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[Starcraft 2] Beta believe MrOletta is good people.

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Posts

  • TheStigTheStig Registered User regular
    edited March 2010
    and since you can bind all your warpgates to 1 key...

    edit: damnit bahamut.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • FunbagsFunbags Registered User regular
    edited March 2010
    IF anyone has an Invite I'd love to give this a go!!!!

    Funbags on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Is it custom or something to have your full name be <name>.<exactsamename> or is that automatic?

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2010
    Aegis wrote: »
    Is it custom or something to have your full name be <name>.<exactsamename> or is that automatic?

    When you log into the game for the first time you set your username, which is in the format of name1.name2. They can be the same or different, as long as someone else isn't already using that exact combination.

    BahamutZERO on
    BahamutZERO.gif
  • JimmyNavioJimmyNavio Registered User regular
    edited March 2010
    Wait, there's friend invites now? Oh please. I would give anything to play this game.
    Although I did just get a Lego Universe key, so that should hold me over for a little while.

    JimmyNavio on
    steam_sig.png
  • AphostileAphostile San Francisco, CARegistered User regular
    edited March 2010
    I will post in this thread too because I want to play.

    Have all the ravenous hordes already jumped on any remaining invites?

    Aphostile on
    Nothing. Matters.
  • Wicked Uncle ErnieWicked Uncle Ernie Registered User regular
    edited March 2010
    I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.

    Wicked Uncle Ernie on
  • AthenorAthenor Battle Hardened Optimist The Skies of HiigaraRegistered User regular
    edited March 2010
    I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.

    I am childless. and my bribes are all WoW related.

    Athenor on
    He/Him | "A boat is always safest in the harbor, but that’s not why we build boats." | "If you run, you gain one. If you move forward, you gain two." - Suletta Mercury, G-Witch
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.

    Will you accept platitudes in place?

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • AphostileAphostile San Francisco, CARegistered User regular
    edited March 2010
    I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.

    Done!

    Where do I ship him?

    Aphostile on
    Nothing. Matters.
  • TheStigTheStig Registered User regular
    edited March 2010
    You make friends with some strange people.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • InquisitorInquisitor Registered User regular
    edited March 2010
    You know, I think Terran's answer to Mutalisks is in fact Ghosts.

    Also, playing some 2v2s with my friend has made me totally re-evaluate Stalkers. You need blink for them to be worth anything but once they have it, oh boy. You can't chase them, you can't run away from them, you can't escape up ledges from them, you can't wall them out of bases. They are a roving horde of elusive death.

    Inquisitor on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Well aside from the fact that if you look at them the wrong way they fall over and die.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2010
    ghosts are not an answer to anything except protoss in general, they cost 200 gas each.

    BahamutZERO on
    BahamutZERO.gif
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Ghosts are amusing against TvT in that snipe one-shots marines and costs 25 energy. So 3 ghosts in your army will insta-kill 24 of your opponent's marines.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2010
    Aegis wrote: »
    Ghosts are amusing against TvT in that snipe one-shots marines and costs 25 energy. So 3 ghosts in your army will insta-kill 24 of your opponent's marines.

    Unless they have a ghost, which EMPs your ghosts and renders them impotent!

    BahamutZERO on
    BahamutZERO.gif
  • InquisitorInquisitor Registered User regular
    edited March 2010
    ghosts are not an answer to anything except protoss in general, they cost 200 gas each.

    So? Two Mutalisks cost 200 minerals and 200 gas and for that you can get one Ghost and two Marines and assuming the Ghost has any energy you will mop up those Mutalisks no problem.

    Inquisitor on
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2010
    I gueeeess so

    BahamutZERO on
    BahamutZERO.gif
  • GogoKodoGogoKodo Registered User regular
    edited March 2010
    I had no part in creating this, but it's awesome.
    It hasn't been given enough credit on TL yet so I thought I would share it here too. The original thread is http://www.teamliquid.net/forum/viewmessage.php?topic_id=116406 lyrics by Bman26 sung by motbob of TL.

    http://www.youtube.com/watch?v=jcCDViQ0Hd4

    GogoKodo on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Aegis wrote: »
    Ghosts are amusing against TvT in that snipe one-shots marines and costs 25 energy. So 3 ghosts in your army will insta-kill 24 of your opponent's marines.

