Hair colour: Indigo
Eye colour: Navy
Uniform colour: Blue
Special Qualities: Angel, Delinquent (Piercings)
Maid Roots: Debts
Stress Explosion: Rampage
Maid Weapon: Axe/Hatchet
Maid Power: Windows of the Soul
Episodes
FIRST DAY
It had been a month since the Azamikawa House was broken into, and the Master had not regained consciousness since. Still, the maids of the house were going to go through the regular routine, which meant someone had to try and awaken him.
It was Kanako's turn, and to her surprise Keiichi awoke! He complained of a massive headache, and refused any assistance to make his way to the showers. Before Kanako left, Keiichi remembered that the attacker had been able to get into the mansion without a struggle.
Kanako shared the news with the other maids as they prepared the master his breakfast. The news made Karen double her effort into making a quality dish, but Lucienne stole the meal with a sudden blow to her head with the hilt of her katana.
Everyone assembled in the dining room as Keiichi told the butler, Hidetoshi, Yoshihiro the gardener, his daughter Ena, and Keiichi's supposed fiance Miyabui that his attacker had to be in the room. The maids resolved to find the attacker and told their master to take it easy.
While Karen prepared the master some tea, the other maids went to where the master was attacked- his own bedroom. A quick look around allowed Kanako to find pieces of a broken vase under the master's bed!
In between looking in the wrong places and nearly being seduced by Shizuru, Lucienne recognized the vase as having come from that very room! Karen surmised that this meant that the robber didn't have his (or her) own weapon, while Lucienne added that this meant that the maids themselves could not have done it!
When they revealed this evidence to Keiichi, he confirmed that he was beginning to remember being attacked by the vase. However, he remembered something else, something that Shizuru at least knew wasn't true.
Keiichi thought her remembered being in love with Shizuru!
SECOND DAY
Keiichi managed to get out of bed on his own power, but needed help bathing.
Shizuru and Karen helped him bathe, telling him that he needed to let the maids handle some of the burden. They prepared him his first decent bath in weeks...
Lucienne and Kanako went downstairs to prepare breakfast, and proceeded to work together. After some finagling, they succeeded in creating an adequate dish.
Miyabi wasn't happy with what they cooked, however, and complained endlessly about how the maids are horrible cooks. Shohei the cleaning guy is surprisingly pleased to hear that the Master doesn't seem to remember much.
Someone spied on the scene from the doorframe, and Lucienne gave chase. With athletics and a bit of luck, she avoids running into Kinjo the butler and found Ena!
As Shohei screamed in the kitchen, Lucienne met the other maids in the kitchen. Shohei is distraught that his picks for the horse races didn't pan out, and told Ena that Komori won't be happy either. Lucienne tried to ask Ena what the heck she's up to when Keiichi is wheeled into the room by Miyabi asking what's going on.
While everyone tries to explain to the master what happened, Kanako escorted Ena to her father, Komori the gardener. Ena told him about the bad bets, and Komori panicked slightly. Shizuru and Kanako tried to reason with him that he should take up his money problems with the master, but he was not convinced. After all, he'd already asked the Master for money!
Lucienne asked why Ena would peek in on the master, and Keiichi couldn't give them a satisfactory answer. After talking with her fellow maids, Lucienne then asked the Master if he remembers anything about Komori borrowing money. He struggled for a moment before remembering that he had in order to cover some gambling debts. He then remembered that Shohei had asked for money as well, and that he hadn't gotten around to giving him the money.
Keiichi remembered one more thing- that he had become drowsy very suddenly as he was going to bed the day of the attack, and that this had happened after dinner. As Miyabi escorted the Master to his quarters, the other maids began to wonder who was the culprit? Komori? Shohei? Ena? Or was it someone else?
Suspects are everywhere! Shohei is a pervert! What will happen next? Who knows!
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited May 2010
"There's been an incident," the master told you, in the back of the armoured van.
An incident. The light way of putting it.
You've been an agent of the organisation 'Maid Sentai Maidenranger' for a while, now. Master Saimon Okami is your contact, the one who hired you to work in his mansion. The one who gave you the Maiden Suit so you could become a super-maid, capable of things well beyond the limits of a normal maid. The one who told you that you had a duty, now, to protect the people of X-City.
"They've attacked the mansion," the master said, "My secret mansion. My archive of items, tools, objects that should be locked in Warehouse 13 for the safety of the world. They're in control of it."
