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[WoW] [Raiding] It's like a big fat guy in a doorway

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Posts

  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    Looks like: Storm > Time > Whelps > Nether > Slate, by what you just posted.

    Oghulk on
  • FrozenzenFrozenzen Registered User regular
    edited February 2011
    If you have slate+scion you have to release scion at start, or debuff will stack too fast. If you have storm you have to release it first or you die horribly. Releasing slate won't remove MS debuff, it only stuns halfus for 6 sec sometimes after you kill it, so can be skipped. If you have Time warden you kinda want him released early too.

    So for heroic mode I suppose you have to release scion, storm and warden? Seems excessive, but nbot tried it yet :P.

    Frozenzen on
  • BuddiesBuddies Registered User regular
    edited February 2011
    Oghulk wrote: »
    Looks like: Storm > Time > Whelps > Nether > Slate, by what you just posted.

    Purdy much.

    Time > Whelps is really how your healers prefer to heal. Would they rather have everyone take a moderate amount of damage at once (leave whelps alone) or would they rather have a few people take a lot of damage at once (leave time alone)?

    For Heroic Mode Storm and Scion must be released, and you must release a 3rd kill 1 and release the 4th. If you have boss ass tanks and lots of tank/healer cooldowns you will release all 4.

    Buddies on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2011
    We've done it with Storm not up first before. It's doable. It probably depends a lot of what you get, but we found the shadow novas way easier to heal through than whatever we had up that week (I honestly forget, but I think we killed Scion first, the other was probably Slate)

    Warlock82 on
    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • FrozenzenFrozenzen Registered User regular
    edited February 2011
    But activating slate does nothing, it only means boss gets stunned now and then after he dies as far as I have seen.

    Scion/storm/warden seemed like it would be really annoying, but I'm pretty sure we had that some week and just healed trough scion damage while we killed storm and warden.

    Frozenzen on
  • I needed anime to post.I needed anime to post. boom Registered User regular
    edited February 2011
    Halfus getting stunned will happen regardless of whether you have killed the dragon or not. Both the chance to be stunned and the 50% damage buff are applied upon releasing the dragon, not killing it.

    I needed anime to post. on
    liEt3nH.png
  • OghulkOghulk Tinychat Janitor TinychatRegistered User regular
    edited February 2011
    I hate atramedes so much.

    Worst fight to have any form of lag on, just awful.

    Oghulk on
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited February 2011
    Yeah so, cleared all of BWD except Nef and Council of 4W on my first raid night. Went pretty well, didn't mess up anything, though I stood in flamethrower at the very end of magmatron and got wrecked.

    Ret DPS is unbelievably bad. Though I managed to keep up with the ret paladin who had 5 more epics than me and output more healing. Still at the bottom or close of the meters every fight.

    Walt on
  • InquisitorInquisitor Registered User regular
    edited February 2011
    This week for Halfus it was Slate/Whelps/Time, it was a super easy set up. At the start we just released Whelps and Time, hero'd and just burned down the time and then AoEd down the whelps, never released the Slate and just burned Halfus down.

    Inquisitor on
  • NambkabNambkab Registered User regular
    edited February 2011
    Frozenzen wrote: »
    So for heroic mode I suppose you have to release scion, storm and warden? Seems excessive, but nbot tried it yet :P.

    For Heroic Halfus we release Time, Storm, Nether, and Whelps, leaving only slate down. We kill Time and let incidental kill whelps, and once Time is dead all dps focus boss and we just offtank Storm and Nether all fight.

    Nambkab on
  • RakeethRakeeth Registered User regular
    edited February 2011
    Buddies wrote: »
    Oghulk wrote: »
    Looks like: Storm > Time > Whelps > Nether > Slate, by what you just posted.

    Purdy much.

    Time > Whelps is really how your healers prefer to heal. Would they rather have everyone take a moderate amount of damage at once (leave whelps alone) or would they rather have a few people take a lot of damage at once (leave time alone)?

