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(Super) Street Fighter (IV/HDR): Advanced Boat Reflection a 360 exclusive!

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Posts

  • AntihippyAntihippy Registered User regular
    edited March 2010
    Didn't TheLeaker say that it was like an Ink effect colour?

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    He said there was an 11th and a 12th color, and the 12th was some effect like that.

    SabreMau on
  • BarrabasBarrabas Registered User regular
    edited March 2010
    Ah_Pook wrote: »
    Barrabas wrote: »
    SabreMau wrote: »
    Azrael wrote:
    If you have a SFIV save file on your system, then there's an 11th color...

    So ... is this the thing people who have SFIV get? If so, it's about as lame as I expected.

    its pretty much exactly what i was expecting. i like fancy colors, and i like playing SF4 up through the release of super, so im fine.

    Oh I wasn't ever going to get rid of my SFIV disk. I never sell things back. I guess I sort of hoard my games.

    Barrabas on
    XBL - ErrorMacro1
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited March 2010
    Barrabas wrote: »
    Oh I wasn't ever going to get rid of my SFIV disk. I never sell things back. I guess I sort of hoard my games.
    Hell Yes. If I did something silly like sell back games I wouldn't have my original final fantasy tactics disk!
    Although I do wonder where the hell my Bloody Roar game went. Think a friend thief'd it. o_O

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • KinderpartyKinderparty Registered User regular
    edited March 2010
    Battles? Prease?

    Kinderparty on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    http://gear.shoryuken.com/I-Love-My-Daughters-SRK-T-Shirt/_p_4841817

    SRK stuff can be ridiculous sometimes. :lol:

    Seriously, that lazy design, for that much? Really?

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited March 2010
    I could make that for $5.

    That's ridiculous.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • KinderpartyKinderparty Registered User regular
    edited March 2010
    Do GFWL messages from PC not reach folks playing on the 360? I'm yelling at Aumni but he won't love me.

    Kinderparty on
  • AumniAumni Registered User regular
    edited March 2010
    Do GFWL messages from PC not reach folks playing on the 360? I'm yelling at Aumni but he won't love me.


    Viper mirror and xbox messaging sucks. Sorry mate. Whats up

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • KinderpartyKinderparty Registered User regular
    edited March 2010
    Aumni wrote: »
    Do GFWL messages from PC not reach folks playing on the 360? I'm yelling at Aumni but he won't love me.


    Viper mirror and xbox messaging sucks. Sorry mate. Whats up

    Was just trying to trick you into playing on PC.

    Kinderparty on
  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2010
    New list of apparent changes to Gen.

    -MKxxHands removed entirely.
    -All Mantis normals had damage reduced. s.mk does 60 instead of 70, s.mp does 55 instead of 70, s.hp does 70, then 40, rather than 80/60, etc. All of them were reduced by about fifteen percent.
    -Oga, EX or Otherwise, not invulnerable on startup.
    -If first hit of Gekiro is blocked, Gen cannot continue the move
    -Stun decreased on Mantis s.mp, no longer combos into Hands.
    -Crane c.hk cannot hit non-airborne opponents.
    -Crane c.mp has longer startup, and can no longer cancel into the roll.
    -Damage reduced on Crane c.hp and s.hp, other attacks seem to be about the same.
    -Hands now has more pushback. As a result, HP-Hands only hits once before opponent is out of range, even in the corner.
    -Jump angle, distance, and speed is now the same between Mantis and Crane
    -Oga is faster after hitting the wall, but has longer recovery on block.

    Taramoor on
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited March 2010
    Wow, Gen lost everything. Maybe it's his terminal illness thing.

    Wearingglasses on
  • Hiryu02Hiryu02 Registered User regular
    edited March 2010
    Taramoor wrote: »
    New list of apparent changes to Gen.

    -MKxxHands removed entirely.
    -All Mantis normals had damage reduced. s.mk does 60 instead of 70, s.mp does 55 instead of 70, s.hp does 70, then 40, rather than 80/60, etc. All of them were reduced by about fifteen percent.
    -Oga, EX or Otherwise, not invulnerable on startup.
    -If first hit of Gekiro is blocked, Gen cannot continue the move
    -Stun decreased on Mantis s.mp, no longer combos into Hands.
    -Crane c.hk cannot hit non-airborne opponents.
    -Crane c.mp has longer startup, and can no longer cancel into the roll.
    -Damage reduced on Crane c.hp and s.hp, other attacks seem to be about the same.
    -Hands now has more pushback. As a result, HP-Hands only hits once before opponent is out of range, even in the corner.
    -Jump angle, distance, and speed is now the same between Mantis and Crane
    -Oga is faster after hitting the wall, but has longer recovery on block.

