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[Chaos] CitOW Game 11 - Witch Hunters

DarianDarian Yellow WizardThe PitRegistered User regular
edited April 2010 in Critical Failures
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Welcome to Chaos in the Old World, Fantasy Flight Games' boardgame take at Games Workshop's famous fantasy IP. In this game, players take the role of one of the four Ruinous Powers of the universe. Speaking of which, I believe this calls for some introductions.

Khorne
Khorne loves long walks on the battlefield and nights alone with the recently deceased. He enjoys handywork, and has even so constructed a throne for himself from nothing but the skulls of the living. He's always on the lookout for new blood - in the most literal sense possible - earning him the title of "The Blood God." If Khorne were a flavor of ice cream, he would be Berserk Banana.

Nurgle
The other white meat! Or in this case, possibly white pus. Nurgle, now with 300% more pestilence! This is Great Unclean One with the new Nurgle Treatment, and you won't believe it! Have you ever been traveling around, and all of a sudden you wish you had brought your horrific ailments with you? But how are you going to fit it all in your bags? Well that's easy with the new Nurgle (or as we should say, the Old Nurgle)! Watch as it spreads the epidemic over the entire countryside as you pass. And if you order now, we'll throw in this free plaguebearer. Call now!

Tzeentch
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Slaanesh
"Working for Khorne? It's ok, I guess, but I worry about my future prospects. You know how I'm probably going to die? Not enough blood left in my neck. You know how those Slaanesh dudes over there are probably going to die? Too many orgasms.
You can see my consternation." - Khorne Thrall

As the Prince of Pain and Pleasure, some might say that Slaanesh 'goes both ways.' His followers don't quite have a 'lust for battle,' but enjoy the 'corruption' of the aristocracy. He finds subtle usurping 'invigorating,' and sometimes even so much that he just has to release his 'keeper of secrets.'

----

This will be a Play-By-Post game of Chaos in the Old World.

Sign ups are open until I get up on Saturday; feel free to express your preference for gods.

[RULES]
[FAQ]

OP stolen shamelessly from Rend; board graphics courtesy of MrBlarney

Previous games, aka recommended reading before playing:
Game 1, hosted by Rend
Game 2, Slaanesh win
Game 3, Slaanesh win
Game 4, Khorne win
Game 5, Khorne win
Game 6, Nurgle win
Game 7, Tzeentch win
Game 8, Slaanesh win

Darian on
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Posts

  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    From Rend: A QUICK TUTORIAL ON CHAOS IN THE OLD WORLD
    -The Turn Phases-

    The Old World Phase
    This phase is much like the crisis phase in BSG, the infection phase in Pandemic, or the "Bad Stuff" phase in any cooperative board game. Except this game isn't so much "cooperative" as it is "petty". Each turn, events will take place in the old world, and this is when they happen.

    Every turn one old world card will be drawn, and its effects will be resolved. If there are any choices to be made, the power with the least threat will make those choices. (Threat is determined by who has advanced their victory dial the farthest)

    Note: There are only 7 cards in the Old World deck. If the cards have been exhausted, the game ends at the end of the turn. If nobody has achieved a victory condition, the Old World has won- and all players lose.

    The Draw Phase
    During this phase, each power draws 2 cards, except Tzeentch. Tzeentch draws his hand up to 5. Also, this is when each player refreshes their Power Points to however many applicable.

    The Summoning Phase
    This phase always starts with Khorne, and goes:
    Khorne
    Nurgle
    Tzeentch
    Slaanesh

    Starting with Khorne, each player may either summon 1 figure or play 1 chaos card. In order to do so, you spend Power Points. The cost for figures is the circled value on your power's card. Then there are also attack and defend stats, which will be explained in further detail in The Battle Phase.

    Chaos Cards each have a cost directly following their name in your Google Doc. Additionally, if the cost of your card is followed by M, that means there is a magic symbol on it. If you play that card onto a region, that region gains 1 magic symbol.

    Chaos cards are played directly onto one of the nine regions. Each region only has room for 2 cards, but they are cleared at the end phase after all effects are resolved.

    If a player chooses neither to summon nor play a card, he passes and his power points go to 0. He may not play again this phase.
    Additionally, if a player reaches 0 power points for ANY REASON, they may not play again this phase, EVEN IF THAT PLAYER HAS 0-cost cards or effects. Once you reach 0 power points, you are out of the turn phase, and are skipped until the next turn.

