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Posts

  • AstaleAstale Registered User regular
    edited March 2010
    Well, did you try inserting the disk?
    :P

    Astale on
  • JepheryJephery Registered User regular
    edited March 2010
    I noscoped someone out of a chopper. Jaw was on other side of planet.

    Jephery on
    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • LawndartLawndart Registered User regular
    edited March 2010
    I do enjoy how this thread went from everyone telling me "No, player of the Medic class, it's stupid to rush into combat to rez someone since then they'll get instagibbed and then you'll die and it fills me with surging hatred when Medics rez me in the middle of a firefight" to "Holy shit Medics are so overpowered since when they rez people in the middle of combat the folks they rez never die and it fills me with surging hatred".

    Good times.

    In less contentious news, I keep seeing that Steam is now featuring a 4-pack for BC2 (after launch! Thanks EA!). Except that the link to purchase said 4-pack goes to the current limited edition 1-pack. So eventually the handful of bargain hunters who haven't already picked this game up might be in for a price break.

    Lawndart on
  • Metal Gear Solid 2 DemoMetal Gear Solid 2 Demo Registered User regular
    edited March 2010
    Anyone know what the best FOV to use for 16:10 is? And what number that is for the settings.ini?

    Metal Gear Solid 2 Demo on
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  • PaladinPaladin Registered User regular
    edited March 2010
    Until I played medic, I had no idea how ineffective my kill streaks have been.

    There are only two things that have a good chance of a bi or tri medic invasion: mortars and hand grenades. Otherwise, you've got 2 or 3 squads who cannot be stopped in their advance right up to the MCOM.

    The defenders need to stop sneaking behind enemy lines to kill stragglers and knife guys in the back and start digging in, manning the MG emplacements and filling up tanks and BMPs. Even if you're the best shot ever, a mobile glob of self regenerating squads with a ticket loss of 0 per forever will nullify all your efforts. This is not team fortress 2 where one skillful player can blockade the enemy. You need to sanitize and extinguish all invaders, which means the defense is justified for all sorts of spamming. Spam mortars, spam motion mines, spam carl gustav, spam m60, spam grenades, spam m40, spam smokes, spam heals, spam ammo, spam tanks, spam bmp, spam helo guns, spam mounted mgs, spam m95, spam mines, and spam UAV. Even one person not getting with the program will hurt either side tremendously in either tickets or ordnance. Turtle to the highest degree, and don't wander far from your objectives. What you don't see when you retreat to reload or die and respawn is that all your kills are filled back up by revives, and all you've done is waste ammo and give away your location. When I'm medic, I make sure that when the attacking team takes the enemy base, there is ZERO net ticket loss until the enemy is totally purged. That's how much of a disadvantage you have.

    Paladin on
    Marty: The future, it's where you're going?
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  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    Anyone know what the best FOV to use for 16:10 is? And what number that is for the settings.ini?
    65, basically. It's a big 64.1424135 or something stupid, but I think 65'd work.

    Although I use 60 and it works just fine for me.

    Goomba on
    [SIGPIC][/SIGPIC]
  • Zen VulgarityZen Vulgarity What a lovely day for tea Secret British ThreadRegistered User regular
    edited March 2010
    MG emplacements are deathtraps

    Zen Vulgarity on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2010
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    -Loki- on
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Paladin wrote: »
    Until I played medic, I had no idea how ineffective my kill streaks have been.

    There are only two things that have a good chance of a bi or tri medic invasion: mortars and hand grenades. Otherwise, you've got 2 or 3 squads who cannot be stopped in their advance right up to the MCOM.

