Yeah, I did, and it does suck horribly, but where else are you going to go? I promise you turtles are even worse. The place that might be better is mission 63 farming.
Just out of curiosity, how much more gameplay in terms of overall time is left once you hit chapter 11. I'm not counting doing all the side questy stuff, just what is necessary to beat the game. I'm probably 25 hours in.
I was talking with a friend of mine last night and we both agreed that if this wasn't a Final Fantasy game we wouldn't have put forth this much effort thus far.
Yeah, I did, and it does suck horribly, but where else are you going to go? I promise you turtles are even worse. The place that might be better is mission 63 farming.
Assuming you can death the stupid thing.
Seriously, Gil grinding in this game sucks. Turtles are just really bad (stupid Death); I think I made at most a million gil in 3 hours of Adamantoise hunting in Edenhall.
EDIT: And the trek from Cieth Stone to the Mark in Mission 63 is even worse. Yes, there's a guaranteed Gold Nugget but ugh...
I really liked Vayne as a villain, at least in concept. He was morally ambiguous, he had ostensibly noble goals, and his "going super-sayan" end form, while goofy looking, at least made sense in the context of the narrative.
Well they (as in the developers) outright stated that FF13's theme was people fighting against their fate. I don't think it's an impossible moral dilemma (being in a damned if you do damned if don't situation) and even though the story may not be that groundbreaking it's pretty entertaining for what it attempts to do. How choice drives us and so on.
What choices do the characters in this game ever make, beyond "we should keep on going on the path set before us?"
I suppose
Snow stays with Serah. That was probably the best scene in the game in terms of character development. I cannot think of a single other scene where a character makes any choice whatsoever.
Arguably Hope makes the choice to grow up and not blame Snow for a shitty situation. This problem isn't helped at all by the fact that no one sits down and explains to him that if nothing had happened both him and his mom would have died in the Purge anyways, and his mom was just trying to save him.
Sazh makes the choice to not give up...but that's what you're saying. Hell even Snow is just not giving up his original idea.
Cheesing death bores me to tears so I've been trying to kill the mission 55 neochu without it.
With Light/Hope/Snow, I can't kill the second wave of little shits since the time between them popping and screech is way shorter than the first.
With Light/Hope/Fang, I can't even survive the damn screech because Fang's sent role isn't anywhere close to Snow's at the moment.
In the first case, I could potentially dispelga the little shits after they get buffed... but an unbuffed Light might not be able to kill them very quickly and if there is a third wave I am completely screwed.
In the second case, I could continue on doing missions until I get some CP to make Hope and Light have lv 1 sent. Then when I see screech I could quickly swap to triple sent and hopefully survive it. Or just level up Fang's sent role I suppose.
is it me or were square trying to recreate the whole
one winged angel angle with the boss? it just didnt seem to work considering barthanduls was pretty rubbish as a major villain, i mean it wasnt until like chapter 12 i realised he was the big bad of the game.. he was certainly no kefka or sephiroth.
didnt the end boss of ff12 have wings too? what is the deal with that.. (i actually cant remember who the boss was now, i spent 150 horus on that thing too but the plot is a complete blur)
Not really, wings on end bosses has been a fine FF tradition since Kefka at the latest. I actually felt he was a solid villain. Not great, and indeed no Kefka or Sephiroth, but better than Kuja, Ultimecia, Yu Yevon and Vayne. He was the first villain in a long time that I both really hated and was actually good at his job.
I felt more sorry for Kuja than actual loathing.
Ultimecia was an ass-pull.
Yu Yevon was too to a certain degree. Sin was less a villain and more a force of nature.
Vayne just flat-out sucked. He might have been great if Matsuno hadn't wigged out.
but.. ultimecia was rinoa in future, right?
that kind of makes it better for me at least in a twisted tragic love story way.
is it me or were square trying to recreate the whole
one winged angel angle with the boss? it just didnt seem to work considering barthanduls was pretty rubbish as a major villain, i mean it wasnt until like chapter 12 i realised he was the big bad of the game.. he was certainly no kefka or sephiroth.
didnt the end boss of ff12 have wings too? what is the deal with that.. (i actually cant remember who the boss was now, i spent 150 horus on that thing too but the plot is a complete blur)
Not really, wings on end bosses has been a fine FF tradition since Kefka at the latest. I actually felt he was a solid villain. Not great, and indeed no Kefka or Sephiroth, but better than Kuja, Ultimecia, Yu Yevon and Vayne. He was the first villain in a long time that I both really hated and was actually good at his job.
I felt more sorry for Kuja than actual loathing.
Ultimecia was an ass-pull.
