They both have enough party members for two whole parties and yet almost never use the mechanic at all.
You mean a dual-strike sort of thing, like FF7 did with the final Sephiroth battle? Now that you mention it, that would actually work well for 13, since all the characters develop at the same rate, regardless of who you use most of the time.
It was done wrong in that battle too! You were missing one character to fill the three parties needed.
I wonder why...
Well, yeah, I agree that 7's implementation wasn't good. It's just the first example I thought of.
And since we're on the subject of gameplay mechanics we'd like to see used again, I think it'd be cool of Square made another FF that used the pseudo-open world mission structure that X-2 had.
you know, im getting some strange urge to replay ff9, but no other ff, why is this?
Cause FF9 is seriously awesome?
I will buy FFIX the moment it becomes available on the NA PSN.
Same. I've had a huge urge to play FF9 since my friend was playing it back just before FF7 was released on PSN, but I'm waiting until they release it there to play it again since my discs are kind of wonky and scratched.
My discs work, but I want to play it on the PSP because I like RPGs on portable systems and because it will allow me to consult an online FAQ at the same time instead of the hilariously bad strategy guide.
Alright, I've done some farming on Chp 11 and breezed thru the first 14 missions. After King Behemoths, most of the marks are easy. I'm still quite a ways from filling out my lvl 8 crystarium. Can I move on and advance the store, or will I get smoked?
walerian on
Success is not final, failure is not fatal: it is the courage to continue that counts. - Winston Churchill
And since we're on the subject of gameplay mechanics we'd like to see used again, I think it'd be cool of Square made another FF that used the pseudo-open world mission structure that X-2 had.
• Reflect
• Magic actually being a big deal
• Characters using shields, but incorporated into the stagger deal
•*Army battles
•*Assuming it takes place in a modern world, being able to rent a car or other form of transportation
• Lack of battle music (FF12), or better yet work battle music into background music (Kingdom Hearts)
• Namingways
Qingu: I was referring to the cutscene were you parachute to Midgar at the end of Disc 2. Before you fight Hojo you fight the Prodclad (I think that was the spelling in FF7). FF13's Chapter 12 is just a throwback to that scene.
For the in-game tutorials to be explained by Moogles.
Or at least someone. In FF7, Cloud teaches you how to play the game; in 8 you're in school so they tell you how it works. FF4 had buildings where you could ask mages and other dudes how to cast magic and stuff.
I don't like this faceless box appearing onscreen and blandly repeating shit in the instruction manual.
Alright, I've done some farming on Chp 11 and breezed thru the first 14 missions. After King Behemoths, most of the marks are easy. I'm still quite a ways from filling out my lvl 8 crystarium. Can I move on and advance the store, or will I get smoked?
Surprise! You didn't need to do any missions at all!
Alright, I've done some farming on Chp 11 and breezed thru the first 14 missions. After King Behemoths, most of the marks are easy. I'm still quite a ways from filling out my lvl 8 crystarium. Can I move on and advance the store, or will I get smoked?
Surprise! You didn't need to do any missions at all!
I meant can I run thru the rest of the story now? Like just playing thru the next chapters at this point will leave me strong enough to destroy whoever the final boss is?
walerian on
Success is not final, failure is not fatal: it is the courage to continue that counts. - Winston Churchill
My discs work, but I want to play it on the PSP because I like RPGs on portable systems and because it will allow me to consult an online FAQ at the same time instead of the hilariously bad strategy guide.
Well, the discs work, but a few of the FMVs are kind of funky and one near the end requires it to be in my old PS2 since I have to open the door and close it to get it past that. Other than that I want to play on the PSP because the PS1 games still actually look good on that size screen. It's not even that they don't look bad, I genuinely think they still look really good there.
Radikal_Dreamer on
0
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
Alright, I've done some farming on Chp 11 and breezed thru the first 14 missions. After King Behemoths, most of the marks are easy. I'm still quite a ways from filling out my lvl 8 crystarium. Can I move on and advance the store, or will I get smoked?
Surprise! You didn't need to do any missions at all!
I meant can I run thru the rest of the story now? Like just playing thru the next chapters at this point will leave me strong enough to destroy whoever the final boss is?
