Wasn't the ME1 "cure" to the genophage revealed to simply be cloning? Either way they were trying to mass produce a krogan army for Saren/Sovereign, and seeing how much trouble a member of the Salarian team that worked on the genophage had with curing it, I imagine they found attempting to clone them much simpler.
Of course, it would have been nice to actually discover that bit of information while you were actually there, presumably with Wrex there to see it for himself.
I remember it as a 'cure' from ME1, and according to the ME wiki page, it wasn't called a 'cloning facility' until ME2.
This may be a slight retcon, but the nature of the 'cure' was never explicitly stated and the facility was assploded. With regards to how difficult the 'cure' in ME2 was to fabricate, it makes better sense for it to be a cloning facility.
The fact remains that the Reapers seem to have a big interest in the Krogan.
You know, until I *just* looked at a screenshot, I didn't realize that the various reapers awakening in 'dark space' at the end of ME2 were different. For some reason (maybe I need to adjust my monitor settings...) I thought they were all just a bunch of Sovereign clones and thought that it didn't make much sense. It's good to see variety. A Turian reaper would definitely have pinstripes and flames.
Wait, does the Genophage affect Krogan females or males?
Technically it 'infects' both, but only really affects the females. The males technically are still straight shooters, but the females bear stillborn babies. This is actually MUCH darker than the alternative. As a father, the fact that it is not a 'sterility' plague but in fact impacts fetus development is something I've always noted, and the conversation between the two Krogan on Tuchanka really do a good job of driving home the 'small picture' of what this has done to the race. Goddamn I love Mordin as a written character.
Wasn't the ME1 "cure" to the genophage revealed to simply be cloning? Either way they were trying to mass produce a krogan army for Saren/Sovereign, and seeing how much trouble a member of the Salarian team that worked on the genophage had with curing it, I imagine they found attempting to clone them much simpler.
Of course, it would have been nice to actually discover that bit of information while you were actually there, presumably with Wrex there to see it for himself.
I remember it as a 'cure' from ME1, and according to the ME wiki page, it wasn't called a 'cloning facility' until ME2.
This may be a slight retcon, but the nature of the 'cure' was never explicitly stated and the facility was assploded. With regards to how difficult the 'cure' in ME2 was to fabricate, it makes better sense for it to be a cloning facility.
The fact remains that the Reapers seem to have a big interest in the Krogan.
You know, until I *just* looked at a screenshot, I didn't realize that the various reapers awakening in 'dark space' at the end of ME2 were different. For some reason (maybe I need to adjust my monitor settings...) I thought they were all just a bunch of Sovereign clones and thought that it didn't make much sense. It's good to see variety. A Turian reaper would definitely have pinstripes and flames.
"Why do you all look like squids?"
"Because Cthulu was the first and he was delicious."
If you new game + with a ME2 character, do you start with your renegade/paragon bars full, like in ME 1? I want to use you-know-who next game, but getting high enough scores basically takes the entire game.
Nope - NG+ sucks in ME2 - you get all your levels, weapon, bonus mineral/credits, but none of the paragon/renegade points and none of the upgrades as well.
And the best part? All of your enemies are scaled to your level - meaning they become bullet sponges.
The R/P checks are scaled to level, too. Even saving it til the last thing I did, I was never able to get my points high enough to break Morinth's hold on my NG+ play.
Re-importing is definitely better.
Weak.
For all of the rest of the game being objectively inferior, the new game + feature in ME 1 was basically exactly what you'd want...a good way to start a high difficulty game without wasting time building your character.
If you new game + with a ME2 character, do you start with your renegade/paragon bars full, like in ME 1? I want to use you-know-who next game, but getting high enough scores basically takes the entire game.
Nope - NG+ sucks in ME2 - you get all your levels, weapon, bonus mineral/credits, but none of the paragon/renegade points and none of the upgrades as well.
And the best part? All of your enemies are scaled to your level - meaning they become bullet sponges.
The R/P checks are scaled to level, too. Even saving it til the last thing I did, I was never able to get my points high enough to break Morinth's hold on my NG+ play.
Re-importing is definitely better.
Weak.
For all of the rest of the game being objectively inferior, the new game + feature in ME 1 was basically exactly what you'd want...a good way to start a high difficulty game without wasting time building your character.
ME2 game+ is also hurt by how you can reach max level in one playthrough rather easily. I kinda wish they had allowed for more levels so you could theoretically max out all your skills. It's not like the global cooldown on abilities doesn't balance that already. And it's not like you can't respec for specific missions, so I can't see any good reason to stop the leveling process for a game+ at 30.