    WAT

    THE

    FUCK

    GEN IS DEAD. DEAD DEAD DEAD

    Godmutherfuckpissingdammit!

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2010
    Hiryu02 wrote: »
    Taramoor wrote: »
    New list of apparent changes to Gen.

    -MKxxHands removed entirely.
    -All Mantis normals had damage reduced. s.mk does 60 instead of 70, s.mp does 55 instead of 70, s.hp does 70, then 40, rather than 80/60, etc. All of them were reduced by about fifteen percent.
    -Oga, EX or Otherwise, not invulnerable on startup.
    -If first hit of Gekiro is blocked, Gen cannot continue the move
    -Stun decreased on Mantis s.mp, no longer combos into Hands.
    -Crane c.hk cannot hit non-airborne opponents.
    -Crane c.mp has longer startup, and can no longer cancel into the roll.
    -Damage reduced on Crane c.hp and s.hp, other attacks seem to be about the same.
    -Hands now has more pushback. As a result, HP-Hands only hits once before opponent is out of range, even in the corner.
    -Jump angle, distance, and speed is now the same between Mantis and Crane
    -Oga is faster after hitting the wall, but has longer recovery on block.

    WAT

    THE

    FUCK

    GEN IS DEAD. DEAD DEAD DEAD

    Godmutherfuckpissingdammit!

    At this point, I don't even care. I'm just numb.

    Anyone up for some HDR?

    Taramoor on
  • BarrabasBarrabas Registered User regular
    edited March 2010
    Gen is the new Vega?

    Edit:
    Hiryu02 wrote: »
    WAT

    THE

    FUCK

    GEN IS DEAD. DEAD DEAD DEAD

    Godmutherfuckpissingdammit!

    Hiryu I think you've unwittingly stumbled onto Capcom's logic. Gen is supposed to be dead. Dead people can't fight. Unless they're zombies. Zombie Gen in SSFIV: Turbo will be completely OP.

    Barrabas on
    XBL - ErrorMacro1
  • WearingglassesWearingglasses Of the friendly neighborhood variety Registered User regular
    edited March 2010
    I'm blaming T. Hawk.

    Wearingglasses on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited March 2010
    seriously what the fuck

    how can they possibly justify nerfing Gen into the ground like that

    he's not even very good to begin with!

    Evil Multifarious on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Taramoor wrote: »
    New list of apparent changes to Gen.

    -MKxxHands removed entirely.
    -All Mantis normals had damage reduced. s.mk does 60 instead of 70, s.mp does 55 instead of 70, s.hp does 70, then 40, rather than 80/60, etc. All of them were reduced by about fifteen percent.
    -Oga, EX or Otherwise, not invulnerable on startup.
    -If first hit of Gekiro is blocked, Gen cannot continue the move
    -Stun decreased on Mantis s.mp, no longer combos into Hands.
    -Crane c.hk cannot hit non-airborne opponents.
    -Crane c.mp has longer startup, and can no longer cancel into the roll.
    -Damage reduced on Crane c.hp and s.hp, other attacks seem to be about the same.
    -Hands now has more pushback. As a result, HP-Hands only hits once before opponent is out of range, even in the corner.
    -Jump angle, distance, and speed is now the same between Mantis and Crane
    -Oga is faster after hitting the wall, but has longer recovery on block.

    So...

    Seriously, what do they want us to do? Kill them with our awesome beard?

    And the beard is a nerf from alpha too.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • TheStigTheStig Registered User regular
    edited March 2010
    seriously what the fuck

    how can they possibly justify nerfing Gen into the ground like that

    he's not even very good to begin with!

    He's not the best, but he was really easy to play, that's what made him so good.

    Oh wait.. no that was Balrog. My bad.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Actually, tara, where are you getting the info from? I can't find it anywhere.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • FightTestFightTest Registered User regular
    edited March 2010
    As someone not capable of playing Gen, him getting nerfed is really stupid. Don't know why they'd fuck with one of the most fun characters to watch when he wasn't overpowered to begin with and required a high amount of skill to make competitive compared to other chars.

    FightTest on
    MOBA DOTA.
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited March 2010
    The only positive I see is if Gekiro is blocked, Gen cannot continue the move. That means I might, MIGHT, be able to land before my opponent notices I'm kicking empty air. As for everything it's just f'ing retarded. A punch not comboing into hands is just stupid. Wtf DOES link into hands now?

