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Wow, this sounds like the game I've been waiting for since RE: Outbreak came out, and wasn't as good as it should have been.
I'm assuming there will be voice chat, as it is coming out on the 360 aswell and thats pretty much a must for the system. I am really looking forward to hearing/seeing more of this game. It could well be the game that makes proper use of my Live account, when it eventually comes out.
Now, can someone make a 'Dead Rush' style game? Then all my zombie game wishes will be fulfilled!
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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Dusdais ashamed of this postSLC, UTRegistered Userregular
edited January 2007
I am very interested. I am also very skeptical about it, so I'm basically pretending that it doesn't exist until at least enough information is out to speculate on.
Why is it so hard to make a good zombie game. GTA but with a base you can build up and get resources for then go out and whomp some zombies. I like the idea of a base since DOTD.
Why is it so hard to make a good zombie game. GTA but with a base you can build up and get resources for then go out and whomp some zombies. I like the idea of a base since SOTD.
There are a few zombie mods that look like quality, such as Zombie Panic and No More Room in Hell; and this game is backed by Valve, so I'm going to be optimistic.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Outbreak wasn't all bad... it had its good points, its just the PAL version shipped with no online play, which was rather daft, and by the time File 2 shipped, no-one was really interested to play it online anyway. Theres no voice chat, which yes, may spoil the atmos, but wud make playing a heck of a lot easier, especially if sound only travelled a certain distance in the game, so u cudn't just casually chat with someone in another building.
The AI was really terrible, so offline play was just a bit frustrating, and with no-one really playing it online (here anyway), it just had no purpose.
I always said they'd have been better waiting and just bringing out an online RE game set across the whole of Racoon City, with missions to do and bosses and stuff, and perhaps 16 players per server... so u cud split into teams to do stuff, etc...
Anyway, Left 4 Dead looks like it might just be what RE: Outbreak should have been.
And yeh Dark Warrior, I agree... that'd b a great game! Especially online. Like a mix of Dead Rising, Dead Rush, Resident Evil 2, Dawn Of The Dead... but all online. Mmmmm...
oddment on
PSN Sig Hidden Within!*
*Thanks Thanatos!
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
I just want to say that Valve stole this idea straight out of me and my friend's heads.
That being said, we don't know anything about coding, so this rules because the idea is actually getting made and we can put our mapping skills to use on it.
Outbreak wasn't all bad... it had its good points, its just the PAL version shipped with no online play, which was rather daft, and by the time File 2 shipped, no-one was really interested to play it online anyway. Theres no voice chat, which yes, may spoil the atmos, but wud make playing a heck of a lot easier, especially if sound only travelled a certain distance in the game, so u cudn't just casually chat with someone in another building.
The AI was really terrible, so offline play was just a bit frustrating, and with no-one really playing it online (here anyway), it just had no purpose.
I always said they'd have been better waiting and just bringing out an online RE game set across the whole of Racoon City, with missions to do and bosses and stuff, and perhaps 16 players per server... so u cud split into teams to do stuff, etc...
Anyway, Left 4 Dead looks like it might just be what RE: Outbreak should have been.
And yeh Dark Warrior, I agree... that'd b a great game! Especially online. Like a mix of Dead Rising, Dead Rush, Resident Evil 2, Dawn Of The Dead... but all online. Mmmmm...
Indeed, kinda like Freedom Fighters. Go out, happen across a scream, go and save some survivor. Maybe they're bitten. Do you let them live out their remaining life ala that hot chicks dad from the new DOTD then waste them or just take htem out before they become a risk. Not notice a hidden bite and they go rabid and infect your campers? Uh oh. Find cars, take em back and store em, kit em up for better protection, collect wine and stuff like in LOTD and sell them for cash to upgrade weapons and improve things around the place. Grow from a shopping mall and begin building outwards until theres a full on shanty town of survivors for you to defend while you struggle just to save yourself from the onslaught.
I am very interested. I am also very skeptical about it, so I'm basically pretending that it doesn't exist until at least enough information is out to speculate on.
Turtle Rock was responsible for the bots in Counter-Strike: Source, the ones that make CS Zombies possible. For those of you who don't know, CS Zombies is the best zombie related experience that can be had today. Left 4 Dead is basically an extension of that.
In other words, there is no reason at all to be sceptical.
I am very interested. I am also very skeptical about it, so I'm basically pretending that it doesn't exist until at least enough information is out to speculate on.
Turtle Rock was responsible for the bots in Counter-Strike: Source, the ones that make CS Zombies possible. For those of you who don't know, CS Zombies is the best zombie related experience that can be had today. Left 4 Dead is basically an extension of that.
In other words, there is no reason at all to be sceptical.
