I'm at 358 Leatherworking at the moment, and I'm at the point where it's going to cost me at least 120 gold per gain even if I supply half my own materials. I can see this is going to hurt.
Start making riding crops. I got mine to 375 by offering to make you a free crop, if all you supplied was a primal might. Hurt, but not TOO much.
That's a much better idea than farming shitloads of Clefthoof leather.
Does anyone know how often Elixir Mastery is supposed to proc? I just got it this morning and immediately made 10 or twelve elixirs, and I didn't get any extras at all (they were Major Defense and Major Shadow Power, so they're high enough level.)
I'll kill a man in cold blood for a stack of terocone.
Protip: there are nodes around the arakkoa areas in Shadowmoon Valley. People rarely farm them, and every time I'm in Shadowmoon I pick up 10 or so terocone. Keeps my tanks stocked with major defense potions, at least.
Eat it You Nasty Pig. on
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I love Skinning, because the early points are so easy to get. Killed something? There's a point, if you have your knife. Plus, when you want to go boost your LW points, you just find someplace to grind for mats (I use Barrens for Light Leather), and go for it. 10 minutes later, you have two stacks of leather.
Does anyone know how often Elixir Mastery is supposed to proc? I just got it this morning and immediately made 10 or twelve elixirs, and I didn't get any extras at all (they were Major Defense and Major Shadow Power, so they're high enough level.)
I'll kill a man in cold blood for a stack of terocone.
Protip: there are nodes around the arakkoa areas in Shadowmoon Valley. People rarely farm them, and every time I'm in Shadowmoon I pick up 10 or so terocone. Keeps my tanks stocked with major defense potions, at least.
I have an elixir mastery buddy who makes me anything I need if I supply the mats. I take full advantage of this offer.
In my experience, if I send him the mats for 20, I can expect no fewer than 23 back and as many as 25. I've never had 22, never had 26, but I'm sure it's possible to get really unlucky and not proc at all, or get super lucky and get two quad procs in the same 20 or something.
I've always wondered what exactly happens when a pot/elixir mastery procs. Those vials are fucking expensive, how exactly can you just suddenly come up with 4 extra ones?
I'd like to physically hurt any alchemist that does Primal Might transmutes for free for people other than guild members. Stupid assholes.
edit: Especially when they just want to skill up. There isn't any reason at all to skill up past like 360 in alchemy and getting to 375 is hilariously easy even if you don't offer free transmutes for skill ups. Jerks.
It's not free if they get a proc for another primal might (about 90g on my server).
Some people are just nice and do it for tips. I have these people on my friend's list, and I tip them well. 10-15g for a button click is more than fair to me. Plus I let them keep any procs with my compliments.
When people start demanding a price, especially when they won't just out and TELL you how much they want in the hopes that you'll bid higher, I say goodday and hit up someone sensible.
I ask for 25g in the hopes that they will either say yes or bargain. However, giving away your transmute in the hopes for a proc is retarded. It doesn't happen that often and if I'm wasting my 24 hour cooldown on someone that isn't in my guild, I'm going to get something for it. If you give it away for free, you are a dirty slut.
Which two of the three gathering profs are least painful to skill up? My warrior has no professions and I'm thinking about skilling him up this weekend. Probably mining/herb, but I dunno.
Oh yeah, boo. I just think skinning is more of a pain because you have to kill stuff instead of just running to nodes. I guess I could run around a zone hitting nodes then switch and run around again picking herbs then move to the next zone.
Oh yeah, boo. I just think skinning is more of a pain because you have to kill stuff instead of just running to nodes. I guess I could run around a zone hitting nodes then switch and run around again picking herbs then move to the next zone.
depends on what you are skilling up on. I've found a few places where players will kill and loot mobs, but don't have/bother with skinning.
Perfect example: The ravagers in azuremyst isle. Everytime I hit that zone there's always a ton of skinnable corpses laying around.
Nobody on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2007
mining is a bitch to level up, especially around thorium
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Which two of the three gathering profs are least painful to skill up? My warrior has no professions and I'm thinking about skilling him up this weekend. Probably mining/herb, but I dunno.
In my experience, herbalism and skinning are, BY FAR, the two easiest gathering profs to level up, if you're levelling them up as you go. If you are power-levelling them, MAYBE skinning is tougher, but really it shouldn't be if you just level it up in places where you come across only skinnable mobs, and standing in one spot killing a bunch of easy mobs leads to a lot more skillup opportunities than riding around looking for a yellow dot to show up on the minimap. Mining tends to be a royal pain in the ass to level because nodes are rarer than plants or skinnable mobs, and there's a wall you hit in the middle and late 200s where you really need truesilver or small thorium to make any progress. Herbalism has a number of plants that can get you to 300 that begin to show up in level 40ish areas, like blindweed, sungrass, and firebloom.
