That's really more an issue with Renegade as a whole and not this instance of it though. Shepard is a complete dick if you go renegade - but offing Shiala can be reasoned.
I always found the part before Shiala, where Shepard is given the choice to use the poison on the Thorian spores to be harder to reason.
Shep: Alright! We need to end this threat!
Scientist: But the Colonists!
Shep: If I save them, I will. But the mission comes first.
Scientist: But the Colonists you meany!
Shep: I can't waste time, there's a Galaxy to save.
Scientist: What if there were a way to release the mind control?
Shep: Tick tock tick tock.
Scientist: Oh right, I have this anti-toxin right here. Silly me.
Shep: Oh. Well...uh...[gravely] If there's time to use it I will.
Scientist: Just attach it to your grenades, and it'll do all the heavy lifting for you!
Shep: It's...uh....just that the gun's already in my hand, you see...
That's really more an issue with Renegade as a whole and not this instance of it though. Shepard is a complete dick if you go renegade - but offing Shiala can be reasoned.
I always found the part before Shiala, where Shepard is given the choice to use the poison on the Thorian spores to be harder to reason.
Shep: Alright! We need to end this threat!
Scientist: But the Colonists!
Shep: If I save them, I will. But the mission comes first.
Scientist: But the Colonists you meany!
Shep: I can't waste time, there's a Galaxy to save.
Scientist: What if there were a way to release the mind control?
Shep: Tick tock tick tock.
Scientist: Oh right, I have this anti-toxin right here. Silly me.
Shep: Oh. Well...uh...[gravely] If there's time to use it I will.
Scientist: Just attach it to your grenades, and it'll do all the heavy lifting for you!
Shep: It's...uh....just that the gun's already in my hand, you see...
Grenades were a precious resource!
i think a lot of renegade shepards would believe that knocking out an entire armed colony through LTL means would be an amusing challenge
Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited March 2010
I always try and knock out the colonists, even as a renegade. A combo of gas grenades, stasis, and elbow of justice does the job nicely. Just makes a bit of a change from ME1's usually monotonous combat.
A true no-nonsense renegade would just drive past and never hear about gas grenades
Sunday_Assassin on
0
UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
edited March 2010
Maybe the next time I play ME1 I should go through as a complete renegade, but every time before I felt that way about most of the renegade options; either they were too brutal (executing Shiala) or the paragon route wasn't any harder (stunning the colonists). It was like there were very few times you could be a proper 'screw the rules, I'll get the job done' renegade and the options instead made you chose to not save people. Whereas the Paragon route almost always got the job done just as well, but cleaner and with fewer casualties.
End of ME1:
Even the ending choice of losing the Council is revealed in the sequel to be notably worse than saving them; the Ascension turns out to have lost a crew of 10,000, the Alliance is spread too thin from defending the whole galaxy and everybody hates and fears humanity. Whereas they're big goddamn heroes if they lose ~3000 crewmen defending the Council.
Not to mention the gun dealer is way funnier on the Citadel with the old council. "You and your party have been stalking a shaffa for five days..." *ducks under the counter and pops back up, making a gun gesture*
It wasn't until ME2 that I played as mostly-renegade, and then I had a blast. Even with charm/intimidate reactions tied directly to paragon/renegade ranks the checks usually aren't too hard, dialog trees have more forgiving and versatile options, and I think the sequel gives out a lot more small doses of points during conversation. Interrupts also are a great way to rack up points and do something really fitting for your style of Shepard. A lot more opportunities to play grey characters or be good/bad under different conditions.
I guess all of that kind of makes sense, though the game definitely goes out of its way to portray her in a sympathetic light (she has what you need and gives it to you without even trying to bargain). It's pretty clear she's not indoctrinated (at least she doesn't give off any tell tale signs, and she's pretty far removed from Sovereign when you find her) and it's pretty doubtful she would want to help Saren again seeing as he used her as currency with the Thorian. In any event, Saren already has the information. Do you really care if she gives it to someone else? The whole process you go through in the game makes clear that the information Shiala had was just one piece of the puzzle anyway.
