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Heavy Rain: Mashing X To Call Out My Son's Name

Professor SnugglesworthProfessor Snugglesworth Registered User regular
edited July 2011 in Games and Technology
Old thread got locked, and no one made a new one. Since I finally received my copy today, I decided to take charge of the new thread.

219pirn.jpg

This is Heavy Rain, an [strike]interactive movie[/strike] immersing mystery game on the PS3.

It lets you engage in everyday life events such as brushing your teeth, using the toilet, and cooking frozen food in the microwave. Only you're using a controller to do these things, therefore they become fun.

The game starts off like a tech demo for what Playstation Home should have been. Then it quickly descends into a sad factory that pumps out constant sad. It's kind of like the opening to Up, only much meaner and without anything uplifting afterward.

I'll be putting out a review next week, even though most of you have already played through it. Kindly mark your spoilers (ALL OF THEM).

And ask yourself: How far will you go to save someone you love?

And now check out my review of the game, found here.

Professor Snugglesworth on
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Posts

  • DrunkMcDrunkMc Registered User regular
    edited March 2010
    Just bopping in the thread real quick without reading anything because I fear spoilers of any kind, but I was apprehensive about getting teh game because of it's 8-10hr game play. But I got it and man, I've never played such an intense game.

    This game makes me feel like I'm IN it. I don't want to lend this to my brother, cause I'm not sure a father can play this and enjoy the game. It's so intense.

    I love it. And I'm now glad it's only 8-10hrs cause after the first 2, I've had to shut it off twice already to decompress and take in what just happened.

    Holy. Shit.

    DrunkMc on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2010
    DrunkMc wrote: »
    Just bopping in the thread real quick without reading anything because I fear spoilers of any kind, but I was apprehensive about getting teh game because of it's 8-10hr game play. But I got it and man, I've never played such an intense game.

    This game makes me feel like I'm IN it. I don't want to lend this to my brother, cause I'm not sure a father can play this and enjoy the game. It's so intense.

    I love it. And I'm now glad it's only 8-10hrs cause after the first 2, I've had to shut it off twice already to decompress and take in what just happened.

    Holy. Shit.

    I played for a good 2 hours so far, but I don't imagine that I'll be done in 8 or 10. I believe much of the length of this game depends on how much you fool around with the interactive environment (and there's LOTS of things to interact with). I've been messing around with stuff like crazy so far, and it's really enjoyable. This game is gorgeous, screen tearing aside.

    Also, be honest: did the first thing most of you decide to try in the Prologue is
    ram your kid to the nearest tree or wall while he was on your shoulders?

    Because I almost did that, but I can't compel myself to be an asshole to them.

    Professor Snugglesworth on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2010
    So is there a bonus that lets you watch the Pyrates cartoon in full?

    It looks pretty sweet, actually. Just shows the kind of detail they put out for this game.

    Also, if you decide to resume the game by picking the current chapter you're on by picking Chapters rather than Continue, will the next chapter open up?

    Professor Snugglesworth on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    Ending:
    I got the best ending on my first try. I don't know why but that kinda bums me out. I feel like I cheated, since the point was that you were specifically not supposed to work towards getting the best ending, just do what comes natural and see what happens. But hey, I did that, so maybe I'm just that awesome.

    I completed all of the trials except the Shark. Hurting, or even killing yourself to save someone is perfectly acceptable, but killing someone else... I'm not gonna say it's out-and-out wrong, but it certainly wasn't something I was prepared to do. I pretty much knew going in that I wasn't gonna shoot him, even before we got to his kid's room.

    The sex scene seemed really forced and in retrospect I wish I hadn't triggered it. A kiss or maybe the hints of a budding romance would have been one thing, but the idea that these people, who have known each other for a net total of maybe 5 hours, would have fallen in love with each other is kind of ridiculous to me. I mean, I'm not saying it's impossible, but it's certainly implausible.