Wasn't the ME1 "cure" to the genophage revealed to simply be cloning? Either way they were trying to mass produce a krogan army for Saren/Sovereign, and seeing how much trouble a member of the Salarian team that worked on the genophage had with curing it, I imagine they found attempting to clone them much simpler.
Of course, it would have been nice to actually discover that bit of information while you were actually there, presumably with Wrex there to see it for himself.
I remember it as a 'cure' from ME1, and according to the ME wiki page, it wasn't called a 'cloning facility' until ME2.
This may be a slight retcon, but the nature of the 'cure' was never explicitly stated and the facility was assploded. With regards to how difficult the 'cure' in ME2 was to fabricate, it makes better sense for it to be a cloning facility.
The fact remains that the Reapers seem to have a big interest in the Krogan.
You know, until I *just* looked at a screenshot, I didn't realize that the various reapers awakening in 'dark space' at the end of ME2 were different. For some reason (maybe I need to adjust my monitor settings...) I thought they were all just a bunch of Sovereign clones and thought that it didn't make much sense. It's good to see variety. A Turian reaper would definitely have pinstripes and flames.
Wait, does the Genophage affect Krogan females or males?
Technically it 'infects' both, but only really affects the females. The males technically are still straight shooters, but the females bear stillborn babies. This is actually MUCH darker than the alternative. As a father, the fact that it is not a 'sterility' plague but in fact impacts fetus development is something I've always noted, and the conversation between the two Krogan on Tuchanka really do a good job of driving home the 'small picture' of what this has done to the race. Goddamn I love Mordin as a written character.
They go backwards and forwards on this a lot in the dialog. Mordin makes it sound like it simply affects fertility, other people talk about it as though it causes stillborn's. The Mass Effect wiki suggests it's both - mostly the pregnancies don't happen, some are stillborn.
They really should have made the new game+ let you keep your P/R and also recruit certain characters early on. Thats all bad news. I'm still playing from imported ME 1 games as I have several, so I hadn't actually used the feature in 2 yet. Bummer.
DisruptorX2 on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I remember it as a 'cure' from ME1, and according to the ME wiki page, it wasn't called a 'cloning facility' until ME2.
This may be a slight retcon, but the nature of the 'cure' was never explicitly stated and the facility was assploded. With regards to how difficult the 'cure' in ME2 was to fabricate, it makes better sense for it to be a cloning facility.
The fact remains that the Reapers seem to have a big interest in the Krogan.
You know, until I *just* looked at a screenshot, I didn't realize that the various reapers awakening in 'dark space' at the end of ME2 were different. For some reason (maybe I need to adjust my monitor settings...) I thought they were all just a bunch of Sovereign clones and thought that it didn't make much sense. It's good to see variety. A Turian reaper would definitely have pinstripes and flames.
Technically it 'infects' both, but only really affects the females. The males technically are still straight shooters, but the females bear stillborn babies. This is actually MUCH darker than the alternative. As a father, the fact that it is not a 'sterility' plague but in fact impacts fetus development is something I've always noted, and the conversation between the two Krogan on Tuchanka really do a good job of driving home the 'small picture' of what this has done to the race. Goddamn I love Mordin as a written character.
Amen, brother. Despite Mordin's surface belief in the genophage as the right decision, once
Shepard probes deeper he finds all of Mordin's hidden doubt and regret. The two long conversations during Mordin's loyalty mission after finding the dead female krogan are exceptionally well written. And this is all drawn out of Mordin through dialogue choices, not the long exposition which as so common in ME1. The ME2 writers really stepped up.
I remember it as a 'cure' from ME1, and according to the ME wiki page, it wasn't called a 'cloning facility' until ME2.
This may be a slight retcon, but the nature of the 'cure' was never explicitly stated and the facility was assploded. With regards to how difficult the 'cure' in ME2 was to fabricate, it makes better sense for it to be a cloning facility.
The fact remains that the Reapers seem to have a big interest in the Krogan.
You know, until I *just* looked at a screenshot, I didn't realize that the various reapers awakening in 'dark space' at the end of ME2 were different. For some reason (maybe I need to adjust my monitor settings...) I thought they were all just a bunch of Sovereign clones and thought that it didn't make much sense. It's good to see variety. A Turian reaper would definitely have pinstripes and flames.
Technically it 'infects' both, but only really affects the females. The males technically are still straight shooters, but the females bear stillborn babies. This is actually MUCH darker than the alternative. As a father, the fact that it is not a 'sterility' plague but in fact impacts fetus development is something I've always noted, and the conversation between the two Krogan on Tuchanka really do a good job of driving home the 'small picture' of what this has done to the race. Goddamn I love Mordin as a written character.
