It'll still move you around for the first like 30 or so games you play so if you aren't placed in the right league immediately you should find yourself in the right one eventually.
God I just slogged through the longest game ever. Lost all my main and nat on LT, had to expand to bananerals. My T partner made extremely good use of EMP, wiping out shields on invading toss forces, in turn losing a shitton of his units to psi storms. I built up about 180 zerglings, and after my partner nuked a landing site for me, we attacked from inside and outside his base at the same time. I think the game lasted nearly 45 minutes.
I had a guy siege tank drop on me, decimate my gas lines and if he'd pushed in further probably could have taken me out. He was super afraid of my Stalkers for some reason. He backed off, I expanded (twice) and harassed his expansions with a roaming pack of zealots, and then went full on air, first had a huge pack of Void rays who did lots of damage and then I went carriers and finished him off. If he'd just attacked me he probably would have won.
I just won a game taking the bottom/gold expansion on scrap.
It was ZvZ. I teched and fast expanded, so when he attacked my main with roughly 14 roaches I had only 7 roaches and two hydras, but I had two spine crawlers and brought my drones and queen to help fight and was able to fight him off with one hydra and three drones left.
Then he found my expansion
So it was a game of ring around the rosey with small fights at both my main and expansion.
It was back and forth but I eventually overpowered him when I went air and he only had a handful of hydras.
He built a infestor nest but didn't actually build any infestors, instead he teched to hive for I assume burrowed roach regen, but it's nerfed enough now that 7-8 mutas can actually kill the roach they're focusing on while it's burrowed.
So, a friend I play a lot of games with has been pushing zealots to stalkers to sentry/immortal/high templar. For the life of me I can't find a viable counter to this as terran with the reactor/marine nerfs. Marines would counter the Immortals but the high templars psi storm them to death. Immortals counter marauders and siege and thors, and hellions are a joke. Ghost EMP is helpful but still doesn't let me take them down.
Air seems like the only option, but theres no time to make the swap to air with the zealot/stalker swarms... I'm forced to build MMM until the HT/Immortal Combo ends the game.
I probably should have held off until the ghosts were finished but I'm not convinced they would have turned the tide, if they survived the psi storms long enough to emp. My units have weapons 1, combat shields, and stim. Hers have no tech whatsoever. I'm also about 10 food higher with a couple fewer workers and observers.
So, a friend I play a lot of games with has been pushing zealots to stalkers to sentry/immortal/high templar. For the life of me I can't find a viable counter to this as terran with the reactor/marine nerfs. Marines would counter the Immortals but the high templars psi storm them to death. Immortals counter marauders and siege and thors, and hellions are a joke. Ghost EMP is helpful but still doesn't let me take them down.
Air seems like the only option, but theres no time to make the swap to air with the zealot/stalker swarms... I'm forced to build MMM until the HT/Immortal Combo ends the game.
I probably should have held off until the ghosts were finished but I'm not convinced they would have turned the tide, if they survived the psi storms long enough to emp. My units have weapons 1, combat shields, and stim. Hers have no tech whatsoever. I'm also about 10 food higher with a couple fewer workers and observers.
I think the mistake on your part can be reduced to: no scouting whatsoever. Your opponent didnt scout either until he/she had an obs.
Had you done so, you would have known your opponent was teching and had a whopping 2 zealots guarding the ramp for a large part of the game. You could have responded by:
a) xping (no zlot mass, no chance of stopping you)
b) banshee rush (1 stalker the entire game, will not counter 3 shees)
c) hellion rush (zlots and workers are better crispy)
you could have probably rolled the enemy at 7 minutes ish with the force you had. You played a bit too passively when compared to the terrans I meet online.
I knew what she was building already. She keeps beating me with the same strat, scouting it wasn't necessary.
I've tried banshees, she warps in stalkers to counter.
She had more than 2 zealots guarding the ramp... 2 built plus 2 in progress, and her immortals would have been up by the time I walked across the map. Best case scenerio I can see for attacking at any point is barely winning and her reinforcements finishing off the rest of my units.
4:30: 1 Zealot vs 2 marine
5:30: 2 Zealots, 2 in progress, vs 6 marines.
6:30: 4 zealots 1 immortal vs 8 marines 2 marauder
and so on. None of these are opportunities to attack.