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • DasUberEdwardDasUberEdward Registered User regular
    edited March 2010
    Maybe Gen has some great new features?

    DasUberEdward on
    steam_sig.png
  • ArdeArde Registered User regular
    edited March 2010
    Maybe Gen has some great new features?

    Well, they say he has a strikingly handsome new beard animation and ultras that don't do damage at all.


    The beard one is a lie - would've been awesome though

    Arde on
    Wii code:3004 5525 7274 3361
    XBL Gametag: mailarde

    Screen Digest LOL3RZZ
  • Hiryu02Hiryu02 Registered User regular
    edited March 2010
    You know, I'm usually an optimist, like with KoF 12 right until launch I was hoping the rumors of shit netcode were just that.

    This kind of shit with Gen really makes no sense. Nearly every time we get new info, it's a nerf. Just wtf Capcom. The only good thing about this is that i get to play less characters. Yay.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • AntihippyAntihippy Registered User regular
    edited March 2010
    KoF 13 will be better. You'll see.

    I really can't find this Gen info anywhere though. Need a source.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2010
    Antihippy wrote: »
    Actually, tara, where are you getting the info from? I can't find it anywhere.

    I just scanned through the epic Gen Changes thread on SRK and looked at a few other impressions website.

    Here's a post from Yeb:
    Wow, you're absolutely right. I hadn't even looked at that before.

    From what I see:
    - Close s.MK reduced to 60 damage (70 before)
    - Close s.MP reduced to 55 damage (also 70 before)
    - First hit of close s.HP reduced to 70 damage, second hit reduced to 40 damage (was 80/60 before)
    - j.MK still 70 damage, individual hands hits still 16, hands scale same as before.
    - Increased push back causes mashed HP hands to get only 1 extra hit, instead of 3.

    Ridiculous. The j.MK, s.HP xx HP hands combo he did was 204 damage. That exact same combo is 238 damage in regular SF4. A 15% damage reduction is exactly what Gen needed, yeah.

    Edit: Please people, stop fantasizing about what you want Gen to have. It's like some of you are in denial and can't accept that almost everything we've actually seen so far is a nerf. The more nerfs we see, the less likely it is that whatever we haven't seen can actually make up for all the stuff he's lost.

    However, a couple of other people are indicating that MKHands might still be in.

    DAMNIT, I WANT A CONCRETE ANSWER ON THIS!

    Taramoor on
  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2010
    Okay, here's another post that contradicts the video from before where they try and do MKxxHands like eight times.
    Just wanted to quickly give the Gen players some love (so to speak...).

    I got to play Gen in Super yesterday (more on that event soon ), and Gen's MK -> Hands is still in. However, Fierce Hands now pushes back an insane distance - 60% screen width!! So, linking two of them is impossible (so it seems). However, MK -> EX Hands into MK -> [EX]Hands is possible. But you're now burining meter.

    I didn't even think of trying MK - Hands, FADC, but I'm guessing it would still work.

    Hands is still 5 presses, not 4 or anything strange. Tested by doing two double taps of LP and only seeing LP come out twice. Tested again with two double taps and another punch and you get Hands.

    One other thing is the frame advantage from Mantis MP seems to be a bit less. It was much harder to link MP, MK than previous.

    EX Oga has NO invincibility anymore. But apparently, it's faster. Not sure about that one myself, as it didn't seem that quick to me (all wall kicks felt pretty much the same speed as previous.

    New Mantis Ultra (TOD) is hard to hit without Focus crumple. And it works pretty much as already seen in some vids.

    New Crane Ultra (Maximum Gen) is really cool though. You can AHVB it, so go but you have to be in Crane to do it (can't be in Mantis and switch to Crane in air). I did try (while in Mantis) and that works but you get the stance change animation during your motion (if you were buffering it within hit/block stun or get up, that could I suppose).

    Couldn't tell if stance change has less invulnerable frames.

    Taramoor on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    Hmmm.
    A guide is done roughly a month before release if not more. That's what I meant by "at the time". Also, I've been playing against a well-known Makoto for some time now and aside from the parry she's just as effective as she was in 3s. 50/50s all day long... and easy combo into Super and/or Ultra. -_-

    Emphasis added because of people panicking that she's been nerfed into low-mid tier. We'll have to see for sure when everyone's playing and we've got more evidence.

    SabreMau on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited March 2010
    And so the assassin becomes assassinated.

    TheUnsane1 on
    steam_sig.png
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    Or Hakan finally got him jailed and he forgot how to do stuff while in prison.