    For Heroic Mode Storm and Scion must be released, and you must release a 3rd kill 1 and release the 4th. If you have boss ass tanks and lots of tank/healer cooldowns you will release all 4.

    When my 10m finally killed Heroic we release Whelps, Nether, Storm right off the bat. Released Time after whelps and storm died then kill Nether and offtank Time before switching to Halfus.

    Gotta say though after going through that, every single fight on normal seems like a joke.

    Rakeeth on
  • OptyOpty Registered User regular
    edited February 2011
  • bowenbowen How you doin'? Registered User regular
    edited February 2011
    Oghulk wrote: »
    I hate atramedes so much.

    Worst fight to have any form of lag on, just awful.

    I've noticed that the atramedes fight is much easier than the chimaeron one.

    That double strike on chimaeron? What the fuck is that? It's like "double stirke!" and then I was dead. One shot. Whoever taunts it gets one shot, practically.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • MetacortexMetacortex The Prettiest Zombie Coeur d'CoeursRegistered User regular
    edited February 2011
    Are you trying to take double attacks with stacks of Break on you? If you are, that is wrong. You want one tank to tank him and take all the Break stacks(this tank only needs to be kept above 10k hp), and one tank to taunt for the Double Attack only(this tank needs to be healed to full, or near enough).

    If you don't have any stacks of Break on you and you can't survive a Double Attack then you weren't healed enough or you have absolute shit for health because he hits hard, but not so hard that one attack should take you below 10k health.

    Metacortex on
    4FNao2T.png
  • bowenbowen How you doin'? Registered User regular
    edited February 2011
    It could be that way, but we're sitting at about 170k+. The bear tank has more life than me so we have him take the double strikes. He dies pretty much every 2nd or 3rd double attack.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • MetacortexMetacortex The Prettiest Zombie Coeur d'CoeursRegistered User regular
    edited February 2011
    Hmm. Well looking at our logs I don't think I took a hit greater than around 120k. So if that's a normal hit you'd need ~130k health to guarantee a Double Attack survival if you didn't block/absorb/avoid either of them. Perhaps he wasn't being topped off.

    Metacortex on
    4FNao2T.png
  • fortyforty Registered User regular
    edited February 2011
    Oghulk wrote: »
    I hate atramedes so much.

    Worst fight to have any form of lag on, just awful.
    Eh? Doesn't seem like too many fights at all are lag tolerant anymore. You should be able to avoid Atramedes' stuff for the most part if you have a kinda bad ping. If you're talking about lag spikes, pretty much any encounter will fuck you up.

    forty on
    Officially the unluckiest CCG player ever.
  • BuddiesBuddies Registered User regular
    edited February 2011
    forty wrote: »
    Oghulk wrote: »
    I hate atramedes so much.

    Worst fight to have any form of lag on, just awful.
    Eh? Doesn't seem like too many fights at all are lag tolerant anymore. You should be able to avoid Atramedes' stuff for the most part if you have a kinda bad ping. If you're talking about lag spikes, pretty much any encounter will fuck you up.

    Really though, the person that is hitting the Gong for Searing Flames needs to be godlike and on a great connection. Our first attempt we didn't know that hitting the gong 1 second after he started the cast was .9 seconds to long.

    Buddies on
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited February 2011
    You can't pre gong either. You MUST do it while he casts it. I consistently get 1, sometimes 2, stacks of rape flame.

    TheCrumblyCracker on
  • NambkabNambkab Registered User regular
    edited February 2011
    Metacortex wrote: »
    Are you trying to take double attacks with stacks of Break on you? If you are, that is wrong. You want one tank to tank him and take all the Break stacks(this tank only needs to be kept above 10k hp), and one tank to taunt for the Double Attack only(this tank needs to be healed to full, or near enough).

    If you don't have any stacks of Break on you and you can't survive a Double Attack then you weren't healed enough or you have absolute shit for health because he hits hard, but not so hard that one attack should take you below 10k health.