    The defenders need to stop sneaking behind enemy lines to kill stragglers and knife guys in the back and start digging in, manning the MG emplacements and filling up tanks and BMPs. Even if you're the best shot ever, a mobile glob of self regenerating squads with a ticket loss of 0 per forever will nullify all your efforts. This is not team fortress 2 where one skillful player can blockade the enemy. You need to sanitize and extinguish all invaders, which means the defense is justified for all sorts of spamming. Spam mortars, spam motion mines, spam carl gustav, spam m60, spam grenades, spam m40, spam smokes, spam heals, spam ammo, spam tanks, spam bmp, spam helo guns, spam mounted mgs, spam m95, spam mines, and spam UAV. Even one person not getting with the program will hurt either side tremendously in either tickets or ordnance. Turtle to the highest degree, and don't wander far from your objectives. What you don't see when you retreat to reload or die and respawn is that all your kills are filled back up by revives, and all you've done is waste ammo and give away your location. When I'm medic, I make sure that when the attacking team takes the enemy base, there is ZERO net ticket loss until the enemy is totally purged. That's how much of a disadvantage you have.

    This all completely useless against a determined push with the majority of the enemy team as medics. I watched a few medics just run around constantly respawning each other as I dropped grenade after grenade on top of them and with other teammates shooting them. It is simply not possible to keep a group of medics down since they can hop up and revive teammates before their invincibility runs out. It's not a matter of skill or tactics, it's a simple matter of math.

    Four medics come at your squad firing. Your squad can down three of them, then the fourth in the back can start an unstoppable chain rez. Kill the fourth, another guy is up and rezzing. Kill the new rez, but he's already rezzed another one. The invincibility completely and utterly nullifies any tactics save a) playing just as cheap and thus negating the entire point of playing a game which should be fun or b) kill all the medics every time before they can start rezzing. Another alternative is people on the PA servers not be dicks by abusing the living shit out of something which is clearly broken.

    Only one of these options actually keeps the game fun.

    Ninja Snarl P on
  • PancakePancake Registered User regular
    edited March 2010
    -Loki- wrote: »
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    It changes your FOV.

    Pancake on
    wAgWt.jpg
  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    Paladin wrote: »
    Until I played medic, I had no idea how ineffective my kill streaks have been.

    There are only two things that have a good chance of a bi or tri medic invasion: mortars and hand grenades. Otherwise, you've got 2 or 3 squads who cannot be stopped in their advance right up to the MCOM.

    The defenders need to stop sneaking behind enemy lines to kill stragglers and knife guys in the back and start digging in, manning the MG emplacements and filling up tanks and BMPs. Even if you're the best shot ever, a mobile glob of self regenerating squads with a ticket loss of 0 per forever will nullify all your efforts. This is not team fortress 2 where one skillful player can blockade the enemy. You need to sanitize and extinguish all invaders, which means the defense is justified for all sorts of spamming. Spam mortars, spam motion mines, spam carl gustav, spam m60, spam grenades, spam m40, spam smokes, spam heals, spam ammo, spam tanks, spam bmp, spam helo guns, spam mounted mgs, spam m95, spam mines, and spam UAV. Even one person not getting with the program will hurt either side tremendously in either tickets or ordnance. Turtle to the highest degree, and don't wander far from your objectives. What you don't see when you retreat to reload or die and respawn is that all your kills are filled back up by revives, and all you've done is waste ammo and give away your location. When I'm medic, I make sure that when the attacking team takes the enemy base, there is ZERO net ticket loss until the enemy is totally purged. That's how much of a disadvantage you have.

    This all completely useless against a determined push with the majority of the enemy team as medics. I watched a few medics just run around constantly respawning each other as I dropped grenade after grenade on top of them and with other teammates shooting them. It is simply not possible to keep a group of medics down since they can hop up and revive teammates before their invincibility runs out. It's not a matter of skill or tactics, it's a simple matter of math.

    Four medics come at your squad firing. Your squad can down three of them, then the fourth in the back can start an unstoppable chain rez. Kill the fourth, another guy is up and rezzing. Kill the new rez, but he's already rezzed another one. The invincibility completely and utterly nullifies any tactics save a) playing just as cheap and thus negating the entire point of playing a game which should be fun or b) kill all the medics every time before they can start rezzing. Another alternative is people on the PA servers not be dicks by abusing the living shit out of something which is clearly broken.

