As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[TF2] New PA Pub Server from the makers of UEAKCrash! (New items See OP)

1505153555662

Posts

  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited March 2010
    I'm going to murk you all at east PAX.

    Putting together a super duper TF2 team consisting of everyone going medic and healing enders.

    I don't know what 'murk' means.

    Are we G&T Tuftooers all going to meet at the TF2 tourney? How are we going to know who is who? Are we going to have a secret handshake?

    Also, can I be on your team?

    ebotastic on
    Please, call me ebo.
  • UEAKCrashUEAKCrash heh Registered User regular
    edited March 2010
    Arkan wrote: »
    UEAKCrash wrote: »
    Exactly! Who needs to actually play the game when you can idle and just get the items anyway!
    It's a great way to fill [strike]bars.[/strike] backpacks.

    this logic boggles me

    if you don't want to play the game and just want the items, then what do you plan on using the items for

    I was mocking the situation.

    UEAKCrash on
  • xzzyxzzy Registered User regular
    edited March 2010
    The big downside to making running shoes for the heavy?

    I fucking hate texturing things. Seriously, this is the worst part of modelling anything, no matter how simple the object is. Making models? I'm cool with it. Making textures? I can do that too. Aligning the textures on the model? Total bullshit.

    xzzy on
  • Quaz and WallyQuaz and Wally Registered User regular
    edited March 2010
    I have faith in you xzzy.

    Take all the time you need.

    Quaz and Wally on
  • LittleBootsLittleBoots Registered User regular
    edited March 2010
    xzzy wrote: »
    The big downside to making running shoes for the heavy?

    I fucking hate texturing things. Seriously, this is the worst part of modelling anything, no matter how simple the object is. Making models? I'm cool with it. Making textures? I can do that too. Aligning the textures on the model? Total bullshit.

    Are you exporting your UV layout and using that as a template in photoshop? Cause that makes lining everything up a lot easier.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • .Tripwire..Tripwire. Firman Registered User regular
    edited March 2010
    ebotastic wrote: »
    I'm going to murk you all at east PAX.

    Putting together a super duper TF2 team consisting of everyone going medic and healing enders.

    I don't know what 'murk' means.

    It means you gonn' get laid the fuck out.

    .Tripwire. on
    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
  • DaebunzDaebunz Registered User regular
    edited March 2010
    Sneaking up on snipers with the soldier's kill taunt is pretty rad.

    Daebunz on
    mxcyxf26lgaj.jpg
  • Mr FuzzbuttMr Fuzzbutt Registered User regular
    edited March 2010
    Sneaking up on snipers with the soldier's kill taunt is pretty rad.

    So much. It's like saying, "THIS IS HOW MUCH I FUCKING HATE YOU"

    Mr Fuzzbutt on
    broken image link
  • xzzyxzzy Registered User regular
    edited March 2010
    xzzy wrote: »
    The big downside to making running shoes for the heavy?

    I fucking hate texturing things. Seriously, this is the worst part of modelling anything, no matter how simple the object is. Making models? I'm cool with it. Making textures? I can do that too. Aligning the textures on the model? Total bullshit.

    Are you exporting your UV layout and using that as a template in photoshop? Cause that makes lining everything up a lot easier.

    It's the uv unwrapping that drives me up a wall. I hate it more than words can describe.

    xzzy on
  • Joe KJoe K Registered User regular
    edited March 2010
  • xzzyxzzy Registered User regular
    edited March 2010
    Quiz time!

    Anyone have any strong reactions to the detailing I've done for trainwreck:

    Detail one: Bricks lining the rail beds. Arched roof (used to be the tunnel with the flatbed in it, is now a truck loading bay).
    b1_brick.jpg

    Detail two: metal-lined truck loading bay, swapping out the ghostbusters sign for a placeholder gate.
    b1_guard.jpg

    Closeup of the train tunnel, lower roof, door frame:
    b1_tunnel.jpg

    Anyone see anything repulsive in this screenshot? There's something in it that bugs me, I want to see if anyone else notices:
    b1_distract.jpg

    xzzy on
  • ButtcleftButtcleft Registered User regular
    edited March 2010
    xzzy wrote: »

    Anyone see anything repulsive in this screenshot? There's something in it that bugs me, I want to see if anyone else notices:
    b1_distract.jpg

    the yellow/black stripes of the capture zone on the concrete on the left and right side?

    Buttcleft on
  • EndaroEndaro Registered User regular
    edited March 2010
    xzzy wrote: »
    Quiz time!

    Anyone have any strong reactions to the detailing I've done for trainwreck:

    Detail one: Bricks lining the rail beds. Arched roof (used to be the tunnel with the flatbed in it, is now a truck loading bay).
    b1_brick.jpg

    Detail two: metal-lined truck loading bay, swapping out the ghostbusters sign for a placeholder gate.
    b1_guard.jpg

    Closeup of the train tunnel, lower roof, door frame:
    b1_tunnel.jpg

    Anyone see anything repulsive in this screenshot? There's something in it that bugs me, I want to see if anyone else notices:
    b1_distract.jpg

    I think it would be easier to give some feedback if I saw it in game, through my own control. The brick lining would be fine but the particular texture looks a little blurry, which wouldnt be a problem if it wasn't next to comparably sharp textures. Otherwise the first screen looks fine.