Amen, brother. Despite Mordin's surface belief in the genophage as the right decision, once
Shepard probes deeper he finds all of Mordin's hidden doubt and regret. The two long conversations during Mordin's loyalty mission after finding the dead female krogan are exceptionally well written. And this is all drawn out of Mordin through dialogue choices, not the long exposition which as so common in ME1. The ME2 writers really stepped up.
Mordin's entire loyalty mission was frankly awesome for that. You could probe the decision to bio bomb the Krogan and find out why it was done, as well as the likely ramifications if it wasn't. Forcing Mordin to examine both the big and little picture elements of that, like the dead krogan female, was some amazing writing that really made the universe seem real, populated by thinking, feeling people. The exchange between the two krogan with one thinking he has a son was particularly touching as well--again, the small picture and how it impacts individual krogans and their lives. All in all, I found Mordin's loyalty mission one of the most interesting examinations of the thinking of the Solarians and the Krogans in the game, and the voice acting made the entire thing very belivable.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
yes, obviously it would be better to not level up in ME3
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
One of the Bioware guys noted they wouldn't - this was the original logic of not having NG+ - so they could have a reasonable idea of what level players importing to ME3 would be.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
Considering that one of the options is that Shepard is dead and the Normandy destroyed, they have a pretty good reason to do so
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
Considering that one of the options is that Shepard is dead and the Normandy destroyed, they have a pretty good reason to do so
...?
The game doesn't let you import dead Shepards - it doesn't make a save for them.
Well, 0-60 in ME1, 0-30 in ME2. So, I mean... I assume 30-60.
I'm hoping they do something nifty referring specifically to the weird implants and shit you had done. You're a cyborg now, and like no one even thinks it's cool. Maybe double up the skill trees, or add modifiers... or something. If you just expanded them to have a level 5, that would work too. But it would be kind of boring.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
One of the Bioware guys noted they wouldn't - this was the original logic of not having NG+ - so they could have a reasonable idea of what level players importing to ME3 would be.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
oh, you'll be level 1 or level 5 or 7 or something. it's the law of video games: progression is king.
unless you're talking starting at 30 and moving up to 60 or something. that'd be pretty neato.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
One of the Bioware guys noted they wouldn't - this was the original logic of not having NG+ - so they could have a reasonable idea of what level players importing to ME3 would be.
so what are they going to expand the skills then
seems rather unfair if you don't import
One imagines this is easily rectified by starting out the default Shepard at whatever the worst-case level import for ME2 is.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
One of the Bioware guys noted they wouldn't - this was the original logic of not having NG+ - so they could have a reasonable idea of what level players importing to ME3 would be.
so what are they going to expand the skills then
seems rather unfair if you don't import
One imagines this is easily rectified by starting out the default Shepard at whatever the worst-case level import for ME2 is.
what do you mean? The worst-case level is level 1. The minimum level to beat the game is probably like 18 or something, but having everybody start at 18 and go to 60 is dumb
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
One of the Bioware guys noted they wouldn't - this was the original logic of not having NG+ - so they could have a reasonable idea of what level players importing to ME3 would be.
so what are they going to expand the skills then
seems rather unfair if you don't import
One imagines this is easily rectified by starting out the default Shepard at whatever the worst-case level import for ME2 is.
what do you mean? The worst-case level is level 1. The minimum level to beat the game is probably like 18 or something, but having everybody start at 18 and go to 60 is dumb
*sigh*
ME2 has a default import mode. This is mode is limited in what carry's over for new players.
Clearly, you want to encourage people to import. But you don't want to gimp new players too much. They can pick a starting level which is reasonable for whatever the default character they create is, and allow import characters to start at whatever level they are.
Since combat and enemies scale with level this isn't a problem. Since you can tweak rates of SP acquisition based on levels to give a boost to those at the lower levels, it isn't a problem. The only penalty of not importing will be you won't reach 60 in one playthrough - again - exactly as it was in ME1.
I reeeeeally hope that Bioware doesn't pull some contrived, bullshit thing at the beginning of ME3 to put us back at level one, and take away all our equipment and take away the SR-2 Normandy.
I could except them resetting us once, but not twice.
yes, obviously it would be better to not level up in ME3
I have no problem with us starting out at a reasonably low level I could maybe even except it if some of our equipment was taken away, my problem would be is if they do something like
Kill us, again.