    Only one of these options actually keeps the game fun.
    Here's how you kill medic squads. You, as a team, hide mines everywhere. When the time is right, you shoot one and they alllll explode. Then you immediately suicide and do it again. (Fuck medics)

    Goomba on
    [SIGPIC][/SIGPIC]
  • DracilDracil Registered User regular
    edited March 2010
    Goomba wrote: »
    Anyone know what the best FOV to use for 16:10 is? And what number that is for the settings.ini?
    65, basically. It's a big 64.1424135 or something stupid, but I think 65'd work.

    Although I use 60 and it works just fine for me.

    Actually I believe it's 67.5 *no matter* your monitor ratio. Because the game uses vertical FOV, not horizontal FOV. Horizontal FOV gets adjusted automatically.

    Dracil on
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  • MorkathMorkath Registered User, __BANNED USERS regular
    edited March 2010
    Honestly I have to say, they learned nothing about the LMG from the vietnam fiasco. You should only give the LMG to the class with no other abilities/ammo bags, shooting bullets is their special ability. IMO, the engineer should have gotten shotguns(slugs easily make this a valid choice), the Assault the LMG, the medic the AR(smoke, shotgun, and teargas attachments), and the recon the carbines(along with some anti-personnel mines.)
    The sniper rifle really doesn't fit and just leads to clumping of reconz sniping on hills. The grenade launcher while neat just leads to spamming of explosives.

    Gameplay issues, No particular order:
    1) Less non-direct hit damage/shrink aoe radius on 40mm grenades. These are way too spammable at the moment, and too easy to get a kill without even hitting the person.
    2) Picking up a medic kit should not give you the shock paddles. Health kits and gun are fine. You should have to protect your medic.
    3) No ress invulnerability after the standup animation. It's dumb, and you shouldn't be ressing people while you are getting shot anyway.
    4) Longer timer between being able to ress people, it's too easy for one medic to keep a squad going.
    5) Remove the knife lunge, you should use it for stealth kill, not sprinting up to someone and knifing them in the face(I am starting to think slugs have issues with sprinting people, even when they are coming straight at you).
    6) Moving at all with the LMG should drastically reduce your accuracy even on the first shot.

    Morkath on
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2010
    6 already happens. Move an inch and you may as well be angrily yelling at your enemy for all you'll hit him.

    As a medic player most of the time though I agree with the other points.

    Suriko on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2010
    Pancake wrote: »
    -Loki- wrote: »
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    It changes your FOV.

    Thanks for not being useful, like usual.

    Does anyone have a screenshot of an altered FOV?

    -Loki- on
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2010
    -Loki- wrote: »
    Pancake wrote: »
    -Loki- wrote: »
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    It changes your FOV.

    Thanks for not being useful, like usual.

    Does anyone have a screenshot of an altered FOV?

    http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/920963-fov-comparison-screens.html

    Suriko on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited March 2010
    -Loki- wrote: »
    Pancake wrote: »
    -Loki- wrote: »
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    It changes your FOV.

    Thanks for not being useful, like usual.

    Does anyone have a screenshot of an altered FOV?

    Google it.

    It basically lets you see farther to the sides, but makes everything a little smaller.

    Closest comparison is a fisheye lens compared to a normal lens, although obviously not distorted.

    Morkath on
  • GoombaGoomba __BANNED USERS regular
    edited March 2010
    Goomba on
    [SIGPIC][/SIGPIC]
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2010
    Suriko wrote: »
    -Loki- wrote: »
    Pancake wrote: »
    -Loki- wrote: »
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    It changes your FOV.

    Thanks for not being useful, like usual.

    Does anyone have a screenshot of an altered FOV?

    http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc/920963-fov-comparison-screens.html

    Stupid work firewall. Thanks though, I'll have a looksee when I get home.

