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Dragon Age 2 - [Please post in new thread]

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Posts

  • TheStigTheStig Registered User regular
    edited July 2010
    If you're truly evil, your conscience isn't stressed at all.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • finnithfinnith ... TorontoRegistered User regular
    edited July 2010
    TheStig wrote: »
    Luthon wrote: »
    I just felt like you couldn't be the bad guy no matter what you did. Even if you went the evil route in DA and made evil choices you really didn't suffer from it. And like Thestig said I wanted random killings, complete a quest that was retarded the be able to kill the quest giver for revenge.
    There was one part where you could be really evil and that was slaughtering the mage tower, sure you lose a party member but wynn was likely to die of old age anyways.

    I dunno, my character was pretty evil.

    Here are the notes on his evil accomplishments, complete with super spoilers for everything.
    Killed the prisoner in ostagar
    Killed the wounded man outside ostagar, told alistair "I prefer the term 'ruthless' myself" when if asked me if I was insane.
    Merchant in Lothering killed after getting rid of the chantry woman for a reward.
    threatened the chantry woman to get sten's key
    left Sten to die
    Redcliff: refused to help, killed the blacksmith, killed the bartender, let the militia drink for free (they were cool). Told the dwarf he had a good plan but failed to pickpocket him which resulted in a fight and his death. Killed everyone again when they were zombies, knocked out the mom and killed the kid. Told alistair I didn't care what he thought (about killing the conner) got -40 approval.
    The girl in honnleath is now possed by a demon.
    zevran killed while unconscious
    slept with the pirate chick
    Killed the white falcons in the pearl. Sergeant kylon (the denerim marken guard) didn't like that too much so i killed him.
    killed master ignacio, he hit like a truck but dropped a shit dagger(?)
    Sacred ashes defiled. Killed Leliana then turned on the cultists after drinking the blood. Genetivi killed.
    Alistair confronted me in camp, told my I was a disgrace to the grey wardens, etc. I told him he could go fight the dark spawn alone if he wanted, when he said he needed me i replied with "Sucks to be you, doesn't it?" and he walked away.
    Wynne and her mages killed, the children escaped :(
    let the demon keep the templar
    Completed the fade without rescuing Alistair, yet he lives :(
    Circle of magi: anulled. First Enchanter Irving died.
    Dalish camp: Slept with Gheyna, told Cammen I was just "sampling the goods." Got caught stealing by Lanaya, lied to her about it, got caught, stole from the chest anyway. Lied to Elora about my animal treatment abilities, told her the Halla was infected, had her kill it. Sold the amulet to the vendor. Looted the dying elf outside town and killed him, vendored his gear (they didn't notice?)
    Temple: Told the arcane warrior gem i'd help it if it taught me, changed my mind and tossed it aside.
    Sided with swiftrunner, killed everyone in the Dalish camp. Killer Panowen and Malora when they came after me.
    Orzammar: killed Roggar, Figor is now "ruined". Killed Rogek the smuggler. Convinced Zerlinda to abandon her baby in the deep roads.
    Deep Roads: Killed ruck. Watched Kardol get overrun/killed by Darkspwan, the blizzard on top of him didn't help I guess, woops. Freed the Fade Beast.
    Anvil: sided with branka, Shale turned on me and got smashed to bits :(
    Double crossed Bhelen in the assembly and gave the crown to Harrowmont. Killed every Desher in the fight on both sides.
    Kardol came back from the dead? I guess it's called the Legion of the Dead for a reason.
    Ruined Oghren's chances with that waitress.
    Accepted Flemeth's deal, lied to morrigan about killing her.
    Howe's estate: left the noble on the rack. Left the elf in his cell. Killed the crazy guy. Left the templar in his cell. Killed the Arl of Denerim.
    Alianage: abonded caged elves. Let the slave trader keep the elves, but made him leave the profits.
    Landsmeet: Beheaded Cauthrien (messy kills 2handed sword, yay)
    To Loghain: "Hah! You lose!"
    Marrying Anora. The naked Alistair now awaits execution. I told him to be a man about it.
    Loghain joined my party.
    Refused to hear Morrigan's offer to piss her off, she left.
    The party is now Me, Dog, Oghren, and Loghain.
    Loghain took the final blow. Ended the game with 3 surviving party members, myself, oghren and dog.
    Striped the Howes of their land, fortune, etc.

    ending:
    Cullen rules the circle with an iron fist.
    Harrowmont crushed the rebellion with golems, made the rich richer/poor poorer blah blah. He made using dwarves for golems illegal which resulted in raids to the surface and then a war.
    Redcliff never regained its former stature
    The werewolves grew in population and had to eventually be wiped out/driven out.
    Anora came down hard on the Alienage riots.