You never saw it coming. They'd jack a bus of kindergarteners, or poison the reservoir - small time stuff, so you let your guard down. Maybe that was their plan all along to make you underestimate them before they struck. They always seemed so... stupid. When did they improve so much?
"There's only one thing we can do."
The master hits the button on the van wall, and the Maiden Suits are revealed.
"Take the mansion back," the master shouts, "Take off your mundane maid uniforms, give a heroic cry, and don the Maiden Suits!"
Maid Board Game: Maidenrangers of Love and Justice
Alright, guys, this is the revival of Maid RPG on IRC. To celebrate, I'm running Maid Board Game. There's some extra rules for this game that you guys will need to know, so here's the extra rules:
This scenario is run on a 4 by 4 grid, and it looks a little something like this:
All the players, and the master, start in the room marked *. The Arachnoid starts in the room marked #.
Each turn, the players can move either up, down, left or right into an adjacent square - no diagonals, I'm afraid! The master will always move 1d6 spaces per turn, in alphabetical order, before all of the maids, turning back if he's about to encounter the Arachnoid. The Arachnoid will move one space per turn, in a direction of my choosing. He's able to search for items, just like the maids.
What's that, search for items? Tell me more!
In the scenario, maids can acquire random items from the Big List of Items by searching in different rooms. They can only "search" once per room. Characters can cooperate to search, as well, but that doesn't mean you'll find one item for each character. Characters will have to fight amongst themselves who's actually going to get the item in question. When you search, you roll Skill or Luck, and add together your total, then you consult the chart:
6 or less: Nothing. 7 to 9: Roll once on the chart, get that item. 10 to 13: Roll once on the chart, get that item. If you don't like it, you can re-roll once. 14 to 18: Roll twice on the chart, get the one you prefer. 19 to 22: Roll three times on the chart, get the one you prefer. 23 to 27: Roll four times on the chart, get the one you prefer. 28 to 35: Roll four times on the chart, get the two you prefer. 36 to 49: Roll five times on the chart, get the two you prefer. 50 or more: Roll six times, get the three you prefer.
Each room will have a random encounter when the maids enter it for the first time. That's determined by me drawing from a deck of cards! There's 14 possible encounters, some of them good, some of them bad, some of them doing nothing at all.
Here's the basic turn order:
1. Master Moves.
Master rolls 1d6 and moves that many spaces through the alphabet. When he reaches the M room, he'll need the key to open the door, or else he'll turn back and move in reverse order. However, if he's about to hit the Arachnoid, he'll turn back. 2. Maids Move.
Maids move one space in any orthogonal direction. Unless they defeat the Arachnoid and get the key, they cannot enter the # room, even with Maid Powers. Within these rules, how the PCs move is entirely up to them. 3. Combat.
Each time the maids enter a room, they need a Luck result of 12 or better, or they'll be faced with a number of minions equal to the margin by which they fell short of 12. Minions aren't coordinated enough to actually work together in a fight, though, and they'll let battle descend into a series on one-on-one fights. If they win, the PCs gain Favour equal to the number of minions they defeated. 4. Movement Resolution.
If you've entered a room that hasn't had a card drawn for it, draw one and add its effects to the game. If a card has already been drawn, nothing happens. The characters who enter the room can do any of the following:
a. Search: the PCs search for whatever items might be in the room. If there's already been a search in the room, no amount of additional looking will turn up anything. b. Other Activities: If the master and/or PCs are together, they can do various kinds of role-playing, attempt seductions, gain Favour, cause random events, etc.
5. Arachnoid Moves.
The Arachnoid moves by the same rules as the maids, but doesn't encounter minions or draw a card for rooms. He still searches for items, but sends all his items to the General.
If the PCs encounter the Arachnoid, he and 1d6 minions will have just finished searching a room, and be able to use whatever items they find. Otherwise, all of the items he finds go to the # room for the General to use in the final battle. When the Arachnoid is defeated, the PCs will get the item he just found, plus the key to the # room.
And when the master and maids enter the # room? Well, I'll save that for the game.
As usual, the game will run in #cfgames on Slashnet.
Game will run at [strike]8pm[/strike] 9pm EST on Tuesday the 11th of May, with a possible second session on the 12th.
This game will require an all new cast of maids! I encourage people to get into the IRC and make characters early, but the spots on the actual day will be given on a first-come-first-serve basis - however, people with pre-genned maids will get higher priority over people who just turn up..
