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[mini] Starship Troopers - Planet P - Day 6 - GAME OVER. MAFIA WINS

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Posts

  • B:LB:L I've done worse. Registered User regular
    edited March 2010
    But kime is Always Evil no matter what.

    I also don't like how you're buggin' out on me, man.

    B:L on
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  • EgosEgos Registered User regular
    edited March 2010
    B:L wrote: »
    The map is oddly drawn to the grid, so I'm not sure who can close the building doors at B3, C12, and L12. I'm assuming you can close it if you're in the building and square right next to it.

    I'd imagine so, though the person in B13 is kinda stranded if they close the gate to C12.. I don't know of their odds of survival if they don't. Using the "extra move" could get them to the western gate, but not quite through.

    The one in B3 doesn't seem worth it with no squad peeps there, especially since people might risk their lives out there.

    The people in N12, O12, and Q12 can make it through the Western Gates. Though I'm guessing one of them would have to volunteer to close the gate behind them?

    edit: Also I'm too far away to close any of the outer perimeter gates this turn, could the next. But that doesn't do much for us.

    Egos on
  • B:LB:L I've done worse. Registered User regular
    edited March 2010
    Egos wrote: »
    B:L wrote: »
    The map is oddly drawn to the grid, so I'm not sure who can close the building doors at B3, C12, and L12. I'm assuming you can close it if you're in the building and square right next to it.

    I'd imagine so, though the person in B13 is kinda stranded if they close the gate to C12.. I don't know of their odds of survival if they don't. Using the "extra move" could get them to the western gate, but not quite through.

    The one in B3 doesn't seem worth it with no squad peeps there, especially since people might risk their lives out there.

    The people in N12, O12, and Q12 can make it through the Western Gates. Though I'm guessing one of them would have to volunteer to close the gate behind them?

    edit: Also I'm too far away to close any of the outer perimeter gates this turn, could the next. But that doesn't do much for us.

    C12 guy can do a lot of damage I'd think by closing his door, staying there in B14 and blasting a lot of bugs around the perimeter of that building. It'd be suicidal, though.

    Alternate escape routes include providing covering fire via wall squad members and turret fire.

    I don't see why anyone would want to be outside the western gate, since being inside still allows them to shoot far enough to reach the edges of the map.

    B:L on
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  • EgosEgos Registered User regular
    edited March 2010
    B:L wrote: »

    I don't see why anyone would want to be outside the western gate, since being inside still allows them to shoot far enough to reach the edges of the map.

    Naive-Nice Assumption: they think the bases are death traps

    Likely Assumption: they can easily get to 3 gates and blow them open if they have to...if they are bad D:

    Egos on
  • B:LB:L I've done worse. Registered User regular
    edited March 2010
    Egos wrote: »
    B:L wrote: »

    I don't see why anyone would want to be outside the western gate, since being inside still allows them to shoot far enough to reach the edges of the map.

    Naive-Nice Assumption: they think the bases are death traps

    Like Assumption: they can easily get to 3 gates and blow them open if they have to...if they are bad D:

    Explosives are targetted with unlimited range. They can be launched no matter where squad members are.

    B:L on
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  • EgosEgos Registered User regular
    edited March 2010
    B:L wrote: »
    Egos wrote: »
    B:L wrote: »

    I don't see why anyone would want to be outside the western gate, since being inside still allows them to shoot far enough to reach the edges of the map.

    Naive-Nice Assumption: they think the bases are death traps

    Like Assumption: they can easily get to 3 gates and blow them open if they have to...if they are bad D:

    Explosives are targetted with unlimited range. They can be launched no matter where squad members are.

    ah that is odd (re-checked the OP) I kinda assumed hmm...So either they are dumb(like me) and bad , which is probably not that likely as I'm guessing other mafia people probably corrected them if they made an assumption like I did. But you never know..hmm

    The only other justification I could see if they were an extra unit they had just in-case to travel between bunkers if they thought there might be an odd group congestion in an unexpected area.

    Egos on
  • ArasakiArasaki Registered User regular
    edited March 2010
    !Egos

    Hoho!

    Arasaki on
  • LemmingHeadLemmingHead Registered User regular
    edited March 2010
    Redvote time?

    Kime because you never remember me! :(

    One day you will remember me and we will have caaaaaake. :twisted:

    LemmingHead on
    [SIGPIC][/SIGPIC] hugs!
  • Dunadan019Dunadan019 Registered User regular
    edited March 2010
    ok, interesting stuff today... but I can't just let myself die so Minor Second

    Dunadan019 on
  • kimekime Queen of Blades Registered User regular
    edited March 2010
    jdarksun wrote: »
    LemmingHead because of the throwaway vote for kime.
    Who'd you vote for? Is that even a player? I sure don't remember him ever signing up or playing before....

    kime on
    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
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  • romanqwertyromanqwerty Registered User regular
    edited March 2010
    The cake is a lie


    Kime however goes down very well with a little powdered sugar.