    In that are 6 instances where I killed the quest givers after completing their task.

    The problem with a lot of that stuff is that there's no design behind it. You just come off as a mental patient who wants to damage the world as much as he can. It would be nice to play an RPG that cast you as a tyrant. Like Overlord but good..

    finnith on
    Bnet: CavilatRest#1874
    Steam: CavilatRest
  • TheStigTheStig Registered User regular
    edited July 2010
    Well the problem is with DA's story.
    In the end you're going to have to save the day and kill the dark spawn, and the most evil you can get out of that happy ending is making yourself king at the same time.

    DA2 seems like the story will be a lot more open do being an evil warlord conqueror type.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Professor PhobosProfessor Phobos Registered User regular
    edited July 2010
    I found myself role-playing more- or at least, feeling immersed in the character- in ME2 than in DA1. I think with computer RPGs, the available player input is already so limited (compared, at least, to pen & paper) that rather than restraining imagination, giving the players a good character baseline just provides the necessary ingredients to then mix & match, vary as needed, etc.

    Shepherd does this well. I refer to him as "my Shepherd", I do things in-game "my Shepherd would do", and I found ME2 gave me many occasions where that sort of thinking was rewarded.

    DA1, by contrast, I kind of just end up playing the same character I always do in CRPGs- Jesus Christ, Killing Machine. The human noble origin, for example, gave a much smaller range of "my human noble would do X, so I go and do X" sorts of moments. There were a lot of times I was thinking, "Well, this isn't quite the decision I want to make, but it's close." That happened with ME2 as well (again- it's a computer game) but much less often, because the game was designed around a certain baseline Shepherd and so the range of divergence from that Shepherd was shorter.

    DA1 was designed to fit six different origins, so the range of divergence was greater, and the individual stuff unique to the particular origin comparatively more rare than the individual stuff tailored specifically to Shepherd.

    I feel like there has got to be a nice middle ground, though, as I really did like the origin system, and I've long been comfortable with silent protagonists. My point is mostly that having a voiced and characterized main PC does not really mean mutual exclusivity with an immersed sense of roleplaying; it can actually augment it, as I feel it does very successfully in ME2.

    A good example from the olden days was the Nameless One in Planescape: Torment. The player had a fair amount of leeway in choosing who their Nameless One is, even if most of the game is spent figuring out who the Nameless One was. Whereas in Baldur's Gate, say, I'm playing J. Random Bhaalspawn Jesus and/or J. Random Bhaalspawn Antichrist, because I have so few direct hooks into the game-world via the character.

    Professor Phobos on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2010
    Fiaryn wrote: »
    Simple. You're never going to be "like" the protagonist of an RPG and saying otherwise in any situation is delusion.

    Sure, but I think the issue here is that immersion in the story is not about how much you look or sound like the PC (although that contributes), but whether you can choose the response YOU would in the situation the pc finds himself in.

    I felt I could do that almost always in DA but hardly ever in ME.

    I hope we don't lose that choice just so we can have a voiced character, slick converstions and the wheel. In the end it's determined by the writing.

    I definitely felt like this playing DA compared to ME.

    Dhalphir on
  • AvicusAvicus Registered User regular
    edited July 2010
    Dhalphir wrote: »
    Fiaryn wrote: »
    Simple. You're never going to be "like" the protagonist of an RPG and saying otherwise in any situation is delusion.

    Sure, but I think the issue here is that immersion in the story is not about how much you look or sound like the PC (although that contributes), but whether you can choose the response YOU would in the situation the pc finds himself in.

    I felt I could do that almost always in DA but hardly ever in ME.

    I hope we don't lose that choice just so we can have a voiced character, slick converstions and the wheel. In the end it's determined by the writing.

    I definitely felt like this playing DA compared to ME.

    Yea, the thing I liked in DA was picking the reply that I wanted to say not the Good/Neutral/Bad reply to get your Paragon/Renegade up. Since they are using the wheel I hope its much more like Alpha Protocol. I don't want 'Aggressive' to be Intimidate with another name.

    Another thing that I wish Bioware would do in the conversations that is kinda related to what I just said is make Persuade/Intimidate just another dialogue choice without putting big signs saying PERSUADE OVER HERE! Make it so if the player chooses multiple correct responses in a conversation that present a good argument, the NPC will be convinced instead of making it one response that gives you mind control powers. There can still be a stat that just makes extra options appear without highlighting them.

    Avicus on
    stephen_coop.gifkim_coop.gifscott_guitar.gif
  • AstaleAstale Registered User regular
    edited July 2010
    Avicus wrote: »
    Dhalphir wrote: »
    Fiaryn wrote: »
    Simple. You're never going to be "like" the protagonist of an RPG and saying otherwise in any situation is delusion.