Yeah, I'm pretty sure it does, what are you asking about?
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited May 2010
Oh, one more thing:
When rolling on the Big Item List, any dupes will be re-rolled, and any items that already exist within the mansion will be re-rolled. So if a maid has already found the Crocodile That Doesn't Look Like A Crocodile, and another maid rolls it? Tough luck, you have to reroll that!
Items which are Facilities will stay in the same room they were found in, and can't be transported around.
Oh, and Curse items? They're automatically equipped to you, no ifs, ands, or buts about it.
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adventfallsWhy would you wish to know?Registered Userregular
edited May 2010
Let's do it. Again.
OH GOD CRITICAL WHAT HAVE YOU DONE
adventfalls on
NintendoID: AdventFalls 3DS Code: 3454-0237-6080
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simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited May 2010
Critical won't be hurting anyone, anymore, it seems.
Tell him about the rabbits, Advent.
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AriviaI Like A ChallengeEarth-1Registered Userregular
edited May 2010
I'm in, picking between sickly vampire maid and elfin cyborg heroine maid.
Sentai and maids? Awesome! I asked for that day off work to pick up 3D Dot Game Heroes, but this could be even more fun!
Is it preferred that you go to the IRC and make a character with someone in particular watching (the random rolling is hilarious even if you don't actually play) or is it better to just show up with one already made by yourself?
Sentai and maids? Awesome! I asked for that day off work to pick up 3D Dot Game Heroes, but this could be even more fun!
Is it preferred that you go to the IRC and make a character with someone in particular watching (the random rolling is hilarious even if you don't actually play) or is it better to just show up with one already made by yourself?
Hit up IRC and get Simonwolf to run chargen for you. That'd be best, I imagine.
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AriviaI Like A ChallengeEarth-1Registered Userregular
simonwolfi can feel a differencetoday, a differenceRegistered Userregular
edited May 2010
oh god more rules while I think of them
Here's some information about the mansion!
The mansion has two facilities, which are the following: Secret Passages: The mansion is full of secret passages. Roll on the mansion’s encounter table to find out who you run into. Laboratory: A rather suspicious-looking laboratory. The cost of the Scientist costume change is halved (round down).
but wait, there's more
Scientist costume change? Simon, tell me more!
Scientist
Cost: 15
Requirements: Maid Types must include Cool or Sexy.
Restrictions: The character cannot make any Affection or Will-based actions. She also gains a “Super Genius Scientist” Special Quality (“You possess unbelievable scientific intellect and skills.”)
Benefits:
- Eureka: By taking 1D6 Stress, you can gain/invent one randomly rolled item.
Notes: The character wears a white lab coat like a typical scientist. This makes her difficult to tell apart from a doctor (52), but she’ll display more of a trickster mentality... Actually, maybe this should be called “Mad Scientist.”
So what does all this mean!
It means you'll have two ways to gain random items - searching a room, or wearing the Scientist costume and inventing an item! A bonus, indeed. But changing into the Scientist costume has a few downsides, and it'll cost 10 Stress to change back into your maid outfit.
Regarding the secret passages - the way this will work is that, instead of moving one square during the movement phase, you enter the secret passages and roll on the encounter table to see with whom you end up. The encounter table, by the way, will look like this:
Rerolling your own maid, of course! If you hit another maid who has entered the passages, you'll both travel together and end up at the same square. And if you end up with the Arachnid, and you're alone? God help us all.
Posts
I maintain that a Negima game using Maid would be awesome.
As would R+V.
But don't tell B:L.
:winky:
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
No, tell BL so he'll run it and I can be Tsukune.
Special Qualities: Secretly a Human!
There are a couple tweaks to be made but it could be an interesting game for the future.
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
I was a vampire doing bridal training, and the girl next to me was a were-marmont cyborg whose stress break was racing.
Our master was Dr. Frank N. Futer.
When I get some time off class, I would love to join you guys on IRC sometime. My local gamers aren't man enough to put on a maid uniform.
There is a monster table, silly goose. A limited one, but it still exists.
Next game is scheduled for 10am tomorrow (in my correct time zone), with a second session at 2pm reserved for another episode of Phalla Palace.
I read that as Frank N. Futa and I was like O.O
// Switch: SW-5306-0651-6424 //
I have no idea...is it selfish to refuse to run it because I want to play in it?
Official PA Forums FFXIV:ARR Free Company <GHOST> gitl.enjin.com Join us on Sargatanas!