All that aside, the worst thing about it is the way she just kneels and takes the slug to the back of the head. As someone already mentioned, it would be one thing if she were to try to resist (though you couldn't really blame her for resisting), but the execution style killing seems pretty out of character for a Shepard of either alignment (at least to me).
Considering the difficulty Shepard has getting people to believe him, giving that info to someone else might actually be helpful.
I went with the Widow. I rather like the Battle Rifle, anyway, as its more accurate than the Revenant.
The Revenant's fun isn't in being accurate. It's in holding down the fire button and just spraying at everything in sight while it makes that cool firing sound.
I prefer to engage at medium/long range and use finesse though. I employ precision, whether I am shooting geth, or executing prisoners.
The Revenant's fine at medium range. Notsomuch at long range. Besides, who needs precision when you carry 900 rounds of ammo for this beast?
I just prefer a lighter touch. Like a safe cracker, or a guy who burns down a building for the insurance money.
Do you also prefer people to kiss your shiny metal ass
I demand recruitable Bender in ME3.
Or an update where Legion goes around telling people to kiss their shiny metal asses. :P
I just kept this game from Gamefly for $30, not bad! I figured my wife is almost done with ME1, and will want to play ME2 eventually. And ME1 is still ~$20 so even if I had waited it'll only go down another $10 at most.
urahonky on
0
UtsanomikoBros before DoesRollin' in the thlayRegistered Userregular
I just kept this game from Gamefly for $30, not bad! I figured my wife is almost done with ME1, and will want to play ME2 eventually. And ME1 is still ~$20 so even if I had waited it'll only go down another $10 at most.
Each was a steal at $60, so I'm sure you'll live :P
and yes, we need more Legion in ME3. Purchasable Legion personalities please.
Haha. Anyway, it's interesting to see her choices vs mine. Also interesting to see how much she sucks at shooters of this style (she has too much of a tendency to track her character rather than the environment). But she's getting better with some coaching, and had some trouble quitting to go to bed last night.
I started a new character (Adept) and am trying to play more Renegade (lastly playthrough was mostly Paragon) but I just can't sometimes... I mean, how much of an asshole can someone be? Even more ridiculous because apparently Shep's crew all loves him/her, but no one loves a complete bitch/dick...
So, I think they kind of failed on that front. You can be a hard ass without being an asshole nobody would like in real life...
Considering the difficulty Shepard has getting people to believe him, giving that info to someone else might actually be helpful.
The whole Council had their heads so far up Saren's butt they were convinced that any evidence for the reapers was just Saren creating red herrings.
Because he's so brilliant and charming and good at manipulating people into believing his deceptions.
No, Citadel Councilors, it's just you.
Still waiting on that dialogue option that lets you tell them that they're a bunch of preening morons, whose skill with air-quotes does not excuse the fact that they suck.
With the colonists, I pretty much always gun them down. Even as a paragon, where my paragon spares the Asari.
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
In a combat situation, it isn't exactly time for fact finding and experiments.
If it was just about re-taking the colony, then assuming some heightened level of risk may be deemed acceptable. It would come with the job. However, again, trillions of lives are at stake, and while it might not be fair to the colonists, they could very well die anyways if they kill or wound mission critical personal.
The section would have been better if there was a chance of a gassed colonist waking up as your team went by and triggering a cut scene where they seriously injure one of your team members leaving you down to only one team mate for the Thorrian fight. You get your paragon points, but sometimes you pay the price for your decisions.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
With the colonists, I pretty much always gun them down. Even as a paragon, where my paragon spares the Asari.
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
That's a renegade attitude. The paragon sees the added risk posed by the gas and says "but I have to try if it could save these colonists."
With the colonists, I pretty much always gun them down. Even as a paragon, where my paragon spares the Asari.
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
That's a renegade attitude. The paragon sees the added risk posed by the gas and says "but I have to try if it could save these colonists."
and the renegade says "even if the gas doesn't work, i still don't have anything to worry about because i'm commander motherfucking shepard"
most renegade options seem fueled by a belief in your own capability above all else
With the colonists, I pretty much always gun them down. Even as a paragon, where my paragon spares the Asari.
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
That's a renegade attitude. The paragon sees the added risk posed by the gas and says "but I have to try if it could save these colonists."