    If you have no figures on the board, figures may be summoned to any region. If you have at least one figure on the board, you must summon to that region or an adjacent region. Figures may be summoned either from your reinforcements, OR from the board itself. There is no discount for summoning figures from the board, it simply allows you to move figures instead of summoning new ones if you wish. You may summon a figure from a region in order to place him in an adjacent region even if none of your other figures are adjacent to that region (ie, a single figure can "walk" across the entire map alone).

    The Battle Phase
    In this phase, dice are rolled. All combat is considered simultaneous, however, hits are chosen in the Order of Play (Khorne, Nurgle, Tzeentch, Slaanesh). Each figure with at least 1 attack power rolls a number of dice equal to that attack power. Any dice of 4 or better are hits. The player then designates those hits among any enemy figures in the region.

    You may not allocate more hits than necessary to kill an opponent.
    You must allocate all hits.

    Any figures which are killed will die at the end of the phase. However, unless the hits which killed it happened before normal dice are rolled, they may still return fire.

    The Corruption Phase
    The Corruption Phase takes place in 2 steps. Domination, and Ruination

    In the Domination step, each player's domination value is calculated for each region. This value is equal to the PP cost of any chaos cards that player has played on the region, plus the number of figures (number, not attack power) that player has in the region. If this number exceeds the region's resistance (which is the number by the region's name), and that player has the highest domination score, that player dominates the region and gains Victory Points equal to the region's number.
    If two players are tied for first, or if the top player is tied with the region's resistance, no VPs are awarded. Additionally, no VPs are awarded for ruined regions.

    In the Ruination step, each cultist a player has in a region adds one Corruption Counter to that region. If a region should reach 12 or more corruption counters, it then becomes ruined.
    When a region becomes ruined, it indicates that the Chaos has taken it over so completely that it is no longer even recognizable. It is now a hellish, daemonic wasteland. First, one of the 5 ruination cards is flipped (the cards go in order, so the values are the same from game to game). Each player who put a corruption counter on the region THE TURN IT WAS RUINED gains a small amount of VPs instantaneously, decided by the card. Then, the player with the most and the second most Corruption in the area gain a large lump sum of VPs as well. After the region is ruined, NO VPs will EVER come of the region again.
    If two players are tied for first, they add the first and second place values together and split them. If two players are tied for second, they split second place. If there is no second place, and only one player has counters, the second place VPs are wasted.

    If, at the end of the turn, all 5 Ruination cards have been flipped, the game ends and the player with the most VPs wins the game.

    The End Phase
    During the end phase:
    1. Remove Chaos Cards from the Board
    2. Hero Tokens are resolved - meaning that in any region with a hero token, the daemon with the highest threat in that region must sacrifice one figure, as the hero kills it.
    3. Resolve Old World cards - If a card on the Old World track asks for a resolution during the end phase, this is when it happens.
    4. Score Ruined Regions - this is the step when ruination is scored, as opposed to the corruption phase.
    5. Advance Threat Dials - If you have fulfilled your victory dial condition at least once, you turn your dial one click. If you have fulfilled your condition more times this turn than any other player, you turn your dial two clicks. This dial gives various rewards, including Upgrades, VPs, and control of the tokens on the board.
    6. Check for Game end
    The game end conditions are checked one at a time, in this order:

    Dial Victory
    Victory Point Victory
    All 5 ruination cards drawn (most VPs wins)
    No cards in the Old World deck (All players lose)

    In the case of a dial victory tie, the player with most VPs wins. If they are tied, the victory is shared.
    In the case of a VP victory tie, the player with the highest threat wins.

    How do I gain victory points?
    Gain victory points in 4 ways:
    1. Dominating regions at the end of the battle phase
    2. Helping to ruin regions by placing corruption counters on them
    3. Ruining regions and having most or second most counters on the region
    4. Sometimes, by advancing your victory dial

    The most reliable points come from Domination, while the quickest points come from ruining regions.

    How do I advance my dial?
    KHORNE: Gain 1 advancement token for each region in which you kill an opposing player's model this turn
    NURGLE: Gain 1 advancement token each time you place 2 or more corruption counters in a populous region in a single phase
    TZEENTCH: Gain 1 advancement token for each region with 2 or more magic and/or warpstone tokens in which you placed 2 corruption counters with cultists this turn.
    SLAANESH: Gain 1 advancement token for each region with at least 1 hero or noble in which you placed 2 corruption counters with cultists this turn.

    Every player with at least 1 token gains 1 click on the victory dial. Each turn the player who gained the most tokens this turn gains an additional click on the victory dial. In the case of a tie, neither player gets 2 clicks.