Yes.
Run it after simon's game later. You have like... 8 hours to prepare, go.
ffffffffff
(no, it's for a good reason. hope everything is okay simon)
I am back now, everything is okay, game continues as planned
'The Master Has Amnesia?!'
Characters
Master Gender: Male
Master Age: 16
Athletics: 1
Affection: 2
Skill: 1
Cunning: 1
Luck: 1
Will: 2
Spirit: 20
Stress: 0
Hair colour: Brown
Eye colour: Black
Master Qualities: My Pace, Trouble Walking, Sickly (Amnesia)
Source of Power: None
Stress Explosion: Seclusion
Lucienne (Seiyuu: Rawkking Goodguy)
Athletics: 4
Affection: 2
Skill: 0
Cunning: 3
Luck: 4
Will: 1
Favour: 18
Spirit: 10
Stress: 6
Hair colour: Purple
Eye colour: Silver
Uniform colour: Beige
Special Qualities: Quiet, Devil
Maid Roots: Bridal Training
Stress Explosion: Gambling
Maid Weapon: Katana
Maid Power: Weapon From Nowhere
Shizuru (Seiyuu: Vagrant Winds)
Athletics: 3
Affection: 3
Skill: 2
Cunning: 2
Luck: 2
Will: 3
Favour: 18
Spirit: 30
Stress: 6
Hair colour: Indigo
Eye colour: Sky Blue
Uniform colour: Vermillion
Special Qualities: Secret Job (Doctor), Devil
Maid Roots: Infiltrator
Stress Explosion: Gambling
Maid Weapon: Frying Pan
Maid Power: Immune to Pain
Karen (Seiyuu: Bremen)
Athletics: 1
Affection: 0
Skill: 1
Cunning: 3
Luck: 0
Will: 4
Favour: 15
Spirit: 40
Stress: 5
Hair colour: Cream
Eye colour: Vermillion
Uniform colour: Gray
Special Qualities: Accent (Southern), Albino
Maid Roots: Who Knows?
Stress Explosion: Seclusion
Maid Weapon: Grenade/Bomb
Maid Power: Hard Work
Kanako (Seiyuu: Zandracon)
Athletics: 2
Affection: 3
Skill: 2
Cunning: 0
Luck: 1
Will: 3
Favour: 20
Spirit: 30
Stress: 2
Hair colour: Indigo
Eye colour: Navy
Uniform colour: Blue
Special Qualities: Angel, Delinquent (Piercings)
Maid Roots: Debts
Stress Explosion: Rampage
Maid Weapon: Axe/Hatchet
Maid Power: Windows of the Soul
It was Kanako's turn, and to her surprise Keiichi awoke! He complained of a massive headache, and refused any assistance to make his way to the showers. Before Kanako left, Keiichi remembered that the attacker had been able to get into the mansion without a struggle.
Kanako shared the news with the other maids as they prepared the master his breakfast. The news made Karen double her effort into making a quality dish, but Lucienne stole the meal with a sudden blow to her head with the hilt of her katana.
Everyone assembled in the dining room as Keiichi told the butler, Hidetoshi, Yoshihiro the gardener, his daughter Ena, and Keiichi's supposed fiance Miyabui that his attacker had to be in the room. The maids resolved to find the attacker and told their master to take it easy.
While Karen prepared the master some tea, the other maids went to where the master was attacked- his own bedroom. A quick look around allowed Kanako to find pieces of a broken vase under the master's bed!
In between looking in the wrong places and nearly being seduced by Shizuru, Lucienne recognized the vase as having come from that very room! Karen surmised that this meant that the robber didn't have his (or her) own weapon, while Lucienne added that this meant that the maids themselves could not have done it!
When they revealed this evidence to Keiichi, he confirmed that he was beginning to remember being attacked by the vase. However, he remembered something else, something that Shizuru at least knew wasn't true.
Keiichi thought her remembered being in love with Shizuru!
Shizuru and Karen helped him bathe, telling him that he needed to let the maids handle some of the burden. They prepared him his first decent bath in weeks...
Lucienne and Kanako went downstairs to prepare breakfast, and proceeded to work together. After some finagling, they succeeded in creating an adequate dish.
Miyabi wasn't happy with what they cooked, however, and complained endlessly about how the maids are horrible cooks. Shohei the cleaning guy is surprisingly pleased to hear that the Master doesn't seem to remember much.