    Sure, but I think the issue here is that immersion in the story is not about how much you look or sound like the PC (although that contributes), but whether you can choose the response YOU would in the situation the pc finds himself in.

    I felt I could do that almost always in DA but hardly ever in ME.

    I hope we don't lose that choice just so we can have a voiced character, slick converstions and the wheel. In the end it's determined by the writing.

    I definitely felt like this playing DA compared to ME.

    Yea, the thing I liked in DA was picking the reply that I wanted to say not the Good/Neutral/Bad reply to get your Paragon/Renegade up. Since they are using the wheel I hope its much more like Alpha Protocol. I don't want 'Aggressive' to be Intimidate with another name.

    Another thing that I wish Bioware would do in the conversations that is kinda related to what I just said is make Persuade/Intimidate just another dialogue choice without putting big signs saying PERSUADE OVER HERE! Make it so if the player chooses multiple correct responses in a conversation that present a good argument, the NPC will be convinced instead of making it one response that gives you mind control powers. There can still be a stat that just makes extra options appear without highlighting them.

    In all honesty all this would do is either:

    1) Make people buy the strategy guide so they know what options are controlled as such.

    or

    2) Make them look it up on gamefaqs.

    It really wouldn't change one darn thing, other than to force people to go get the guide or alt tab out every other response. Most people would look at that as a downside, and get annoyed with it. Oh internet faqs, you have spoiled us all.

    And mind you, I'm not making a judgement call on whether that's 'good' or 'bad' I'm just saying that's how it would play out and you know it.

    Astale on
  • ACSISACSIS Registered User regular
    edited July 2010
    TheStig wrote: »
    Well the problem is with DA's story.
    In the end you're going to have to save the day and kill the dark spawn, and the most evil you can get out of that happy ending is making yourself king at the same time.

    DA2 seems like the story will be a lot more open do being an evil warlord conqueror type.

    Well reminds me about the Wizardy series. In part VI there were three possible endings and it would carry over to the way you started AND ended part VII, wich in turn affected how you start and ending in VIII. It got quite complex but they carried trough with it and each beggining was like meeting old friends.
    Wizardry VI: Bane of the Cosmic Forge

    The party also meets the long dead Queen, whose spirit still haunts the world. She relates the story of how she was forced to be impregnated by a demon at the King's command, and after she gave birth to the half-demon creature Rebecca, the King took the young girl as his lover, then ordered the Queen put to death. Her vengeful spirit gives the party a silver cross and instructs them to use it to kill both the King and Rebecca.

    In actuality, her story is untrue. The King, in fact, took Rebecca in as his own, when a holy man known only as the Vicar and his betrothed, Annie, left her in his care. This caretaker relationship eventually developed into a romantic one. The Queen's death was not by the King's order, and was in fact her own doing. Jealous at having been tossed aside for the young girl as the King's lover, the Queen used the Cosmic Forge and wrote of the death of the "witch," which the Bane interpreted as meaning herself, and she slipped and fell on her own knife.

    Finally, the party meets Rebecca, who hypnotizes them and brings them to meet the King a second time. The story branches from here, depending on whether the party believed the lies of the Queen. If they did, they still have the silver cross given to them by the Queen, the King burns himself upon it, and the party is thrown into prison. If they did not believe the Queen and threw the cross away, the King drinks his fill of blood, then throws the party into prison anyway. The choice the party makes becomes much more important later, after they make their escape from the prison.

    After eliminating the physical form of Xorphitus, they enter a final meeting with the King. If the party disbelieved the Queen and discarded the cross, the King relates to the party his struggles with a life of no emotion, and then kills himself by thrusting a holy stake of wood into his own heart. Rebecca appears afterward, and asks the party to take care of both the Cosmic Forge and her half-brother, the dragon Bela, who was born of an affair between the Queen and the Vicar.

    Interestingly enough, when Rebecca first appears, if the party says, "I love you," she will give them a diamond ring. This ring has excellent healing and defensive stats, and can be used in Wizardry VII to acquire some of the strongest items in the game, and can be returned to Bela in Wizardry 8 for a massive experience bonus and his thanks.

    Returning to the branching story line, a party allied with the Queen is forced to fight the King, and on the more difficult game settings, his lover Rebecca. As vampires, the two of them may only be damaged by holy stakes of wood and holy water. After his death, the spirit of the King relates his struggle, and then disappears.

    After the King is dead, either by his own hand or by the party's, the chamber of the Cosmic Forge is finally revealed before them. If the party decides to secure it, a voice says, "I'll take that!" (this is the voice of Aletheides, a cyborg who returns in Wizardry VII and 8). At this point, a screen appears to tell the player to save a savegame for use in the sequel, and is then transported back to the forest outside the prison so the party can continue to train for the sequel, or just adventure.