    Darian on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Useful information:
    STANDARD REGION ORDER
    1. Norsca
    2. Troll Country
    3. Kislev
    4. The Empire
    5. Bretonnia
    6. Estalia
    7. Tilea
    8. The Border Princes
    9. The Badlands

    PLAYER MATS:
    Khorne
    pic545594_md.jpg
    Nurgle
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    Tzeentch
    pic545604_md.jpg
    Slaanesh
    pic545592_md.jpg
    Errata: Dial advancement for two corruption, not one.

    DIAL ADVANCEMENT BONUSES:
    pic544561_lg.jpg
    Khorne: 9 clicks
    Nurgle: 10 clicks
    Tzeentch: 8 clicks
    Slaanesh: 7 clicks

    AVAILABLE UPGRADES:
    Khorne Upgrades:
    Upgrades:
    Power of Blood - +1 PP per turn
    Deluge of Ferocity - Draw 3 cards instead of 2 each turn
    Bloodsworn - Stats: (1/1/1)
    Bloodletters - Bloodletters strike first and inflict casualties before opponents return fire
    Bloodthirster - Counts as 3 figures for domination value

    Nurgle Upgrades:
    Power of Pestilence - +1 PP per turn
    Provender of Ruin - Score 3 VP each time a region is ruined
    Lepers - A Leper's cost is 0 if placed in a region where you have no other figures. A given leper may only be summoned for free once per round.
    Plaguebearers - When an opponent kills one of your plaguebearers in battle, inflict one hit on any figure in the same region belonging to that opponent
    Great Unclean One - Immediately place two corruption tokens in a region when you summon a Great Unclean One there

    Tzeentch Upgrades:
    Power of Magic - +1 PP per turn
    Deluge of Magic - Draw to 6 cards per turn instead of 5
    Acolytes - When summoned from the board instead of your stockpile, an Acolyte may bring a Warpstone token if present from its origin to its destination
    Horrors - When you summon a horror, you may place it on an empty card slot in that region. Only you may play cards to that slot while the horror remains.
    Lord of Change - A Lord of Change has 2 magic symbols.

    Slaanesh Upgrades:
    Power of Pain - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Power of Pleasure - +1 PP per turn. If you have power of pain and power of pleasure, total +3
    Seductress - New stats (1/0/2)
    Daemonettes - In battle, Daemonettes can only be hit on a die result of 6
    Keeper of Secrets - At the beginning of the battle phase, choose any cultist or warrior in this region. Control it until the end of the round or until your keeper of secrets is killed, whichever comes first.

    HOW TO MAKE A BATTLE ROLL:
    Delmain wrote: »
    Hey guys, helpful IC tidbit here.
    Roll Xd6.hitsopen(4,6). It'll reroll 6s and then count all the dice 4 and above and give you a convenient number of hits.

    Alternatively, you can make battle rolls via orokos (thanks, Infidel!)
    Delmain wrote: »
    Use Xd6o6h4.

    o is for Open, it rolls them over and over until you get a not-6. e6 just rerolls 6s once, even if another 6 comes up.

    Battle dice probabilities:
    MrBlarney wrote: »
    I made a table for expected results up to 6 battle dice. Cells without values have probabilities below 0.1%. There is some rounding, so the values won't be exact, but they'll be close enough for most purposes.

    ChaosInTheOldWorld_HitProbabilities.gif

    Darian on
  • WildcatWildcat Registered User regular
    edited March 2010
    !Spooge for the spooge god!

    Wildcat on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Here we go again, hehe.

    Nurgle is my first choice, but Khorne would also be peachy.

    Rius on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    I'll throw my name in the random bucket...

    Nurgle>Khorne=Tzeentch=Slaanesh

    admanb on
  • EterenalEterenal Registered User regular
    edited March 2010
    !Sign Up

    Slaanesh is my preference, but the others will do just as well

    Eterenal on
  • RyadicRyadic Registered User regular
    edited March 2010
    Sign up.

    Nurgle, Slaanesh, Tzeentch, Khorne.

    Ryadic on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    admanb wrote: »
    I'll throw my name in the random bucket...

    I should point out - no reserved slots in this one and I'm going to refresh the player pool, so only people who sign up in this thread will be chosen.

    Darian on
  • RyadicRyadic Registered User regular
    edited March 2010
    You going to give priority to people that haven't been in a game?

    /puppy dog eyes

    Ryadic on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Ryadic wrote: »
    You going to give priority to people that haven't been in a game?

    /puppy dog eyes

    Maybe...

    Are you going to take your turn on pr-game.com?

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    Yes Please! Tzeentch > Nurgle > Slaanesh > Khorne-Lets try something new this time.

    El Skid on
  • RyadicRyadic Registered User regular
    edited March 2010
    Shit, forgot all about the PR game. I didn't get an e-mail saying it was my turn... That's odd.