    You can tank Chim fine with stacks of break. I get a full 4 stack on heroic and my deaths are never to double attack. It's just a matter of using cooldowns. Only ever other time that he puts up DA is it actually gonna go off, cause if he casts massacre it cancels the DA buff on him. So just watch both timers and use a cooldown of some kind for the double attacks. On heroic I use shield wall for the DA during feud, and the rest of the time I just rotate between Divine Protection and Ardent Defender or let the tank healers know I won't have my own cooldown on the rare time that none is up.

    Nambkab on
  • fortyforty Registered User regular
    edited February 2011
    Buddies wrote: »
    forty wrote: »
    Oghulk wrote: »
    I hate atramedes so much.

    Worst fight to have any form of lag on, just awful.
    Eh? Doesn't seem like too many fights at all are lag tolerant anymore. You should be able to avoid Atramedes' stuff for the most part if you have a kinda bad ping. If you're talking about lag spikes, pretty much any encounter will fuck you up.

    Really though, the person that is hitting the Gong for Searing Flames needs to be godlike and on a great connection. Our first attempt we didn't know that hitting the gong 1 second after he started the cast was .9 seconds to long.
    Gong guy, sure, which is why you probably don't want to assign someone with regular connection/latency issues to that duty. If you're saying like an instance-wide lag spike that everyone in your raid experiences, well, shit, there are still tons of encounters that will fuck you up when that happens.

    As long as at least someone in the raid has some sort of addon keeping track of the timer, the gong guy can get in position and click that shit the moment a cast bar appears on his UI.

    forty on
    Officially the unluckiest CCG player ever.
  • Lord DaveLord Dave Grief Causer Bitch Free ZoneRegistered User regular
    edited February 2011
    There's no such thing as a lag-friendly fight any more
    A 3-second spike will kill you and probably your whole raid

    Windy Friends platform switching
    Magmaw worm pillar
    Omnitron flamethrower and slimes and interrupts
    Chimaeron basically all of his abilities
    Professor Incompetent basically all of his abilities
    Atramedes basically all of his abilities
    Dragon Twins debuffs
    Captain Planet debuffs
    Cho'gall all sorts of things

    I guess Halfus is pretty safe as long as you aren't a tank or an important healer or the only interrupter

    Lord Dave on
    mkc.png
  • Jubal77Jubal77 Registered User regular
    edited February 2011
    Metacortex wrote: »
    Are you trying to take double attacks with stacks of Break on you? If you are, that is wrong. You want one tank to tank him and take all the Break stacks(this tank only needs to be kept above 10k hp), and one tank to taunt for the Double Attack only(this tank needs to be healed to full, or near enough).

    If you don't have any stacks of Break on you and you can't survive a Double Attack then you weren't healed enough or you have absolute shit for health because he hits hard, but not so hard that one attack should take you below 10k health.

    That is exactly how we did it. We just got him down. First night on him and it took around 3 attempts. At 21% i heroic leaped into one corner and 2nd highest to other corner with the next on threat moving to opposite corner and back and forth. Worked great.

    Jubal77 on
  • Kid PresentableKid Presentable Registered User regular
    edited February 2011
    My raid group went in to Halfus for the first time tonight, banged our heads against the wall for a couple hours but couldn't make much progress. Slate, Time Warden, Whelps - we either had too much raid damage or too much tank damage depending on the order of release. The bane of the encounter for us was the mortal strike debuff, but if we tried to deal with Slate early, then the bane of the encounter was all the raid damage.

    Our healers might be undergeared, they just absolutely could not keep up. We tried to skip Slate one time, killed Whelps and Time Warden, but the debuff stacks too high and too fast and the healers were low on mana and couldn't keep up. I take it this week's arrangement is specifically healer intensive?

    Kid Presentable on
  • Jubal77Jubal77 Registered User regular
    edited February 2011
    My raid group went in to Halfus for the first time tonight, banged our heads against the wall for a couple hours but couldn't make much progress. Slate, Time Warden, Whelps - we either had too much raid damage or too much tank damage depending on the order of release. The bane of the encounter for us was the mortal strike debuff, but if we tried to deal with Slate early, then the bane of the encounter was all the raid damage.