Charus on
[SIGPIC][/SIGPIC]
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited April 2007
So I'm at 355 JC. Where should I be farming for recipes?
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Oh yeah, boo. I just think skinning is more of a pain because you have to kill stuff instead of just running to nodes. I guess I could run around a zone hitting nodes then switch and run around again picking herbs then move to the next zone.
Yeah, but it's easy to find stuff to kill. Not always easy to find nodes.
Like I said, I go to Barrens with my 20 shammy, and just kill everything with Frost Shock. Then I skin it. I can have 50 light leather in 20 minutes.
I finally broke the wall I was hitting with Mining. My Mage had 114 Mining yesterday, now he has 138. I was having a lot of trouble making it to Iron (125) because there are very few Tin veins...or so I thought.
I was finally sick of passing Iron deposit after deposit, not being able to take their sweet and pricey ore. So I headed over to WoWHead and looked up Tin Veins. Turns out there is a metric fuckton of them in and around that cave north of Lakeshire in Redridge Mountains. The cave is full of level 20-22 gnolls, being level 31 at the time I didn't even aggro most of them. Got my skill up to 125 in about 15 minutes, and I also found 4 Silver Veins...which is the most I've ever found within a single day ever.
So...if you're having problems getting to Iron go to the caves north of Lakeshire.
meatflower on
0
silence1186Character shields down!As a wingmanRegistered Userregular
Oh yeah, boo. I just think skinning is more of a pain because you have to kill stuff instead of just running to nodes. I guess I could run around a zone hitting nodes then switch and run around again picking herbs then move to the next zone.
Yeah, but it's easy to find stuff to kill. Not always easy to find nodes.
Like I said, I go to Barrens with my 20 shammy, and just kill everything with Frost Shock. Then I skin it. I can have 50 light leather in 20 minutes.
Yeah, sounds like skin/herb for me.
Medopine on
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Lord DaveGrief CauserBitch Free ZoneRegistered Userregular
edited April 2007
I am actually pretty excited about the fishing change. Didn't see that coming at all.
So I'm at 355 JC. Where should I be farming for recipes?
Auction house, definitely. I've only had one rare JC design drop for me, Radiant Talasite from the ogre boss in Shattered Halls. Put those heaping piles of Jewelcrafting gold to work.
Jewelcrafting sounds like it got a pretty big buff, which caught me by surprise as I didn't think it needed it. The gem sorting sounds like a welcome change, but what would be more welcome would be listing the gems at the top of the JC UI instead of under all the shitty rings and necklaces you made while levelling up. And maybe move Stormy Star of Elune to the gem section instead of the trade goods section. Now, I just need to figure out where the <Faction> vendor is...
Jewelcrafting sounds like it got a pretty big buff, which caught me by surprise as I didn't think it needed it. The gem sorting sounds like a welcome change, but what would be more welcome would be listing the gems at the top of the JC UI instead of under all the shitty rings and necklaces you made while levelling up. And maybe move Stormy Star of Elune to the gem section instead of the trade goods section. Now, I just need to figure out where the <Faction> vendor is...
Actually both the thorium and prospecting change are very welcome. Right now I'm sitting at around 280 JC and can't be bothered to level it any further because otherwise I'll have to spend a full week farming thorium (about 3/4 of which will be prospected) and/or buying stacks of thorium and gems off the auction house (30g+ for a stack of thorium and azerothian diamonds are running at around 14g a piece).
Ok, I just started a newbie druid and went with enchanting/tailoring...how do I level enchanting up? At level 14 I'm at about skill 6, while my tailoring is at 50. And not only does it go slower, but (a) I'm losing out on a lot of money by not selling these fancy items, and (b) I'm spending a lot of money on getting the extra magic dust or whatever I need. I'm guessing it gets pretty nice at higher levels, but I'm starting to wonder if the cost is worth it...
mining is a bitch to level up, especially around thorium
My main problem raising Mining came when there were several farmers on epic mounts racing around the areas I was questing in. Occasionally I got lucky and found a Thorium vein, but it wasn't that often.
