Nov 2 2011 update:
Now on IOS (iPad only) 4.99. Online support. http://www.iosnoops.com/appinfo/greed-corp-hd-for-ipad/468398642
Available Now on PSN and XBLA
On PC in April
Why share when you can have it all? Greed Corp is an online multiplayer strategy game in which you battle for dominance over a world once rich in resources. In order to prevail, exhaust all the remaining resources to build an army, and then use the depleted collapsing terrain to your advantage. An extensive campaign mode and multiple unlockables prepare you to take the battle online. Will you defend your territory or sacrifice it to keep it out of enemy hands? Manage the finite available resources to build your army and use the unique collapsing terrain mechanic to your advantage, all while the mist grows closer ...
The innovative land collapsing mechanic creates intense strategic battles with your friends. Earn trophies and titles, playing as one of four factions in bite-sized matches of around 20 minutes.
The single-player campaign provides more than ten hours of gameeplay, including a tutorial and 24 unique maps.
Take the battle online with friendly and ranked two, three, and four-player battles spread across 36 unlockable maps, complete with optional voice chat.
Customize your matches with any combination of local, online, and computer players with three difficulty levels.
Harvesting: blessing or curse?
Gain credits by harvesting layers of land. But be careful, because harvesters will slowly destroy the tiles in the area around them. Harvest too much and the playing field will start to crumble, making depleted tiles collapse to their doom.
A true tactician understands the offensive value of a harvester as well, using it as a weapon and strategically causing destruction to both opponent and playing field.
Produce and fight!
Spend the credits you extract from the ground to build your army and rid the land of enemy forces and buildings.
Place harvesters to consume the land around you and turn it into credits.
Construct armories so that you can produce walkers and summon carriers.
Assemble walkers to engage in battle and conquer and occupy tiles.
Call upon the help of carriers to transport walkers over larger distances.
Build cannons and purchase ammunition to fire at enemies at long range.
Four factions, four campaigns
Experience a story of epic proportion while traveling across the world in four mini campaigns, introducing you to the four factions and their motives.
: A great display of military power. Organized. Strict. Relentless. Maintaining balance by force, keeping peace by deterrence.
: A web of corporations. Excelling at pulling everything that’s valuable out of the earth. Fast. Efficient. Thoughtless.
: Travelers, merchants, mercenaries. They have found a lucrative way to support their decadent lifestyle, effectively trading resources and weapons between the Cartel and the Empire.
: Preservationists in a world divided by greed. All they want is to be left alone, to live in peace.
Multiplayer the way you want it
2-player, 3-player, and 4-player matches each provide a very distinct multiplayer experience. Battle head to head or turn to politics and deception to emerge victorious against multiple opponents.
Create a match with any combination of local, online and computer controlled players. Get some people on the couch, invite online friends, and mix it up with digital opponents.
Three computer player difficulty levels, ranging from Beginner to Expert, are available to provide you with a challenge fit for your skill level.
Play for fun in friendly matches, or go ranked to dominate the online leaderboards.
IGN Review -- 8.8/10 + EDITOR'S CHOICE AWARD
What's weird is that now, with him seated squarely at the table, having precisely the sort of experience I've long encouraged, I'm trying to get him back in front of the television with Greed Corp.
Greed Corp could be a much broader game if it wanted to be, but it doesn't: it wants to be a boardgame with global reach and perpetual urgency. The hexes give away these intentions, to an extent, but the game it most reminds me of is Moonbase Commander. If you recognize this name, then good; it marks you as a person of discernment, a being who understands that the purpose of a man goes somewhat beyond mere respiration. If that name rings no bells, stop what you are doing - just stop it, stop doing that - and weep. Weep great, wracking sobs for your aimless youth, spent in sickening whorls of progressive degeneration.
Both games put a deceptively small set of tools in front of you. Both games are turn-based, with (what I would call) aggressive shot-clocks that purposefully lead their designs toward immediacy rather than beardy chin-twiddles. Not that I'm opposed to chin-twiddling in absolutely every case. I would direct you to my own chin - a chin weathered by years of errant, thoughtful massage. What I might suggest is that these games purposefully create a space that aims to defy a purely rational approach. They'd still be good games, even in the absence of the clocks. But they wouldn't be these games.
Fidgit's Tom Chick is not wrong that a better tutorial would go a long way, or that (as a general concept) opportunities for users to customize the experience a bit more would be welcome. All true. Not sufficient to dissuade a fervent recommendation, though, of the demo at the very least. Greed Corp is also among that increasingly rare breed of games you can play with people who are at your actual house. Your friends don't have to go home so you can play with them. It's weird, to be sure, but that's how things are now.
I would have played far more Greed Corp, but I was goaded by shame and rage into reclaiming my progress in Heavy Rain - not via some cackling hard-disc haruspex, but the old fashioned way, by investing my dwindling hours here on this Earth. I had to make absolutely certain I wouldn't fuck it up this time, or that it wouldn't get fucked up by an anomalous field or ray, so I leveraged nearly twenty folk rituals simultaneously. Some of the birds are lost somewhere in the house. There's salt everywhere now, and cloves, every auspicious herb or mineral has been employ'd.
I've beaten it, now - typically that's how you'd say it, that I (me) have beaten it (the game). In reality, I feel as though the game has defeated me in some way, manipuating me for its own ends, foundering me emotionally. I was threshed by it, at its culmination; sugar cane is the model, pounded until every sweetness is gone.
Team Xbox review -- 9.2/10 EDITOR'S CHOICE AWARD
Spend a little time with it, though, and you'll find Greed Corp. is successful at creating both an original world and a new board game -- make that a digital board game for which a real-world counterpart wouldn't be possible.
If you fancy yourself a fan of either turn-based strategy games or heady board games, you'll definitely want to check out Greed Corp.
While five units might seem a little bare, Greed Corp‘s unique landscape lends itself to a whole lot of strategic gameplay. For example, if you can manage to build a harvester close to some enemy units, you can use its self-destruct option to destroy the hex it’s built on, as well as collapsing all of the adjacent hexes by one level. Time it just right and you could send everything your opponent has built down into the mist and knock him out of play. And why take out one platoon of walkers, when a well-placed cannon shot could potentially trigger a chain reaction and take out that same platoon, as well as an adjacent armory? Of course, while you’re plotting and scheming on how best to wipe out your enemies, you can’t afford to lose track of your own units’ positions—otherwise, the ground could literally fall out from under you ...
Greed Corp is, hands down, one of the best times I’ve had playing an XBLA release.
Anyone else buy? Launch Trailer is awesome =)