I suppose that is true enough. I think I wouldn't have any problem taking the Paragon option if there was a risk that it would make the section of the game extremely difficult as a result. What I have the problem with really is that it is something that represents a huge risk to make that decision and the gameplay not supporting that risk.
The lack of risk and the 100% chance of the grenades working makes me cringe to take the option. It just hurts the believability of the story for me personally, because it doesn't feel like a legitimate 'you could come at this from both sides' decision to me.
If the grenades were sure-things, then it is really hard for Renegade Shep to make a legitimate decision to not use them. Which in that light, is likely why Litany has problems with Renegade Shep not using the grenades.
That's really more an issue with Renegade as a whole and not this instance of it though. Shepard is a complete dick if you go renegade - but offing Shiala can be reasoned.
I always found the part before Shiala, where Shepard is given the choice to use the poison on the Thorian spores to be harder to reason.
Shep: Alright! We need to end this threat!
Scientist: But the Colonists!
Shep: If I save them, I will. But the mission comes first.
Scientist: But the Colonists you meany!
Shep: I can't waste time, there's a Galaxy to save.
Scientist: What if there were a way to release the mind control?
Shep: Tick tock tick tock.
Scientist: Oh right, I have this anti-toxin right here. Silly me.
Shep: Oh. Well...uh...[gravely] If there's time to use it I will.
Scientist: Just attach it to your grenades, and it'll do all the heavy lifting for you!
Shep: It's...uh....just that the gun's already in my hand, you see...
Grenades were a precious resource!
Really the only reason to kill the colonists is if you are playing an "evil Shepard" or a Shepard who just likes to see people die. Only reason.
And there is absolutely no reason the Turian should give you flack for doing something that dropped right into your hands. Stupid writing.
That's really more an issue with Renegade as a whole and not this instance of it though. Shepard is a complete dick if you go renegade - but offing Shiala can be reasoned.
I always found the part before Shiala, where Shepard is given the choice to use the poison on the Thorian spores to be harder to reason.
Shep: Alright! We need to end this threat!
Scientist: But the Colonists!
Shep: If I save them, I will. But the mission comes first.
Scientist: But the Colonists you meany!
Shep: I can't waste time, there's a Galaxy to save.
Scientist: What if there were a way to release the mind control?
Shep: Tick tock tick tock.
Scientist: Oh right, I have this anti-toxin right here. Silly me.
Shep: Oh. Well...uh...[gravely] If there's time to use it I will.
Scientist: Just attach it to your grenades, and it'll do all the heavy lifting for you!
Shep: It's...uh....just that the gun's already in my hand, you see...
Grenades were a precious resource!
Really the only reason to kill the colonists is if you are playing an "evil Shepard" or a Shepard who just likes to see people die. Only reason.
And there is absolutely no reason the Turian should give you flack for doing something that dropped right into your hands. Stupid writing.
it's not stupid writing, the turian councilor just hates you
this couldn't be made any clearer if he branded a number of nearby moons with statements on shepard's questionable parentage, followed by his signature
With the colonists, I pretty much always gun them down. Even as a paragon, where my paragon spares the Asari.
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
That's a renegade attitude. The paragon sees the added risk posed by the gas and says "but I have to try if it could save these colonists."
I suppose that is true enough. I think I wouldn't have any problem taking the Paragon option if there was a risk that it would make the section of the game extremely difficult as a result. What I have the problem with really is that it is something that represents a huge risk to make that decision and the gameplay not supporting that risk.
The lack of risk and the 100% chance of the grenades working makes me cringe to take the option. It just hurts the believability of the story for me personally, because it doesn't feel like a legitimate 'you could come at this from both sides' decision to me.
If the grenades were sure-things, then it is really hard for Renegade Shep to make a legitimate decision to not use them. Which in that light, is likely why Litany has problems with Renegade Shep not using the grenades.
I do think a fair amount of Renegade decisions suffer from this in the first game. There really is no reason not to try a grenade on the first colonist.
Edit for Metagaming Addendum: If you know that the Thorian Grenades make Creepers explode, a valid Renegade decision would be to keep them for fighting the Thorian and use your unlimited bullets on the colonists. Shepard doesn't know this though.