Outbreak wasn't all bad... it had its good points, its just the PAL version shipped with no online play, which was rather daft, and by the time File 2 shipped, no-one was really interested to play it online anyway. Theres no voice chat, which yes, may spoil the atmos, but wud make playing a heck of a lot easier, especially if sound only travelled a certain distance in the game, so u cudn't just casually chat with someone in another building.
The AI was really terrible, so offline play was just a bit frustrating, and with no-one really playing it online (here anyway), it just had no purpose.
I always said they'd have been better waiting and just bringing out an online RE game set across the whole of Racoon City, with missions to do and bosses and stuff, and perhaps 16 players per server... so u cud split into teams to do stuff, etc...
Anyway, Left 4 Dead looks like it might just be what RE: Outbreak should have been.
And yeh Dark Warrior, I agree... that'd b a great game! Especially online. Like a mix of Dead Rising, Dead Rush, Resident Evil 2, Dawn Of The Dead... but all online. Mmmmm...
Indeed, kinda like Freedom Fighters. Go out, happen across a scream, go and save some survivor. Maybe they're bitten. Do you let them live out their remaining life ala that hot chicks dad from the new DOTD then waste them or just take htem out before they become a risk. Not notice a hidden bite and they go rabid and infect your campers? Uh oh. Find cars, take em back and store em, kit em up for better protection, collect wine and stuff like in LOTD and sell them for cash to upgrade weapons and improve things around the place. Grow from a shopping mall and begin building outwards until theres a full on shanty town of survivors for you to defend while you struggle just to save yourself from the onslaught.
But then again, in a post-apocolyptic world, there'd be no need for money, so it cud be trading items for stuff instead. And u cudn't do this unless you save someone who has the ability to upgrade things for you. So, say you save this guy who owned a gun store. He moves in to the camp, and now you can give him items you loot like food and other nice things, in exchange for him upgrading your weapons, or even just fixing your weapons when they jam up on you.
Maybe you could just kill the guy, and steal all the weapons he has brought with him, however then you'd lose the ability to have him upgrade/fix the weapons you already have. And to add to your troubles, perhaps getting hold of good weapons and the ammo to go with them takes quite a lot of effort... a lot of zombies to get through, a lot of detailed searching in overrun areas.
What would be cool aswell is, if this was a single player game, you could recruit survivors to come out with you... equip them with weapons, and they'll watch your back. But each survivor has different stats and personallity, so while one person may be fast, great with a gun and realiable in a tricky situation, another may be even better with a gun, strong to boot, but might totally freak when surrounded, and kill themselves or just freeze up... costing you a survivor and possibly someone to trade things with.
Also, maybe you could send out some survivors on their own, to help you out by gathering things, and the same rules apply... so you may come back to camp to find only half the team returned, one infected, and they've lost more items than they've gained. On the other hand, they may have all come back in a school bus they've found, loaded with ammo and food. The school bus might come in handy later when you have to flee your camp when you get totally overrun by zombies.
Anyway, I'm getting totally carried away, and very off topic, lol.
I got money from LOTD. When there is a social infrastructure money does have value since you keep exchanging it for things. It still works somehow. Need a society of sorts though.
EDIT: In addition as you build up you'd start off with some basic fencing to stop zombies just wandering in and eating people. Then eventually you could save an electrician and assign some fairly useless people to him who with a few days training become electricians who then start running a generator you found and suddenly you now have electrified fences, tv to keep people calm, lighting and such for defences and just to make you feel a little safer in the base itself at night.
DarkWarrior on
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
I got money from LOTD. When there is a social infrastructure money does have value since you keep exchanging it for things. It still works somehow. Need a society of sorts though.
Maybe within the city, yea, but I never understood how the money could be as valuable as it was portrayed on such a massive scale.
Then again we didn't really get to see much of anything else in the movie.
I got money from LOTD. When there is a social infrastructure money does have value since you keep exchanging it for things. It still works somehow. Need a society of sorts though.
Maybe within the city, yea, but I never understood how the money could be as valuable as it was portrayed on such a massive scale.
Then again we didn't really get to see much of anything else in the movie.
Because more money = home in Fiddlers Green. Basically as long as there is stuff that is only being sold for money and its expensive then money has value. Its like the guy who traded a paperclip up for bigger and bigger things until he got a car. Except using cash.
I got money from LOTD. When there is a social infrastructure money does have value since you keep exchanging it for things. It still works somehow. Need a society of sorts though.
Yeh, this is true. I wonder how much money would actually be worth if there really was a zombie apocolypse. I think we'd be suprised... everything depends on money now, so it probably would even with zombies killing everyone, and then those people standing up and doing the same.
