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PS3's new motion controls detailed; pretty much exactly like Nintendo's. Revolution!

cloudeaglecloudeagle Registered User regular
edited March 2010 in Games and Technology
So the long-planned motion-control scheme got unveiled today. Now dubbed the Playstation Move, it's a cutting-edge new control scheme the likes of which have never been done before! Check it out:

playstation-move-20100310052959457-000.jpg

playstation-move-20100310052954910-000.jpg

playstation-move-20100310052952473-000.jpg

Yes, no one has ever mastered the cutting-edge tech of garishly colored wand bulbs, but Sony has!

You can buy the starter kit, which has the PS Eye, the PlayStation Move and some sort of game for "less than $100," which is PR-speak for $99.99, probably.

Sony unveiled a lot of new games during the demo, such as boxing, table tennis and some sort of minigame collection. No, I'm not making this up. There's also going to be adaptations of Little Big Planet and SOCOM, among others.

You can read a liveblog on the unveil here: http://ps3.ign.com/articles/107/1076315p1.html

It's out this fall, and Sony's calling it a "revolution." No really, they actually did.

Anyone buying this?

Switch: 3947-4890-9293
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Posts

  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    Don't forget to note that the marketing is, from what I'm being told a lot, almost exactly like Nintendo's. Even the word "Revolution" and people making one happen is being touted in some video or another.

    Henroid on
  • Ninsei CowboyNinsei Cowboy Registered User regular
    edited March 2010
    Just . . . why.

    Ninsei Cowboy on
    Your sig is too tall. -Thanatos
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2010
    I'm just going copy-paste my thoughts from some other forum because I don't wanna retype it:
    Olivaw wrote:
    The reason I'm "upset" is that I literally cannot understand how any of this is a good idea, how utterly shameless of a copy that it is, and how Sony does not seem to understand that it is not just the motion controls that help Nintendo sit at the top of the hardware sales charts month after month and rake in millions in profits every year.

    Microsoft had the same idea with Natal, that being that clearly motion controls are why the Wii is selling so well. At least they had the good sense to also realize that marketing and image are also a factor, and released that new Xbox Experience or whatever that essentially gave the 360 Miis and a sleeker, more Wii-esque look for it's menus. The problem is that Natal is untested technology and Peter Molyneux is one of it's biggest supporters which makes me instantly skeptical of any claims that they make with regards to accuracy or control issues.

    Meanwhile Sony is off literally remaking the Wiimote for the PS3, a system not originally designed for that motion control, and boasting about better accuracy to motions while spinning around in a circle and having the game fail to do what they want it to. Announcing nunchucks for the controller so you can play shooters like SOCOM 4, because we all know how well the Conduit did it for the Wii. And then going ahead and saying that the starter pack with the Playstation Eye, which is required for motion controls and which almost no one has because what games even use that thing anymore, will cost less than one hundred dollars, which is marketing speak for $99.95. Now, if that comes with a game, and if that bundle is included in a PS3 SKU (which is not standard issue by the way, oh no, you still have the option of buying the cheaper, non-motion controller bundle, which tells me they themselves are unconvinced about their own product), then the Wii will still be two hundred dollars cheaper. Personally, I think that this is going to go the way of the Sixaxis, and in a year or two no developer will even bother with it to any significant degree.

    Of course I realize that Sony wants some of that delicious casual gamer money that Nintendo is making hand over fist every month, but this is not the way to do it. Not in any way.

    Olivaw on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2010
    The fuck is that bubble hanging off the controller?

    urahonky on
  • OmeksOmeks Registered User regular
    edited March 2010
    Wow.

    It even has a wrist strap indicating you will be destroying your television with it.

    So, uh, I really haven't read anything about this but are the awful glowing bulbs there just so people can identify which controller is theirs? Couldn't they have, you know, just put a little LED on there?

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  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2010
    Am I right in thinking that the PSnunchuck doesn't have motion sensors?

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  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2010
    AFAIK, the bulb is so the camera can follow the controller.