She has an observer in my base by 6min... switching to air would be spotted and countered even harder than continuing to go MMM.
She? Sorry, but that is amazing and you should probably marry her.
That is obviously a nice mix of troops but if they can get that you can get banshees, tanks, mmm, and whatever else. You can't counter a mixed group like that really, but what you can do is harass, expand and out macro your opponent. You have to play better than them.
I knew what she was building already. She keeps beating me with the same strat, scouting it wasn't necessary.
I've tried banshees, she warps in stalkers to counter.
She had more than 2 zealots guarding the ramp... 2 built plus 2 in progress, and her immortals would have been up by the time I walked across the map. Best case scenerio I can see for attacking at any point is barely winning and her reinforcements finishing off the rest of my units.
4:30: 1 Zealot vs 2 marine
5:30: 2 Zealots, 2 in progress, vs 6 marines.
6:30: 4 zealots 1 immortal vs 8 marines 2 marauder
and so on. None of these are opportunities to attack.
She has an observer in my base by 6min... switching to air would be spotted and countered even harder than continuing to go MMM.
if you knew the build she was going for then you could have gone for air straight away. stalkers that are warping in are killed quickly, as are the pylons supporting her gates. Gas spent on stalkers is gas not being spent elsewhere, such as on immos or templars, this would favour your eventual ground force. hellions would apply early pressure, either killing her right her out stalling her teching. XPing is still an option.
As you're currently playing, she's building an ideal anti MMM ball army, and you're providing her with the ideal target. You aren't pressuring her in anyway, she can spend minerals wherever she wants.
If you wanted you could bunker up more effectively with tanks und bunkers.
I knew what she was building already. She keeps beating me with the same strat, scouting it wasn't necessary.
I've tried banshees, she warps in stalkers to counter.
She had more than 2 zealots guarding the ramp... 2 built plus 2 in progress, and her immortals would have been up by the time I walked across the map. Best case scenerio I can see for attacking at any point is barely winning and her reinforcements finishing off the rest of my units.
4:30: 1 Zealot vs 2 marine
5:30: 2 Zealots, 2 in progress, vs 6 marines.
6:30: 4 zealots 1 immortal vs 8 marines 2 marauder
and so on. None of these are opportunities to attack.
She has an observer in my base by 6min... switching to air would be spotted and countered even harder than continuing to go MMM.
if you knew the build she was going for then you could have gone for air straight away. stalkers that are warping in are killed quickly, as are the pylons supporting her gates. Gas spent on stalkers is gas not being spent elsewhere, such as on immos or templars, this would favour your eventual ground force. hellions would apply early pressure, either killing her right her out stalling her teching. XPing is still an option.
As you're currently playing, she's building an ideal anti MMM ball army, and you're providing her with the ideal target. You aren't pressuring her in anyway, she can spend minerals wherever she wants.
If you wanted you could bunker up more effectively with tanks und bunkers.
Have you tried early harrasment on her Extractors? I'm not to sure of how Terrans do it, but for Protoss I'm always ideally harrasing with a small bunch of Lings and eventually beef up to Burrowed Roaches with upgraded carapaces and spines. It might be easier for me though, because I expand quite quickly so usually have the resources to harrass constantly and build up Hydra's and Muta's. Usually one of us will be dead by that point
I knew what she was building already. She keeps beating me with the same strat, scouting it wasn't necessary.
I've tried banshees, she warps in stalkers to counter.
She had more than 2 zealots guarding the ramp... 2 built plus 2 in progress, and her immortals would have been up by the time I walked across the map. Best case scenerio I can see for attacking at any point is barely winning and her reinforcements finishing off the rest of my units.
4:30: 1 Zealot vs 2 marine
5:30: 2 Zealots, 2 in progress, vs 6 marines.
6:30: 4 zealots 1 immortal vs 8 marines 2 marauder
and so on. None of these are opportunities to attack.
She has an observer in my base by 6min... switching to air would be spotted and countered even harder than continuing to go MMM.
Well, you could always, ya know, build those starports somewhere outside your base and hidden away.
Unless you think she has obs everywhere. In that case, you're not playing against her, you're playing against your imagination.
So, I'm a total noob right? My videos even prove it.