    If the party does not take the pen when prompted, they continue on through another door to meet Bela, and the final story branch occurs here. If the party did not believe the Queen and did not kill the King and Rebecca, Bela is elated at having new company. Together, if the player so wishes, the dragon and the party enter the mouth of a spaceship and take off for the stars to chase Aletheides. On the other hand, a party that believed the Queen is forced into combat with a vengeful Bela. After killing him, they may enter the mouth of the spaceship on their own, and blast off into the stars by themselves.

    A shipbound party that goes with Bela meets the Umpani in the next game, while a shipbound party that goes without him will end up captives, and unwilling servants, of the Dark Savant and the T'Rang.

    Of course there is also a different setup for a new party.

    How you end the game or if you end it at all really makes a difference in the sequels.
    That is great.

    Sadly they don't do this anymore in this scope.

    Today those small decisions don't get important at a later point, rather the choices seem hardly to make a difference at all.

    ACSIS on
  • AvicusAvicus Registered User regular
    edited July 2010
    Astale wrote: »
    Avicus wrote: »
    Dhalphir wrote: »
    Fiaryn wrote: »
    Simple. You're never going to be "like" the protagonist of an RPG and saying otherwise in any situation is delusion.

    Sure, but I think the issue here is that immersion in the story is not about how much you look or sound like the PC (although that contributes), but whether you can choose the response YOU would in the situation the pc finds himself in.

    I felt I could do that almost always in DA but hardly ever in ME.

    I hope we don't lose that choice just so we can have a voiced character, slick converstions and the wheel. In the end it's determined by the writing.

    I definitely felt like this playing DA compared to ME.

    Yea, the thing I liked in DA was picking the reply that I wanted to say not the Good/Neutral/Bad reply to get your Paragon/Renegade up. Since they are using the wheel I hope its much more like Alpha Protocol. I don't want 'Aggressive' to be Intimidate with another name.

    Another thing that I wish Bioware would do in the conversations that is kinda related to what I just said is make Persuade/Intimidate just another dialogue choice without putting big signs saying PERSUADE OVER HERE! Make it so if the player chooses multiple correct responses in a conversation that present a good argument, the NPC will be convinced instead of making it one response that gives you mind control powers. There can still be a stat that just makes extra options appear without highlighting them.

    In all honesty all this would do is either:

    1) Make people buy the strategy guide so they know what options are controlled as such.

    or

    2) Make them look it up on gamefaqs.

    It really wouldn't change one darn thing, other than to force people to go get the guide or alt tab out every other response. Most people would look at that as a downside, and get annoyed with it. Oh internet faqs, you have spoiled us all.

    And mind you, I'm not making a judgement call on whether that's 'good' or 'bad' I'm just saying that's how it would play out and you know it.

    I don't think so. I think that the majority would just choose what they wanted. Of course there would be the 'hardcore' that would not want to miss anything but if they are that worried about it they probably already check guides now to make sure.

    Avicus on
    stephen_coop.gifkim_coop.gifscott_guitar.gif
  • ZephyrZephyr Registered User regular
    edited July 2010
    yeah itd have been interesting if you could have sided with loghain right off the bat somehow

    or uldred too, considering how many times elsewhere in the game you're able to make deals with demons

    Zephyr on
    16kakxt.jpg
  • Canada_jezusCanada_jezus Registered User regular
    edited July 2010
    Is there a mod that inserts the awakenings talents into origins?

    Canada_jezus on
  • FloofyFloofy Registered User regular
    edited July 2010
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    Also, god but I hate Leliana now.

    I gave her that godamn flower once in my most recent playthrough, I was romancing Alistair the whole time. I was nice to her but not flirty. But she's constantly convinced we're in a relationship. I ended up breaking up with her FIVE TIMES.

    Literally any time I did something that raised her approval, she figured we were in a relationship again and would complain about me boning Alistair and cry.

    The best bit was after the Landsmeet after I proclaimed I'd marry Alistair and be queen. Immediately after she came up to me crying about what it all meant for 'us'. THERE NEVER WAS AN 'US' YOU SILLY GOOSE.

    Floofy on
  • RainfallRainfall Registered User regular
    edited July 2010
    Floofy wrote: »
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    You can choose Hawke's gender. Race and 'origin' (survivor of the Ferelden Blight) are not customizable, but since the game spans a full decade there's going to be a lot of options to determine what you/Hawke did after fleeing Lothering.

    Rainfall on
  • FoefallerFoefaller Registered User regular
    edited July 2010
    Floofy wrote: »
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    Also, god but I hate Leliana now.