And like some have already said the game auto-scales, so if you introduce more skills, then you could conceivably start at level 30, and still have the game be challenging.
if they do 30-60 they would have to change around the skill leveling up significantly
at which point starting at level 30 has less meaning and also would be unbalanced if you don't start at 30
Or they can just slow the skillpoint acquisition beyond level 30, as happened in ME1 and leave it accelerated for below level 30.
the hell is the point of leveling up if i can't actually progress
at level 30 5/7 skills are maxed, what is going to happen in the other 30 levels?
Add two more skills per class and level 5 skills? You must've noticed - ME1 gives you 2 points per level upto about 20 or so, then it slows to 1 point per level.
No but you see a starting level is dumb, why does level 1 essentially not exist? ME2 is not so bad about it because your starting level is never high and is just "level one +", starting at level 18 is a different story.
Level 5 and two more skills is a whole 50 more points, having level 5 at all seems like a bad idea if I have to wait five whole levels for my character to change. Even with respec, 5 points is a heavy cost unless the skill becomes overpowered.
You keep mentioning slowed leveling, but I don't want my entire ME3 experience to be slow like the road from 50 to 60. You built yourself a very nice character up to level 50, the road to 60 was just bonus. 30 more levels is also a whole different think from 10 more levels, half of the leveling should not be a drag where any significant changes come very slowly.
You can't actually import your character into ME3 until they've reached level 30.
I've solved the problem!
Seriously on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited March 2010
I expect ME2->ME3 to be similar to ME1->ME2, except without the killing and blowing up of the Normandy. And I'm fine with that. So long as our decisions are imported and referred to, I'll be happy. I expect that they'll further refine the skills and balance thereof, and hope that all gets refunded and started over. I'd even like the ability to modify the faces of imports, even without an explanation, because sometimes it's nice to change that little niggling thing that's been annoying you for your entire previous play.
No but you see a starting level is dumb, why does level 1 essentially not exist? ME2 is not so bad about it because your starting level is never high and is just "level one +", starting at level 18 is a different story.
Level 5 and two more skills is a whole 50 more points, having level 5 at all seems like a bad idea if I have to wait five whole levels for my character to change. Even with respec, 5 points is a heavy cost unless the skill becomes overpowered.
You keep mentioning slowed leveling, but I don't want my entire ME3 experience to be slow like the road from 50 to 60. You built yourself a very nice character up to level 50, the road to 60 was just bonus. 30 more levels is also a whole different think from 10 more levels, half of the leveling should not be a drag where any significant changes come very slowly.
I guess?
It wouldn't have to be a drag, though.
So... I don't know what to tell you. "When they do it it shouldn't be done badly" is kind of a given.
I mean like, I didn't spend BG2 going siiigh I wish I had started at level 1!
Anyway, I'm doing the final mission and I switched things up a bit.
Zaeed and
Morinth
Time to wreck shit.
I was thinking about letting a bunch of people die, but I don't have the achievement for a flawless run, so I'm going to do that first, even if its not as dramatic.
No but you see a starting level is dumb, why does level 1 essentially not exist? ME2 is not so bad about it because your starting level is never high and is just "level one +", starting at level 18 is a different story.
Level 5 and two more skills is a whole 50 more points, having level 5 at all seems like a bad idea if I have to wait five whole levels for my character to change. Even with respec, 5 points is a heavy cost unless the skill becomes overpowered.
You keep mentioning slowed leveling, but I don't want my entire ME3 experience to be slow like the road from 50 to 60. You built yourself a very nice character up to level 50, the road to 60 was just bonus. 30 more levels is also a whole different think from 10 more levels, half of the leveling should not be a drag where any significant changes come very slowly.
I guess?
It wouldn't have to be a drag, though.
So... I don't know what to tell you. "When they do it it shouldn't be done badly" is kind of a given.
I mean like, I didn't spend BG2 going siiigh I wish I had started at level 1!
but they way the skills are set up now, it is built for 30 at the max and I don't see how they can incorporate another 30 levels very well without an overhaul
Posts
Wait, does the Genophage affect Krogan females or males?
http://www.fallout3nexus.com/downloads/file.php?id=16534
This may be a slight retcon, but the nature of the 'cure' was never explicitly stated and the facility was assploded. With regards to how difficult the 'cure' in ME2 was to fabricate, it makes better sense for it to be a cloning facility.
The fact remains that the Reapers seem to have a big interest in the Krogan.
You know, until I *just* looked at a screenshot, I didn't realize that the various reapers awakening in 'dark space' at the end of ME2 were different. For some reason (maybe I need to adjust my monitor settings...) I thought they were all just a bunch of Sovereign clones and thought that it didn't make much sense. It's good to see variety. A Turian reaper would definitely have pinstripes and flames.