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  • Jean Claude Van CalmJean Claude Van Calm 'sup? Awesome Possum.Registered User regular
    edited March 2010
    I had to check todays date after seeing that thinking maybe it was already the first. It's just wrong on levels we all seem to agree on, doomed to fail.

    Jean Claude Van Calm on
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  • Ah_PookAh_Pook Registered User regular
    edited March 2010
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    Ah_Pook on
  • toxk_02toxk_02 Registered User regular
    edited March 2010
    Omeks wrote: »
    So, uh, I really haven't read anything about this but are the awful glowing bulbs there just so people can identify which controller is theirs? Couldn't they have, you know, just put a little LED on there?
    They haven't announced the standalone remote price but it may make it cheaper.

    With the Wii Nintendo put the camera in each remote which tracked the stationary sensor bar to pick up where the remote is being pointed. Sony is doing the opposite, using only one stationary camera (PSEye) to track the bulbs on each remote. It may need the giant bulbs to more easily pick up the remote, like if there were just a small LED at the top and you had the remote pointed a weird way the camera can't pick it up, but with a giant bulb there's always something for the camera to reference.

    I dunno. Shrugs.
    Am I right in thinking that the PSnunchuck doesn't have motion sensors?
    Correct.

    toxk_02 on
    OTP.jpg
  • CherrnCherrn Registered User regular
    edited March 2010
    You know we aren't even done with this generation and I'm already sick of motion controls.

    Cherrn on
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  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2010
    Without the bulbs they look sleek but seriously I'll feel like a douche having the pink one.

    urahonky on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    Henroid on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2010
    urahonky wrote: »
    Without the bulbs they look sleek but seriously I'll feel like a douche having the pink one.

    The bulb changes colors depending on what color the surrounding room is in. I think it picks what color will stand out the most in that room and uses that. At least that's the impression one article gave me.

    Henroid wrote: »
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    I doubt that 3rd party devs are just getting informed about this, since it was announced a looooooooong time ago that RE5 would get support for this patched in when it was released.

    Radikal_Dreamer on
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  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited March 2010
    The bulb is for the camera to track the controllers, see they change color based on what colors are NOT present so the camera can better track them

    Also it makes it look like a dildo, so it's win-win design wise

    edit: DANGIT DREAMER

    Olivaw on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    Wait the bulbs are actually attached to these things? I thought that was some fucking graphic printed on to give the idea that some sort of color coordination would identify which controller is which player.

    Henroid on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Henroid wrote: »
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    Move had been hyped up for awhile already though. Developers are bound to have at least have some idea on what they can do with it.

    Antihippy on
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  • UncleSporkyUncleSporky Registered User regular
    edited March 2010
    The bulb is like the whole thing behind the motion, one whole axis of movement. It's optical recognition, and the size and color is necessary.

    UncleSporky on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    urahonky wrote: »
    Without the bulbs they look sleek but seriously I'll feel like a douche having the pink one.

    The bulb changes colors depending on what color the surrounding room is in. I think it picks what color will stand out the most in that room and uses that. At least that's the impression one article gave me.

    Henroid wrote: »
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    I doubt that 3rd party devs are just getting informed about this, since it was announced a looooooooong time ago that RE5 would get support for this patched in when it was released.

    But I'm talking about the details on how the shit works. Announcing the idea for it is one thing, but giving them the info they need to work with it is another.

    Now, maybe they do have the info on how it works: this would imply they've had this information for a LONG fucking time already, so why the hell didn't they demo any blockbusters with it? It's still a bad situation.

    Henroid on
  • spamfilterspamfilter Registered User regular
    edited March 2010
    Why does it even need the light bubble. Natal is also camera based and is supposed to be able to detect the users hand movements.

    The bubble thing just looks really stupid.

    spamfilter on
  • urahonkyurahonky Cynical Old Man Registered User regular
    edited March 2010
    So if I play it in an all pink room, I won't get pink on my controller? Hmm.

    urahonky on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2010
    Henroid wrote: »
    urahonky wrote: »
    Without the bulbs they look sleek but seriously I'll feel like a douche having the pink one.