    -Loki- on
  • SonorkSonork CanadaRegistered User regular
    edited March 2010
    s3rial one wrote: »
    So, my wish list for BC2 so far:

    1. Nerf the shit out of the M60
    2. Some sort of grace period for rezzing
    3. Class caps (at least a server option for them)
    4. Rezzing immunity disappears as soon as the rezzed guy moves or shoots
    5. A server browser that is not awful
    6. Functioning auto-balance and shuffling teams in between maps


    Throw in

    7: 45-60second second wait until a new round begins so more people can load into the game before it starts.

    Sonork on
  • exisexis Registered User regular
    edited March 2010
    I would really like to be able to leave a server at the end of a round without having to wait until I've completely loaded up for the next round.

    Not a huge deal, but it's annoying.

    exis on
  • programjunkieprogramjunkie Registered User regular
    edited March 2010
    Suriko wrote: »
    6 already happens. Move an inch and you may as well be angrily yelling at your enemy for all you'll hit him.

    As a medic player most of the time though I agree with the other points.

    This is not true. Some guy on Angry Dome circle strafed with a LMG, never stopping moving or firing, and killed people just fine.

    Also, and this deserves bolding, If you are a low rank and already have multiple gold stars of the 40mm or CG, you are a fucking silly goose, Honestly, what the fuck is wrong with you? There's a god damn gun attached to that noob tube.

    programjunkie on
  • MusanMusan Registered User regular
    edited March 2010
    Stacking has really got to stop, saw at least 3 people move to the other team.

    Musan on
  • s3rial ones3rial one Registered User regular
    edited March 2010
    Paladin wrote: »
    Until I played medic, I had no idea how ineffective my kill streaks have been.

    There are only two things that have a good chance of a bi or tri medic invasion: mortars and hand grenades. Otherwise, you've got 2 or 3 squads who cannot be stopped in their advance right up to the MCOM.

    The defenders need to stop sneaking behind enemy lines to kill stragglers and knife guys in the back and start digging in, manning the MG emplacements and filling up tanks and BMPs. Even if you're the best shot ever, a mobile glob of self regenerating squads with a ticket loss of 0 per forever will nullify all your efforts. This is not team fortress 2 where one skillful player can blockade the enemy. You need to sanitize and extinguish all invaders, which means the defense is justified for all sorts of spamming. Spam mortars, spam motion mines, spam carl gustav, spam m60, spam grenades, spam m40, spam smokes, spam heals, spam ammo, spam tanks, spam bmp, spam helo guns, spam mounted mgs, spam m95, spam mines, and spam UAV. Even one person not getting with the program will hurt either side tremendously in either tickets or ordnance. Turtle to the highest degree, and don't wander far from your objectives. What you don't see when you retreat to reload or die and respawn is that all your kills are filled back up by revives, and all you've done is waste ammo and give away your location. When I'm medic, I make sure that when the attacking team takes the enemy base, there is ZERO net ticket loss until the enemy is totally purged. That's how much of a disadvantage you have.

    Part of the problem with digging in is how little cover actually matters in this game.

    Most of the emplaced weapons are deathtraps, and getting in one is just begging for any one of the 14 snipers on the other team to instantly kill you.

    Hide behind cover? Tank blows it up. Hide in a building? Grenades. Man one of the armored turrets? 40mm grenade blows it and you up.

    I agree, rushing the enemy base is pretty counter-productive, but it's not easy to dig in in BC2.

    ---

    We did fend off a medic invasion in Laguna Presa earlier today, though. It started with just two medics rushing on the river to bravo in phase one, with just me defending. I kept picking one off with 40mm grenades, but by the time I reloaded, the guy I just killed would be back on his feet. We repeated this until I killed each of them two or three times (thankfully I was standing on an ammo box). Finally I got some teammates to help, but so did they.