Ok, I just started a newbie druid and went with enchanting/tailoring...how do I level enchanting up? At level 14 I'm at about skill 6, while my tailoring is at 50. And not only does it go slower, but (a) I'm losing out on a lot of money by not selling these fancy items, and (b) I'm spending a lot of money on getting the extra magic dust or whatever I need. I'm guessing it gets pretty nice at higher levels, but I'm starting to wonder if the cost is worth it...
My advice is to wait to level enchanting till you get some gold. Drop it for now, and pick up mining, herbalism, or skinning until level 40 or so, and just sell the stuff you gather on the auction house. At 14 hardly anything disenchantable is going to drop, and you probably won't get enough spare cloth over and above what you need for levelling first aid (which is the MOST IMPORTANT profession for any non-healing class). If this is your first character, you really can't afford to be spending cash on crafting professions until you have your mount, and having a gathering profession will help with that.
Once you do have cash, though, tailoring and enchanting work hand-in-hand with each other. Do this:
1. Buy a lot of cloth on the auction house, or go to a zone way below your level that has a lot of humanoid mobs and farm cloth from them.
2. Make the cheapest green item that you can using that cloth.
3. Disenchant these items (this is a good way to get your first points of enchanting, make sure to just disenchant things until this turns green or even gray).
4. Use the dust to continuously enchant your gear with your cheapest orange or yellow enchant (just keep overwriting it) until you run out.
I can't say I've found 1st aid to be useful, given that two of my three characters are a pally and a druid and have no trouble so far healing themselves between fights. And I've teamed, like, twice in two weeks. I'll probably go ahead and drop enchanting for for skinning or herbalism though, toss what I've got in the bank for a while.
I can't say I've found 1st aid to be useful, given that two of my three characters are a pally and a druid and have no trouble so far healing themselves between fights. And I've teamed, like, twice in two weeks. I'll probably go ahead and drop enchanting for for skinning or herbalism though, toss what I've got in the bank for a while.
Everyone should have max first aid, the ability to heal yourself mana free is great anywhere.
First Aid is the only secondary profession that's really worth caring about.
I gotta disagree there, cooking is awesome in the expansion. Fishing, though...at most one fisher per realm. At most.
Some of the new recipes are really nice. +40 AP/+20 Spirit for 30 min? Yes plz.
Asuma on
"Extremism is so easy. You've got your position, and that's it. It doesn't take much thought. And when you go far enough to the right, you meet the same idiots coming around from the left." -- Clint Eastwood ***
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also, we've seen players request details on the four new elixirs scheduled to go live with the next content patch and as a result, they've been detailed below.
* Elixir of Draenic Wisdom: Intellect and Spirit are increased by 25.
* Earthen Elixir: Reduces both spell and physical damage taken by 20.
* Elixir of Ironskin: Resilience is raised by 30.
* Elixir of Major Fortification: Increases health by 250 and provides 10 health every 5 seconds.
/golfclap
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Could a kind soul post the flask changes? Work firewall > me.
Assuming it's a "defensive" elixir (makes sense), the Wisdom one isn't so bad. The rest are pretty much crap. Hey, maybe it'll even use Ragveil, the bastard herb of BC.
a penguin on
This space eventually to be filled with excitement
Posts
Well, I had to do that for a bit too.
*sigh*
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
I'll kill a man in cold blood for a stack of terocone.
Protip: there are nodes around the arakkoa areas in Shadowmoon Valley. People rarely farm them, and every time I'm in Shadowmoon I pick up 10 or so terocone. Keeps my tanks stocked with major defense potions, at least.
that's why we call it the struggle, you're supposed to sweat
I have an elixir mastery buddy who makes me anything I need if I supply the mats. I take full advantage of this offer.
In my experience, if I send him the mats for 20, I can expect no fewer than 23 back and as many as 25. I've never had 22, never had 26, but I'm sure it's possible to get really unlucky and not proc at all, or get super lucky and get two quad procs in the same 20 or something.
I've always wondered what exactly happens when a pot/elixir mastery procs. Those vials are fucking expensive, how exactly can you just suddenly come up with 4 extra ones?
I love it when it does. One time I made two Adept's Elixirs, and I got 12 :P
I also get my terrocone from Shadowmoon. You'll end up fighting more mobs over there, but at least there are flowers to pick.
depends on what you are skilling up on. I've found a few places where players will kill and loot mobs, but don't have/bother with skinning.
Perfect example: The ravagers in azuremyst isle. Everytime I hit that zone there's always a ton of skinnable corpses laying around.