Still, when I think of a zombie apocolypse, I always just see people banding together, doing what they can... money not involved.
Are you a big zombie-genre fan then? Pray tell, have you read the Max Brooks books The Zombie Survival Guide and World War Z, or Monster Island and Monster Nation by David Wellington? Also, have you read any of The Walking Dead comic series? All are extremely good. Theres another zombie book series out now too called The Morningstar Saga (first book is titled Plague Of The Dead). Anyone read this and know if its any good?
Maybe I shud just retitle this thread 'The Zombie Thread'! lol
Anywho, back to Left 4 Dead talk. I think its something like March on PC... and if its thru Steam then hopefully that means us in the UK will get it at the same time. 360 version is end of the year... I'm hoping the UK gets it around the same time too... as I'm more interested in the 360 version, seeing as my PC is from Medievil times.
oddment on
PSN Sig Hidden Within!*
*Thanks Thanatos!
0
Dusdais ashamed of this postSLC, UTRegistered Userregular
I got money from LOTD. When there is a social infrastructure money does have value since you keep exchanging it for things. It still works somehow. Need a society of sorts though.
Maybe within the city, yea, but I never understood how the money could be as valuable as it was portrayed on such a massive scale.
Then again we didn't really get to see much of anything else in the movie.
Because more money = home in Fiddlers Green. Basically as long as there is stuff that is only being sold for money and its expensive then money has value. Its like the guy who traded a paperclip up for bigger and bigger things until he got a car. Except using cash.
But how do you maintain that trust in paper over the course of a worldwide outbreak? Money only works because we trust each other to believe in it's 'value.' I don't really see how that view could survive when everything else is falling apart. It certainly didn't mean shit in any of the other movies in the Dead series.
Why is it so hard to make a good zombie game. GTA but with a base you can build up and get resources for then go out and whomp some zombies. I like the idea of a base since DOTD.
I would play this and love it (assuming it was well done), and I usually HATE sandbox style games.
I got money from LOTD. When there is a social infrastructure money does have value since you keep exchanging it for things. It still works somehow. Need a society of sorts though.
Maybe within the city, yea, but I never understood how the money could be as valuable as it was portrayed on such a massive scale.
Then again we didn't really get to see much of anything else in the movie.
Because more money = home in Fiddlers Green. Basically as long as there is stuff that is only being sold for money and its expensive then money has value. Its like the guy who traded a paperclip up for bigger and bigger things until he got a car. Except using cash.
But how do you maintain that trust in paper over the course of a worldwide outbreak? Money only works because we trust each other to believe in it's 'value.' I don't really see how that view could survive when everything else is falling apart. It certainly didn't mean shit in any of the other movies in the Dead series.
Peter and Stephen stole all t hat money from the bank but there was no society to barter with in those situations. LOTD is a unique situation because theres basically an entire city social structure at work there. I mean you think those soldiers were risking their lives for good will? Its difficult I imagine but the value is there because people won't just give you something out of the goodness of their hearts. Now if there is nothing out that that can be bought for cash they aren't going to say, give you food for green backs regardless of how much you give them. But if people are trading and cash gives you the ability to buy things then the structure is there.
And oddment I like my Dead series, I like any good zombie flicks though the Living Dead series isn't as big just because the zombies are basically invincible. I don't have those books but largely because I can't really afford anything extra right now. I'll have to take a look on Amazon.
Why is it so hard to make a good zombie game. GTA but with a base you can build up and get resources for then go out and whomp some zombies. I like the idea of a base since DOTD.
I would play this and love it (assuming it was well done), and I usually HATE sandbox style games.
Assuming it was as big as I intend it'd require significant resources so hopefully they'd put effort into doing it right. Some Mass Effect dialogue choices wouldn't go amiss either.
Posts
*Thanks Thanatos!
Wehn it's out I'll be here.
I hope this is good.
Edit: The "you are immune" aspect sounds lame.
fix'd for 'the pub'
The AI was really terrible, so offline play was just a bit frustrating, and with no-one really playing it online (here anyway), it just had no purpose.
I always said they'd have been better waiting and just bringing out an online RE game set across the whole of Racoon City, with missions to do and bosses and stuff, and perhaps 16 players per server... so u cud split into teams to do stuff, etc...
Anyway, Left 4 Dead looks like it might just be what RE: Outbreak should have been.
And yeh Dark Warrior, I agree... that'd b a great game! Especially online. Like a mix of Dead Rising, Dead Rush, Resident Evil 2, Dawn Of The Dead... but all online. Mmmmm...
*Thanks Thanatos!
This oughta be neat.
That being said, we don't know anything about coding, so this rules because the idea is actually getting made and we can put our mapping skills to use on it.