    I don't think you have the loading bay lined with metal. It just doesn't work as well once you've established this as an underground tunnel. If you had a large concrete tunnel, you wouldn't put metal on the walls as decoration. If you don't like everything being painted concrete wall, try redoing the geometry around the loading bay to establish it as a metal shack that's been constructed in this larger concrete room. There's currently no logical transition to explain the metal room.

    Third screen looks fine, same with the fourth. I don't know what you find repulsive. It might use a bit more punch of color after all the greys and browns.

    Endaro on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited March 2010
    He is clearly angry that the little office is slightly off-center due to the door.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • KronusKronus Registered User regular
    edited March 2010
    The train tracks going up the right and left into the screen seem to be angled towards the player, instead of lining up perpendicular to the concrete floor on either side. Or am I nit picky? D:

    Kronus on
  • EndaroEndaro Registered User regular
    edited March 2010
    I'm betting no one will notice his nitpick and give him a dozen other quirks to over think.

    Endaro on
  • IngramIngram there was only Rage Kage Registered User regular
    edited March 2010
    xzzy, I'm with Buttcleft with the safety lines and Endaro on the color palette a bit.

    A couple issues I'm having with hammer for the mapping gurus.

    My water is not working correctly. It displays fine underwater...
    cp_toweringwaterthing.jpg
    but it is completely nodraw on the top surface. the splashes work however. Valve dev wiki has failed me.
    cp_toweringsplashes.jpg

    Also I have what seems to be a door trigger that I had deleted long ago...
    cp_toweringfloatingtrigger.jpg
    that ghostly appears at the origin of the map. Only for the blue team. It does not exist in hammer so far as I can find.

    It is called Towering (as in towering fortress, no hats included as of yet) 3 caps gravelpit style. more pics if there is interest.

    Ingram on
    jswidget.php?username=ingram_&numitems=9&text=none&images=small&show=recentplays&imagesonly=1&imagepos=right&inline=1&addstyles=1&domains%5B%5D=boardgame&imagewidget=1
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited March 2010
    Ingram wrote: »
    My water is not working correctly. It displays fine underwater...
    cp_toweringwaterthing.jpg
    but it is completely nodraw on the top surface. the splashes work however. Valve dev wiki has failed me.
    cp_toweringsplashes.jpg

    Do you have a sky_camera entity but no actual 3d skybox? I had that and a more severe problem because of an unnecessary sky_camera.
    xzzy wrote: »
    Quiz time!

    Anyone see anything repulsive in this screenshot? There's something in it that bugs me, I want to see if anyone else notices:
    b1_distract.jpg

    #4 - Not enough contrast between the track boards and the dirt? Some weird crap going on with the aforementioned dirt under the middle track, around the black and yellow stripes? The misaligned painted, horizontal concrete stripes on the second level? Health bottles rotating at a similar, but not exactly the same, time?

    ebotastic on
    Please, call me ebo.
  • xzzyxzzy Registered User regular
    edited March 2010
    Endaro wrote: »
    I don't think you have the loading bay lined with metal. It just doesn't work as well once you've established this as an underground tunnel. If you had a large concrete tunnel, you wouldn't put metal on the walls as decoration.

    I was going for something kind of like this:

    http://gearcrave.com/wp-content/uploads/2008/03/silo1.jpg

    Which is from a missile silo. The concept being, when they bore out a tunnel, they line it with corrugated steel to help moisture control and sealing the rock away. I also stole it from koth_nucleus. Go load the map up sometime and look at the textures.. some of them make zero sense, and yet it still works.

    I'm not saying this makes my decision valid, but it wasn't something I just randomly picked. ;)


    edit - also, no one has yet spotted what bugs me in that screenshot. This tells me I'm probably worry about nothing that matters. If people are still trying to figure it out in the morning, I'll point it out. ;)

    xzzy on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited March 2010
    xzzy wrote: »
    Quiz time!

    Anyone see anything repulsive in this screenshot? There's something in it that bugs me, I want to see if anyone else notices:
    b1_distract.jpg



    Oh Oh! On the second floor, when the floor meets the slanted wall, there's a gap there. You hate that gap. It drives you mad.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • EndaroEndaro Registered User regular
    edited March 2010
    DeMoN wrote: »
    xzzy wrote: »
    Quiz time!

    Anyone see anything repulsive in this screenshot? There's something in it that bugs me, I want to see if anyone else notices:
    b1_distract.jpg



    Oh Oh! On the second floor, when the floor meets the slanted wall, there's a gap there. You hate that gap. It drives you mad.

    I'd put money on this.