Someone spied on the scene from the doorframe, and Lucienne gave chase. With athletics and a bit of luck, she avoids running into Kinjo the butler and found Ena!
As Shohei screamed in the kitchen, Lucienne met the other maids in the kitchen. Shohei is distraught that his picks for the horse races didn't pan out, and told Ena that Komori won't be happy either. Lucienne tried to ask Ena what the heck she's up to when Keiichi is wheeled into the room by Miyabi asking what's going on.
While everyone tries to explain to the master what happened, Kanako escorted Ena to her father, Komori the gardener. Ena told him about the bad bets, and Komori panicked slightly. Shizuru and Kanako tried to reason with him that he should take up his money problems with the master, but he was not convinced. After all, he'd already asked the Master for money!
Lucienne asked why Ena would peek in on the master, and Keiichi couldn't give them a satisfactory answer. After talking with her fellow maids, Lucienne then asked the Master if he remembers anything about Komori borrowing money. He struggled for a moment before remembering that he had in order to cover some gambling debts. He then remembered that Shohei had asked for money as well, and that he hadn't gotten around to giving him the money.
Keiichi remembered one more thing- that he had become drowsy very suddenly as he was going to bed the day of the attack, and that this had happened after dinner. As Miyabi escorted the Master to his quarters, the other maids began to wonder who was the culprit? Komori? Shohei? Ena? Or was it someone else?
No, problem still not yet fixed, though. =(
An incident. The light way of putting it.
You've been an agent of the organisation 'Maid Sentai Maidenranger' for a while, now. Master Saimon Okami is your contact, the one who hired you to work in his mansion. The one who gave you the Maiden Suit so you could become a super-maid, capable of things well beyond the limits of a normal maid. The one who told you that you had a duty, now, to protect the people of X-City.
"They've attacked the mansion," the master said, "My secret mansion. My archive of items, tools, objects that should be locked in Warehouse 13 for the safety of the world. They're in control of it."
You never saw it coming. They'd jack a bus of kindergarteners, or poison the reservoir - small time stuff, so you let your guard down. Maybe that was their plan all along to make you underestimate them before they struck. They always seemed so... stupid. When did they improve so much?
"There's only one thing we can do."
The master hits the button on the van wall, and the Maiden Suits are revealed.
"Take the mansion back," the master shouts, "Take off your mundane maid uniforms, give a heroic cry, and don the Maiden Suits!"
Maidenrangers of Love and Justice
Alright, guys, this is the revival of Maid RPG on IRC. To celebrate, I'm running Maid Board Game. There's some extra rules for this game that you guys will need to know, so here's the extra rules:
All the players, and the master, start in the room marked *. The Arachnoid starts in the room marked #.
Each turn, the players can move either up, down, left or right into an adjacent square - no diagonals, I'm afraid! The master will always move 1d6 spaces per turn, in alphabetical order, before all of the maids, turning back if he's about to encounter the Arachnoid. The Arachnoid will move one space per turn, in a direction of my choosing. He's able to search for items, just like the maids.
What's that, search for items? Tell me more!
In the scenario, maids can acquire random items from the Big List of Items by searching in different rooms. They can only "search" once per room. Characters can cooperate to search, as well, but that doesn't mean you'll find one item for each character. Characters will have to fight amongst themselves who's actually going to get the item in question. When you search, you roll Skill or Luck, and add together your total, then you consult the chart:
6 or less: Nothing.
7 to 9: Roll once on the chart, get that item.
10 to 13: Roll once on the chart, get that item. If you don't like it, you can re-roll once.
14 to 18: Roll twice on the chart, get the one you prefer.
19 to 22: Roll three times on the chart, get the one you prefer.
23 to 27: Roll four times on the chart, get the one you prefer.
28 to 35: Roll four times on the chart, get the two you prefer.
36 to 49: Roll five times on the chart, get the two you prefer.
50 or more: Roll six times, get the three you prefer.
Each room will have a random encounter when the maids enter it for the first time. That's determined by me drawing from a deck of cards! There's 14 possible encounters, some of them good, some of them bad, some of them doing nothing at all.
Here's the basic turn order:
1. Master Moves.
Master rolls 1d6 and moves that many spaces through the alphabet. When he reaches the M room, he'll need the key to open the door, or else he'll turn back and move in reverse order. However, if he's about to hit the Arachnoid, he'll turn back.