    Ryadic on
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  • ShushnikShushnik regular
    edited March 2010
    Oh, why not.

    Slaanesh > Tzeentch > Khorne > Nurgle

    For the geographically challenged, CST

    Shushnik on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    I'm getting my ass handed to me in the other game so...might as well see if the dice favour me in the selection department, rather than the not getting raped department.

    Tzeentch or Khorne

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • SlickShughesSlickShughes Registered User regular
    edited March 2010
    !sign up again. Khorne would be lovely in the spring time, but I'm not picky.

    SlickShughes on
  • lodwilklodwilk Registered User regular
    edited March 2010
    !Sign Up

    Preferences: Slaneesh>>>Tzeenetch>>>Nurgle>>>Khorne

    lodwilk on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited March 2010
    !sign up Don't really mind who I play as, although Tzeentch or Khorne would be cool.

    Cutfang on
    Dancing Bagel
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    How many of you are Euro-time?

    Darian on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited March 2010
    Darian wrote: »
    How many of you are Euro-time?

    Not me.

    Edit- Eastern time here

    El Skid on
  • SlickShughesSlickShughes Registered User regular
    edited March 2010
    <---- Pacific standard / daylight.

    SlickShughes on
  • lodwilklodwilk Registered User regular
    edited March 2010
    I'm Eastern time.

    lodwilk on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Central time, all the time.

    Rius on
  • RyadicRyadic Registered User regular
    edited March 2010
    EST.

    Ryadic on
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  • WildcatWildcat Registered User regular
    edited March 2010
    I'm GMT.

    Wildcat on
  • CutfangCutfang Dancing Bagel WalessssssssRegistered User regular
    edited March 2010
    < I'm Euro time, GMT, Britisher time etc

    Cutfang on
    Dancing Bagel
  • WildcatWildcat Registered User regular
    edited March 2010
    What ho, old boy!

    Wildcat on
  • EterenalEterenal Registered User regular
    edited March 2010
    PST

    Eterenal on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Eterenal wrote: »
    PST

    admanb on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Hmm... didn't get a full set of Euro signups, so I'll stick with the fully random. And our players will be:

    Rius N>K
    Ryadic N>S>T>K
    lodwilk S>T>K>N
    Aegis T>K

    Going by the initial preferences, that gives us:
    Rius as Nurgle
    Ryadic as Slaanesh
    lodwilk as Tzeentch
    Aegis as Khorne


    Please post your acceptance/introduction in the thread, and PM me an email address for the google doc. We'll get this started as soon as everyone checks in.

    Darian on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Grandfather. Schemer. Sister-Brother, welcome. Now if you will please take your appointed places upon my throne then we can commence with the axing.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Have some respect for your elder, Khorne, or I'll set your insides running with such a fever that you would not dare sit your throne for fear of despoiling it.

    This will be fun!

    Rius on
  • RyadicRyadic Registered User regular
    edited March 2010
    Time for the damnation of mortals. Prince of Pleasure is here to... do things.

    Ryadic on
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  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Och, that's hard to read. You'll want to use the color DarkOrchid instead of Purple.

    While I'm on the subject, is LimeGreen even in the color dropdown? I always have to enter it manually whenever I post in Nurgle's color.

    Rius on
  • admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited March 2010
    Rius wrote: »
    Och, that's hard to read. You'll want to use the color DarkOrchid instead of Purple.

    While I'm on the subject, is LimeGreen even in the color dropdown? I always have to enter it manually whenever I post in Nurgle's color.

    Nope.

    admanb on
  • RyadicRyadic Registered User regular
    edited March 2010
    I have it on my drop down. 4 over 4 down.

    Ryadic on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    Ryadic wrote: »
    I have it on my drop down. 4 over 4 down.

    That's lime, not limegreen. Lime is reserved for Warpstones, heathen.

    As for the rest of you, just be glad I don't make you use crimson and dodgerblue.

    Darian on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited March 2010
    Oughta be a way to edit the colors in that dropdown, you'd think

    Rius on
  • lodwilklodwilk Registered User regular
    edited March 2010
    Greetings my brothers. I'd wish you good luck, but I've already won the game. We are simply just going through the motions.

    lodwilk on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited March 2010
    The gang's all here, so I'll go shuffle up some Old World cards for you.

    Still need an email address from Slaanesh, though.

    Darian on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    lodwilk wrote: »
    Greetings my brothers. I'd wish you good luck, but I've already won the game. We are simply just going through the motions.

    This is true. I have heard that my fist impacting with your head produces quite a powerful motion.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
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