so wait what does the second pair of brackets on a weapon's damage mean? eg [W+1][+2: 5+,5+]
If you roll two 5's, a 5 and a 6, or two 6's, the weapon will proc and give +2 to damage.
It automatically gives you +1 damage as well.
Viscount Islands on
I want to do with you
What spring does with the cherry trees.
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Viscount Islands[INSERT SoKo HERE]...it was the summer of my lifeRegistered Userregular
edited February 2010
Makali Respecced!
Physical: 1
Social: 3
Ads-
Hot [1]: You are super hot. You gain a +10 in non-Hard Conflict Social rolls against those who swing your way.
Androgyny [1]: Requires Hot. You raise uncomfortable questions in those around you. You may apply your Hot bonus to both genders.
Mental: 4
Ads-
Psycher [1]: You are a psycher, capable of utilizing powerful psychic disciplines. You may use RAD points to heal Mental Bruises on a one-to-one basis. When attacking with a Psycher power you may also opt to take any number Mental Bruises, boosting the damage you deal by an equal amount. In addition, you may purchase other Psycher Ads. Psychers may not take the Freaker or Robot Ads.
Telekinetic [Psycher][2]: You can move objects weighing up to (50 x Mental) pounds with your mind. You must be able to accurately perceive the objects. In addition, you may use your Mental in Physical Combat. Tetsuo Bonus: Your multiplier affects your dice rolls, and the amount of weight you can carry.
Force-Field [Psycher][1]: Requires Telekinetic. You have learned to block Physical attacks with your telekinesis. You gain (Mental x 1/2) Shields against Physical Bruises. In addition, you may choose to shift Physical Damage taken to your Mental stat. Tetsuo: Your Shields apply to both Bruises and Wounds, and your multiplier applies to your defense roll when using your telekinetic force-field and the amount of Shielding provided.
Tetsuo (Telekinetic) [Psycher][3]: Your brain bristles with psychic power, allowing you to push your abilities well beyond those of the average psycher. You gain a x2 multiplier for one of your psycher abilities - such as Telekinesis, Mind-Reading, Cryokinesis, etc - chosen when you purchase this Ad. You may purchase this Ad multiple times, each purchase may add a multiplier to a new psycher ability, or increase an already existing multiplier by +1. This multiplier affects different powers in different ways. If you increase your Mental Aspect, the cost of this Ad increases, and you must pay the difference.
Telepathic [Psycher][1]: You may telepathically communicate with other beings. You may automatically communicate with beings you may see, or with beings you know personally.
Trickster [Psycher][2]: Requires Telepathy. You are able to create convincing illusions in the minds of others. By beating the opponent in a Mental Soft Conflict, you may feed his senses false information. While under affected by your illusions, you may also engage in Mental Conflict with a target to deal Mental Bruises. Tetsuo Bonus: You may apply your multiplier to your dice rolls, and can inflict mental Wounds instead of Bruises.
Ods-
DeLarge ("Crystal water turns to dark
Where ere it's presence leaves it's mark
And boiling currents pound like drums
When something wicked this way comes... "[-2]: A tiny portion of your brain has been corrupted by the RAD, causing your mind to react violently to a single, specific "trigger" which could be a single word, the first three notes of a song, or even a hand-gesture. Upon experiencing the trigger, you immediately take 1 Mental Bruise. Repeated triggers deal damage each round, or each few seconds. Mind-Readers can discover your trigger with a TN (Mental x 3) Mental Test.
Viscount Islands on
I want to do with you
What spring does with the cherry trees.
The Cap'n has been respecced. He's a little bit more of a swashbuckler now than just a illiterate robot with a speech impediment. Now he just needs to find some bottles to glass people with.
Natural Armor [Robot/Mutant][1]: Your body includes some form of natural or built-in protection, be it armor plating, a chitinous exoskeleton, thick fur, or a leather hie. You gain 1 Armor against Physical Bruises and Wounds. You may take this Ad multiple times.
Reading the rules it specifies that shielding is used up as it absorbs damage. It says no such thing for Armor, if armor depleted as it took damage there would be no reason to differentiate it from shielding.
Posts
If you roll two 5's, a 5 and a 6, or two 6's, the weapon will proc and give +2 to damage.
It automatically gives you +1 damage as well.
What spring does with the cherry trees.
Social: 3
Ads-
Hot [1]: You are super hot. You gain a +10 in non-Hard Conflict Social rolls against those who swing your way.
Androgyny [1]: Requires Hot. You raise uncomfortable questions in those around you. You may apply your Hot bonus to both genders.
Mental: 4
Ads-
Psycher [1]: You are a psycher, capable of utilizing powerful psychic disciplines. You may use RAD points to heal Mental Bruises on a one-to-one basis. When attacking with a Psycher power you may also opt to take any number Mental Bruises, boosting the damage you deal by an equal amount. In addition, you may purchase other Psycher Ads. Psychers may not take the Freaker or Robot Ads.