    Long story short, they wound up with 4 or 5 medics and an assault, and it took two full squads (possibly more) several minutes worth of fighting to actually kill them all. And after all that effort, they lost like 5 fucking tickets.

    s3rial one on
  • TarranonTarranon Registered User regular
    edited March 2010
    Sonork wrote: »
    s3rial one wrote: »
    So, my wish list for BC2 so far:

    1. Nerf the shit out of the M60
    2. Some sort of grace period for rezzing
    3. Class caps (at least a server option for them)
    4. Rezzing immunity disappears as soon as the rezzed guy moves or shoots
    5. A server browser that is not awful
    6. Functioning auto-balance and shuffling teams in between maps


    Throw in

    7: 45-60second second wait until a new round begins so more people can load into the game before it starts.

    yeah, my rig is nothing to scoff at by any means (quad core, radeon 4850 hd, 4 gigs ram etc etc wank wank), so it seems really odd that I spawn with people already arming my point.

    and I mean, dear god think of the clans. What, are they going to require each of their members to have i7s because man those first few seconds are really important?

    Tarranon on
    You could be anywhere
    On the black screen
  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    edited March 2010
    The team stacking in Angry Dome is getting a bit ridiculous. Also, this bullshit of being in the other team's Vent channel when your team is getting flogged.

    Warcry on
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2010
    Suriko wrote: »
    6 already happens. Move an inch and you may as well be angrily yelling at your enemy for all you'll hit him.

    As a medic player most of the time though I agree with the other points.

    This is not true. Some guy on Angry Dome circle strafed with a LMG, never stopping moving or firing, and killed people just fine.

    I hesitate to judge any weapon before trying it in my own hands. If I raged about every weapon that someone managed to score a particularly bullshit kill against me with, there wouldn't be many weapons left in the game at all.

    Also "a LMG" doesn't really say much. Which LMG? What range? Which upgrades? Has it happened with others? etc.

    Suriko on
  • PancakePancake Registered User regular
    edited March 2010
    Warcry wrote: »
    The team stacking in Angry Dome is getting a bit ridiculous. Also, this bullshit of being in the other team's Vent channel when your team is getting flogged.

    None of these problems are exclusive to the Angry Dome. They happen on the west coast server too.

    Pancake on
    wAgWt.jpg
  • Ninja Snarl PNinja Snarl P My helmet is my burden. Ninja Snarl: Gone, but not forgotten.Registered User regular
    edited March 2010
    Morkath wrote: »
    -Loki- wrote: »
    Pancake wrote: »
    -Loki- wrote: »
    I've seen people talking about FOV tweaking in games a lot, but I've never tried it. What exactly does it do?

    It changes your FOV.

    Thanks for not being useful, like usual.

    Does anyone have a screenshot of an altered FOV?

    Google it.

    It basically lets you see farther to the sides, but makes everything a little smaller.

    Closest comparison is a fisheye lens compared to a normal lens, although obviously not distorted.

    The idea is to replicate the human field of vision, though this is obviously a matter of preference (do you consider yourself to be looking from the viewpoint of your character or through a window into the game?). It is also something ripe for abuse since giving yourself a huge FOV like 270 would make things look weird but also mean you could actually see people coming from behind and to the side of you, but BC2 locks that part of it so people can't cheat.

    Ninja Snarl P on
  • s3rial ones3rial one Registered User regular
    edited March 2010
    The more I think about it, the more I realize 2142 did the LMGs much better.

    The support class had them. No grenade launchers, no rezzing, no healing, just ammo and LMGs, and the LMGs might as well have been laser death rays when they were stationary and spun up, but were useless in a mobile firefight.

    Of course, 2142 didn't suffer from the sniper problems BC2 does, either. Forcing medics into the 2142 support mechanics would lead to every sniper in the area to stop wanking off in the bushes long enough to headshot them.

    s3rial one on
  • TarranonTarranon Registered User regular
    edited March 2010
    Suriko wrote: »
    Suriko wrote: »
    6 already happens. Move an inch and you may as well be angrily yelling at your enemy for all you'll hit him.

    As a medic player most of the time though I agree with the other points.

    This is not true. Some guy on Angry Dome circle strafed with a LMG, never stopping moving or firing, and killed people just fine.

    I hesitate to judge any weapon before trying it in my own hands. If I raged about every weapon that someone managed to score a particularly bullshit kill against me with, there wouldn't be many weapons left in the game at all.