    Unless they have a ghost, which EMPs your ghosts and renders them impotent!

    Yea but who honestly pushes with Ghosts in TvT? Hence their usefulness against MMM balls!

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited March 2010
    Will I,as a guy who got in through a friend invite, get a friend invite to give out too?

    If so,where would I find it?

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • evilthecatevilthecat Registered User regular
    edited March 2010
    Inquisitor wrote: »
    ghosts are not an answer to anything except protoss in general, they cost 200 gas each.

    So? Two Mutalisks cost 200 minerals and 200 gas and for that you can get one Ghost and two Marines and assuming the Ghost has any energy you will mop up those Mutalisks no problem.

    that can buy me 2 roaches.
    or 4 banelings.

    both of which will pwn your silly ghost and his fat friend.

    evilthecat on
    tip.. tip.. TALLY.. HOOOOOOOOOOOOOOOOO!
  • SceptreSceptre Registered User regular
    edited March 2010
    In case anyone gets a friend beta key and they aren't sure what to do with it...

    It is my birthday this weekend.

    Just sayin'.

    Sceptre on
  • InquisitorInquisitor Registered User regular
    edited March 2010
    I gueeeess so

    Ghosts have +10 against light (mutas are light) for 20 a shot plus snipe (mutas are biological). Assuming the ghost has even half energy he can kill one muta and take another one down to 2/3rds life via snipes alone, and snipes have no cooldown. Micro intensive, certainly, but, effective.

    Inquisitor on
  • BahamutZEROBahamutZERO Registered User regular
    edited March 2010
    Klyka wrote: »
    Will I,as a guy who got in through a friend invite, get a friend invite to give out too?

    If so,where would I find it?

    I doubt it.

    BahamutZERO on
    BahamutZERO.gif
  • GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    edited March 2010
    So who do I have to offer fellatio to, to get a beta friend invite?

    GnomeTank on
    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Hmmm, how much hp do infestors have again after the latest patch?

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • InquisitorInquisitor Registered User regular
    edited March 2010
    evilthecat wrote: »
    that can buy me 2 roaches.
    or 4 banelings.

    both of which will pwn your silly ghost and his fat friend.

    Good thing I was talking about ghosts being an answer to mutalisks specifically eh?

    Inquisitor on
  • InquisitorInquisitor Registered User regular
    edited March 2010
    Aegis wrote: »
    Hmmm, how much hp do infestors have again after the latest patch?

    90 I believe.

    Or two snipes. 8-)

    Inquisitor on
  • MadCaddyMadCaddy Registered User regular
    edited March 2010
    Protoss and Terran are definitely more noob friendly than Zerg. If a terran or a protoss forgets their chrono boost/mule every once in a while they won't be set too far back, but if you forget inject larvae your production will go down by over 50% since the queen is essentially another hatch. And that mining trick isn't really efficient at all. If it's the one with nydus worm you're better off just getting another hatch down compared to the cost vs. efficiency of the worm. Also, warp gate management isn't exactly complicated, select all your warpgates, vision to a place where you have pylon power, then plop a bunch down.
    When I say warp gate placement, I'm not talking about the act of building, but where to place them for the big push, and not be spotted, etc. I haven't played the game yet, so I don't know if it's what I'm seeing, but just from watching what pro-level SC2 replays are available around the web.. It seems zerg just have the same zergling rush mechanic that made them have to be nerfed in SC1 (not to an imbalanced extent in SC2, just similar in that the strategy doesn't require much micro to achieve effectively.. More of good macro management with the always producing larvae, etc.)

    MadCaddy on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Inquisitor wrote: »
    Aegis wrote: »
    Hmmm, how much hp do infestors have again after the latest patch?