    Endaro on
  • guarguar Registered User regular
    edited March 2010
    wonka.png

    guar on
  • .Tripwire..Tripwire. Firman Registered User regular
    edited March 2010
    Everytime xzzy says he's detailing within his trainwreck map I misread it as "derailing" and the map name only serves to further encourage this confusion. So what I'm saying is xzzy good luck with scripting your train derailment inside of the map we're all looking forward to seeing how it turns out.

    .Tripwire. on
    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
  • UEAKCrashUEAKCrash heh Registered User regular
    edited March 2010
    Is there something preventing you from filling in the gap?

    UEAKCrash on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited March 2010
    Damn, TF2 froze like a bastard and forced a hard restart of my laptop, which now blue screens on startup. Using system restore to try and fix the issue now.

    Undead Scottsman on
  • .Tripwire..Tripwire. Firman Registered User regular
    edited March 2010
    Update released!

    Patch notes:
    • Fixed bug which in rare instances absolutely demolished Undead Scottsman's computer


    Ha ha, just kidding, there was no update. If you own an Undead Scottsman computer, play at your own risk!

    .Tripwire. on
    sigi_moe.pngsigi_deviantart.pngsigi_twitter.pngsigi_steam.pngsigi_tumblr.png
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited March 2010
    Laptop is a piece of crap anyway. I only use it for idling and bathroom internet these days.

    Undead Scottsman on
  • Raoulduke20Raoulduke20 Registered User regular
    edited March 2010
    Fuck yeah, finally got a pain train. Only took like a week of idling.

    Raoulduke20 on
    signatureih.jpg
  • LorahaloLorahalo Registered User regular
    edited March 2010
    I got a pain train, haven't tried it yet.

    Lorahalo on
    I have a podcast about Digimon called the Digital Moncast, on Audio Entropy.
  • FightTestFightTest Registered User regular
    edited March 2010
    I bet the part that bothers him in that picture is the carnage of every train that strikes those perpendicular track crossings derailing and killing all passengers aboard and all the lawsuits that follow. It must weigh heavy on a man's soul.

    FightTest on
    MOBA DOTA.
  • xzzyxzzy Registered User regular
    edited March 2010
    My actual concern was that there was too many light fixtures in that image, making things seem too busy.

    But everything else people listed is a legitimate concern too. ;)

    xzzy on
  • KupiKupi Registered User regular
    edited March 2010
    Ingram wrote: »
    xzzy, I'm with Buttcleft with the safety lines and Endaro on the color palette a bit.

    A couple issues I'm having with hammer for the mapping gurus.

    My water is not working correctly. It displays fine underwater...
    cp_toweringwaterthing.jpg
    but it is completely nodraw on the top surface. the splashes work however. Valve dev wiki has failed me.
    cp_toweringsplashes.jpg

    Water is extremely susceptible to any kind of lighting error. Make sure that your maps' skybox is closed cleanly and nothing is leaking. If an entity of any kind is outside of the skybox (I once stuck my environmental light, the one that simulates the sun, outside the skybox-- it made sense at the time), it'll declare the entity "leaked" and fail to render your water surface.

    Kupi on
    My favorite musical instrument is the air-raid siren.
  • PMAversPMAvers Registered User regular
    edited March 2010
    Props to those who actually showed up for the late-night session last night. Would've been more awesome if more showed, but you make do with what you can get.

    PMAvers on
    persona4celestia.jpg
    COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
  • UEAKCrashUEAKCrash heh Registered User regular
    edited March 2010
    Xzzy, what do you use to get those nice beams of light?

    UEAKCrash on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited March 2010
    UEAKCrash wrote: »
    Xzzy, what do you use to get those nice beams of light?

    I think he used a series of portals and crystal spheres to transfer them from caches of souls.

    Undead Scottsman on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited March 2010
    UEAKCrash wrote: »
    Xzzy, what do you use to get those nice beams of light?

    http://developer.valvesoftware.com/wiki/Point_spotlight

    ebotastic on
    Please, call me ebo.
  • UEAKCrashUEAKCrash heh Registered User regular
    edited March 2010
    Oh, wow, I always thought that was more of a circle light on whatever you point. Good to know.

    UEAKCrash on
  • ebotasticebotastic Going Gonzo In People's HeartsRegistered User regular
    edited March 2010
    UEAKCrash wrote: »
    Oh, wow, I always thought that was more of a circle light on whatever you point. Good to know.

    That's light_spot. You'll see the two of them used together, light_spot and point_spotlight, with the dynamic light option for point_spotlight turned off.

    ebotastic on
    Please, call me ebo.
  • xzzyxzzy Registered User regular
    edited March 2010
    Yeah, light_spot actually lights the map. point_spotlight creates the halo effect. There's several of them available, but point_spotlight is the most useful.

    I learned about them by copying them from Valve maps. :D First place I go for answers is one of the vmf's Valve gave us.

    xzzy on
  • UEAKCrashUEAKCrash heh Registered User regular
    edited March 2010
    Aaaaahh. That makes sense. Thanks.

    UEAKCrash on
Sign In or Register to comment.