In my experience, herbalism and skinning are, BY FAR, the two easiest gathering profs to level up, if you're levelling them up as you go. If you are power-levelling them, MAYBE skinning is tougher, but really it shouldn't be if you just level it up in places where you come across only skinnable mobs, and standing in one spot killing a bunch of easy mobs leads to a lot more skillup opportunities than riding around looking for a yellow dot to show up on the minimap. Mining tends to be a royal pain in the ass to level because nodes are rarer than plants or skinnable mobs, and there's a wall you hit in the middle and late 200s where you really need truesilver or small thorium to make any progress. Herbalism has a number of plants that can get you to 300 that begin to show up in level 40ish areas, like blindweed, sungrass, and firebloom.
The AH? I think they're mostly random world drops. Or from rep.
Yeah, but it's easy to find stuff to kill. Not always easy to find nodes.
Like I said, I go to Barrens with my 20 shammy, and just kill everything with Frost Shock. Then I skin it. I can have 50 light leather in 20 minutes.
I was finally sick of passing Iron deposit after deposit, not being able to take their sweet and pricey ore. So I headed over to WoWHead and looked up Tin Veins. Turns out there is a metric fuckton of them in and around that cave north of Lakeshire in Redridge Mountains. The cave is full of level 20-22 gnolls, being level 31 at the time I didn't even aggro most of them. Got my skill up to 125 in about 15 minutes, and I also found 4 Silver Veins...which is the most I've ever found within a single day ever.
So...if you're having problems getting to Iron go to the caves north of Lakeshire.
n/m: http://forums.penny-arcade.com/showthread.php?t=19105
Auction house, definitely. I've only had one rare JC design drop for me, Radiant Talasite from the ogre boss in Shattered Halls. Put those heaping piles of Jewelcrafting gold to work.
Jewelcrafting sounds like it got a pretty big buff, which caught me by surprise as I didn't think it needed it. The gem sorting sounds like a welcome change, but what would be more welcome would be listing the gems at the top of the JC UI instead of under all the shitty rings and necklaces you made while levelling up. And maybe move Stormy Star of Elune to the gem section instead of the trade goods section. Now, I just need to figure out where the <Faction> vendor is...
Actually both the thorium and prospecting change are very welcome. Right now I'm sitting at around 280 JC and can't be bothered to level it any further because otherwise I'll have to spend a full week farming thorium (about 3/4 of which will be prospected) and/or buying stacks of thorium and gems off the auction house (30g+ for a stack of thorium and azerothian diamonds are running at around 14g a piece).
Khorium Band of Shadows is one easy recipe to farm for.
(Ignore the listed drop rate-- people who are not Jewelcrafters will never see it drop, so the rate is thrown off.)
/runs off to find out about the profession review...
My main problem raising Mining came when there were several farmers on epic mounts racing around the areas I was questing in. Occasionally I got lucky and found a Thorium vein, but it wasn't that often.
My advice is to wait to level enchanting till you get some gold. Drop it for now, and pick up mining, herbalism, or skinning until level 40 or so, and just sell the stuff you gather on the auction house. At 14 hardly anything disenchantable is going to drop, and you probably won't get enough spare cloth over and above what you need for levelling first aid (which is the MOST IMPORTANT profession for any non-healing class). If this is your first character, you really can't afford to be spending cash on crafting professions until you have your mount, and having a gathering profession will help with that.
Once you do have cash, though, tailoring and enchanting work hand-in-hand with each other. Do this:
1. Buy a lot of cloth on the auction house, or go to a zone way below your level that has a lot of humanoid mobs and farm cloth from them.
2. Make the cheapest green item that you can using that cloth.
3. Disenchant these items (this is a good way to get your first points of enchanting, make sure to just disenchant things until this turns green or even gray).
4. Use the dust to continuously enchant your gear with your cheapest orange or yellow enchant (just keep overwriting it) until you run out.
Everyone should have max first aid, the ability to heal yourself mana free is great anywhere.
I gotta disagree there, cooking is awesome in the expansion. Fishing, though...at most one fisher per realm. At most.
Some of the new recipes are really nice. +40 AP/+20 Spirit for 30 min? Yes plz.
Thanks! That's exactly the answer I was looking for.
Do the +spell damage gems jewelcrafters can cut also buff spell healing, like everyone else with +spell damage?
/golfclap
- The Four Horsemen of the Apocalypse (2017, colorized)
if you're level nine
Assuming it's a "defensive" elixir (makes sense), the Wisdom one isn't so bad. The rest are pretty much crap. Hey, maybe it'll even use Ragveil, the bastard herb of BC.