I don't know. I just started the last Chapter, but I haven't had any problems so far, and I only did 2 missions, no farming. Though, some people have been ragequitting on later bosses. Maybe they suck?
Are... are people seriously this horrified about the later chapters? I know Chapter 11 starts out tough, but that's on purpose. It's like, if you're not steamrolling every enemy, do you think you are too weak or something?
It's just a game. Even if you get stuck, you can always go back.
FFXIII is not a game where you have 500 different decisions and only 1 right one. It's a game where you have a few decisions that are all valid for beating the game. Just, have some goddamn confidence or something, I don't know.
Ive just been doing all the missions I can in order(up to 19 so far ), no real grinding, mostly getting my cp from fighting things to and from marks. -still using lv 1 weapons-
From the sounds of this thread there's supposedly a big difficulty ramp up later on? I don't know I'm only a few hours into chapter 9. But it's something that's been said by quite a few people.
My discs work, but I want to play it on the PSP because I like RPGs on portable systems and because it will allow me to consult an online FAQ at the same time instead of the hilariously bad strategy guide.
You mean the one where practically half the time it was telling you to go to PlayOnline for the rest of the strategy?
Yeah, that guide was terrible and kind of insulting.
Qingu: I was referring to the cutscene were you parachute to Midgar at the end of Disc 2. Before you fight Hojo you fight the Prodclad (I think that was the spelling in FF7). FF13's Chapter 12 is just a throwback to that scene.
Proud Clod (which could have been a mistranslation, OFF COURSE).
It was basically a giant robot. I think it had a knee flamethrower, some laser thing... oh, and a second targetable part that made it resist magic entirely.
EDIT - プラウド・クラッド - Moonspeak for "Puraudo Kuraddo". In other words, Proud Clad. Well done, translators, another one to add to the list. Assuming it wasn't already on ther- screw it, the fact they put "Clod" means it deserves to be on there twice.
BlitzAce1981 on
PSN ID - BlitzAce1981 FFXIV - Raiden Solitaire (Sargatanas)
Qingu: I was referring to the cutscene were you parachute to Midgar at the end of Disc 2. Before you fight Hojo you fight the Prodclad (I think that was the spelling in FF7). FF13's Chapter 12 is just a throwback to that scene.
Proud Clod (which could have been a mistranslation, OFF COURSE).
It was basically a giant robot. I think it had a knee flamethrower, some laser thing... oh, and a second targetable part that made it resist magic entirely.
EDIT - プラウド・クラッド - Moonspeak for "Puraudo Kuraddo". In other words, Proud Clad. Well done, translators, another one to add to the list. Assuming it wasn't already on ther- screw it, the fact they put "Clod" means it deserves to be on there twice.
I wonder if anyone ever assumed it was a mistranslation of "Proud Cloud".
I mean, who would be dumb enough to think they'd be fighting a robotic, heavily armed duplicate of Cloud?
Qingu: I was referring to the cutscene were you parachute to Midgar at the end of Disc 2. Before you fight Hojo you fight the Prodclad (I think that was the spelling in FF7). FF13's Chapter 12 is just a throwback to that scene.
Proud Clod (which could have been a mistranslation, OFF COURSE).
It was basically a giant robot. I think it had a knee flamethrower, some laser thing... oh, and a second targetable part that made it resist magic entirely.
EDIT - プラウド・クラッド - Moonspeak for "Puraudo Kuraddo". In other words, Proud Clad. Well done, translators, another one to add to the list. Assuming it wasn't already on ther- screw it, the fact they put "Clod" means it deserves to be on there twice.
I wonder if anyone ever assumed it was a mistranslation of "Proud Cloud".
I mean, who would be dumb enough to think they'd be fighting a robotic, heavily armed duplicate of Cloud?
...
*cough*
Stilts on
0
BlackDragon480Bluster KerfuffleMaster of Windy ImportRegistered Userregular
edited March 2010
I know I'm late to the party, but work has been horrendous the last couple of weeks, so I've been having to take my FF13 playthrough in parts.