    Our healers might be undergeared, they just absolutely could not keep up. We tried to skip Slate one time, killed Whelps and Time Warden, but the debuff stacks too high and too fast and the healers were low on mana and couldn't keep up. I take it this week's arrangement is specifically healer intensive?

    We always leave slate down. With time and whelps you have to release them at the same time and tank swap.

    Jubal77 on
  • cncaudatacncaudata Registered User regular
    edited February 2011
    My raid group went in to Halfus for the first time tonight, banged our heads against the wall for a couple hours but couldn't make much progress. Slate, Time Warden, Whelps - we either had too much raid damage or too much tank damage depending on the order of release. The bane of the encounter for us was the mortal strike debuff, but if we tried to deal with Slate early, then the bane of the encounter was all the raid damage.

    Our healers might be undergeared, they just absolutely could not keep up. We tried to skip Slate one time, killed Whelps and Time Warden, but the debuff stacks too high and too fast and the healers were low on mana and couldn't keep up. I take it this week's arrangement is specifically healer intensive?

    Tell your tanks to practice swapping. If they're good, slate is, I gather, one of the easiest things to handle.

    cncaudata on
    PSN: Broodax- battle.net: broodax#1163
  • Kid PresentableKid Presentable Registered User regular
    edited February 2011
    We were tank swapping as rapidly as the debuff falling off would allow, which really is not that fast. You end up with a period of time where both tanks have a high count right before the original tank's count goes off. So Tank 1 swaps off of Halfus onto Time Warden, but he still has to tank Time Warden for 30 seconds with 8-10 stacks.

    Kid Presentable on
  • Jubal77Jubal77 Registered User regular
    edited February 2011
    We were tank swapping as rapidly as the debuff falling off would allow, which really is not that fast. You end up with a period of time where both tanks have a high count right before the original tank's count goes off. So Tank 1 swaps off of Halfus onto Time Warden, but he still has to tank Time Warden for 30 seconds with 8-10 stacks.

    We have a pali tank so we have the bubble off option.

    Jubal77 on
  • NambkabNambkab Registered User regular
    edited February 2011
    A paladin of any type can also Hand of Protection the stacks off of people. I did that for our other tank on 10man on our first kill with slate as one of the dragons. That week was Slate, Something, Whelps, and we released Something and Whelps and just swapped halfus and drake back and forth till drake was dead. We lusted on the pull for better drake killing action.

    Nambkab on
  • BlurblBlurbl -_- Registered User regular
    edited February 2011
    Blurbl on
  • OptyOpty Registered User regular
    edited February 2011
    Opty wrote: »

    Man for a second I couldn't find this, I thought I forgot to hit post or something since it was the last post i made before bed last night.

    Opty on
  • shrykeshryke Member of the Beast Registered User regular
    edited February 2011
    My raid group went in to Halfus for the first time tonight, banged our heads against the wall for a couple hours but couldn't make much progress. Slate, Time Warden, Whelps - we either had too much raid damage or too much tank damage depending on the order of release. The bane of the encounter for us was the mortal strike debuff, but if we tried to deal with Slate early, then the bane of the encounter was all the raid damage.

    Our healers might be undergeared, they just absolutely could not keep up. We tried to skip Slate one time, killed Whelps and Time Warden, but the debuff stacks too high and too fast and the healers were low on mana and couldn't keep up. I take it this week's arrangement is specifically healer intensive?

    We had the same sort of issue with the debuffs.

    We did just Time at the start, with tanks switching back and forth from Boss to Time, and then just Bloodlusted and blew the dragon apart. In 10 man, you shouldn't be able to do more then maybe 1 or 2 tanks swaps before it's done. Right as Time is about to die, release the whelps and the tank not on the boss quickly grab them. Blow major cooldowns if necessary for however your tank setup will be at that point. AoE them down and then you should haves ages to DPS Halfus down with nothing much to worry about.

