Is it custom or something to have your full name be <name>.<exactsamename> or is that automatic?
When you log into the game for the first time you set your username, which is in the format of name1.name2. They can be the same or different, as long as someone else isn't already using that exact combination.
Wait, there's friend invites now? Oh please. I would give anything to play this game.
Although I did just get a Lego Universe key, so that should hold me over for a little while.
I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.
Wicked Uncle Ernie on
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.
I am childless. and my bribes are all WoW related.
I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.
I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.
You know, I think Terran's answer to Mutalisks is in fact Ghosts.
Also, playing some 2v2s with my friend has made me totally re-evaluate Stalkers. You need blink for them to be worth anything but once they have it, oh boy. You can't chase them, you can't run away from them, you can't escape up ledges from them, you can't wall them out of bases. They are a roving horde of elusive death.
Inquisitor on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2010
Well aside from the fact that if you look at them the wrong way they fall over and die.
ghosts are not an answer to anything except protoss in general, they cost 200 gas each.
BahamutZERO on
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited March 2010
Ghosts are amusing against TvT in that snipe one-shots marines and costs 25 energy. So 3 ghosts in your army will insta-kill 24 of your opponent's marines.
Ghosts are amusing against TvT in that snipe one-shots marines and costs 25 energy. So 3 ghosts in your army will insta-kill 24 of your opponent's marines.
Unless they have a ghost, which EMPs your ghosts and renders them impotent!
ghosts are not an answer to anything except protoss in general, they cost 200 gas each.
So? Two Mutalisks cost 200 minerals and 200 gas and for that you can get one Ghost and two Marines and assuming the Ghost has any energy you will mop up those Mutalisks no problem.
I had no part in creating this, but it's awesome.
It hasn't been given enough credit on TL yet so I thought I would share it here too. The original thread is http://www.teamliquid.net/forum/viewmessage.php?topic_id=116406 lyrics by Bman26 sung by motbob of TL.
Ghosts are amusing against TvT in that snipe one-shots marines and costs 25 energy. So 3 ghosts in your army will insta-kill 24 of your opponent's marines.
Unless they have a ghost, which EMPs your ghosts and renders them impotent!
Yea but who honestly pushes with Ghosts in TvT? Hence their usefulness against MMM balls!
ghosts are not an answer to anything except protoss in general, they cost 200 gas each.
So? Two Mutalisks cost 200 minerals and 200 gas and for that you can get one Ghost and two Marines and assuming the Ghost has any energy you will mop up those Mutalisks no problem.
that can buy me 2 roaches.
or 4 banelings.
both of which will pwn your silly ghost and his fat friend.
Ghosts have +10 against light (mutas are light) for 20 a shot plus snipe (mutas are biological). Assuming the ghost has even half energy he can kill one muta and take another one down to 2/3rds life via snipes alone, and snipes have no cooldown. Micro intensive, certainly, but, effective.
Protoss and Terran are definitely more noob friendly than Zerg. If a terran or a protoss forgets their chrono boost/mule every once in a while they won't be set too far back, but if you forget inject larvae your production will go down by over 50% since the queen is essentially another hatch. And that mining trick isn't really efficient at all. If it's the one with nydus worm you're better off just getting another hatch down compared to the cost vs. efficiency of the worm. Also, warp gate management isn't exactly complicated, select all your warpgates, vision to a place where you have pylon power, then plop a bunch down.
When I say warp gate placement, I'm not talking about the act of building, but where to place them for the big push, and not be spotted, etc. I haven't played the game yet, so I don't know if it's what I'm seeing, but just from watching what pro-level SC2 replays are available around the web.. It seems zerg just have the same zergling rush mechanic that made them have to be nerfed in SC1 (not to an imbalanced extent in SC2, just similar in that the strategy doesn't require much micro to achieve effectively.. More of good macro management with the always producing larvae, etc.)
MadCaddy on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Protoss and Terran are definitely more noob friendly than Zerg. If a terran or a protoss forgets their chrono boost/mule every once in a while they won't be set too far back, but if you forget inject larvae your production will go down by over 50% since the queen is essentially another hatch. And that mining trick isn't really efficient at all. If it's the one with nydus worm you're better off just getting another hatch down compared to the cost vs. efficiency of the worm. Also, warp gate management isn't exactly complicated, select all your warpgates, vision to a place where you have pylon power, then plop a bunch down.