That's really more an issue with Renegade as a whole and not this instance of it though. Shepard is a complete dick if you go renegade - but offing Shiala can be reasoned.
I always found the part before Shiala, where Shepard is given the choice to use the poison on the Thorian spores to be harder to reason.
Shep: Alright! We need to end this threat!
Scientist: But the Colonists!
Shep: If I save them, I will. But the mission comes first.
Scientist: But the Colonists you meany!
Shep: I can't waste time, there's a Galaxy to save.
Scientist: What if there were a way to release the mind control?
Shep: Tick tock tick tock.
Scientist: Oh right, I have this anti-toxin right here. Silly me.
Shep: Oh. Well...uh...[gravely] If there's time to use it I will.
Scientist: Just attach it to your grenades, and it'll do all the heavy lifting for you!
Shep: It's...uh....just that the gun's already in my hand, you see...
Grenades were a precious resource!
Really the only reason to kill the colonists is if you are playing an "evil Shepard" or a Shepard who just likes to see people die. Only reason.
And there is absolutely no reason the Turian should give you flack for doing something that dropped right into your hands. Stupid writing.
it's not stupid writing, the turian councilor just hates you
this couldn't be made any clearer if he branded a number of nearby moons with statements on shepard's questionable parentage, followed by his signature
Its stupid writing if you don't think politicians would act like sniveling little adolescents at every opportunity and try to put someone down for little to no tangible political gain.
If you want to be apologetic to Bioware, I can understand one saying he is gradually building a case against Shepard to the other Councilors. But I think thats stretching the motivations of a rather thin mustache twirling villain with a muzzle on.
That's really more an issue with Renegade as a whole and not this instance of it though. Shepard is a complete dick if you go renegade - but offing Shiala can be reasoned.
I always found the part before Shiala, where Shepard is given the choice to use the poison on the Thorian spores to be harder to reason.
Shep: Alright! We need to end this threat!
Scientist: But the Colonists!
Shep: If I save them, I will. But the mission comes first.
Scientist: But the Colonists you meany!
Shep: I can't waste time, there's a Galaxy to save.
Scientist: What if there were a way to release the mind control?
Shep: Tick tock tick tock.
Scientist: Oh right, I have this anti-toxin right here. Silly me.
Shep: Oh. Well...uh...[gravely] If there's time to use it I will.
Scientist: Just attach it to your grenades, and it'll do all the heavy lifting for you!
Shep: It's...uh....just that the gun's already in my hand, you see...
Grenades were a precious resource!
Really the only reason to kill the colonists is if you are playing an "evil Shepard" or a Shepard who just likes to see people die. Only reason.
And there is absolutely no reason the Turian should give you flack for doing something that dropped right into your hands. Stupid writing.
it's not stupid writing, the turian councilor just hates you
this couldn't be made any clearer if he branded a number of nearby moons with statements on shepard's questionable parentage, followed by his signature
Its stupid writing if you don't think politicians would act like sniveling little adolescents at every opportunity and try to put someone down for little to no tangible political gain.
well, then obviously you don't know politics
alternatively, he's one of the three most powerful people in the galaxy and you're a mosquito in the spotlight from a race of johnny-come-latelys who, incidentally, are the only race that his wasn't allowed to beat into oblivion
So it's common here? Weird. It's like it's contained within a thread. What happens when we reach maximum nerd in the thread? Does it pour over to the other threads in a sea of pi's and braces?
And yeah I don't really venture into the ME threads until I am 100% complete with the game. :P
With the colonists, I pretty much always gun them down. Even as a paragon, where my paragon spares the Asari.
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
That's a renegade attitude. The paragon sees the added risk posed by the gas and says "but I have to try if it could save these colonists."
I suppose that is true enough. I think I wouldn't have any problem taking the Paragon option if there was a risk that it would make the section of the game extremely difficult as a result. What I have the problem with really is that it is something that represents a huge risk to make that decision and the gameplay not supporting that risk.
The lack of risk and the 100% chance of the grenades working makes me cringe to take the option. It just hurts the believability of the story for me personally, because it doesn't feel like a legitimate 'you could come at this from both sides' decision to me.