Yu Yevon was too to a certain degree. Sin was less a villain and more a force of nature.
Vayne just flat-out sucked. He might have been great if Matsuno hadn't wigged out.
but.. ultimecia was rinoa in future, right?
that kind of makes it better for me at least in a twisted tragic love story way.
that's what a lot of people like to think, but square at least didn't mean it that way
they really had no idea what they were doing with that game
Cheesing death bores me to tears so I've been trying to kill the mission 55 neochu without it.
With Light/Hope/Snow, I can't kill the second wave of little shits since the time between them popping and screech is way shorter than the first.
With Light/Hope/Fang, I can't even survive the damn screech because Fang's sent role isn't anywhere close to Snow's at the moment.
In the first case, I could potentially dispelga the little shits after they get buffed... but an unbuffed Light might not be able to kill them very quickly and if there is a third wave I am completely screwed.
In the second case, I could continue on doing missions until I get some CP to make Hope and Light have lv 1 sent. Then when I see screech I could quickly swap to triple sent and hopefully survive it. Or just level up Fang's sent role I suppose.
As far as I can tell, the little dudes will respawn endlessly. You have to kill Neochu first no matter what, then concentrate on the little guys. Which is easier said than done.
And oh, I so wish the Rinoa/Ultimecia theory was true but I think Squenix discredited it some time ago.
Cheesing death bores me to tears so I've been trying to kill the mission 55 neochu without it.
With Light/Hope/Snow, I can't kill the second wave of little shits since the time between them popping and screech is way shorter than the first.
With Light/Hope/Fang, I can't even survive the damn screech because Fang's sent role isn't anywhere close to Snow's at the moment.
In the first case, I could potentially dispelga the little shits after they get buffed... but an unbuffed Light might not be able to kill them very quickly and if there is a third wave I am completely screwed.
In the second case, I could continue on doing missions until I get some CP to make Hope and Light have lv 1 sent. Then when I see screech I could quickly swap to triple sent and hopefully survive it. Or just level up Fang's sent role I suppose.
As far as I can tell, the little dudes will respawn endlessly. You have to kill Neochu first no matter what, then concentrate on the little guys. Which is easier said than done.
And oh, I so wish the Rinoa/Ultimecia theory was true but I think Squenix discredited it some time ago.
Nah, they spawn at certain portions of his HP. I think. At least they popped at the same point every time. If it's actually time based instead, I guess it's possible to kill his ass after taking down the first wave. I should probably test this. Regardless, they need to die.
You can't just let them sit around because they get buffed (haste and bravery iirc) after he screeches and will murder you as you try to rebuff, esuna, and heal up.
Not sure if this has been posted yet, but are there any good guides on where the hell I find the marks that I have to hunt for the little c'ieth stone missions?
I can kill the turtles without death or summons now, but I still can't kill neochu on my own. Fuck him. Thank God the death trick allowed me to five-star both missions with him because I never want to fight him again.
It's not as bad, because it doesn't start the fight with any little guys. It still eventually summons them though. Still, it's easier to do the death trick on because you can just focus on that and take less breaks to heal and defend.
It's not as bad, because it doesn't start the fight with any little guys. It still eventually summons them though. Still, it's easier to do the death trick on because you can just focus on that and take less breaks to heal and defend.
Yeah, you pretty much need at least upgraded ribbons on all 3 members; ideally super ribbons, and maybe even that accessory that reduces the time of status effects, to do the Neochu "normally" to avoid just getting totally fucked at random.
And since there are only 2 you have to do and they're easy enough to 5 star with death, it's not worth it at all.
Once you can avoid the status ailments, its damage (and even the damage of the little guys) isn't really bad at all if you've got your main 3 jobs upgraded.
So hit Chapter 13, Terrasect last night. Need to figure out how to reliably grind on these guys that are worth 32k CP each. Apparently there are also good money drops in the area, I didn't see them though. I'd like to get a weapon or two fixed up before I progress (as you can't come back)...
The white C'ieth guys, Sacrifices they're called, make for decent money. They drop perfumes that are worth 15K, and catalysts that are worth 7K. And they're fairly easy.
jabberwocky and his pal were a complete pain in the arse, the first time the forced way i was like wtf, both constantly healing each other, damn fight took forever and then they show up as normal walking around enemies in a position so they tried to force you to fight? luckily i managed to squeeze by without getting into a fight, fuck you square.
Deaderinred on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited March 2010
I just realized how much I hate hope and his going down every 5 seconds. Particularly to Mr. Instant doom sword guy. I do wish Hope got Protetra and Shellga. Would make life 100% easier.
jabberwocky and his pal were a complete pain in the arse, the first time the forced way i was like wtf, both constantly healing each other, damn fight took forever and then they show up as normal walking around enemies in a position so they tried to force you to fight? luckily i managed to squeeze by without getting into a fight, fuck you square.
