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I've never used a hex map for large-scale travel, or anything really. I've been playing around with Hexographer to see what kind of setting I could build for a sandbox game. I'm just not sure how to actually implement it. If anyone can give me a sort of play-by-play of how a DM might explain use of such a worldmap to his players, that'd be great.
I've read Gabe's posts on his sandbox game, and I'm interested in the idea of "resolve tokens", but it's all a bit fuzzy to me, and I'm sure there are alternatives as well. Any insight would be appreciated.
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Does my post make sense? I'm such a noob when it comes to DnD. I'd really like to understand more though.