Origin: Viycktor
"Why do you all look like squids?"
"Because Cthulu was the first and he was delicious."
http://www.fallout3nexus.com/downloads/file.php?id=16534
Weak.
For all of the rest of the game being objectively inferior, the new game + feature in ME 1 was basically exactly what you'd want...a good way to start a high difficulty game without wasting time building your character.
Also: Zaeed's space helmet is hilarious.
Origin: Viycktor
They go backwards and forwards on this a lot in the dialog. Mordin makes it sound like it simply affects fertility, other people talk about it as though it causes stillborn's. The Mass Effect wiki suggests it's both - mostly the pregnancies don't happen, some are stillborn.
I could except them resetting us once, but not twice.
yes, obviously it would be better to not level up in ME3
One of the Bioware guys noted they wouldn't - this was the original logic of not having NG+ - so they could have a reasonable idea of what level players importing to ME3 would be.
...?
The game doesn't let you import dead Shepards - it doesn't make a save for them.
I'm hoping they do something nifty referring specifically to the weird implants and shit you had done. You're a cyborg now, and like no one even thinks it's cool. Maybe double up the skill trees, or add modifiers... or something. If you just expanded them to have a level 5, that would work too. But it would be kind of boring.
so what are they going to expand the skills then
seems rather unfair if you don't import
oh, you'll be level 1 or level 5 or 7 or something. it's the law of video games: progression is king.
unless you're talking starting at 30 and moving up to 60 or something. that'd be pretty neato.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
One imagines this is easily rectified by starting out the default Shepard at whatever the worst-case level import for ME2 is.
at which point starting at level 30 has less meaning and also would be unbalanced if you don't start at 30
Or they can just slow the skillpoint acquisition beyond level 30, as happened in ME1 and leave it accelerated for below level 30.
what do you mean? The worst-case level is level 1. The minimum level to beat the game is probably like 18 or something, but having everybody start at 18 and go to 60 is dumb
the hell is the point of leveling up if i can't actually progress
at level 30 5/7 skills are maxed, what is going to happen in the other 30 levels?
*sigh*
ME2 has a default import mode. This is mode is limited in what carry's over for new players.
Clearly, you want to encourage people to import. But you don't want to gimp new players too much. They can pick a starting level which is reasonable for whatever the default character they create is, and allow import characters to start at whatever level they are.
Since combat and enemies scale with level this isn't a problem. Since you can tweak rates of SP acquisition based on levels to give a boost to those at the lower levels, it isn't a problem. The only penalty of not importing will be you won't reach 60 in one playthrough - again - exactly as it was in ME1.
I have no problem with us starting out at a reasonably low level I could maybe even except it if some of our equipment was taken away, my problem would be is if they do something like
And like some have already said the game auto-scales, so if you introduce more skills, then you could conceivably start at level 30, and still have the game be challenging.
Add two more skills per class and level 5 skills? You must've noticed - ME1 gives you 2 points per level upto about 20 or so, then it slows to 1 point per level.
I've never played one but you guys are just too intense about this for me to believe there aren't any.
Level 5 and two more skills is a whole 50 more points, having level 5 at all seems like a bad idea if I have to wait five whole levels for my character to change. Even with respec, 5 points is a heavy cost unless the skill becomes overpowered.
You keep mentioning slowed leveling, but I don't want my entire ME3 experience to be slow like the road from 50 to 60. You built yourself a very nice character up to level 50, the road to 60 was just bonus. 30 more levels is also a whole different think from 10 more levels, half of the leveling should not be a drag where any significant changes come very slowly.
You start at a set amount of XP. Level varies by class.
Also, the Penny Arcade games are like this. The first one is 1-15, and the second one is 15-30 (even if you don't import).
Edit: I also expect a significant overall to the talent trees again, so it won't matter anyways.
Most don't, but 7 does. I think 4, as well.
You can't actually import your character into ME3 until they've reached level 30.
I've solved the problem!
What problem?
Precisely
It wouldn't have to be a drag, though.
So... I don't know what to tell you. "When they do it it shouldn't be done badly" is kind of a given.
I mean like, I didn't spend BG2 going siiigh I wish I had started at level 1!
Zaeed and
I was thinking about letting a bunch of people die, but I don't have the achievement for a flawless run, so I'm going to do that first, even if its not as dramatic.
but they way the skills are set up now, it is built for 30 at the max and I don't see how they can incorporate another 30 levels very well without an overhaul
Mass Effect comes up with a different system every game.