But I just did my placement games and now I'm in the gold league. I went 4-1.
Didn't there used to be 10 placement games? 5 seems kinda low for trying to gauge someones skill.
5 seems alright for arranged teams-- doing 10 games with every 2s partner was a bit of a pain. But, yeah 5 games seems a little puny for solo, random team, etc. Thinking they should put it back to 10 for all games types, and 5 for AT.
I don't like that below ramp block he was doing, it seems too easy to take the barracks out.
also what's with this 16 pool talk? Isn't that a bit risky? Or is that only against terran?
I thought he did a 16 hatch, unless you're talking about the previous game which day[9] said was closer to a 12 pool, I think.
Edit: Assuming you're talking about the hatch, it wasn't too risky because he scouted the late terran barracks. Good example of adapting your play to take what your opponents giving.
Jesus. First placement match. DEMOLISHED. Haha! There's just so much going on it's difficult to keep track of 3 or 4 bases at once. Cycling through them, keeping shit building from every new larva, keeping up on the overlords, keep injecting new larva running from base to base, managing your army. GAH! Not enough gas! He's turtling? Oh look, like 20 of those stealth rocket things. gg.
... Can't wait to play more!
/wave
whats your battle.net name? we should play some 2v2s for mother russia!
can someone spoil what happened in the first game i missed it
ZvP on desert oasis, the Terran went fast viking harass and it looked like it was going to work but the zerg just sent his 8ish roaches to the T front door. The fact that he had a bottom ramp block didn't exactly help. It didn't end there but the zerg just massed a little more and won.
can someone spoil what happened in the first game i missed it
ZvP on desert oasis, the Terran went fast viking harass and it looked like it was going to work but the zerg just sent his 8ish roaches to the T front door. The fact that he had a bottom ramp block didn't exactly help. It didn't end there but the zerg just massed a little more and won.
or did you mean the first game between these 2?
strelok vs haypro on Lost temple is the game i missed
for a top notch player that terran sure lost to muties twice in a row very easily
it seems like he could have started a switch to marine production a lot sooner and might have been alright. there was a pretty long period where it was clear that the dude wasn't building roaches anymore.
ah, well it was kinda hard for me to watch since the stream was skipping so much, but it was basically his mass roaches and hydras was about even with the hellions on marauders, then he got mutalisks and got some harass in, got even more hydras and roaches (he had nat and gold xp) then basically walked all over him.
for a top notch player that terran sure lost to muties twice in a row very easily
it seems like he could have started a switch to marine production a lot sooner and might have been alright. there was a pretty long period where it was clear that the dude wasn't building roaches anymore.
I like his hellion marauder pushes but goddamn, you have to know the zerg is going to at some point make some flyers that you LITERALLY CANNOT HURT. When he starts making tanks he could've gotten more marine heavy and used those ravens to kill muties.
Thors only hit one unit at a time, I think. They wouldn't have done great against the hydras but would have done good against the roaches, and absolutely shredded the mutas. They are just so dang pricey though.
Posts
Since the new patch, you only seem to have to do 5 placement matches in anything.
Does anyone use the PA vent server for this? I have never really seen anyone that appeared to be playing SC2.
It was ZvZ. I teched and fast expanded, so when he attacked my main with roughly 14 roaches I had only 7 roaches and two hydras, but I had two spine crawlers and brought my drones and queen to help fight and was able to fight him off with one hydra and three drones left.
Then he found my expansion
So it was a game of ring around the rosey with small fights at both my main and expansion.
It was back and forth but I eventually overpowered him when I went air and he only had a handful of hydras.
He built a infestor nest but didn't actually build any infestors, instead he teched to hive for I assume burrowed roach regen, but it's nerfed enough now that 7-8 mutas can actually kill the roach they're focusing on while it's burrowed.
Air seems like the only option, but theres no time to make the swap to air with the zealot/stalker swarms... I'm forced to build MMM until the HT/Immortal Combo ends the game.
Any suggestions?
Heres an example.
http://topreplays.com/Replays/Details/326
I probably should have held off until the ghosts were finished but I'm not convinced they would have turned the tide, if they survived the psi storms long enough to emp. My units have weapons 1, combat shields, and stim. Hers have no tech whatsoever. I'm also about 10 food higher with a couple fewer workers and observers.
