The first time I tanked BRD on my warrior from the LFD tool, we got in, did the ring, went up past some guys in the garrison, and started making our way to the GG. I think we finished the ring, killed the fire elemental and the Twilight boss, and wiped on the magma guy. When we were running back, I had the bright idea to check and see which boss was required for the bag.
The interrogator? Really? She's like ten feet into the dungeon!
Where in the interface do you check who the target is?
forty on
Officially the unluckiest CCG player ever.
0
ZampanovYou May Not Go HomeUntil Tonight Has Been MagicalRegistered Userregular
The first time I tanked BRD on my warrior from the LFD tool, we got in, did the ring, went up past some guys in the garrison, and started making our way to the GG. I think we finished the ring, killed the fire elemental and the Twilight boss, and wiped on the magma guy. When we were running back, I had the bright idea to check and see which boss was required for the bag.
The interrogator? Really? She's like ten feet into the dungeon!
Where in the interface do you check who the target is?
Man, the people who say instances are a great way to level must be getting vastly different groups than I am. Crittable tanks + 400 dps average puggers = unhappy healer.
Ends up taking over an hour to get through Utgarde Keep, for ~10% of a level. Woo.
Sweet, another person who seems to be playing the same game as me.
So why does getting Shadowmourne drown you in a bunch of other vanity items? It's like they felt bad because melee didn't get their umpteenth legendary so late this time.
I was wondering that myself. Seems a bit weird to go "welp, you've got the most powerful weapon in the game to-date, here's a bunch of other shit on top of it!" I won't ever have Shadowmourne, nor will anyone I run with, so it doesn't really affect me, just seems kind of odd.
From what I understand the whole raid gets them. I guess so that the entire guild who worked to get the legendary for that person still gets something for their hard work.
So why does getting Shadowmourne drown you in a bunch of other vanity items? It's like they felt bad because melee didn't get their umpteenth legendary so late this time.
I was wondering that myself. Seems a bit weird to go "welp, you've got the most powerful weapon in the game to-date, here's a bunch of other shit on top of it!" I won't ever have Shadowmourne, nor will anyone I run with, so it doesn't really affect me, just seems kind of odd.
From what I understand the whole raid gets them. I guess so that the entire guild who worked to get the legendary for that person still gets something for their hard work.
The guild who reported it to MMO-Champion indicated just that "a box" dropped, not multiple. The question at this point is which version of the below is correct:
1. The guy with Shadowmourne gets it automatically.
2. It's like Ony's head, but it only shows up if at least one person in the raid has Shadowmourne.
Every time I put my Battered Hilt on the AH to sell, I get bombarded with letters and tells saying "Dude, sell it to me for <5k less then it's listed on the AH>".
It's like "Listen motherfucker, if I wanted to sell it for that much, I'd have listed it at that price on the fucking AH. Now leave me the fuck alone!".
Man, the people who say instances are a great way to level must be getting vastly different groups than I am. Crittable tanks + 400 dps average puggers = unhappy healer.
Ends up taking over an hour to get through Utgarde Keep, for ~10% of a level. Woo.
Sweet, another person who seems to be playing the same game as me.
You're talking about Northrend dungeons though, which by all accounts are absolutely terrible. Anything before that is gold.
I've been running the hell out of Uldaman, Uldaman, and having a ball. So much xp, and the bosses are absurdly easy.
They get double points if they pull this mob from a group the party hasn't engaged yet.
It was the hunter. Always the hunter. Always.
This is very true...
question, anyone else noticing issues with hunters' pets running off doing their own thing (seen the odd lock pets too). Is it some bug or are they really idiots?
Hoping someone to clear the air here... since i don't play either class.
If it's a hunter it's likely they f-ed up.
If it's a Lock pet it could be the pet bugged out and started doing it's own thing....or the Lock f-ed up.
Every time I put my Battered Hilt on the AH to sell, I get bombarded with letters and tells saying "Dude, sell it to me for <5k less then it's listed on the AH>".
It's like "Listen motherfucker, if I wanted to sell it for that much, I'd have listed it at that price on the fucking AH. Now leave me the fuck alone!".
I'm finding it hard to give a rat's ass about your troubles
Most people who put a Battered Hilt on the auction house, as far as I'm aware, do it at an inflated price because it's unlikely to sell for 13k anymore. But they put it up there in the hopes it will sell to some schmuck, but will entertain bids from tells. This has, to my understanding, become the norm. Because the shit isn't worth more than 7 or 8k anymore and if you pay more for it you're dumb.
So why does getting Shadowmourne drown you in a bunch of other vanity items? It's like they felt bad because melee didn't get their umpteenth legendary so late this time.
So why does getting Shadowmourne drown you in a bunch of other vanity items? It's like they felt bad because melee didn't get their umpteenth legendary so late this time.
So, i'm all out of rested and plan to take up tailoring tomorrow. Quandry. Continue questing to get to 70 on my warrior, or take my warrior or hunter in to Gnomer/fenris isle to farm the snot out of wool.
Currently, I'm leaning towards wool as i'm working from home tomorrow so I can game, but i can 't dedicate 100% attention to it.
UncleChet on
I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
I'm suprised I don't see tanks complain about moonkins since we have a magical "pull every fucking thing in this room and the next room" button. Somehow I've only manage to misclick it once, and it didn't end up wiping us.