    Speaking of implausible! I agree that it barely makes sense that Shelby had time to kill Manfred, but it just seems to me like some slightly different scripting could have made it a lot more believable. Why not, for instance, have him kill/discover the body when he goes to "check on him?" The way he carried out the murder, his success was completely dependent on the hope that Lauren didn't catch him in the corner of her eye, or didn't look at the music box for as long as she did. He banked his whole plan there on her having an unnatural affinity for tiny porcelain ballerinas.

    That said, I really liked the twist. It's up there with the Bioshock twist for me. I was absolutely convinced that Blake was the killer. He was the right age, he had the power to keep the Blue Lagoon guy out of prison, and it would explain why he he was handling the investigation with complete incompetence and tried to dump the guilt on the first person that was even slightly suspicious. So when it actually turned out to be Shelby I was completely blown away. I didn't even register what the cutscene was trying to say at first. "Whoa, what the fuck? HE killed Manfred? Why would he do that? Did he think he was the OK or something? Whoa, what the fuck? HE was the thug at the Blue Lagoon? I guess he was trying to steal some evidence on the OK, which means that Jayden is going off of false information!... wait. Wait. Oh shit. Oh shit." I'll be the first to admit I was being dense but in the end it led to a greater enjoyment of the twist so I'm okay with that!

    The game definitely has some plotholes, and the bugs and subpar voice-acting was problematic, but the ambience and emotion that it manages to create in spite of those things really makes them ignorable, which they wouldn't normally be. It manages to be greater than the sum of its parts.

    Speed Racer on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2010
    I've only encountered one bug so far: when reading my mail after shutting off the TV, the TV audio came back on while it was still off. Almost thought I was having a Silent Hill moment there. :lol:

    I think the voice acting is generally strong so far, the only exception being
    "Jay-sooooon!"

    Sounded like when Hank Hill calls for Ladybird

    the kids sound quite believable too.

    Professor Snugglesworth on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    the kids sound quite believable too.

    We now have incontrovertible proof that you have never heard a child speak before.

    Speed Racer on
  • Eight RooksEight Rooks Registered User regular
    edited March 2010
    the kids sound quite believable too.

    We now have incontrovertible proof that you have never heard a child speak before.

    The thing is, they do sound quite believable.

    As French child actors who aren't very good, and don't know how to do voiceover work properly, unfortunately.

    Eight Rooks on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    You know what would be fun? Get four friends of the appropriate genders together, and assign each person one of the four characters to play as. Then, mute the crap VA and have the people voice their own characters, with folks just jumping in at random for side-characters. That sounds to me like an entertaining Friday night.

    Speed Racer on
  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2010
    I just got it today off Goozex (with the origami, too. Tried to make my own, came out horribly).

    I say, this game coerces you into getting the blunder trophy. Amadou Diallo'd.

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  • cooljammer00cooljammer00 Hey Small Christmas-Man!Registered User regular
    edited March 2010
    This game's length, I thought it'd be longer if you mess around, but stuff happens after you do enough things. For example, I got to the first Madison bit and I didn't shower or use the toilet. I just surfed the net and did some stretches. Same events occurred.

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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    I completely avoided the Blunder trophy practically on accident, which is strange.
    I talked him down, and somehow it didn't register for me what it looked like he was doing when he was reaching into his pocket, so when the prompt came up again I was like "nnnnope, still don't want to shoot him thanks."

    Speed Racer on
  • Darth_MogsDarth_Mogs Registered User regular
    edited March 2010
    So is there a bonus that lets you watch the Pyrates cartoon in full?

    It looks pretty sweet, actually. Just shows the kind of detail they put out for this game.

    Also, if you decide to resume the game by picking the current chapter you're on by picking Chapters rather than Continue, will the next chapter open up?

    I'm pretty sure picking the Chapter will let you progress like normally instead of Continue.

    And, since we're speaking on it, I blundered right into the Blunder trophy just like they planned!
    I was like, Okay, I can talk this guy down, no problem. And then R1 popped up and I went "OOH, BUTTON!" and whoops.

