one died from being feared into a group/clump, which i can somewhat understand, if the fear was longer then 2 secs...
I dunno, didn't make sense to me wondering if anyone else did this?
We don't do this. They do blow all their fearwards and other anti fear stuff on the melee during the fear phase that coincides with a bite. That particular bite/fear combo can result in some nasty "luck", with melee being feared all right next to each other or feared away from their bite target yada yada.