Telekinetic [Psycher][2]: You can move objects weighing up to (50 x Mental) pounds with your mind. You must be able to accurately perceive the objects. In addition, you may use your Mental in Physical Combat. Tetsuo Bonus: Your multiplier affects your dice rolls, and the amount of weight you can carry.
Force-Field [Psycher][1]: Requires Telekinetic. You have learned to block Physical attacks with your telekinesis. You gain (Mental x 1/2) Shields against Physical Bruises. In addition, you may choose to shift Physical Damage taken to your Mental stat. Tetsuo: Your Shields apply to both Bruises and Wounds, and your multiplier applies to your defense roll when using your telekinetic force-field and the amount of Shielding provided.
Tetsuo (Telekinetic) [Psycher][3]: Your brain bristles with psychic power, allowing you to push your abilities well beyond those of the average psycher. You gain a x2 multiplier for one of your psycher abilities - such as Telekinesis, Mind-Reading, Cryokinesis, etc - chosen when you purchase this Ad. You may purchase this Ad multiple times, each purchase may add a multiplier to a new psycher ability, or increase an already existing multiplier by +1. This multiplier affects different powers in different ways. If you increase your Mental Aspect, the cost of this Ad increases, and you must pay the difference.
Telepathic [Psycher][1]: You may telepathically communicate with other beings. You may automatically communicate with beings you may see, or with beings you know personally.
Trickster [Psycher][2]: Requires Telepathy. You are able to create convincing illusions in the minds of others. By beating the opponent in a Mental Soft Conflict, you may feed his senses false information. While under affected by your illusions, you may also engage in Mental Conflict with a target to deal Mental Bruises. Tetsuo Bonus: You may apply your multiplier to your dice rolls, and can inflict mental Wounds instead of Bruises.
Ods-
DeLarge ("Crystal water turns to dark
Where ere it's presence leaves it's mark
And boiling currents pound like drums
When something wicked this way comes... "[-2]: A tiny portion of your brain has been corrupted by the RAD, causing your mind to react violently to a single, specific "trigger" which could be a single word, the first three notes of a song, or even a hand-gesture. Upon experiencing the trigger, you immediately take 1 Mental Bruise. Repeated triggers deal damage each round, or each few seconds. Mind-Readers can discover your trigger with a TN (Mental x 3) Mental Test.
What spring does with the cherry trees.
ahh, but only if you roll two of those dice. Gotcha. I thought it had something to do with that.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
What spring does with the cherry trees.
cause if the enemy's physical is down to an effective 2, then your next hit would do them in anyway
no type of kill like overkill
e: hivemind
I am the Telekinesis Master.
What spring does with the cherry trees.
No. Robonet Connection
WE ARE THE ROBOTS
http://www.youtube.com/watch?v=VXa9tXcMhXQ
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
where did he go?
Thor guy?
What spring does with the cherry trees.
GoFund The Portland Trans Pride March, or Show It To People, or Else!
Physical: 4
Social: 1
Mental: 3
PhysAds:
Brutal Attack [2] Tough [3] Mutant [2] Super-Agility [Robot/Mutant][4x1]
SocAds:
Intimidate [1]Renown [1]
MentAds
SocOds:
Pariah [-3] Terrible Liar [-1]
MentOds:
Compulsion: Alcoholism [-1] Compulsion: Nicotine Addiction [-1]
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
does this regenerate or no?
but I'm not gonna try to get everything I want with this respec
ie. You take 2 damage, have 1 armor, you take only 1 damage
The next turn, you take 4 damage, still have 1 armor, take only 3 damage. And so on and so forth.
EDIT: Damage Resistance, basically.
That seems overpowered for 1 point.
Reading the rules it specifies that shielding is used up as it absorbs damage. It says no such thing for Armor, if armor depleted as it took damage there would be no reason to differentiate it from shielding.
The issue is that, for the same number of Ad points that tough costs, you can get 3 dmg resistance. How is this balanced?
the way Natural Armor is worded is incongruous with the way Armor in this game works
and Shielding works how Gear Armor works
Natural Armor makes sense, nevermind
for example, could I make a specialization such as "altering mass"?
yes
Ads - Mutant [2], Mutant Supreme [2], Brutal Attack [2], Huge [2], Tough [3], Lethal Strike [1], Natural Armor III [3]
Ods - Monster [-4], Mute [-2]
Social 2
Ads - Muad'dib [1]
Ods - Awkward [-1]
Mental 2
Ods - Illiterate [-1], Phobia (Embarassment) [-1]
dropped DeLarge and like three Ads, picked up Lethal Strike, Muad'dib, and some Natural Armor