If the grenades were sure-things, then it is really hard for Renegade Shep to make a legitimate decision to not use them. Which in that light, is likely why Litany has problems with Renegade Shep not using the grenades.
That's certainly a neat angle I hadn't thought of, and even covers the "well, a trial run would show..." counter-argument. I can't remember the exact dialog, how certain is the ExoGeni scientist that his anti-toxin will work / has shown to have worked in the past? I know I certainly felt it was implied to have been tested, and thus couldn't not take them with me.
Litany on
Steam: Litany || PSN: Litany- || Nintendo Network ID: Litany
it's not stupid writing, the turian councilor just hates you
this couldn't be made any clearer if he branded a number of nearby moons with statements on shepard's questionable parentage, followed by his signature
this is true
he still has stick up his ass in the second game too
you know, a lot of the renegade/paragon options are really explained by the fact that shepard is a charismatic and convincing bastard
hmm, like saren
i'm thinking the REAL reason anyone gets to be a spectre is they basically bullshit their way into the job.
i'm not sure if you meet another spectre in the series, but if you do, i'll bet he's friggin bill clinton
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Posts
Grenades were a precious resource!
i think a lot of renegade shepards would believe that knocking out an entire armed colony through LTL means would be an amusing challenge
A true no-nonsense renegade would just drive past and never hear about gas grenades
End of ME1:
Not to mention the gun dealer is way funnier on the Citadel with the old council. "You and your party have been stalking a shaffa for five days..." *ducks under the counter and pops back up, making a gun gesture*
It wasn't until ME2 that I played as mostly-renegade, and then I had a blast. Even with charm/intimidate reactions tied directly to paragon/renegade ranks the checks usually aren't too hard, dialog trees have more forgiving and versatile options, and I think the sequel gives out a lot more small doses of points during conversation. Interrupts also are a great way to rack up points and do something really fitting for your style of Shepard. A lot more opportunities to play grey characters or be good/bad under different conditions.
Considering the difficulty Shepard has getting people to believe him, giving that info to someone else might actually be helpful.
I demand recruitable Bender in ME3.
Or an update where Legion goes around telling people to kiss their shiny metal asses. :P
The whole Council had their heads so far up Saren's butt they were convinced that any evidence for the reapers was just Saren creating red herrings.
Because he's so brilliant and charming and good at manipulating people into believing his deceptions.
No, Citadel Councilors, it's just you.
Each was a steal at $60, so I'm sure you'll live :P
and yes, we need more Legion in ME3. Purchasable Legion personalities please.
She's already flirting with Jacob.
Haha. Anyway, it's interesting to see her choices vs mine. Also interesting to see how much she sucks at shooters of this style (she has too much of a tendency to track her character rather than the environment). But she's getting better with some coaching, and had some trouble quitting to go to bed last night.
I started a new character (Adept) and am trying to play more Renegade (lastly playthrough was mostly Paragon) but I just can't sometimes... I mean, how much of an asshole can someone be? Even more ridiculous because apparently Shep's crew all loves him/her, but no one loves a complete bitch/dick...
So, I think they kind of failed on that front. You can be a hard ass without being an asshole nobody would like in real life...
Still waiting on that dialogue option that lets you tell them that they're a bunch of preening morons, whose skill with air-quotes does not excuse the fact that they suck.
Asarai: That's not true, Shepard. Saren was our best Spectre.
Salarian: We don't give spectre status to just anyone. Saren's ability to hide this from us is clearly an example of his overwhelming charm...
Asari: ...and certainly not a reflection on us. We've got this under control, Shepard.
Turian: You, on the other hand, are lost in your fantasy world. You're chasing windmills.
Garrus, aside to Legion: is that how Shepard got you to join us? With charm?
Legion: ... no data available
Shep has no idea if those gas grenades will work, if the gas grenades won't wear off and result in colonists waking up and attacking them from behind, and the act of using the grenades exposes Shep and their personal to increased risk.
In a combat situation, it isn't exactly time for fact finding and experiments.
If it was just about re-taking the colony, then assuming some heightened level of risk may be deemed acceptable. It would come with the job. However, again, trillions of lives are at stake, and while it might not be fair to the colonists, they could very well die anyways if they kill or wound mission critical personal.