When I say warp gate placement, I'm not talking about the act of building, but where to place them for the big push, and not be spotted, etc. I haven't played the game yet, so I don't know if it's what I'm seeing, but just from watching what pro-level SC2 replays are available around the web.. It seems zerg just have the same zergling rush mechanic that made them have to be nerfed in SC1 (not to an imbalanced extent in SC2, just similar in that the strategy doesn't require much micro to achieve effectively.. More of good macro management with the always producing larvae, etc.)
Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.
OK, OP updated. No more begging in the thread. PM all requests to me and I'll add you to the OP when I get a chance. SC2 bitching and moaning only from this point on.
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Thinking about it, it seems like picking up some Ghosts in TvZ is kind of a no-brainer, just like picking up some in TvP is. Every zerg unit is biological and thus susceptible to snipe (and snipe spam ignores armor) and Ghosts do double damage against light, so, zerglings, banelings, hydras, and mutalisks, which all show up decently frequently in Zerg army compositions. Not necessary to fully commit to Ghosts against all zerg builds, of course, but, seems like having a couple could never really hurt.
Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.
I'm currently of the opinion that Zerg should always 9 pool and send 6 zerglings asap against Protoss to harass.
Inquisitor on
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.
I'm currently of the opinion that Zerg should always 9 pool and send 6 zerglings asap against Protoss to harass.
Okay, there's harassment and there's kicking a race when they're down :P
I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.
I actually just found out my wife is pregnant. NO JOKE.
Posts
edit: damnit bahamut.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
When you log into the game for the first time you set your username, which is in the format of name1.name2. They can be the same or different, as long as someone else isn't already using that exact combination.
Although I did just get a Lego Universe key, so that should hold me over for a little while.
Have all the ravenous hordes already jumped on any remaining invites?
I am childless. and my bribes are all WoW related.
Will you accept platitudes in place?
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Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Done!
Where do I ship him?
Also, playing some 2v2s with my friend has made me totally re-evaluate Stalkers. You need blink for them to be worth anything but once they have it, oh boy. You can't chase them, you can't run away from them, you can't escape up ledges from them, you can't wall them out of bases. They are a roving horde of elusive death.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Unless they have a ghost, which EMPs your ghosts and renders them impotent!
So? Two Mutalisks cost 200 minerals and 200 gas and for that you can get one Ghost and two Marines and assuming the Ghost has any energy you will mop up those Mutalisks no problem.
It hasn't been given enough credit on TL yet so I thought I would share it here too. The original thread is http://www.teamliquid.net/forum/viewmessage.php?topic_id=116406 lyrics by Bman26 sung by motbob of TL.
http://www.youtube.com/watch?v=jcCDViQ0Hd4
Yea but who honestly pushes with Ghosts in TvT? Hence their usefulness against MMM balls!
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
If so,where would I find it?
that can buy me 2 roaches.
or 4 banelings.
both of which will pwn your silly ghost and his fat friend.
It is my birthday this weekend.
Just sayin'.
Ghosts have +10 against light (mutas are light) for 20 a shot plus snipe (mutas are biological). Assuming the ghost has even half energy he can kill one muta and take another one down to 2/3rds life via snipes alone, and snipes have no cooldown. Micro intensive, certainly, but, effective.
I doubt it.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Good thing I was talking about ghosts being an answer to mutalisks specifically eh?
90 I believe.
Or two snipes. 8-)
Exactly what I was considering as possibly helping Terran against Zerg when going MMM.
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[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I feel like the following:
PSNID: DigitalX86
Nintendo ID: digitalsyn
3DS Friend Code: 5300 - 9726 - 6963
Steam: http://steamcommunity.com/id/D1G1T4LSYN/
yeah infestors are pretty much fancy, more expensive banelings now.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
I'm currently of the opinion that Zerg should always 9 pool and send 6 zerglings asap against Protoss to harass.
Okay, there's harassment and there's kicking a race when they're down :P
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I actually just found out my wife is pregnant. NO JOKE.