    Also "a LMG" doesn't really say much. Which LMG? What range? Which upgrades? Has it happened with others? etc.

    I do this...a lot with the m60. Fire from the hip, go around in circles. In my defense, it's a panic instinct because I usually don't try to engage from that range with it. All the same, it's disturbingly effective.

    And there's no reason for defenders not to be on sensible MG emplacements. I can't count the number of times I've helped stave off enemy advancements, and when there's no enemies I am killing all trees. and if someone snipes me, well, I will try to spot him and hope one of the guys closer to the frontline can do something about it. Not all MG emplacements are created equal, so I'm not saying everyone should be on every available one, but I've done a lot of cool stuff with them, on the angry dome.

    Tarranon on
    You could be anywhere
    On the black screen
  • Magic RadioMagic Radio Registered User regular
    edited March 2010
    s3rial one wrote: »
    Of course, 2142 didn't suffer from the sniper problems BC2 does, either.

    This confuses me the more I think about it. It was much easier to snipe people in 2142 then either this game or BF2. Also, I'll take medic with an LMG over medic with PK rockets any day of the week.

    Magic Radio on
  • programjunkieprogramjunkie Registered User regular
    edited March 2010
    Suriko wrote: »
    Suriko wrote: »
    6 already happens. Move an inch and you may as well be angrily yelling at your enemy for all you'll hit him.

    As a medic player most of the time though I agree with the other points.

    This is not true. Some guy on Angry Dome circle strafed with a LMG, never stopping moving or firing, and killed people just fine.

    I hesitate to judge any weapon before trying it in my own hands. If I raged about every weapon that someone managed to score a particularly bullshit kill against me with, there wouldn't be many weapons left in the game at all.

    Also "a LMG" doesn't really say much. Which LMG? What range? Which upgrades? Has it happened with others? etc.

    One of the pre-m60 ones, don't recall which. We're talking <50m ranges, not much for upgrades, since he was single digit ranked.

    It was pretty annoying, considering how much of a pain in the ass it was to beat with the M14 / G3, which I'm beginning to think aren't worth their incredible difficulty curve compared to many other options.

    programjunkie on
  • s3rial ones3rial one Registered User regular
    edited March 2010
    s3rial one wrote: »
    Of course, 2142 didn't suffer from the sniper problems BC2 does, either. Forcing medics into the 2142 support mechanics would lead to every sniper in the area to stop wanking off in the bushes long enough to headshot them.

    This confuses me the more I think about it. It was much easier to snipe people in 2142 then either this game or BF2. Also, I'll take medic with an LMG over medic with PK rockets any day of the week.

    Think of it this way:

    In 2142, there wasn't a lot of visual cover, and snipers didn't have ghillie suits. The maps were huge, sniper rifles weren't as prevalent, and the proportionate population of snipers was significantly lower. Add to that: most snipers were monumentally stupid and would do things like standing on hilltops (as opposed to sides) to get a better shot (thereby silhouetting themselves against the sky, where they were easy to see).

    In BC2 the maps are smaller, the sniper population is obnoxiously high. Where in 2142 you could get to a capture point and contend with maybe one sniper, in BC2, the other team has like half a dozen (usually more) of them all in the same area and looking to shoot you at any given time. And even if they aren't trying to snipe you, they're calling in the ridiculous mortar strikes constantly.

    s3rial one on
  • TwistedJesterTwistedJester Registered User regular
    edited March 2010
    s3rial one wrote: »
    The more I think about it, the more I realize 2142 did the LMGs much better.

    The support class had them. No grenade launchers, no rezzing, no healing, just ammo and LMGs, and the LMGs might as well have been laser death rays when they were stationary and spun up, but were useless in a mobile firefight.

    Of course, 2142 didn't suffer from the sniper problems BC2 does, either. Forcing medics into the 2142 support mechanics would lead to every sniper in the area to stop wanking off in the bushes long enough to headshot them.
    Yeah. I keep saying I'm surprised how similar this game is to 2142 aside from the odd change in how the medic/support roles ended up.