    I gave her that godamn flower once in my most recent playthrough, I was romancing Alistair the whole time. I was nice to her but not flirty. But she's constantly convinced we're in a relationship. I ended up breaking up with her FIVE TIMES.

    Literally any time I did something that raised her approval, she figured we were in a relationship again and would complain about me boning Alistair and cry.

    The best bit was after the Landsmeet after I proclaimed I'd marry Alistair and be queen. Immediately after she came up to me crying about what it all meant for 'us'. THERE NEVER WAS AN 'US' YOU SILLY GOOSE.

    What is it with recent Bioware games having clingy bisexual women whose name started with an "L"? :P

    Although I never had that problem with Leliana, and on my canon Shep run in ME1, I somehow, someway, managed to distance myself enough from Liara that I didn't have the "choose one of us" scene.

    Foefaller on
    steam_sig.png
  • Dox the PIDox the PI Registered User regular
    edited July 2010
    Foefaller wrote: »
    Floofy wrote: »
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    Also, god but I hate Leliana now.

    I gave her that godamn flower once in my most recent playthrough, I was romancing Alistair the whole time. I was nice to her but not flirty. But she's constantly convinced we're in a relationship. I ended up breaking up with her FIVE TIMES.

    Literally any time I did something that raised her approval, she figured we were in a relationship again and would complain about me boning Alistair and cry.

    The best bit was after the Landsmeet after I proclaimed I'd marry Alistair and be queen. Immediately after she came up to me crying about what it all meant for 'us'. THERE NEVER WAS AN 'US' YOU SILLY GOOSE.

    What is it with recent Bioware games having clingy bisexual women whose name started with an "L"? :P

    Although I never had that problem with Leliana, and on my canon Shep run in ME1, I somehow, someway, managed to distance myself enough from Liara that I didn't have the "choose one of us" scene.

    It literally takes one conversation tree to get a romance scene with liara.

    Dox the PI on
  • FoefallerFoefaller Registered User regular
    edited July 2010
    Dox the PI wrote: »
    Foefaller wrote: »
    Floofy wrote: »
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    Also, god but I hate Leliana now.

    I gave her that godamn flower once in my most recent playthrough, I was romancing Alistair the whole time. I was nice to her but not flirty. But she's constantly convinced we're in a relationship. I ended up breaking up with her FIVE TIMES.

    Literally any time I did something that raised her approval, she figured we were in a relationship again and would complain about me boning Alistair and cry.

    The best bit was after the Landsmeet after I proclaimed I'd marry Alistair and be queen. Immediately after she came up to me crying about what it all meant for 'us'. THERE NEVER WAS AN 'US' YOU SILLY GOOSE.

    What is it with recent Bioware games having clingy bisexual women whose name started with an "L"? :P

    Although I never had that problem with Leliana, and on my canon Shep run in ME1, I somehow, someway, managed to distance myself enough from Liara that I didn't have the "choose one of us" scene.

    It literally takes one conversation tree to get a romance scene with liara.

    No, I mean I went to Artemis Tau first and talked to her every chance I got and managed to pick the right dialog choices for her to back off and not try to romance me.

    Don't ask me how, I was so expecting her to come on to me I wasn't really paying attention.

    Anyway, this is a DA thread, we should be talkin about DA... and how I cannot wait for the bugfix patch they are releasing soon, as it seems I crash within minutes every time I play...

    Foefaller on
    steam_sig.png
  • Dox the PIDox the PI Registered User regular
    edited July 2010
    Foefaller wrote: »
    Dox the PI wrote: »
    Foefaller wrote: »
    Floofy wrote: »
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    Also, god but I hate Leliana now.

    I gave her that godamn flower once in my most recent playthrough, I was romancing Alistair the whole time. I was nice to her but not flirty. But she's constantly convinced we're in a relationship. I ended up breaking up with her FIVE TIMES.

    Literally any time I did something that raised her approval, she figured we were in a relationship again and would complain about me boning Alistair and cry.

    The best bit was after the Landsmeet after I proclaimed I'd marry Alistair and be queen. Immediately after she came up to me crying about what it all meant for 'us'. THERE NEVER WAS AN 'US' YOU SILLY GOOSE.

    What is it with recent Bioware games having clingy bisexual women whose name started with an "L"? :P

    Although I never had that problem with Leliana, and on my canon Shep run in ME1, I somehow, someway, managed to distance myself enough from Liara that I didn't have the "choose one of us" scene.

    It literally takes one conversation tree to get a romance scene with liara.

    No, I mean I went to Artemis Tau first and talked to her every chance I got and managed to pick the right dialog choices for her to back off and not try to romance me.

    Don't ask me how, I was so expecting her to come on to me I wasn't really paying attention.