    Additionally, if you are within range of a gate, please send someone to close it. That way, whatever gates aren't closed can be helpful with deductions of evilness.

    romanqwerty on
  • B:LB:L I've done worse. Registered User regular
    edited March 2010
    Additionally, if you are within range of a gate, please send someone to close it. That way, whatever gates aren't closed can be helpful with deductions of evilness.

    !Clarification: For the USE action, we can specify that we're attempting to close a gate so that we don't accidentally "USE" and open a gate, right?

    B:L on
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  • kimekime Queen of Blades Registered User regular
    edited March 2010
    B:L wrote: »
    Additionally, if you are within range of a gate, please send someone to close it. That way, whatever gates aren't closed can be helpful with deductions of evilness.

    !Clarification: For the USE action, we can specify that we're attempting to close a gate so that we don't accidentally "USE" and open a gate, right?

    *B:L says as he plans his evil plans*

    kime on
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  • romanqwertyromanqwerty Registered User regular
    edited March 2010
    Yellow means open. I assume that double closing a gate won't keep it open. Right? That'b be kinda dumb.

    romanqwerty on
  • Dunadan019Dunadan019 Registered User regular
    edited March 2010
    kime wrote: »
    B:L wrote: »
    Additionally, if you are within range of a gate, please send someone to close it. That way, whatever gates aren't closed can be helpful with deductions of evilness.

    !Clarification: For the USE action, we can specify that we're attempting to close a gate so that we don't accidentally "USE" and open a gate, right?

    *B:L says as he plans his evil plans*

    *Kime says as he kimes his evil kimes*

    Dunadan019 on
  • DelphinidaesDelphinidaes FFXIV: Delphi Kisaragi Registered User regular
    edited March 2010
    Yellow means open. I assume that double closing a gate won't keep it open. Right? That'b be kinda dumb.

    I think he wants to make sure that the act of USING a gate require a Open/Close descriptor to ensure that if two people attempt to close the same gate just using a "USE" command that they don't inadvertently reopen it.

    Delphinidaes on
    NNID: delphinidaes
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  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited March 2010
    Posting from work, nobody tell them. I was going to leave it until i got home but i guess an early answer would be better. I don't have my file handy but tentative answer:

    Two people Using a closed gate on the same turn will open, and then re-close the gate. Plan accordingly.

    Gates opened or closed by explosives can no longer be Used

    Raneados on
  • B:LB:L I've done worse. Registered User regular
    edited March 2010
    Son of a bitch.

    We should probably coordinate gate opening/closing duties publically to keep things honest.

    Alternatively, if people are worried about their squad members being picked off because of it, I'll volunteer to anonymously relay the gate using info you send me to the boards to keep things honest, since I'm Never Evil.

    B:L on
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  • kimekime Queen of Blades Registered User regular
    edited March 2010
    B:L wrote: »
    Son of a bitch.

    We should probably coordinate gate opening/closing duties publically to keep things honest.

    Alternatively, if people are worried about their squad members being picked off because of it, I'll volunteer to anonymously relay the gate using info you send me to the boards to keep things honest, since I'm Never Evil.
    I volunteer to not open or close any gates!

    kime on
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  • TheLawinatorTheLawinator Registered User regular
    edited March 2010
    Need a vote count.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • The_ReflectionThe_Reflection Registered User regular
    edited March 2010
    TheLawinator

    The_Reflection on
  • Minor SecondMinor Second Registered User regular
    edited March 2010
    Whoops didn't know Dunadan got day oned recently so I guess I'll change my vote to Kingmole

    Minor Second on
  • kimekime Queen of Blades Registered User regular
    edited March 2010
    Need a vote count.
    Guess you should start counting then?

    kime on
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  • TheLawinatorTheLawinator Registered User regular
    edited March 2010
    Nope. Not doin none of that.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • EgosEgos Registered User regular
    edited March 2010
    if I got it right, and I dont usually do this:

    Minor Second : 6
    Dunadan: 3
    kime:3
    B:L : 2
    lemminghead :2
    Egos : 1
    TheLaw : 1
    KingMole : 1

    Egos on
  • kimekime Queen of Blades Registered User regular
    edited March 2010
    Being in second is scary!

    kime on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Well at least you have the D&D phalla to console you Kime.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • kimekime Queen of Blades Registered User regular
    edited March 2010
    Aegis wrote: »
    Well at least you have the D&D phalla to console you Kime.
    Oh ho ho ho, someone thinks he's funny.