    If medics are really a problem with rezzing and LMGs, nix the class entirely, take away ammo boxes from assault, give assault health boxes as their fourth item and their third would be either the AR attachments or the defib. That way there will probably be less grenade launcher spam and less rezzing like crazy. Give the LMG and ammo box to a support class, and maybe give them another toy or two for their second gadget. Flash bangs or something else inventive.

    TwistedJester on
  • AstaleAstale Registered User regular
    edited March 2010
    Funny that I see all this 'Medics are OP', 'Snipers are ridiculous', 'Engies are the most flexible class'....

    and I can't seem to play anything but assault without annoying myself.






    Granted it's because I love to combine rifle grenades and the ammo box to solo demolish buildings.

    Astale on
  • ArthilArthil Registered User regular
    edited March 2010
    Astale wrote: »
    Funny that I see all this 'Medics are OP', 'Snipers are ridiculous', 'Engies are the most flexible class'....

    and I can't seem to play anything but assault without annoying myself.






    Granted it's because I love to combine rifle grenades and the ammo box to solo demolish buildings.

    *Brofist*

    Arthil on
    PSN: Honishimo Steam UPlay: Arthil
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited March 2010
    Yeah, I can't help but continue to compare how 2142 handled the class loadouts and how much better it really worked out in the end.

    a couple things need to be addressed, as far as gameplay balance:

    -the defibs need either a much longer cooldown, some kind of ammo "battery" to make it even more important that your assaults drop ammo (make it essentially work like an RPG does, in terms of reload mechanics), or some other kind of overhaul. I'm pretty keen on making the defib work like an RPG. The recharge is a reload. That should at least stave off some of this circle jerking going on.

    -40mm grenades need to be toned down in damage, and have their splash damage increased. This does a couple things: makes it so that asshole running around with his 40mm GL out doesn't get an instakill when you run three feet in front of him, and makes it so that simply spamming grenades one after the other doesn't just keep getting one hit kills. I have absolutely no problem with shelling a building that you know there are guys in. This kind of supports that filling the role the Gustav's taken as bunker busting, while getting rid of the stupid bullshit.

    -the only conquest map that really works as conquest used to in the rest of the battlefield games is Panama. This is because it is a large map with more than three (four) points. Having three points doesn't quite work, because the points end up useless and it turns into a TDM with 100 score limit, in most cases. There's no real sense of tickets as reinforcements and supplies, like it was in the other games, and more of "stop exploding you cowards" as you futilely get stomped. Ticket bleed doesn't count for much when the game's over in 8-10 minutes anyway.

    Mustachio Jones on
  • SurikoSuriko AustraliaRegistered User regular
    edited March 2010
    It looks like we finally have a consensus.

    Every class is overpowered.

    Way to go DICE, I mean geez.

    Suriko on
  • ApostateApostate Prince SpaceRegistered User regular
    edited March 2010
    The Medic class right now equals easy mode. And from the growing number of medics I see on each team I imagine others have come to the same conclusion.

    Even when I started with no defib or med pack I still doubled and sometimes tripled my k/d ratio with other kits. And when you do get those unlocks it's basically a license to print points.

    As I see it there is little to no downside currently with LMGs. You can just lay on the trigger in close range and circle strafe or move side to side and own pretty much anyone who doesn't have an LMG. Little to no real aiming required. At mid to long rang a few short quick bursts and the target is toast. You can do this standing or crouching, your choice, as it is just as accurate standing as crouching. Throw a sight, and magnum rounds or heavy barrel, and you've got a death machine. Oh and don't worry, you won't run out of rounds anytime soon since you have a 100-200 round mag.

    I'm not sure what the designers concept was for the Medic and the LMG. But I'm starting to think they need to rethink it if the idea wasn't for it be the dominant class in the game. I am not a big nerf kind of guy. I like the game to evolve on it's own for the most part, but it seems they need to give the weapon at least some real disadvantage. Combine this with the never ending revives and the health packs and it's even uglier.

    Apostate on
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