Just hit Mahabara in Chapter 11, and my god, is it ridiculously easy to farm CP in the first section of it, right before the first Box Phalanx fight. I'm racking up 50k in less than 8 minutes. The Ice Bomb things also drop Bomb Cores (1500XP w/ a 3x multiplyer), so I can do some serious upgrading with a few more runs.
BlackDragon480 on
No matter where you go...there you are. ~ Buckaroo Banzai
I know I'm late to the party, but work has been horrendous the last couple of weeks, so I've been having to take my FF13 playthrough in parts.
Just hit Mahabara in Chapter 11, and my god, is it ridiculously easy to farm CP in the first section of it, right before the first Box Phalanx fight. I'm racking up 50k in less than 8 minutes. The Ice Bomb things also drop Bomb Cores (1500XP w/ a 3x multiplyer), so I can do some serious upgrading with a few more runs.
Yeah this was the only spot in the game where I grinded.
"Seymour went off to Macarena Temple or something."
Ok, Tidus actually made me chuckle. I remember when this game came out, that dance was popular around the time.
Speaking of Seymour, he has to be one of the worst villians in FF history. I admire his resolve to come back from the dead and try to marry underage Yuna, but his motivations are lacking. WAAAAAAAAH people were mean to mommy and me cuz we looked different than the other Guado! Better destroy the world!
Thanks to the way Aeons work, it's possible to break FFX very early on. Despite gaining a percentage of Yuna's stats as she gains them, Aeons also gain stats by a calculation of battles you've been in, even if Yuna or the Aeon wasn't present in them. So if you're like me and fight a ton of times early on trying to learn Overdrive modes, you wind up with a Valefor that deals 9999 damage with it's Overdrive before you even get to Djose Temple. Luckily the damage cap is still in place until you gain the celestial weapons, but still.
It's interesting how the overarching narrative completely shits the bed just as the characters themselves start becoming really likable.
Like it did for most people, the cast clicked for me around Palompolum. Then Barthendewhoever showed up and was all MWAHAHA EVIL PLAN ORPHAN MAKER MUST DESTROY WORLD TO SAVE IT. For some reason I had truly believed this game was above that sort of crap. Even though I just saw Sazh put a gun to his head then do donuts in a rocket car.
I mean, even XII's second half was handled better than this, and that shit came completely out of left field. XIII's cast and general atmosphere goes a long way to make up for it, though.
Like in Chapter 11
Walking from Taejin's Tower to Oerba, I noticed it was so bright I couldn't tell if the ground was supposed to be sand or snow. Next time I loaded the game the little summary referred to it as a "fine crystal dust", and I was like
Bahamut is issuing me with beating after beating. It's not helping that Fang doesn't have the Medic tree yet, I can't even have my emergency MED/MED/MED paradigm.
Posts
You mean a dual-strike sort of thing, like FF7 did with the final Sephiroth battle? Now that you mention it, that would actually work well for 13, since all the characters develop at the same rate, regardless of who you use most of the time.
I wonder why...
IX has one. XIII Kinda...sorta...maybe...has one in chapters 8 and 9. Not full parties though.
What happens in this scene???
Well, yeah, I agree that 7's implementation wasn't good. It's just the first example I thought of.
And since we're on the subject of gameplay mechanics we'd like to see used again, I think it'd be cool of Square made another FF that used the pseudo-open world mission structure that X-2 had.
probably all these reasons, time to crack out the playstation!
Just pop you FF9 disc on your PS3...unless you've been playing FF13 on Xbox you heathen!
Same. I've had a huge urge to play FF9 since my friend was playing it back just before FF7 was released on PSN, but I'm waiting until they release it there to play it again since my discs are kind of wonky and scratched.
• Magic actually being a big deal
• Characters using shields, but incorporated into the stagger deal
•*Army battles
•*Assuming it takes place in a modern world, being able to rent a car or other form of transportation
• Lack of battle music (FF12), or better yet work battle music into background music (Kingdom Hearts)
• Namingways
Edit:
• FAT CHOCOBOS
Doo-doo (doo doo!) doo-doo (doo doo!) doo-doo (doo doo!) doo-doo (doo doo!)
Doodoodoodoodoodoodoodoo?
Doodoodoodoodoodoodoodoo?
DOO doo-doo doo-doo ... doo, doo, doo!