I think the mistake on your part can be reduced to: no scouting whatsoever. Your opponent didnt scout either until he/she had an obs.
Had you done so, you would have known your opponent was teching and had a whopping 2 zealots guarding the ramp for a large part of the game. You could have responded by:
a) xping (no zlot mass, no chance of stopping you)
b) banshee rush (1 stalker the entire game, will not counter 3 shees)
c) hellion rush (zlots and workers are better crispy)
you could have probably rolled the enemy at 7 minutes ish with the force you had. You played a bit too passively when compared to the terrans I meet online.
I've tried banshees, she warps in stalkers to counter.
She had more than 2 zealots guarding the ramp... 2 built plus 2 in progress, and her immortals would have been up by the time I walked across the map. Best case scenerio I can see for attacking at any point is barely winning and her reinforcements finishing off the rest of my units.
4:30: 1 Zealot vs 2 marine
5:30: 2 Zealots, 2 in progress, vs 6 marines.
6:30: 4 zealots 1 immortal vs 8 marines 2 marauder
and so on. None of these are opportunities to attack.
She has an observer in my base by 6min... switching to air would be spotted and countered even harder than continuing to go MMM.
That is obviously a nice mix of troops but if they can get that you can get banshees, tanks, mmm, and whatever else. You can't counter a mixed group like that really, but what you can do is harass, expand and out macro your opponent. You have to play better than them.
if you knew the build she was going for then you could have gone for air straight away. stalkers that are warping in are killed quickly, as are the pylons supporting her gates. Gas spent on stalkers is gas not being spent elsewhere, such as on immos or templars, this would favour your eventual ground force. hellions would apply early pressure, either killing her right her out stalling her teching. XPing is still an option.
As you're currently playing, she's building an ideal anti MMM ball army, and you're providing her with the ideal target. You aren't pressuring her in anyway, she can spend minerals wherever she wants.
If you wanted you could bunker up more effectively with tanks und bunkers.
Have you tried early harrasment on her Extractors? I'm not to sure of how Terrans do it, but for Protoss I'm always ideally harrasing with a small bunch of Lings and eventually beef up to Burrowed Roaches with upgraded carapaces and spines. It might be easier for me though, because I expand quite quickly so usually have the resources to harrass constantly and build up Hydra's and Muta's. Usually one of us will be dead by that point
Well, you could always, ya know, build those starports somewhere outside your base and hidden away.
Unless you think she has obs everywhere. In that case, you're not playing against her, you're playing against your imagination.
5 seems alright for arranged teams-- doing 10 games with every 2s partner was a bit of a pain. But, yeah 5 games seems a little puny for solo, random team, etc. Thinking they should put it back to 10 for all games types, and 5 for AT.
http://www.teamliquid.net/video/userstream.php?user=Day[9]
Some of the best top Europeans.
Info thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=117515
Fixed the link for you.
I actually prefer the livestream links, better interface: http://www.livestream.com/striderdoom
Thanks for the fix, I updated my post. I prefer the embedded one, but to each his own.
also what's with this 16 pool talk? Isn't that a bit risky? Or is that only against terran?
I thought he did a 16 hatch, unless you're talking about the previous game which day[9] said was closer to a 12 pool, I think.
Edit: Assuming you're talking about the hatch, it wasn't too risky because he scouted the late terran barracks. Good example of adapting your play to take what your opponents giving.
edit: yeah he just called his 13 pool "awfully early."
/wave
whats your battle.net name? we should play some 2v2s for mother russia!
though they haven't done that much yet.
Build some missile turrets in your base and kill it. You should have them anyway for detector capabilities.
or did you mean the first game between these 2?
strelok vs haypro on Lost temple is the game i missed
it seems like he could have started a switch to marine production a lot sooner and might have been alright. there was a pretty long period where it was clear that the dude wasn't building roaches anymore.
edit: also more mutas vs no more anti air.
I like his hellion marauder pushes but goddamn, you have to know the zerg is going to at some point make some flyers that you LITERALLY CANNOT HURT. When he starts making tanks he could've gotten more marine heavy and used those ravens to kill muties.
i'd say he should have thrown in some thors but against that many hydras you pretty much need tanks/splash damage.