The section would have been better if there was a chance of a gassed colonist waking up as your team went by and triggering a cut scene where they seriously injure one of your team members leaving you down to only one team mate for the Thorrian fight. You get your paragon points, but sometimes you pay the price for your decisions.
The only thing that really justifies using the gas is metagaming knowledge that the gas is going to work.
That's a renegade attitude. The paragon sees the added risk posed by the gas and says "but I have to try if it could save these colonists."
and the renegade says "even if the gas doesn't work, i still don't have anything to worry about because i'm commander motherfucking shepard"
most renegade options seem fueled by a belief in your own capability above all else
it's a very flexible take on things
I suppose that is true enough. I think I wouldn't have any problem taking the Paragon option if there was a risk that it would make the section of the game extremely difficult as a result. What I have the problem with really is that it is something that represents a huge risk to make that decision and the gameplay not supporting that risk.
The lack of risk and the 100% chance of the grenades working makes me cringe to take the option. It just hurts the believability of the story for me personally, because it doesn't feel like a legitimate 'you could come at this from both sides' decision to me.
If the grenades were sure-things, then it is really hard for Renegade Shep to make a legitimate decision to not use them. Which in that light, is likely why Litany has problems with Renegade Shep not using the grenades.
Really the only reason to kill the colonists is if you are playing an "evil Shepard" or a Shepard who just likes to see people die. Only reason.
And there is absolutely no reason the Turian should give you flack for doing something that dropped right into your hands. Stupid writing.
it's not stupid writing, the turian councilor just hates you
this couldn't be made any clearer if he branded a number of nearby moons with statements on shepard's questionable parentage, followed by his signature
I do think a fair amount of Renegade decisions suffer from this in the first game. There really is no reason not to try a grenade on the first colonist.
Edit for Metagaming Addendum: If you know that the Thorian Grenades make Creepers explode, a valid Renegade decision would be to keep them for fighting the Thorian and use your unlimited bullets on the colonists. Shepard doesn't know this though.
Hello, nice to meet you. Are you new to this thread?
Its stupid writing if you don't think politicians would act like sniveling little adolescents at every opportunity and try to put someone down for little to no tangible political gain.
If you want to be apologetic to Bioware, I can understand one saying he is gradually building a case against Shepard to the other Councilors. But I think thats stretching the motivations of a rather thin mustache twirling villain with a muzzle on.
well, then obviously you don't know politics
alternatively, he's one of the three most powerful people in the galaxy and you're a mosquito in the spotlight from a race of johnny-come-latelys who, incidentally, are the only race that his wasn't allowed to beat into oblivion
why would he have anything to fear from you
Welcome young one
to the Mass Effect thread!
You must have missed the 20 or so pages of genophage discussion we had a few threads ago.
Don't forget the 10 pages about saving the council or 25 pages about whether the Morning War was justified.
and just start running whenever tali comes up
Quads.
Or the physics discussions.
Or the ammo discussions. AGAIN.
And yeah I don't really venture into the ME threads until I am 100% complete with the game. :P
Then we start over.
That's certainly a neat angle I hadn't thought of, and even covers the "well, a trial run would show..." counter-argument. I can't remember the exact dialog, how certain is the ExoGeni scientist that his anti-toxin will work / has shown to have worked in the past? I know I certainly felt it was implied to have been tested, and thus couldn't not take them with me.
if you cannot handle them with gas grenades you should not be a Spectre
Commander Shepard doesn't have time for this shit.
just throw the grenade and there you go
unless you miss, in which case you are incompetent and should not be a Spectre
Fastest is actually shooting the colonists then using the grenades on the Creepers guarding the Thorian nodes.
this is true
he still has stick up his ass in the second game too
you know, a lot of the renegade/paragon options are really explained by the fact that shepard is a charismatic and convincing bastard
hmm, like saren
i'm thinking the REAL reason anyone gets to be a spectre is they basically bullshit their way into the job.
i'm not sure if you meet another spectre in the series, but if you do, i'll bet he's friggin bill clinton
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
would their heads explode
Ah yes, "Saren"