    I didn't play Jayden very well that game anyway, so it felt appropriate.

    Darth_Mogs on
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  • Dox the PIDox the PI Registered User regular
    edited March 2010
    Finished the game and got the best ending!
    Also can someone explain
    the little tanks on Norman Jaydens desk at the end? WTH is up with that.

    Dox the PI on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited March 2010
    ARI comment: Rain is heavy.

    Fatty McBeardo on
  • DusdaDusda is ashamed of this post SLC, UTRegistered User regular
    edited March 2010
    Dox the PI wrote: »
    Finished the game and got the best ending!
    Also can someone explain
    the little tanks on Norman Jaydens desk at the end? WTH is up with that.
    Apparently ARI is more than just a fancy pair of LED glasses with a camera. I don't really understand it either, but his addiction to tripto is somehow connected with it.

    Dusda on
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  • Dox the PIDox the PI Registered User regular
    edited March 2010
    Also did they ever explain
    Ethans blackouts?
    Seems like quite the plot-hole

    Dox the PI on
  • mspencermspencer PAX [ENFORCER] Council Bluffs, IARegistered User regular
    edited March 2010
    Dox the PI wrote: »
    Also did they ever explain
    Ethans blackouts?
    Seems like quite the plot-hole
    Wait a minute, isn't a plot hole more like "that was not possible, the author screwed up"?

    This seems more like "the author did not explain this, and that annoys me."

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  • Dox the PIDox the PI Registered User regular
    edited March 2010
    mspencer wrote: »
    Dox the PI wrote: »
    Also did they ever explain
    Ethans blackouts?
    Seems like quite the plot-hole
    Wait a minute, isn't a plot hole more like "that was not possible, the author screwed up"?

    This seems more like "the author did not explain this, and that annoys me."

    ....
    Possibly :P

    Dox the PI on
  • EliteBattlemanEliteBattleman Registered User regular
    edited March 2010
    ARI Comment: Plothole unrelated to the investigaton. It comes from one of the officers here.

    EliteBattleman on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    mspencer wrote: »
    Dox the PI wrote: »
    Also did they ever explain
    Ethans blackouts?
    Seems like quite the plot-hole
    Wait a minute, isn't a plot hole more like "that was not possible, the author screwed up"?

    This seems more like "the author did not explain this, and that annoys me."

    Strictly speaking, yeah, a plot hole is a point at which the plot contradicts itself. Leaving an extremely important detail totally unexamined is just as big of an issue though, and really there's no need to argue semantics.

    Stuff like that, and the fact that (near end, twist spoilers)
    Madison acts shocked when the killer is revealed to be someone she doesn't know

    are definitely problems, and things that make the plot feel a bit ramshackle, but I can ignore it because, for me at least, the game was more about ambiance than plot. QD was more concerned about making the player feel a very specific emotion at each given time, and to that end they succeeded, even if it doesn't make perfect sense when you try and pull all the pieces together. The only thing I'd knock them for is, this is a murder mystery, and that's a genre that particularly asks the audience to think critically about the story to try and determine the solution to the puzzle. If this was less thriller and more action, I seriously doubt people would complain about the plot holes as much.

    Then again, as someone who can let the mostly small plot holes slide and who didn't see the twist coming from a mile away, I'm glad they went with thriller.

    And before someone contests whether or not that thing I spoilered up there is a plot-hole,
    Yes, I'm well aware that you can come up with all sorts of wacky excuses for why she was familiar with the name Scott Shelby. Maybe he was frequently in the public eye as a cop! But that's irrelevant. The onus is on the story to be internally consistent, not the audience's to come up with explanations for the apparently nonsensical. It's not my job to sew up the holes, it's the writer's. There are times when it's appropriate to leave something unexplained for the audience to think about. Neither that nor Ethan's blackouts were examples of those times.