    Don't make me hurt you!

    kime on
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  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    kime wrote: »
    Aegis wrote: »
    Well at least you have the D&D phalla to console you Kime.
    Oh ho ho ho, someone thinks he's funny.

    Don't make me hurt you!

    Guess I just found who's going to throw the grenade in L8!

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • SlickShughesSlickShughes Registered User regular
    edited March 2010
    So are we lined up on who's closing the gates? Orders are due soonish (like an hour now).

    SlickShughes on
  • EgosEgos Registered User regular
    edited March 2010
    You'd have to ask B:L apparently. If no1 has gone to him, we are kinda screwed.

    Egos on
  • kimekime Queen of Blades Registered User regular
    edited March 2010
    Egos wrote: »
    You'd have to ask B:L apparently. If no1 has gone to him, we are kinda screwed.
    People may have organized on their own, of course. And there's always luck.

    I made sure to USE every gate on the map.

    kime on
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  • EgosEgos Registered User regular
    edited March 2010
    so day 1 is over?

    Egos on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited March 2010
    day 1 is over, gimme a few for narration

    Minor Second won the vote?

    haha "won"

    Raneados on
  • KingMoleKingMole Registered User regular
    edited March 2010
    A few what, Rane?

    KingMole on
    doomrider_sigPA.png
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    KingMole wrote: »
    A few what, Rane?

    Days probably, to work out all the grenade throw resolutions.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • SlickShughesSlickShughes Registered User regular
    edited March 2010
    KingMole wrote: »
    A few what, Rane?

    Zing!

    SlickShughes on
  • EgosEgos Registered User regular
    edited March 2010
    and I am likely dead.. O_o

    Egos on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited March 2010
    hey


    shut up

    almost done

    Raneados on
  • RaneadosRaneados police apologist you shouldn't have been there, obviouslyRegistered User regular
    edited March 2010
    Day 2 – Redshirts always die first.

    The troops all fanned out to collect equipment and deal with the introductory Arachnid threat. The focus of the moment was finding enough supplies to weather the incoming waves. Most squads managed to find at least something to help them.

    The Lieutenant walked amongst the men digging through the boxes and crates and spotted The Big Name Players and Prettiest in Pink not really doing much of anything. He stormed up to both squads, grabbing members of both squads.



    “DO YOUR JOBS OR I’LL SHOOT YOUR MYSELF. IS THAT CLEAR?!” he screamed as he pushed them away, disgusted.



    The Others did a fine job, focusing some on defense, and managing to net themselves some impressive stats.


    Turrets were successfully manned and used, The Lieutenant was especially pleased about this, although he did berate the teams for undermanning the turrets.



    Bisk's Beasts decided to take a look around with the other squads, but before they could manage to do anything useful, they were obliterated by the Arachnid. They were delicious

    Unfortunately, The Giga Drill Breakers and allPha Squad members stepped in juuuuuust the wrong places, uncovering surprise holes in the ground. From these, bugs spewed forth and attacked anything nearby. How unfortunate!

    The Redshirts lived up to their namesake famously by catching the eye of the Infected Arachnid Specialist and dying quickly.

    The Big Name Players lost a lone squad member, who just couldn’t be bothered to get out of the way of an incoming Arachnid Warrior.

    The situation gets worse. The main bug attack has started.

    Three Fliers are ready to attack
    Three fliers are staging



    Top 5 Kill Board:

    1. The Others 4
    2. The Gilded Champions 3
    3. The Giga Drill Breakers 3
    4. The Ghosts 1
    5.


    Kills this round: 11


    Casualties:
    Tommy 2 Hands - The Watch – Strike Team – Betrayed by the Infected Squads
    Trust - The Redshirts – Regular Squad – Hunted down and gutted by the Infected Specialist
    The_Reflection - The Boston City Jerkrags – Regular Squad – Accidentally shot in the faces by a fellow squad!
    Minor Second - Bisk's Beasts – Regular Squad – Killed by THE BUGS


    THE MAP
    http://i31.photobucket.com/albums/c397/Raneados/Day1Orders.png



    NOTES:

    The Red Circles with a black interior denote Ready Fliers. These will attack this turn. If your squad members are alone or if turrets are undermanned this turn, try to be not near these fellows.

    Purple Turrets denote those successfully used.

    Remember, to keep a turret "manned" sufficiently, you only need the requires units on the tile. Only one unit on a tile has to USE the turret. The others may look/attack if they so wish.


    PMs will go out shortly

    Raneados on
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