    As long as people are good about avoiding the fireballs, your healers should be able to heal through the damage till Time is dead. And have tanks blow and chain cooldowns as necessary because the start of the fight is the only time they'll need them.

    shryke on
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    edited February 2011
    One thing that reeeaaally helps healing on Halfus is to bring a disc priest or several. Makes the raid healing pretty manageable even on Heroic.

    Walt on
  • MetacortexMetacortex The Prettiest Zombie Coeur d'CoeursRegistered User regular
    edited February 2011
    Nambkab wrote: »
    Metacortex wrote: »
    Are you trying to take double attacks with stacks of Break on you? If you are, that is wrong. You want one tank to tank him and take all the Break stacks(this tank only needs to be kept above 10k hp), and one tank to taunt for the Double Attack only(this tank needs to be healed to full, or near enough).

    If you don't have any stacks of Break on you and you can't survive a Double Attack then you weren't healed enough or you have absolute shit for health because he hits hard, but not so hard that one attack should take you below 10k health.

    You can tank Chim fine with stacks of break. I get a full 4 stack on heroic and my deaths are never to double attack. It's just a matter of using cooldowns. Only ever other time that he puts up DA is it actually gonna go off, cause if he casts massacre it cancels the DA buff on him. So just watch both timers and use a cooldown of some kind for the double attacks. On heroic I use shield wall for the DA during feud, and the rest of the time I just rotate between Divine Protection and Ardent Defender or let the tank healers know I won't have my own cooldown on the rare time that none is up.

    Wait, so you're telling me things are different on the heroic version of the fight? Who'dathunk?

    I know you can do it that way, but there's absolutely no reason to(on normal), especially if one of your tanks is already dying to double attacks.

    Metacortex on
    4FNao2T.png
  • TheCrumblyCrackerTheCrumblyCracker Registered User regular
    edited February 2011
    I would recommend releasing BOTH Whelps and the Time Dragon. This reduces the AOE damage your raid takes by an insanely considerable amount.

    If you have a paladin tank, let them tank Halfus first. Get them to create a Cancel Aura macro for their Divine Shield. When their stacks get to high, Pally tank Divine Shields, uses the macro, and gets the boss back.

    Pop hero right at the begining of the fight, AOE like crazy. Make sure the add tank is capable of threat. Misdirections and tricks help immensely.

    When the eventual tank swap needs to take place, get the Halfus tank to AOE taunt first, followed by the former add tank picking up the dragon. This has worked for us every week.

    The Divine Shield trick can also be used with Hand of Protection if you lack a paladin tank.

    GL!

    TheCrumblyCracker on
  • JavenJaven Registered User regular
    edited February 2011
    I would recommend releasing BOTH Whelps and the Time Dragon. This reduces the AOE damage your raid takes by an insanely considerable amount.

    If you have a paladin tank, let them tank Halfus first. Get them to create a Cancel Aura macro for their Divine Shield. When their stacks get to high, Pally tank Divine Shields, uses the macro, and gets the boss back.

    Pop hero right at the begining of the fight, AOE like crazy. Make sure the add tank is capable of threat. Misdirections and tricks help immensely.

    When the eventual tank swap needs to take place, get the Halfus tank to AOE taunt first, followed by the former add tank picking up the dragon. This has worked for us every week.

    The Divine Shield trick can also be used with Hand of Protection if you lack a paladin tank.

    GL!

    This is essentially how we did it too, though we waited till the whelps were at 30 percent to release the time warden, just to make sure tank damage wasn't going to be too unreasonable. We had a Paladin tank halfus to collect stats, then, after the whelps were dead, we had him wipe his stacks and pick up the time warden, who died just before the tanks had to swap again.

    Javen on
  • fortyforty Registered User regular
    edited February 2011
    Nambkab wrote: »
    Metacortex wrote: »
    Are you trying to take double attacks with stacks of Break on you? If you are, that is wrong. You want one tank to tank him and take all the Break stacks(this tank only needs to be kept above 10k hp), and one tank to taunt for the Double Attack only(this tank needs to be healed to full, or near enough).

