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INeedNoSaltwith blood on my teethRegistered Userregular
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Ack, sorry, been swarming to finish studying for my statistical mechanics dealie. It's in the morning, once I get back to the apartment I'll make a post to end all posts.
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astrobstrdSo full of mercy...Registered Userregular
edited April 2010
Sorry I wasn't around this weekend, am I up? I lost track of initiative.
We're in a block of heroic initiative so you're one of a few people that can take their action. Oh and Blue Bolts tried to contact you telepathically a while ago.
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astrobstrdSo full of mercy...Registered Userregular
edited April 2010
I'm taking my turns (finally have the book with me while I'm online), but I'm a bit sketchy on the math here, because I don't have the weight of the golems. I would like to try to throw one off the roof towards some dramatic, but unoccupied thing (a fountain? a clock tower?) The rules state that I can throw my heavy load 5 ft, then for every five points of strength I have over the min. heavy load, I can move it one step up the Time Value Progression chart.
I also need an opposed strength roll from the golem to see if he is grappled.
I plan on chucking one of the roof, relaying Blue Bolts message to those of us with transportation powers (i.e. not me), then trying to TK blast an imp. (and just to clarify on that, I roll an attack with my attack bonus vs. defense, then a damage from the power vs. toughness correct? if so, I'll use the following)
I don't which guys are fresh, but I throw an unharmed golem if I can and try to hit a wounded imp. If my math looks correct, I'll write up a fancy in-character post later today or tomorrow. I'll also move down the ramp to A8.
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Alright you can definitely lift one of these golems so feel free to chuck one off of the roof. Lets say there is a fountain on the ground nearby the history department. I sense a big cannonball.
Golem Strength Check: 8. Crap.
Yes you're doing you attack against the imp correctly, the imp you hit failed by more than 5 so it is stunned and bruised.
Oh and I can't see Theta's sheet, I think it's privated.
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astrobstrdSo full of mercy...Registered Userregular
edited April 2010
hmm...the lit up eye means public, right? It should be working.
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astrobstrdSo full of mercy...Registered Userregular
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If you want to jump through the portal and go off to assist Blue Bolts feel free to do so, I'm not going to make you guys wait until it's your turn to do so.
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INeedNoSaltwith blood on my teethRegistered Userregular
I plan on chucking one of the roof, relaying Blue Bolts message to those of us with transportation powers (i.e. not me), then trying to TK blast an imp. (and just to clarify on that, I roll an attack with my attack bonus vs. defense, then a damage from the power vs. toughness correct? if so, I'll use the following)
Grappling a thing and then throwing that thing is generally a full round action, I don't think TK changes that
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INeedNoSaltwith blood on my teethRegistered Userregular
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Just so I can properly set up what is about to happen Arcanis can you tell me where your portal is leading? I mean I know it's going to be near Blue Bolts but do you want to actually appear in the Lecture Hall or do you want to be outside of the door?
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adventfallsWhy would you wish to know?Registered Userregular
edited April 2010
Now would probably be a good time to punch this guy/rescue the doctor.
Can I retrieve the doctor/get her away in one turn, or what be the deal?
Yeah you can snatch the doctor and run her outside if you like. You're speedy enough to manage a nice surprise here, I'll not rob you of your Flash moment.
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adventfallsWhy would you wish to know?Registered Userregular
edited April 2010
Would I need to make a roll on that?
And also- recommendation on a safe place to take her?
Well I figured you had been taking people outside of the History Department some distance, so as to avoid their being crushed by debris or falling golems. You could run her over to the Nurse's Office in the Student Services building if you like.
And no you don't need to make a roll for this. The sudden appearance of a tentacle faced monster and others has reduced Magus' chance of noticing you to zip.
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Posts
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I'm looking forward to seeing this post to end all posts.
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by the way jim butcher prefers warhammer fantasy RPG first edition if anyone is curious
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My effective strength is 60.
My roll was 31.
I also need an opposed strength roll from the golem to see if he is grappled.
I plan on chucking one of the roof, relaying Blue Bolts message to those of us with transportation powers (i.e. not me), then trying to TK blast an imp. (and just to clarify on that, I roll an attack with my attack bonus vs. defense, then a damage from the power vs. toughness correct? if so, I'll use the following)
TK blast hits! 1d20+5=20, 1d20+7=12
Damage = 21 vs. 15 1d20+12=21, 1d20+3=15.
I don't which guys are fresh, but I throw an unharmed golem if I can and try to hit a wounded imp. If my math looks correct, I'll write up a fancy in-character post later today or tomorrow. I'll also move down the ramp to A8.
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Golem Strength Check: 8. Crap.
Yes you're doing you attack against the imp correctly, the imp you hit failed by more than 5 so it is stunned and bruised.
Oh and I can't see Theta's sheet, I think it's privated.
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is what I've got. This is my first experience with myth-weavers though, so maybe I'm doing something wrong.
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Grappling a thing and then throwing that thing is generally a full round action, I don't think TK changes that
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Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
You're going to need some cool quips soon.
Everybody gets a power point now so feel free to update your sheets as you see fit.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
Can I retrieve the doctor/get her away in one turn, or what be the deal?
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi
And also- recommendation on a safe place to take her?
And no you don't need to make a roll for this. The sudden appearance of a tentacle faced monster and others has reduced Magus' chance of noticing you to zip.
Dresden Files RPG- Dumb Luck
Playing Phillip Hess in Motor City Blues
GM of Dresden Files Low Life
GM of Star Wars Sagas Into the Unknown
GM of Star Wars Sagas Lost Hope- Concluded
GM of Star Wars Sagas the Dark Times- Concluded.
GM of Star Wars Sagas Jabba's Palace- Concluded due to injury.
Bart Allen/ The Flash in M&M Metropolis- Concluded.
Koyi Disturbances in the Force- Concluded.
Jessup Owlbeard Forge of the Dawn Titan- Withdrawn due to injury.
Sal Mander In the Shadow of Zeus- Concluded.
Zevoto in Out in the Black- Withdrawn due to injury.
GM of Wyvern Watch
Berru Secune in Rise of the Jedi