    The bulb changes colors depending on what color the surrounding room is in. I think it picks what color will stand out the most in that room and uses that. At least that's the impression one article gave me.

    Henroid wrote: »
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    I doubt that 3rd party devs are just getting informed about this, since it was announced a looooooooong time ago that RE5 would get support for this patched in when it was released.

    But I'm talking about the details on how the shit works. Announcing the idea for it is one thing, but giving them the info they need to work with it is another.

    Now, maybe they do have the info on how it works: this would imply they've had this information for a LONG fucking time already, so why the hell didn't they demo any blockbusters with it? It's still a bad situation.

    I have no idea why they don't have any demoes, but really all the info I'm hearing about it is the same stuff they've been saying for quite some time on how it would work. Only thing was that before they didn't know if they'd have you use another controller as the "nunchuck" or not, and now it seems solidly not (or at least that there will BE a nunchuck option). Other than that, we knew a long time ago that the eye would track the ball and how it would do it.

    Radikal_Dreamer on
    theincidentsig.jpg
  • lowlylowlycooklowlylowlycook Registered User regular
    edited March 2010
    spamfilter wrote: »
    Why does it even need the light bubble. Natal is also camera based and is supposed to be able to detect the users hand movements.

    The bubble thing just looks really stupid.

    The bubble is what makes this more precise than Natal. That's why, at the E3 demos, the Sony guys signed their names while the Microsoft guys were throwing paint, Jackson Pollock style.

    Well the accelerometers probably also help them be more accurate as they can use the data from them and the camera info to improve both.

    lowlylowlycook on
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  • UncleSporkyUncleSporky Registered User regular
    edited March 2010
    spamfilter wrote: »
    Why does it even need the light bubble. Natal is also camera based and is supposed to be able to detect the users hand movements.

    The bubble thing just looks really stupid.

    Natal has two cameras in order to achieve the same thing. Triangulation, and infra-red I believe. Eyetoy can't do that alone.

    UncleSporky on
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  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    Henroid wrote: »
    urahonky wrote: »
    Without the bulbs they look sleek but seriously I'll feel like a douche having the pink one.

    The bulb changes colors depending on what color the surrounding room is in. I think it picks what color will stand out the most in that room and uses that. At least that's the impression one article gave me.

    Henroid wrote: »
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    I doubt that 3rd party devs are just getting informed about this, since it was announced a looooooooong time ago that RE5 would get support for this patched in when it was released.

    But I'm talking about the details on how the shit works. Announcing the idea for it is one thing, but giving them the info they need to work with it is another.

    Now, maybe they do have the info on how it works: this would imply they've had this information for a LONG fucking time already, so why the hell didn't they demo any blockbusters with it? It's still a bad situation.

    I have no idea why they don't have any demoes, but really all the info I'm hearing about it is the same stuff they've been saying for quite some time on how it would work. Only thing was that before they didn't know if they'd have you use another controller as the "nunchuck" or not, and now it seems solidly not (or at least that there will BE a nunchuck option). Other than that, we knew a long time ago that the eye would track the ball and how it would do it.

    The nunchuck idea almost compliments the idea of a motion controller too well though. I'm on board with the idea that this sort of control scheme seems like a good idea for FPS games - the Wii isn't successful, but Sony has the benefit of those 3rd party connections that are strong in the FPS genre. So they should take advantage of it.

    Where along this development plan, ever since Sony announced they were going to use the waggle idea, did the nunchuck come into the picture? That could be the deal breaker / maker.

    Henroid on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2010
    Olivaw wrote: »
    I'm just going copy-paste my thoughts from some other forum because I don't wanna retype it:
    Olivaw wrote:
    At least they had the good sense to also realize that marketing and image are also a factor, and released that new Xbox Experience or whatever that essentially gave the 360 Miis and a sleeker, more Wii-esque look for it's menus.

    Considering the Wii menu is tiled buttons, I don't see how the NXE gave the dashboard a Wii-esque appearance. An XMB-eque appearance, maybe.