    Speed Racer on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Well, heavy rain seemed to have done pretty well in the UK and US, so hopefully they can get the money to hire a better script writer or editor for their next game. :lol:

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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    Antihippy wrote: »
    Well, heavy rain seemed to have done pretty well in the UK and US, so hopefully they can get the money to hire a better script writer or editor for their next game. :lol:

    Here's hoping! Really I think the plot would've been fine with just one or two more rounds of editing. All of the inconsistencies/unexplained plot elements other than
    the blackouts

    are pretty minor.

    Speed Racer on
  • Darth_MogsDarth_Mogs Registered User regular
    edited March 2010
    Stuff like that, and the fact that (near end, twist spoilers)
    Madison acts shocked when the killer is revealed to be someone she doesn't know

    I've seen this come up a lot and the way I always thought about it was more
    It's not that she's shocked that the killer is revealed to be someone she doesn't know, but rather that the killer isn't someone she does know.

    At that point in the game, she's interacted with Ethan enough (Whether or not they do it or he doesn't show interest in her) that she probably hopes he didn't kidnap his own kid to put in for a trial like this. So when she hears the name, it's less of a "Oh, I know that guy, oh god wait what?" and more of a "Oh god, it's not Ethan! I have to figure out what to do now!" sort of deal.

    I might just be excusing for the game since I liked it so much, but I don't see how the way I thought of it is much of a leap.

    Darth_Mogs on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    If that was the case, I think relief would be the bigger emotion, not shock.

    Speed Racer on
  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2010
    Weird. I replayed the Prologue using the Chapters menu, and got a lot more missing audio and momentary freezes than I did the first time.

    I wonder what factors into the glitches. Using standard stereo (had headphones this time) vs dolby digital (used the receiver the first time)? Or is it just random?

    Any word on a possible patch?

    Oh, and conceptually speaking, a sequel/followup using Playstation Move would be amazing.

    Professor Snugglesworth on
  • Darth_MogsDarth_Mogs Registered User regular
    edited March 2010
    If that was the case, I think relief would be the bigger emotion, not shock.
    Yeah, I mean it's not a perfect explanation, but I still do think she'd be initially shocked by the news, since it's a confirmation of hopes in the face of what really could have been possible to her for what she knew, as well as giving her the next place to go to tie up investigating this thing she's been working on for years. It was just a lot for her to think of at the same time, combined with the knowledge that she has to act fast, which is why I think shock was the first place she went to instead of being relieved.

    Like I said, I might be excusing it and/or overthinking it, but I liked the game a lot and the spoiled bit made sense to me even after the fact.

    Darth_Mogs on
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  • BeckBeck Registered User regular
    edited March 2010
    I thought you guys might like this, and I don't think it's been posted here (and please forgive me if it has): French Heavy Rain Concept Art.

    Beck on
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  • Darth_MogsDarth_Mogs Registered User regular
    edited March 2010
    Also, this has been annoying me, so I thought I'd ask in case anyone else has noticed it.

    (Very Very mild late-game related things, just naming a couple characters towards the end, but spoilering anyway):
    So, in the opening credit scene after the prologue, we see a few people focused on standing in the rain, looking at the 'camera'. Two of them are Ann Shepard and the Gravedigger. Then there's another woman and a kid (that I think is from the park sequence). Does -anyone- recognize if the woman is some similarly minor character from elsewhere in the game?

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  • AntihippyAntihippy Registered User regular
    edited March 2010
    Actually, there was something else bothering me about the opening credits.

    http://www.youtube.com/watch?v=HMS_kaS8Kmg

    Why the hell did the birds stop mid-flight at 1:33? :lol:

    Antihippy on
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  • Professor SnugglesworthProfessor Snugglesworth Registered User regular
    edited March 2010
    Beck wrote: »
    I thought you guys might like this, and I don't think it's been posted here (and please forgive me if it has): French Heavy Rain Concept Art.

    Any major spoilers in there? Only looked at a few.