2. Maids Move.
Maids move one space in any orthogonal direction. Unless they defeat the Arachnoid and get the key, they cannot enter the # room, even with Maid Powers. Within these rules, how the PCs move is entirely up to them.
3. Combat.
Each time the maids enter a room, they need a Luck result of 12 or better, or they'll be faced with a number of minions equal to the margin by which they fell short of 12. Minions aren't coordinated enough to actually work together in a fight, though, and they'll let battle descend into a series on one-on-one fights. If they win, the PCs gain Favour equal to the number of minions they defeated.
4. Movement Resolution.
If you've entered a room that hasn't had a card drawn for it, draw one and add its effects to the game. If a card has already been drawn, nothing happens. The characters who enter the room can do any of the following:
b. Other Activities: If the master and/or PCs are together, they can do various kinds of role-playing, attempt seductions, gain Favour, cause random events, etc.
The Arachnoid moves by the same rules as the maids, but doesn't encounter minions or draw a card for rooms. He still searches for items, but sends all his items to the General.
If the PCs encounter the Arachnoid, he and 1d6 minions will have just finished searching a room, and be able to use whatever items they find. Otherwise, all of the items he finds go to the # room for the General to use in the final battle. When the Arachnoid is defeated, the PCs will get the item he just found, plus the key to the # room.
And when the master and maids enter the # room? Well, I'll save that for the game.
As usual, the game will run in #cfgames on Slashnet.
Game will run at [strike]8pm[/strike] 9pm EST on Tuesday the 11th of May, with a possible second session on the 12th.
This game will require an all new cast of maids! I encourage people to get into the IRC and make characters early, but the spots on the actual day will be given on a first-come-first-serve basis - however, people with pre-genned maids will get higher priority over people who just turn up..
See you then!
[[this space reserved for maids]
When rolling on the Big Item List, any dupes will be re-rolled, and any items that already exist within the mansion will be re-rolled. So if a maid has already found the Crocodile That Doesn't Look Like A Crocodile, and another maid rolls it? Tough luck, you have to reroll that!
Items which are Facilities will stay in the same room they were found in, and can't be transported around.
Oh, and Curse items? They're automatically equipped to you, no ifs, ands, or buts about it.
OH GOD CRITICAL WHAT HAVE YOU DONE
Tell him about the rabbits, Advent.
Is it preferred that you go to the IRC and make a character with someone in particular watching (the random rolling is hilarious even if you don't actually play) or is it better to just show up with one already made by yourself?
Steam
Hit up IRC and get Simonwolf to run chargen for you. That'd be best, I imagine.
my maid is the better thing
i am invisible
ooooooooo
Here's some information about the mansion!
The mansion has two facilities, which are the following:
Secret Passages: The mansion is full of secret passages. Roll on the mansion’s encounter table to find out who you run into.
Laboratory: A rather suspicious-looking laboratory. The cost of the Scientist costume change is halved (round down).
but wait, there's more
Scientist costume change? Simon, tell me more!
Cost: 15
Requirements: Maid Types must include Cool or Sexy.
Restrictions: The character cannot make any Affection or Will-based actions. She also gains a “Super Genius Scientist” Special Quality (“You possess unbelievable scientific intellect and skills.”)
Benefits:
- Eureka: By taking 1D6 Stress, you can gain/invent one randomly rolled item.
Notes: The character wears a white lab coat like a typical scientist. This makes her difficult to tell apart from a doctor (52), but she’ll display more of a trickster mentality... Actually, maybe this should be called “Mad Scientist.”
So what does all this mean!
It means you'll have two ways to gain random items - searching a room, or wearing the Scientist costume and inventing an item! A bonus, indeed. But changing into the Scientist costume has a few downsides, and it'll cost 10 Stress to change back into your maid outfit.
Regarding the secret passages - the way this will work is that, instead of moving one square during the movement phase, you enter the secret passages and roll on the encounter table to see with whom you end up. The encounter table, by the way, will look like this:
1 - The Master
2 - Maid #1
3 - Maid #2
4 - Maid #3
5 - Maid #4
6 - THE ARACHNID
Rerolling your own maid, of course! If you hit another maid who has entered the passages, you'll both travel together and end up at the same square. And if you end up with the Arachnid, and you're alone? God help us all.
a complicated game, indeed
if my spot is not open, you will get dicked in the face
When it hits 11am, I'll ask a question - the first four people to answer the question correctly will get the spots! It's so simple.