So the long-planned motion-control scheme got unveiled today. Now dubbed the Playstation Move, it's a cutting-edge new control scheme the likes of which have never been done before! Check it out:
Yes, no one has ever mastered the cutting-edge tech of garishly colored wand bulbs, but Sony has!
You can buy the starter kit, which has the PS Eye, the PlayStation Move and some sort of game for "less than $100," which is PR-speak for $99.99, probably.
Sony unveiled a lot of new games during the demo, such as boxing, table tennis and some sort of minigame collection. No, I'm not making this up. There's also going to be adaptations of Little Big Planet and SOCOM, among others.
You can read a liveblog on the unveil here:
http://ps3.ign.com/articles/107/1076315p1.html
It's out this fall, and Sony's calling it a "revolution." No really, they actually did.
Anyone buying this?
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It even has a wrist strap indicating you will be destroying your television with it.
So, uh, I really haven't read anything about this but are the awful glowing bulbs there just so people can identify which controller is theirs? Couldn't they have, you know, just put a little LED on there?
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With the Wii Nintendo put the camera in each remote which tracked the stationary sensor bar to pick up where the remote is being pointed. Sony is doing the opposite, using only one stationary camera (PSEye) to track the bulbs on each remote. It may need the giant bulbs to more easily pick up the remote, like if there were just a small LED at the top and you had the remote pointed a weird way the camera can't pick it up, but with a giant bulb there's always something for the camera to reference.
I dunno. Shrugs.
Correct.
I brought up comparison to the six-axis controller when I questioned why Sony says they have 3rd party support on this but don't have anyone with anything ready to demo. I assume that it's like that one E3 where they unveiled six-axis, and Hideo Kojima was like, "FUCK YOU GUYS" and had to do some backpeddle work on MGS4.
So chances are that their list of 3rd party devs interested in this were only informed recently about these details. Already, they're not starting with strong software to backup this idea.
Someone else asked in the sales thread as a follow up what exactly happened to six-axis, as we can only come up with a few games off the top of our heads that utilize that shit.
Edit - To answer you more directly - maybe like one or two games will shoe-horn it in and everyone else will see it for what it is.
The bulb changes colors depending on what color the surrounding room is in. I think it picks what color will stand out the most in that room and uses that. At least that's the impression one article gave me.
I doubt that 3rd party devs are just getting informed about this, since it was announced a looooooooong time ago that RE5 would get support for this patched in when it was released.
Also it makes it look like a dildo, so it's win-win design wise
edit: DANGIT DREAMER
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Move had been hyped up for awhile already though. Developers are bound to have at least have some idea on what they can do with it.
But I'm talking about the details on how the shit works. Announcing the idea for it is one thing, but giving them the info they need to work with it is another.
Now, maybe they do have the info on how it works: this would imply they've had this information for a LONG fucking time already, so why the hell didn't they demo any blockbusters with it? It's still a bad situation.
The bubble thing just looks really stupid.
I have no idea why they don't have any demoes, but really all the info I'm hearing about it is the same stuff they've been saying for quite some time on how it would work. Only thing was that before they didn't know if they'd have you use another controller as the "nunchuck" or not, and now it seems solidly not (or at least that there will BE a nunchuck option). Other than that, we knew a long time ago that the eye would track the ball and how it would do it.
The bubble is what makes this more precise than Natal. That's why, at the E3 demos, the Sony guys signed their names while the Microsoft guys were throwing paint, Jackson Pollock style.
Well the accelerometers probably also help them be more accurate as they can use the data from them and the camera info to improve both.
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Natal has two cameras in order to achieve the same thing. Triangulation, and infra-red I believe. Eyetoy can't do that alone.
The nunchuck idea almost compliments the idea of a motion controller too well though. I'm on board with the idea that this sort of control scheme seems like a good idea for FPS games - the Wii isn't successful, but Sony has the benefit of those 3rd party connections that are strong in the FPS genre. So they should take advantage of it.
Where along this development plan, ever since Sony announced they were going to use the waggle idea, did the nunchuck come into the picture? That could be the deal breaker / maker.
Considering the Wii menu is tiled buttons, I don't see how the NXE gave the dashboard a Wii-esque appearance. An XMB-eque appearance, maybe.
They could always change the Eyetoy from a cyclops to a normal thing with two eyes!
Probably not too long ago, but even so that wouldn't have hampered development. The nunchuck part has no waggle in it at all. It seems like it's literally half of a dualshock, which originally was going to be used for FPS/TPS games anyway, so developers could have started with that in mind.
And, yeah, Sony does have an advantage using this thing with shooters that Nintendo doesn't. As I said before Resident Evil 5 already announced support of it a long time ago, and personally that sounds like it could be really fun (if it's like what people say the RE4 wii is like). And now it seems SOCOM 4 is having support.
And the thing about SOCOM 4 is that it's online, so if the online supports it, people will pretty much have to buy it, won't they? I mean they'd be raped without this thing online, wouldn't they? So that could get a decent chunk of them into the living room. Not wii numbers, but respectable I guess.
Yep, just as I thought. So I'm betting developers have already started way before the nunchuck was even solidified, using the DS3 instead.
Depends on how sensitive it is and whether people can get used to using the thing decently. It would be like going from mouse and keyboard to gamepad all over again. And people who stick with gamepad will have an advantage... for a while.
Wii Sports style games are group games for party get togethers for me and most people I know. So in order for this to replace the Wii I'd have to buy the starter kit and then buy 3 additional controllers. Not to mention the nunchucks.
That's going to probably run $200-$300 dollars, where as the Natal will only ask you to buy the camera and that's it, which last I heard was going to be around $100-$120. If it can function even close to the PS Move, it will be the much cheaper option.
Not that I'm going to get either. I think I'd stick with the Wii until either of them show me something compelling.
And I don't want to burst any bubbles but isn't SOCOM essentially a first party thing for Sony?
Yes, SOCOM is first party. Sony has that advantage with FPS games using this that Nintendo don't. They have good first party studios who know how to make shooters. Those first party studios would have gotten the technology a good while back as well.
I'd expect third parties to just bring enhanced Wii ports, honestly.
"Alright, how about the name Gem? That's kind of ni...crap, the internet found out. Well, I also like Arc, it has a nice ring to i...DAMMIT. God, I don't even care anymore, call it Swing or Move or something and be done with it."
So... how would you hold the Motion and the DS3 at the same time?
I expect a few Wii ports until they realize that people probably won't buy late released up-ports.
I also expect some FPS and third person shooters to support it. A lot probably won't, though, since I'm guessing a lot of big budget games were already past the point that they could implement this.
Uh... hold the Move in your right hand, and hold the DS3 in your left? You're only using the left side of the DS3.
I tried holding the DS3 with my left hand only and it works. Awkward, but it works.
The DS3 is pretty light.