    What would be fantastic is a site that has those wallpaper sized (1920x1080). Can anyone find a site like that?

    Professor Snugglesworth on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    Yeah it has a few.

    Antihippy on
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  • BeckBeck Registered User regular
    edited March 2010
    Beck wrote: »
    I thought you guys might like this, and I don't think it's been posted here (and please forgive me if it has): French Heavy Rain Concept Art.

    Any major spoilers in there? Only looked at a few.

    What would be fantastic is a site that has those wallpaper sized (1920x1080). Can anyone find a site like that?

    Now that you mention it, I guess so. But it's the kind of thing you might see spoiled in a film trailer or something.

    You would have to blow those up, I think, if you want desktop sizes. They're posted by the artist (it's a forum for concept artists).

    Another heavy rain concept art thread, heavy spoilers, fantastic art. NSFW.

    I really dislike this game but, man, it had some great artwork and story boards behind it.

    Beck on
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  • AntihippyAntihippy Registered User regular
    edited March 2010
    Fantastic work.

    Antihippy on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited March 2010
    There's a lot of pictures of the endgame but they're meaningless without context, except for
    The one of Lauren at Shelby's grave. And even that one's iffy since I think most people know going in that it's possible for all 4 characters to die.

    Speed Racer on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited March 2010
    So I just watched an entire let's play.

    WHAT. THE. FUCK.

    Foolish Chaos on
  • Fatty McBeardoFatty McBeardo Registered User regular
    edited March 2010
    Beck wrote: »
    I thought you guys might like this, and I don't think it's been posted here (and please forgive me if it has): French Heavy Rain Concept Art.

    Major spoilers in those (very awesome) images.

    Fatty McBeardo on
  • AntihippyAntihippy Registered User regular
    edited March 2010
    So I just watched an entire let's play.

    WHAT. THE. FUCK.

    Yes, it is pretty awesome.

    Antihippy on
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  • Eight RooksEight Rooks Registered User regular
    edited March 2010
    Darth_Mogs wrote: »
    Like I said, I might be excusing it and/or overthinking it, but I liked the game a lot and the spoiled bit made sense to me even after the fact.

    I think a lot of people might very well be. ;-) It's a very shaky game. Very good game, too, though. I can pick any number of fair-sized holes in it, but I'm still very glad I got to play it.

    Eight Rooks on
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  • JoshmviiJoshmvii Registered User regular
    edited March 2010
    I really liked Heavy Rain, in spite of it's flaws.

    After playing it something came to my mind though. I was thinking, they always try to meld hollywood and videogames by making games based on movies, which are almost always bad. What I think the actual evolution of Hollywood and Videogames will be is developers trying to hire writers who work on movies and television.

    It'll probably be more evident in about 5 or 10 more years, since older screenwriters are still some of the people who didn't grow up with video games, but if a dev with good ideas like Quantic Dream could get writers who create shows like The Wire, or even Dexter, we could have some legitimately amazing stories in games. I for one hope that's the way things go.

    Joshmvii on
  • Eight RooksEight Rooks Registered User regular
    edited March 2010
    For once I actually quite liked Gabe's take on it - possibly not one of the best games evAr, but certainly one of the most important. The storytelling's not the greatest, but it's heartfelt, passionate stuff, and like SH2, even when the stuff coming out of people's mouths is laughable (just about anything Blake says) what the game is trying to express is frequently anything but. The idea Cage is desperate to show how much he cares about his own kids, and how highly he regards the bond between parent and child in general, should be cringeworthy. But it really, really shines through, and helps push a lot of the shakier scenes into hugely affecting stuff.

    Although weirdly even if his character was unintentional comedy (don't tell me no-one else kept expecting him to come out with I WANT YOUR GUN AND YOUR BADGE ON MY DESK BEFORE YOU LEAVE THE BUILDING at some point...?) Blake did actually have one of the better voice actors in the game. :?

    Eight Rooks on
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