    Anyway, this is a DA thread, we should be talkin about DA... and how I cannot wait for the bugfix patch they are releasing soon, as it seems I crash within minutes every time I play...

    I know what you meant :P

    Dox the PI on
  • SpoitSpoit *twitch twitch* Registered User regular
    edited July 2010
    Is there a mod that inserts the awakenings talents into origins?

    I remember seeing one when I was looking for a mod to import DLC equipment into Awakenings, but I think that it only kind of worked, in that the icons showed up, but none of the text or animations transfered

    Spoit on
    steam_sig.png
  • DashuiDashui Registered User regular
    edited July 2010
    How about a mod that removes that God damned bridge puzzle during the Urn of Sacred Ashes quest. That's the part I'm on again and I loathe that damn bridge.

    Dashui on
    Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited July 2010
    Dashui wrote: »
    How about a mod that removes that God damned bridge puzzle during the Urn of Sacred Ashes quest. That's the part I'm on again and I loathe that damn bridge.

    Eh, just find a guide for it. It's the same every time.

    -Loki- on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2010
    I actually have written instructions on my desk for it that I wrote out when I solved it the first time.

    Just a graph of which square is which and instructions on where to put your characters.

    Dhalphir on
  • Skull2185Skull2185 Registered User regular
    edited July 2010
    So a mage spec'd only in Entropy magic is boring... also what's the big deal about blood magic? It seems stupid, I have to kill myself to cast spells? Is boiling blood worth it?

    Also, in DA2 I hope Mage robes actually look like Mage robes and not dresses.

    Edit: with proper hoods!

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • gjaustingjaustin Registered User regular
    edited July 2010
    Blood Wound is disgusting. On my Mage I'd just cast it then turn off Blood Magic.

    As for Entropy, the Hexes are amazing. Misdirection Hex makes bosses easy and Vulnerabilty Hex shoots your damage through the roof.

    gjaustin on
  • Skull2185Skull2185 Registered User regular
    edited July 2010
    I think I just lack the patience to play a support role. The Hexes are pretty handy, I also find it rather funny that you can cast Horror on an enraged corpse.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • gjaustingjaustin Registered User regular
    edited July 2010
    What you could always do is set up the Hexes in your tactics, then control another character for a little while.

    When you swap back to your Mage, they should all have been cast.

    gjaustin on
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited July 2010
    Floofy wrote: »
    So according to this we're going to be playing this one character called Hawke in DA2? I really hope not, it was refreshing as a female gamer to have the option of playing a decent female main character for once, not to mention race/background which made up a large amount of dragon age's appeal to me.

    Also, god but I hate Leliana now.

    I gave her that godamn flower once in my most recent playthrough, I was romancing Alistair the whole time. I was nice to her but not flirty. But she's constantly convinced we're in a relationship. I ended up breaking up with her FIVE TIMES.

    Literally any time I did something that raised her approval, she figured we were in a relationship again and would complain about me boning Alistair and cry.

    The best bit was after the Landsmeet after I proclaimed I'd marry Alistair and be queen. Immediately after she came up to me crying about what it all meant for 'us'. THERE NEVER WAS AN 'US' YOU SILLY GOOSE.
    Zevran was the same with me when I was romancing Leliana. Look buddy, I was just nice to you so you'd teach me to be an assassin, bugger off. It's not a Leliana problem, it's the way the rep system works (doesn't).

    Smrtnik on
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  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited July 2010
    TheStig wrote: »
    Luthon wrote: »
    I just felt like you couldn't be the bad guy no matter what you did. Even if you went the evil route in DA and made evil choices you really didn't suffer from it. And like Thestig said I wanted random killings, complete a quest that was retarded the be able to kill the quest giver for revenge.
    There was one part where you could be really evil and that was slaughtering the mage tower, sure you lose a party member but wynn was likely to die of old age anyways.

    I dunno, my character was pretty evil.