    -Loki- on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    spamfilter wrote: »
    Why does it even need the light bubble. Natal is also camera based and is supposed to be able to detect the users hand movements.

    The bubble thing just looks really stupid.

    Natal has two cameras in order to achieve the same thing. Triangulation, and infra-red I believe. Eyetoy can't do that alone.

    They could always change the Eyetoy from a cyclops to a normal thing with two eyes!

    Henroid on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2010
    Henroid wrote: »
    Henroid wrote: »
    urahonky wrote: »
    Without the bulbs they look sleek but seriously I'll feel like a douche having the pink one.

    The bulb changes colors depending on what color the surrounding room is in. I think it picks what color will stand out the most in that room and uses that. At least that's the impression one article gave me.

    Henroid wrote: »
    Ah_Pook wrote: »
    this is the stupidest thing. please god let this not be shoehorned into any games that i care about.

    I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.

    So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.

    Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.

    Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.

    I doubt that 3rd party devs are just getting informed about this, since it was announced a looooooooong time ago that RE5 would get support for this patched in when it was released.

    But I'm talking about the details on how the shit works. Announcing the idea for it is one thing, but giving them the info they need to work with it is another.

    Now, maybe they do have the info on how it works: this would imply they've had this information for a LONG fucking time already, so why the hell didn't they demo any blockbusters with it? It's still a bad situation.

    I have no idea why they don't have any demoes, but really all the info I'm hearing about it is the same stuff they've been saying for quite some time on how it would work. Only thing was that before they didn't know if they'd have you use another controller as the "nunchuck" or not, and now it seems solidly not (or at least that there will BE a nunchuck option). Other than that, we knew a long time ago that the eye would track the ball and how it would do it.

    The nunchuck idea almost compliments the idea of a motion controller too well though. I'm on board with the idea that this sort of control scheme seems like a good idea for FPS games - the Wii isn't successful, but Sony has the benefit of those 3rd party connections that are strong in the FPS genre. So they should take advantage of it.

    Where along this development plan, ever since Sony announced they were going to use the waggle idea, did the nunchuck come into the picture? That could be the deal breaker / maker.

    Probably not too long ago, but even so that wouldn't have hampered development. The nunchuck part has no waggle in it at all. It seems like it's literally half of a dualshock, which originally was going to be used for FPS/TPS games anyway, so developers could have started with that in mind.

    And, yeah, Sony does have an advantage using this thing with shooters that Nintendo doesn't. As I said before Resident Evil 5 already announced support of it a long time ago, and personally that sounds like it could be really fun (if it's like what people say the RE4 wii is like). And now it seems SOCOM 4 is having support.

    And the thing about SOCOM 4 is that it's online, so if the online supports it, people will pretty much have to buy it, won't they? I mean they'd be raped without this thing online, wouldn't they? So that could get a decent chunk of them into the living room. Not wii numbers, but respectable I guess.

    Radikal_Dreamer on
    theincidentsig.jpg
  • AntihippyAntihippy Registered User regular
    edited March 2010
    There are reports saying that the nunchuck is optional and you can use the DS3 instead.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2010
    Antihippy wrote: »
    There are reports saying that the nunchuck is optional and you can use the DS3 instead.

    Yep, just as I thought. So I'm betting developers have already started way before the nunchuck was even solidified, using the DS3 instead.

    Radikal_Dreamer on
    theincidentsig.jpg
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2010
    And the thing about SOCOM 4 is that it's online, so if the online supports it, people will pretty much have to buy it, won't they? I mean they'd be raped without this thing online, wouldn't they? So that could get a decent chunk of them into the living room. Not wii numbers, but respectable I guess.

    Depends on how sensitive it is and whether people can get used to using the thing decently. It would be like going from mouse and keyboard to gamepad all over again. And people who stick with gamepad will have an advantage... for a while.

    -Loki- on
  • spamfilterspamfilter Registered User regular
    edited March 2010
    Well, I think price is going to be a major problem for the PS Move in competing with Natal.