I will fight a million of those over the sword guy and templar.
It strikes me as really silly that the -ra buffs aren't gotten by the primary synergists. Fun fact! According to the guide, the -ra buffs all have a much higher benefit than the single target ones (50% damage reduction from protectra over the 33% of protect, and that was the smallest differential) but they also apparently last drastically longer. No time was given in the guide but the single targets were rated 4 stars on duration, and the -ra's were 1 star.
I just realized how much I hate hope and his going down every 5 seconds. Particularly to Mr. Instant doom sword guy. I do wish Hope got Protetra and Shellga. Would make life 100% easier.
jabberwocky and his pal were a complete pain in the arse, the first time the forced way i was like wtf, both constantly healing each other, damn fight took forever and then they show up as normal walking around enemies in a position so they tried to force you to fight? luckily i managed to squeeze by without getting into a fight, fuck you square.
I will fight a million of those over the sword guy and templar.
no way, those two were easy and the fight over quite quickly if you knew what you were doing.
It strikes me as really silly that the -ra buffs aren't gotten by the primary synergists. Fun fact! According to the guide, the -ra buffs all have a much higher benefit than the single target ones (50% damage reduction from protectra over the 33% of protect, and that was the smallest differential) but they also apparently last drastically longer. No time was given in the guide but the single targets were rated 4 stars on duration, and the -ra's were 1 star.
Actually I think the duration on those is actually drastically shorter - the duration bar shows more marks for longer lasting spells. Still - kind of stupid that the primary buffers don't get them.
Edit -
Bravera, Faithra, protectra, shellra - I know fang gets Bravera (and I think faithra) and one other person does as well, not sure about the other ones though.
Vanille does, I think she gets Shellra and Protetra almost instantly.
And I found the Jabberwocky and other thing really trivial. The only time I die mostly is because Hope gets one shotted by something, they didn't have that "one shot" factor. Also I didn't fall for the trap of trying to kill the big one first, you can get them locked into trying to cancel debuffs and you can whack away to your hearts content.
It strikes me as really silly that the -ra buffs aren't gotten by the primary synergists. Fun fact! According to the guide, the -ra buffs all have a much higher benefit than the single target ones (50% damage reduction from protectra over the 33% of protect, and that was the smallest differential) but they also apparently last drastically longer. No time was given in the guide but the single targets were rated 4 stars on duration, and the -ra's were 1 star.
Actually I think the duration on those is actually drastically shorter - the duration bar shows more marks for longer lasting spells. Still - kind of stupid that the primary buffers don't get them.
Edit -
Bravera, Faithra, protectra, shellra - I know fang gets Bravera (and I think faithra) and one other person does as well, not sure about the other ones though.
ooh so those are the single cast on all party member spells right?
Vanille and Fang. In fact I am tempted to say that Fang just might make the best synergist, potentially. She gets the 4 ra buffs (protect, shell, faith, bravery), haste and veil. Vanille gets the ra's plus vigilance and the bar line. It's tricky though, if that spell duration is really fucking short, it might not be worth all the lost actions due to having to rebuff all the time.
Actually you know what, I'm not sure the ra spells are group based, having never cast them myself. The guide isn't clear that they are group based, but that's what the ra suffix has typically meant. For comparrissons sake though.
Bravery - 25% more strength
Bravera - 75% more strength
Faith - 25% more magic
Faithra - 75% more magic
Protect - Raises physical resistance by 33%
Protectra - Raises physical resistance by 50%
Shell - Raises magic resistance by 33%
Shellra - raises magical resistance by 50%
In all cases, the single target is rated 3 out of 4 for duration (now that I'm looking at the damn chart) and the ra's are 1 star. For comparrison, haste, veil and vigilance are 2 stars, an the en line is 4.
Posts
Yeah, I did, and it does suck horribly, but where else are you going to go? I promise you turtles are even worse. The place that might be better is mission 63 farming.
LoL: failboattootoot
I was talking with a friend of mine last night and we both agreed that if this wasn't a Final Fantasy game we wouldn't have put forth this much effort thus far.
which would mean the superboss is a farming enemy
Seriously, Gil grinding in this game sucks. Turtles are just really bad (stupid Death); I think I made at most a million gil in 3 hours of Adamantoise hunting in Edenhall.
EDIT: And the trek from Cieth Stone to the Mark in Mission 63 is even worse. Yes, there's a guaranteed Gold Nugget but ugh...
I suppose
Sazh makes the choice to not give up...but that's what you're saying. Hell even Snow is just not giving up his original idea.