    SabreMau on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    TheUnsane1 wrote: »
    And so the assassin becomes assassinated.

    He just wanted to go down fighting. :(

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • CaenemCaenem Sarasota, FLRegistered User regular
    edited March 2010
    Taramoor wrote: »
    Okay, here's another post that contradicts the video from before where they try and do MKxxHands like eight times.
    Just wanted to quickly give the Gen players some love (so to speak...).

    I got to play Gen in Super yesterday (more on that event soon ), and Gen's MK -> Hands is still in. However, Fierce Hands now pushes back an insane distance - 60% screen width!! So, linking two of them is impossible (so it seems). However, MK -> EX Hands into MK -> [EX]Hands is possible. But you're now burining meter.

    I didn't even think of trying MK - Hands, FADC, but I'm guessing it would still work.

    Hands is still 5 presses, not 4 or anything strange. Tested by doing two double taps of LP and only seeing LP come out twice. Tested again with two double taps and another punch and you get Hands.

    One other thing is the frame advantage from Mantis MP seems to be a bit less. It was much harder to link MP, MK than previous.

    EX Oga has NO invincibility anymore. But apparently, it's faster. Not sure about that one myself, as it didn't seem that quick to me (all wall kicks felt pretty much the same speed as previous.

    New Mantis Ultra (TOD) is hard to hit without Focus crumple. And it works pretty much as already seen in some vids.

    New Crane Ultra (Maximum Gen) is really cool though. You can AHVB it, so go but you have to be in Crane to do it (can't be in Mantis and switch to Crane in air). I did try (while in Mantis) and that works but you get the stance change animation during your motion (if you were buffering it within hit/block stun or get up, that could I suppose).

    Couldn't tell if stance change has less invulnerable frames.
    What the heck is AHVB?

    Caenem on
    But you, pig, are a lucky one. Tell us what we wish to know, and you may yet keep your bacon.
    Nemlock for online gaming
  • TaramoorTaramoor Storyteller Registered User regular
    edited March 2010
    Caenem wrote: »
    Taramoor wrote: »
    Okay, here's another post that contradicts the video from before where they try and do MKxxHands like eight times.
    Just wanted to quickly give the Gen players some love (so to speak...).

    I got to play Gen in Super yesterday (more on that event soon ), and Gen's MK -> Hands is still in. However, Fierce Hands now pushes back an insane distance - 60% screen width!! So, linking two of them is impossible (so it seems). However, MK -> EX Hands into MK -> [EX]Hands is possible. But you're now burining meter.

    I didn't even think of trying MK - Hands, FADC, but I'm guessing it would still work.

    Hands is still 5 presses, not 4 or anything strange. Tested by doing two double taps of LP and only seeing LP come out twice. Tested again with two double taps and another punch and you get Hands.

    One other thing is the frame advantage from Mantis MP seems to be a bit less. It was much harder to link MP, MK than previous.

    EX Oga has NO invincibility anymore. But apparently, it's faster. Not sure about that one myself, as it didn't seem that quick to me (all wall kicks felt pretty much the same speed as previous.

    New Mantis Ultra (TOD) is hard to hit without Focus crumple. And it works pretty much as already seen in some vids.

    New Crane Ultra (Maximum Gen) is really cool though. You can AHVB it, so go but you have to be in Crane to do it (can't be in Mantis and switch to Crane in air). I did try (while in Mantis) and that works but you get the stance change animation during your motion (if you were buffering it within hit/block stun or get up, that could I suppose).

    Couldn't tell if stance change has less invulnerable frames.
    What the heck is AHVB?

    Air Hyper Viper Beam.

    In Marvel vs Capcom 2, by inputting a fireball motion and then up-forward, then hitting the buttons to trigger the Super, it would start about an inch off the ground.

    With Cable this would do his Air Hyper Viper beam. Cable would the land, and you could do the super again allowing it to combo into itself.

    It's used now to denote a super or special move that's done in the air being done instantly. It's used for Cammy's dive kick as well.

    Taramoor on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • DasUberEdwardDasUberEdward Registered User regular
    edited March 2010
    I have MvsC2

    but i fucking suck at it. so playing online is like a death sentence.

    DasUberEdward on
    steam_sig.png
  • KinderpartyKinderparty Registered User regular
    edited March 2010
    Is there a means of playing MVC2 that doesn't include owning an xbox?

    Kinderparty on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited March 2010
    Yeah, it's on PS3 too.

    SabreMau on
  • KinderpartyKinderparty Registered User regular
    edited March 2010
    Not on console? :(

    Kinderparty on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Go to the arcades.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
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