    Here are the notes on his evil accomplishments, complete with super spoilers for everything.
    Killed the prisoner in ostagar
    Killed the wounded man outside ostagar, told alistair "I prefer the term 'ruthless' myself" when if asked me if I was insane.
    Merchant in Lothering killed after getting rid of the chantry woman for a reward.
    threatened the chantry woman to get sten's key
    left Sten to die
    Redcliff: refused to help, killed the blacksmith, killed the bartender, let the militia drink for free (they were cool). Told the dwarf he had a good plan but failed to pickpocket him which resulted in a fight and his death. Killed everyone again when they were zombies, knocked out the mom and killed the kid. Told alistair I didn't care what he thought (about killing the conner) got -40 approval.
    The girl in honnleath is now possed by a demon.
    zevran killed while unconscious
    slept with the pirate chick
    Killed the white falcons in the pearl. Sergeant kylon (the denerim marken guard) didn't like that too much so i killed him.
    killed master ignacio, he hit like a truck but dropped a shit dagger(?)
    Sacred ashes defiled. Killed Leliana then turned on the cultists after drinking the blood. Genetivi killed.
    Alistair confronted me in camp, told my I was a disgrace to the grey wardens, etc. I told him he could go fight the dark spawn alone if he wanted, when he said he needed me i replied with "Sucks to be you, doesn't it?" and he walked away.
    Wynne and her mages killed, the children escaped :(
    let the demon keep the templar
    Completed the fade without rescuing Alistair, yet he lives :(
    Circle of magi: anulled. First Enchanter Irving died.
    Dalish camp: Slept with Gheyna, told Cammen I was just "sampling the goods." Got caught stealing by Lanaya, lied to her about it, got caught, stole from the chest anyway. Lied to Elora about my animal treatment abilities, told her the Halla was infected, had her kill it. Sold the amulet to the vendor. Looted the dying elf outside town and killed him, vendored his gear (they didn't notice?)
    Temple: Told the arcane warrior gem i'd help it if it taught me, changed my mind and tossed it aside.
    Sided with swiftrunner, killed everyone in the Dalish camp. Killer Panowen and Malora when they came after me.
    Orzammar: killed Roggar, Figor is now "ruined". Killed Rogek the smuggler. Convinced Zerlinda to abandon her baby in the deep roads.
    Deep Roads: Killed ruck. Watched Kardol get overrun/killed by Darkspwan, the blizzard on top of him didn't help I guess, woops. Freed the Fade Beast.
    Anvil: sided with branka, Shale turned on me and got smashed to bits :(
    Double crossed Bhelen in the assembly and gave the crown to Harrowmont. Killed every Desher in the fight on both sides.
    Kardol came back from the dead? I guess it's called the Legion of the Dead for a reason.
    Ruined Oghren's chances with that waitress.
    Accepted Flemeth's deal, lied to morrigan about killing her.
    Howe's estate: left the noble on the rack. Left the elf in his cell. Killed the crazy guy. Left the templar in his cell. Killed the Arl of Denerim.
    Alianage: abonded caged elves. Let the slave trader keep the elves, but made him leave the profits.
    Landsmeet: Beheaded Cauthrien (messy kills 2handed sword, yay)
    To Loghain: "Hah! You lose!"
    Marrying Anora. The naked Alistair now awaits execution. I told him to be a man about it.
    Loghain joined my party.
    Refused to hear Morrigan's offer to piss her off, she left.
    The party is now Me, Dog, Oghren, and Loghain.
    Loghain took the final blow. Ended the game with 3 surviving party members, myself, oghren and dog.
    Striped the Howes of their land, fortune, etc.

    ending:
    Cullen rules the circle with an iron fist.
    Harrowmont crushed the rebellion with golems, made the rich richer/poor poorer blah blah. He made using dwarves for golems illegal which resulted in raids to the surface and then a war.
    Redcliff never regained its former stature
    The werewolves grew in population and had to eventually be wiped out/driven out.
    Anora came down hard on the Alienage riots.

    In that are 6 instances where I killed the quest givers after completing their task.

    I didn't know half of these things are possible.
    I reloaded a save just before hitting Brecilian on one of my male characters just to do that sleeping with Gheyna

    Dhalphir on
  • Skull2185Skull2185 Registered User regular
    edited July 2010
    -Loki- wrote: »
    Dashui wrote: »
    How about a mod that removes that God damned bridge puzzle during the Urn of Sacred Ashes quest. That's the part I'm on again and I loathe that damn bridge.

    Eh, just find a guide for it. It's the same every time.

    I don't see what's so hard about the bridge puzzle, the only thing easier in the history of video games is killing a goomba.

    Get a solid piece of bridge, move character foreward. Rinse/Repeat.

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • EdcrabEdcrab Actually a hack Registered User regular
    edited July 2010
    Skull2185 wrote: »
    -Loki- wrote: »
    Dashui wrote: »
    How about a mod that removes that God damned bridge puzzle during the Urn of Sacred Ashes quest. That's the part I'm on again and I loathe that damn bridge.

    Eh, just find a guide for it. It's the same every time.

    I don't see what's so hard about the bridge puzzle, the only thing easier in the history of video games is killing a goomba.

    Get a solid piece of bridge, move character foreward. Rinse/Repeat.

    I think there's some significant differences in the PC/console versions of the game's puzzles. Or maybe the difficulty setting influences it or similar...

    Edcrab on
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  • BlackjackBlackjack Registered User regular
    edited July 2010
    Yeah, the PC version has pieces of the bridge disappear when a button they're linked to isn't being pressed.