    If you don't have any stacks of Break on you and you can't survive a Double Attack then you weren't healed enough or you have absolute shit for health because he hits hard, but not so hard that one attack should take you below 10k health.

    You can tank Chim fine with stacks of break. I get a full 4 stack on heroic and my deaths are never to double attack. It's just a matter of using cooldowns. Only ever other time that he puts up DA is it actually gonna go off, cause if he casts massacre it cancels the DA buff on him. So just watch both timers and use a cooldown of some kind for the double attacks. On heroic I use shield wall for the DA during feud, and the rest of the time I just rotate between Divine Protection and Ardent Defender or let the tank healers know I won't have my own cooldown on the rare time that none is up.
    So are you two-tanking him? Is this on 25?

    forty on
    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    edited February 2011
    If you have a paladin tank, let them tank Halfus first. Get them to create a Cancel Aura macro for their Divine Shield. When their stacks get to high, Pally tank Divine Shields, uses the macro, and gets the boss back.

    The Divine Shield trick can also be used with Hand of Protection if you lack a paladin tank.

    GL!
    Any tanks using the DS/HoP trick should taunt Halfus just before the immunity buff in question is applied. This will ensure Halfus is attacking you and doesn't turn to gib a DPS for the brief time that the immunity buff is on you.

    forty on
    Officially the unluckiest CCG player ever.
  • NambkabNambkab Registered User regular
    edited February 2011
    Metacortex wrote: »
    Wait, so you're telling me things are different on the heroic version of the fight? Who'dathunk?

    I know you can do it that way, but there's absolutely no reason to(on normal), especially if one of your tanks is already dying to double attacks.

    We actually always tanked it the way I mentioned on normal as well. If a tank dies to Double Attack (especially on normal) it's because they didn't have a cooldown up or weren't at full health. When we first pulled the boss I died to Double Attack some (this was the week the game released, our first times ever pulling the boss), but it was usually all on myself for improper cooldown usage. So long as you have >10k after the first hit, you will live.
    forty wrote: »
    So are you two-tanking him? Is this on 25?

    Yes. We've always two-tanked him on normal and now on heroic. Per healers bitching we tried three-tanking it on heroic for about 2 hours of pulls, and all it netted us was less dps.

    Nambkab on
  • fortyforty Registered User regular
    edited February 2011
    Nambkab wrote: »
    Metacortex wrote: »
    Wait, so you're telling me things are different on the heroic version of the fight? Who'dathunk?

    I know you can do it that way, but there's absolutely no reason to(on normal), especially if one of your tanks is already dying to double attacks.

    We actually always tanked it the way I mentioned on normal as well. If a tank dies to Double Attack (especially on normal) it's because they didn't have a cooldown up or weren't at full health. When we first pulled the boss I died to Double Attack some (this was the week the game released, our first times ever pulling the boss), but it was usually all on myself for improper cooldown usage. So long as you have >10k after the first hit, you will live.
    forty wrote: »
    So are you two-tanking him? Is this on 25?

    Yes. We've always two-tanked him on normal and now on heroic. Per healers bitching we tried three-tanking it on heroic for about 2 hours of pulls, and all it netted us was less dps.
    See, I mentioned to my guild yesterday that it's apparently two-tankable on heroic 25 due to your post, but they seemed to disagree and we wiped all night using three tanks. Even on some good P3 transitions we still weren't that close to killing him, so I don't think one more DPS spec would have made the difference, but is it easier to worry about just two tanks instead of three?

    How does it work, then? A 4 stack of break is +100% damage taken and, what, -60% healing? Seems like you'd just eat a shitload of healer time/mana that way or not even be able to be filled up enough/in time. What other ammunition (i.e., specifics) can you give that I can use to get my guild to try it that way?


    Also, I just recently realized that the +3% damage raid buff is provided only by shitty, highly suboptimal specs right now.

    forty on
    Officially the unluckiest CCG player ever.
This discussion has been closed.