    Wii Sports style games are group games for party get togethers for me and most people I know. So in order for this to replace the Wii I'd have to buy the starter kit and then buy 3 additional controllers. Not to mention the nunchucks.

    That's going to probably run $200-$300 dollars, where as the Natal will only ask you to buy the camera and that's it, which last I heard was going to be around $100-$120. If it can function even close to the PS Move, it will be the much cheaper option.

    Not that I'm going to get either. I think I'd stick with the Wii until either of them show me something compelling.

    spamfilter on
  • HenroidHenroid Mexican kicked from Immigration Thread Centrism is Racism :3Registered User regular
    edited March 2010
    Well, if there's an alternative to it I guess it doesn't make that big of an impact. I'm just really suspicious.

    And I don't want to burst any bubbles but isn't SOCOM essentially a first party thing for Sony?

    Henroid on
  • -Loki--Loki- Don't pee in my mouth and tell me it's raining. Registered User regular
    edited March 2010
    Henroid wrote: »
    Well, if there's an alternative to it I guess it doesn't make that big of an impact. I'm just really suspicious.

    And I don't want to burst any bubbles but isn't SOCOM essentially a first party thing for Sony?

    Yes, SOCOM is first party. Sony has that advantage with FPS games using this that Nintendo don't. They have good first party studios who know how to make shooters. Those first party studios would have gotten the technology a good while back as well.

    I'd expect third parties to just bring enhanced Wii ports, honestly.

    -Loki- on
  • UncleSporkyUncleSporky Registered User regular
    edited March 2010
    Regarding the name, I still get this mental image of Sony execs every time there was a leak.

    "Alright, how about the name Gem? That's kind of ni...crap, the internet found out. Well, I also like Arc, it has a nice ring to i...DAMMIT. God, I don't even care anymore, call it Swing or Move or something and be done with it."

    UncleSporky on
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  • cloudeaglecloudeagle Registered User regular
    edited March 2010
    Antihippy wrote: »
    There are reports saying that the nunchuck is optional and you can use the DS3 instead.

    So... how would you hold the Motion and the DS3 at the same time?

    cloudeagle on
    Switch: 3947-4890-9293
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited March 2010
    They should have called it the Sony Waggle. Then every time people talk about Wii games they would be unwittingly advertising Sony's thing.

    -SPI- on
  • Radikal_DreamerRadikal_Dreamer Registered User regular
    edited March 2010
    -Loki- wrote: »
    Henroid wrote: »
    Well, if there's an alternative to it I guess it doesn't make that big of an impact. I'm just really suspicious.

    And I don't want to burst any bubbles but isn't SOCOM essentially a first party thing for Sony?

    Yes, SOCOM is first party. Sony has that advantage with FPS games using this that Nintendo don't. They have good first party studios who know how to make shooters. Those first party studios would have gotten the technology a good while back as well.

    I'd expect third parties to just bring enhanced Wii ports, honestly.

    I expect a few Wii ports until they realize that people probably won't buy late released up-ports.

    I also expect some FPS and third person shooters to support it. A lot probably won't, though, since I'm guessing a lot of big budget games were already past the point that they could implement this.
    cloudeagle wrote: »
    Antihippy wrote: »
    There are reports saying that the nunchuck is optional and you can use the DS3 instead.

    So... how would you hold the Motion and the DS3 at the same time?

    Uh... hold the Move in your right hand, and hold the DS3 in your left? You're only using the left side of the DS3.

    Radikal_Dreamer on
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  • AntihippyAntihippy Registered User regular
    edited March 2010
    cloudeagle wrote: »
    Antihippy wrote: »
    There are reports saying that the nunchuck is optional and you can use the DS3 instead.

    So... how would you hold the Motion and the DS3 at the same time?

    I tried holding the DS3 with my left hand only and it works. Awkward, but it works.

    The DS3 is pretty light.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • UncleSporkyUncleSporky Registered User regular
    edited March 2010
    Also, this looks too sleek to fit into a convenient gun-shell. I wonder if they even have clippy things on the back?

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
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