With Light/Hope/Snow, I can't kill the second wave of little shits since the time between them popping and screech is way shorter than the first.
With Light/Hope/Fang, I can't even survive the damn screech because Fang's sent role isn't anywhere close to Snow's at the moment.
In the first case, I could potentially dispelga the little shits after they get buffed... but an unbuffed Light might not be able to kill them very quickly and if there is a third wave I am completely screwed.
In the second case, I could continue on doing missions until I get some CP to make Hope and Light have lv 1 sent. Then when I see screech I could quickly swap to triple sent and hopefully survive it. Or just level up Fang's sent role I suppose.
but.. ultimecia was rinoa in future, right?
that kind of makes it better for me at least in a twisted tragic love story way.
that's what a lot of people like to think, but square at least didn't mean it that way
they really had no idea what they were doing with that game
As far as I can tell, the little dudes will respawn endlessly. You have to kill Neochu first no matter what, then concentrate on the little guys. Which is easier said than done.
And oh, I so wish the Rinoa/Ultimecia theory was true but I think Squenix discredited it some time ago.
Subtlety or non-hack writing? Please!
Nah, they spawn at certain portions of his HP. I think. At least they popped at the same point every time. If it's actually time based instead, I guess it's possible to kill his ass after taking down the first wave. I should probably test this. Regardless, they need to die.
You can't just let them sit around because they get buffed (haste and bravery iirc) after he screeches and will murder you as you try to rebuff, esuna, and heal up.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
It's not as bad, because it doesn't start the fight with any little guys. It still eventually summons them though. Still, it's easier to do the death trick on because you can just focus on that and take less breaks to heal and defend.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Yeah, you pretty much need at least upgraded ribbons on all 3 members; ideally super ribbons, and maybe even that accessory that reduces the time of status effects, to do the Neochu "normally" to avoid just getting totally fucked at random.
And since there are only 2 you have to do and they're easy enough to 5 star with death, it's not worth it at all.
Once you can avoid the status ailments, its damage (and even the damage of the little guys) isn't really bad at all if you've got your main 3 jobs upgraded.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Those bosses weren't anywhere close to hard.
LoL: failboattootoot
Hey, it's a FF Trope. The only game that didn't have a gauntlet was FF12's Bahamut. And FF11...sort of.
EDIT: The sword guy that one shots you wasn't quite a push over. Now, Bandersnatch and Jabberwocky on the other hand...
The entirety of FF11 is a gauntlet against your sanity.
LoL: failboattootoot
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Didn't happen to me. Damn thing did just barely not kill me, but combat clinic to the rescue.
People who trash talk sentinels are silly.
LoL: failboattootoot
I will fight a million of those over the sword guy and templar.
LoL: failboattootoot
no way, those two were easy and the fight over quite quickly if you knew what you were doing.
better question is, what are the -ra buffs.
Actually I think the duration on those is actually drastically shorter - the duration bar shows more marks for longer lasting spells. Still - kind of stupid that the primary buffers don't get them.
Edit -
Bravera, Faithra, protectra, shellra - I know fang gets Bravera (and I think faithra) and one other person does as well, not sure about the other ones though.
I am a freaking nerd.
Vanille does, I think she gets Shellra and Protetra almost instantly.
And I found the Jabberwocky and other thing really trivial. The only time I die mostly is because Hope gets one shotted by something, they didn't have that "one shot" factor. Also I didn't fall for the trap of trying to kill the big one first, you can get them locked into trying to cancel debuffs and you can whack away to your hearts content.
ooh so those are the single cast on all party member spells right?
Vanille and Fang. In fact I am tempted to say that Fang just might make the best synergist, potentially. She gets the 4 ra buffs (protect, shell, faith, bravery), haste and veil. Vanille gets the ra's plus vigilance and the bar line. It's tricky though, if that spell duration is really fucking short, it might not be worth all the lost actions due to having to rebuff all the time.
Actually you know what, I'm not sure the ra spells are group based, having never cast them myself. The guide isn't clear that they are group based, but that's what the ra suffix has typically meant. For comparrissons sake though.
Bravery - 25% more strength
Bravera - 75% more strength
Faith - 25% more magic
Faithra - 75% more magic
Protect - Raises physical resistance by 33%
Protectra - Raises physical resistance by 50%
Shell - Raises magic resistance by 33%
Shellra - raises magical resistance by 50%
In all cases, the single target is rated 3 out of 4 for duration (now that I'm looking at the damn chart) and the ra's are 1 star. For comparrison, haste, veil and vigilance are 2 stars, an the en line is 4.
LoL: failboattootoot