    90 I believe.

    Or two snipes. 8-)

    Exactly what I was considering as possibly helping Terran against Zerg when going MMM.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    MadCaddy wrote: »
    Protoss and Terran are definitely more noob friendly than Zerg. If a terran or a protoss forgets their chrono boost/mule every once in a while they won't be set too far back, but if you forget inject larvae your production will go down by over 50% since the queen is essentially another hatch. And that mining trick isn't really efficient at all. If it's the one with nydus worm you're better off just getting another hatch down compared to the cost vs. efficiency of the worm. Also, warp gate management isn't exactly complicated, select all your warpgates, vision to a place where you have pylon power, then plop a bunch down.
    When I say warp gate placement, I'm not talking about the act of building, but where to place them for the big push, and not be spotted, etc. I haven't played the game yet, so I don't know if it's what I'm seeing, but just from watching what pro-level SC2 replays are available around the web.. It seems zerg just have the same zergling rush mechanic that made them have to be nerfed in SC1 (not to an imbalanced extent in SC2, just similar in that the strategy doesn't require much micro to achieve effectively.. More of good macro management with the always producing larvae, etc.)

    Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • DigitalSynDigitalSyn Dr Digital Cumming, GARegistered User regular
    edited March 2010
    I need a beta invite. I need to get my Star Craft on..


    I feel like the following:
    dave-chappelle-rick-james.jpg

    DigitalSyn on
    Xbox360: D1G1T4LSYN ( Yes, those are numbers. )
    PSNID: DigitalX86
    Nintendo ID: digitalsyn
    3DS Friend Code: 5300 - 9726 - 6963
    Steam: http://steamcommunity.com/id/D1G1T4LSYN/
  • TheStigTheStig Registered User regular
    edited March 2010
    Aegis wrote: »
    Inquisitor wrote: »
    Aegis wrote: »
    Hmmm, how much hp do infestors have again after the latest patch?

    90 I believe.

    Or two snipes. 8-)

    Exactly what I was considering as possibly helping Terran against Zerg when going MMM.

    yeah infestors are pretty much fancy, more expensive banelings now.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited March 2010
    OK, OP updated. No more begging in the thread. PM all requests to me and I'll add you to the OP when I get a chance. SC2 bitching and moaning only from this point on. :)

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
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  • InquisitorInquisitor Registered User regular
    edited March 2010
    Thinking about it, it seems like picking up some Ghosts in TvZ is kind of a no-brainer, just like picking up some in TvP is. Every zerg unit is biological and thus susceptible to snipe (and snipe spam ignores armor) and Ghosts do double damage against light, so, zerglings, banelings, hydras, and mutalisks, which all show up decently frequently in Zerg army compositions. Not necessary to fully commit to Ghosts against all zerg builds, of course, but, seems like having a couple could never really hurt.

    Inquisitor on
  • InquisitorInquisitor Registered User regular
    edited March 2010
    Aegis wrote: »
    Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.

    I'm currently of the opinion that Zerg should always 9 pool and send 6 zerglings asap against Protoss to harass.

    Inquisitor on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited March 2010
    Inquisitor wrote: »
    Aegis wrote: »
    Zerg rarely zergling rush. Rarely. The zergling rush absolutely sucks in SC2 due to the slightly weaker zerglings. Even against protoss, if all they're doing is pumping zergs early, just hold off at your main, slip a probe out, proxy them and you'll wreck their unprotected base.

    I'm currently of the opinion that Zerg should always 9 pool and send 6 zerglings asap against Protoss to harass.

    Okay, there's harassment and there's kicking a race when they're down :P

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • LemmingLemming Registered User regular
    edited March 2010
    Come on iowa let's fight

    Lemming on
  • JimmyNavioJimmyNavio Registered User regular
    edited March 2010
    I seem to have received an invite a friend key. None of my friends are down with the Starcraft love, so it's up for grabs. I'm only asking for your firstborn son.

    I actually just found out my wife is pregnant. NO JOKE.

    JimmyNavio on
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