Indeed, kinda like Freedom Fighters. Go out, happen across a scream, go and save some survivor. Maybe they're bitten. Do you let them live out their remaining life ala that hot chicks dad from the new DOTD then waste them or just take htem out before they become a risk. Not notice a hidden bite and they go rabid and infect your campers? Uh oh. Find cars, take em back and store em, kit em up for better protection, collect wine and stuff like in LOTD and sell them for cash to upgrade weapons and improve things around the place. Grow from a shopping mall and begin building outwards until theres a full on shanty town of survivors for you to defend while you struggle just to save yourself from the onslaught.
In other words, there is no reason at all to be sceptical.
But then again, in a post-apocolyptic world, there'd be no need for money, so it cud be trading items for stuff instead. And u cudn't do this unless you save someone who has the ability to upgrade things for you. So, say you save this guy who owned a gun store. He moves in to the camp, and now you can give him items you loot like food and other nice things, in exchange for him upgrading your weapons, or even just fixing your weapons when they jam up on you.
Maybe you could just kill the guy, and steal all the weapons he has brought with him, however then you'd lose the ability to have him upgrade/fix the weapons you already have. And to add to your troubles, perhaps getting hold of good weapons and the ammo to go with them takes quite a lot of effort... a lot of zombies to get through, a lot of detailed searching in overrun areas.
What would be cool aswell is, if this was a single player game, you could recruit survivors to come out with you... equip them with weapons, and they'll watch your back. But each survivor has different stats and personallity, so while one person may be fast, great with a gun and realiable in a tricky situation, another may be even better with a gun, strong to boot, but might totally freak when surrounded, and kill themselves or just freeze up... costing you a survivor and possibly someone to trade things with.
Also, maybe you could send out some survivors on their own, to help you out by gathering things, and the same rules apply... so you may come back to camp to find only half the team returned, one infected, and they've lost more items than they've gained. On the other hand, they may have all come back in a school bus they've found, loaded with ammo and food. The school bus might come in handy later when you have to flee your camp when you get totally overrun by zombies.
Anyway, I'm getting totally carried away, and very off topic, lol.
*Thanks Thanatos!
EDIT: In addition as you build up you'd start off with some basic fencing to stop zombies just wandering in and eating people. Then eventually you could save an electrician and assign some fairly useless people to him who with a few days training become electricians who then start running a generator you found and suddenly you now have electrified fences, tv to keep people calm, lighting and such for defences and just to make you feel a little safer in the base itself at night.
Then again we didn't really get to see much of anything else in the movie.
Because more money = home in Fiddlers Green. Basically as long as there is stuff that is only being sold for money and its expensive then money has value. Its like the guy who traded a paperclip up for bigger and bigger things until he got a car. Except using cash.
Yeh, this is true. I wonder how much money would actually be worth if there really was a zombie apocolypse. I think we'd be suprised... everything depends on money now, so it probably would even with zombies killing everyone, and then those people standing up and doing the same.
Still, when I think of a zombie apocolypse, I always just see people banding together, doing what they can... money not involved.
Are you a big zombie-genre fan then? Pray tell, have you read the Max Brooks books The Zombie Survival Guide and World War Z, or Monster Island and Monster Nation by David Wellington? Also, have you read any of The Walking Dead comic series? All are extremely good. Theres another zombie book series out now too called The Morningstar Saga (first book is titled Plague Of The Dead). Anyone read this and know if its any good?
Maybe I shud just retitle this thread 'The Zombie Thread'! lol
Anywho, back to Left 4 Dead talk. I think its something like March on PC... and if its thru Steam then hopefully that means us in the UK will get it at the same time. 360 version is end of the year... I'm hoping the UK gets it around the same time too... as I'm more interested in the 360 version, seeing as my PC is from Medievil times.
*Thanks Thanatos!
Peter and Stephen stole all t hat money from the bank but there was no society to barter with in those situations. LOTD is a unique situation because theres basically an entire city social structure at work there. I mean you think those soldiers were risking their lives for good will? Its difficult I imagine but the value is there because people won't just give you something out of the goodness of their hearts. Now if there is nothing out that that can be bought for cash they aren't going to say, give you food for green backs regardless of how much you give them. But if people are trading and cash gives you the ability to buy things then the structure is there.
And oddment I like my Dead series, I like any good zombie flicks though the Living Dead series isn't as big just because the zombies are basically invincible. I don't have those books but largely because I can't really afford anything extra right now. I'll have to take a look on Amazon.
Assuming it was as big as I intend it'd require significant resources so hopefully they'd put effort into doing it right. Some Mass Effect dialogue choices wouldn't go amiss either.