Qingu: I was referring to the cutscene were you parachute to Midgar at the end of Disc 2. Before you fight Hojo you fight the Prodclad (I think that was the spelling in FF7). FF13's Chapter 12 is just a throwback to that scene.
That fight was hard in FF13!
For the in-game tutorials to be explained by Moogles.
Or at least someone. In FF7, Cloud teaches you how to play the game; in 8 you're in school so they tell you how it works. FF4 had buildings where you could ask mages and other dudes how to cast magic and stuff.
I don't like this faceless box appearing onscreen and blandly repeating shit in the instruction manual.
Surprise! You didn't need to do any missions at all!
I meant can I run thru the rest of the story now? Like just playing thru the next chapters at this point will leave me strong enough to destroy whoever the final boss is?
Well, the discs work, but a few of the FMVs are kind of funky and one near the end requires it to be in my old PS2 since I have to open the door and close it to get it past that. Other than that I want to play on the PSP because the PS1 games still actually look good on that size screen. It's not even that they don't look bad, I genuinely think they still look really good there.
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
THat was one thing I liked about 9. No palette-swapped enemies.
I don't know. I just started the last Chapter, but I haven't had any problems so far, and I only did 2 missions, no farming. Though, some people have been ragequitting on later bosses. Maybe they suck?
Are... are people seriously this horrified about the later chapters? I know Chapter 11 starts out tough, but that's on purpose. It's like, if you're not steamrolling every enemy, do you think you are too weak or something?
It's just a game. Even if you get stuck, you can always go back.
FFXIII is not a game where you have 500 different decisions and only 1 right one. It's a game where you have a few decisions that are all valid for beating the game. Just, have some goddamn confidence or something, I don't know.
FFBE: 898,311,440
Youtube: http://www.youtube.com/dElementalor
You mean the one where practically half the time it was telling you to go to PlayOnline for the rest of the strategy?
Yeah, that guide was terrible and kind of insulting.
Proud Clod (which could have been a mistranslation, OFF COURSE).
It was basically a giant robot. I think it had a knee flamethrower, some laser thing... oh, and a second targetable part that made it resist magic entirely.
EDIT - プラウド・クラッド - Moonspeak for "Puraudo Kuraddo". In other words, Proud Clad. Well done, translators, another one to add to the list. Assuming it wasn't already on ther- screw it, the fact they put "Clod" means it deserves to be on there twice.
I wonder if anyone ever assumed it was a mistranslation of "Proud Cloud".
I mean, who would be dumb enough to think they'd be fighting a robotic, heavily armed duplicate of Cloud?
Blog||Tumblr|Steam|Twitter|FFXIV|Twitch|YouTube|Podcast|PSN|XBL|DarkZero
Do you enjoy boring things? What is your stance on rock collecting?
...
*cough*
Just hit Mahabara in Chapter 11, and my god, is it ridiculously easy to farm CP in the first section of it, right before the first Box Phalanx fight. I'm racking up 50k in less than 8 minutes. The Ice Bomb things also drop Bomb Cores (1500XP w/ a 3x multiplyer), so I can do some serious upgrading with a few more runs.
~ Buckaroo Banzai
Yeah this was the only spot in the game where I grinded.
Ok, Tidus actually made me chuckle. I remember when this game came out, that dance was popular around the time.
Speaking of Seymour, he has to be one of the worst villians in FF history. I admire his resolve to come back from the dead and try to marry underage Yuna, but his motivations are lacking. WAAAAAAAAH people were mean to mommy and me cuz we looked different than the other Guado! Better destroy the world!
Thanks to the way Aeons work, it's possible to break FFX very early on. Despite gaining a percentage of Yuna's stats as she gains them, Aeons also gain stats by a calculation of battles you've been in, even if Yuna or the Aeon wasn't present in them. So if you're like me and fight a ton of times early on trying to learn Overdrive modes, you wind up with a Valefor that deals 9999 damage with it's Overdrive before you even get to Djose Temple. Luckily the damage cap is still in place until you gain the celestial weapons, but still.
I mean, even XII's second half was handled better than this, and that shit came completely out of left field. XIII's cast and general atmosphere goes a long way to make up for it, though.
Like in Chapter 11