    It's still really easy, though.

    Blackjack on
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    3DS: 1607-3034-6970
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited July 2010
    Astale wrote: »
    Supposedly the Qunari (sp?) homeland would put Orlais to shame, seeing as how that island is merely a colony.

    America was a colony of Britain....


    BTW, did the Mage Tower Fade section yesterday on my mage. Thought it'd be tough because I've been having a hard time with half my party dying every encounter, turns out I do better without them. Walking Bomb + Infectious Walking bomb + force field on self = everything dead before force field comes off.
    So it was just as easy as on my rogue, if not easier.

    Anyway, out of Fade, going up, want to save the mages but somehow my dialogue with the guy makes Wrynn think I want to kill them. Oh well.
    if she didn't die then she would later during urn of sacred ashes when I piss all over it

    Tough fight will all the extra aboms, took several tries, and main character still died on the killing try.

    Smrtnik on
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  • Skull2185Skull2185 Registered User regular
    edited July 2010
    Speaking of Qunari, Does Sten ever explain the whole murder thing? Like did he accidentally lead Darkspawn to the Farmer's family and thus took the blame for murdering them, or did he actually just murder people randomly?

    I'm trying to keep him in my party to get him to like me, but jesus... he's so hard to get to like you

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • ButtcleftButtcleft Registered User regular
    edited July 2010
    Skull2185 wrote: »
    Speaking of Qunari, Does Sten ever explain the whole murder thing? Like did he accidentally lead Darkspawn to the Farmer's family and thus took the blame for murdering them, or did he actually just murder people randomly?

    I'm trying to keep him in my party to get him to like me, but jesus... he's so hard to get to like you

    Dont treat him like the other part members, be confrontational and stand up to him.

    Buttcleft on
  • SmrtnikSmrtnik job boli zub Registered User regular
    edited July 2010
    Skull2185 wrote: »
    Speaking of Qunari, Does Sten ever explain the whole murder thing? Like did he accidentally lead Darkspawn to the Farmer's family and thus took the blame for murdering them, or did he actually just murder people randomly?

    I'm trying to keep him in my party to get him to like me, but jesus... he's so hard to get to like you

    If you get approval high enough with him you can get him to tell you.
    He was fighting darkspawn with his quanari buddies by the lake and was the sole survivor, but then went unconcious (kind of like your main character + alistair on top of the tower there). Some random farmers found him and brought him to their house and cleaned up his wounds and such. he woke up, didn't know where he was, didn't have his sword (which is apparently a big deal to the quanari, like their sword is their soul or somesuch), paniced, and killed the farmers with his bare hands. then when he realized what he did he self-reported himself to the authorities. and he can't go back to quanary lands without his sword because he'll be killed for losing it.
    there is a quest to find it that shows up after you have this conversation with him

    Smrtnik on
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  • Skull2185Skull2185 Registered User regular
    edited July 2010
    ...Wat?

    Skull2185 on
    Everyone has a price. Throw enough gold around and someone will risk disintegration.
  • BlackjackBlackjack Registered User regular
    edited July 2010
    Were you maybe looking for the Mass Effect thread instead? :lol:

    Blackjack on
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  • akesoakeso Registered User regular
    edited July 2010
    gjaustin wrote: »
    What you could always do is set up the Hexes in your tactics, then control another character for a little while.

    When you swap back to your Mage, they should all have been cast.

    Could always just install improved tactics mod. Damn thing will run your tactics even as you run around with that char.

    Makes mages, especially battlemages, even MORE powerful.

    akeso on
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  • ButtcleftButtcleft Registered User regular
    edited July 2010
    I was reading the patch notes for the recent patches.

    and I was made sad. They removed the Cone of Cold freeze effect from the powerful enemies like bosses.

    Makes me very sad, cause there was a time I ran the game with 3 mages just to CoC/Shatter everyone. everywhere.

    Buttcleft on
  • gjaustingjaustin Registered User regular
    edited July 2010
    akeso wrote: »
    gjaustin wrote: »
    What you could always do is set up the Hexes in your tactics, then control another character for a little while.

    When you swap back to your Mage, they should all have been cast.

    Could always just install improved tactics mod. Damn thing will run your tactics even as you run around with that char.

    Makes mages, especially battlemages, even MORE powerful.

    Oh God no.

    That was the absolute worst thing about FFXII, even worse than the second half of the story.

    Edit: The only advantage I could see to that is handling sustained powers. Refreshing Berserk after every battle got old. Turning Blood Magic on and off to Blood Wound was even worse.

    gjaustin on
  • tyrannustyrannus i am not fat Registered User regular
    edited July 2010
    STEN IS THE BEST CHARACTER. that is all.

    tyrannus on
This discussion has been closed.