I actually get Boomkins quite frequently in LFD.
And yes, I fucking hate Orbital Bombardment when they don't know how to use it. It actually happened to me last week in H HoL because the boomkin decided to use it on the stairs to help take care of the slags. This ended up pulling both sides of the stairs, and since I wasn't ready for that, it was messy. I actually don't remember if we wiped or not... I don't *think* we did, though I know we at least had deaths. I must've been on my Paladin if we didn't wipe though, because I'm sure I wouldn't have picked up that many mobs fast enough with my DK.
Dranyth on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited April 2010
Apparently the rewards you get when killing Arthas with someone who has Shadowmourne in the raid are BoE.
Eh, even if it's not hotfixed to make them BoP I can't imagine they'll show up in the AH or anything since they're quest rewards and not a repeatable thing. I imagine most will hold onto them.
Man, the people who say instances are a great way to level must be getting vastly different groups than I am. Crittable tanks + 400 dps average puggers = unhappy healer.
Ends up taking over an hour to get through Utgarde Keep, for ~10% of a level. Woo.
Sweet, another person who seems to be playing the same game as me.
Everyone is talking about the majority of the game. In other words, 15-70.
Wrath dungeons simply don't give much XP, idiocy issues aside.
They get double points if they pull this mob from a group the party hasn't engaged yet.
It was the hunter. Always the hunter. Always.
This is very true...
question, anyone else noticing issues with hunters' pets running off doing their own thing (seen the odd lock pets too). Is it some bug or are they really idiots?
Hoping someone to clear the air here... since i don't play either class.
Did they ever fix the bug in Ulduar where your pets would run off outside of the battle and just stand there? I remember having issues with that on my DK.
You can do it in Macros but it looks retarded or has the preset people in it (just because of character limits in macros).
But doing one in an addon letting you select the person you want to do it with should be relatively easy. Now just to get time to do it.
/run local n,s,f,c,v,t,a,x=UnitName,SendChatMessage,"%d. %s %d (%.1f%%)","GUILD",GetNumPartyMembers(),math.random(10^5)s("Caring Done (Current Fight)",c)a=f.format for i=1,v do x=t/(i+1)s(a(f,i,n("party"..i),x,100*x/t),c)end s(a(f,v+1,n"player",0,0),c)
This includes all of your party members dynamically, and gives them a percentage of a randomly chosen total value. It assigns you 0 and lists you last. And yes, the percentages it prints sum up to more than 100%, but I'm going to call that limitation part of the joke. It's pretty basic but it's the best you're going to get in a macro. You could maybe rearrange it to list you as first and so on, but I wrote this just as a proof of concept; you can have something clever in the confines of a macro.
I'm personally not going to write a full addon because I'm not that bored, but I'd like to see what anyone else can come up with.
So why does getting Shadowmourne drown you in a bunch of other vanity items? It's like they felt bad because melee didn't get their umpteenth legendary so late this time.
I'm 40 quests from Loremaster of Kalimdor, which will give me the big Loremaster achievement. I've scraped up every quest I could find in Kalimdor that gives credit, even instance and some raid ones (Like the start of the Scepter of the Shifting Sands questline.) Recently, I've discovered a BRS questline that has some quests in Kalimdor. Are there any other big questlines in the Eastern Kingdoms that lead to Kalimdor?
Not really liking the change in dispel mechanics they're talking about introducing in Cataclysm. It doesn't really sound like a lot of fun. They're just putting too much onto the healers. Healing specs will, for the most part, be the only ones that can remove diseases, cure poisons, dispel magics, etc. But not all of them, as we'd originally heard. 3 for each of the 4 healing classes out of 5. And they no longer will be cheap or automatically fail to cast if there is nothing to remove. (ie you can waste a cast)
They're wanting to be able to design encounters with these mechanics more in mind than they already are, but I don't know. The way the blue post talks about it, it sounds like a huge pain in the ass for healers. Hopefully it won't make it past beta.
Sounds like it will actually take thought rather then drop cleansing totem
Dammit
Yeah, that one hurts.
But it was a ridiculous totem. Any fight with diseases (or PvP against DKs or Rogues) could go from Hard to 100% Trivial with a single button push from any Shaman, regardless of role.
"Missing" dispels was originally in the game but was very silly as we couldn't see enemy buffs and the base UI was pretty shitty for tracking debuffs. In addition to seeing enemy buffs we have a ton of mods now that track player conditions. Even the base UI is pretty good at filtering debuffs and showing when you need to dispel.
I also assume that we won't be seeing dispel resistance in the future, as everything is more expensive and only one-per-cast. Encounters will be balanced around the new mechanics and hopefully dummy buffs/debuffs will be reduced a bit. There's also a bit of overlap with non-healing classes just in case.
I just really hope they take their sweet ass time balancing out the mana mechanics and make it scale with gear properly. I don't want to be running out of mana in 2 seconds for the first cataclysm raid while still wearing one or two blues because I've got to heal people and keep casting expensive defense dispels.
These changes are just completely fucking retarded and that's that.
In Cataclysm each healing class will be getting three out of the five types of dispels, with one of these always being a defensive dispel magic. This design makes sure that finding a healer with the ability to remove magic isn’t restrictive in building teams for Arenas or rated Battlegrounds. It also allows the encounter designers to assume, when designing dungeon or raid fights, that every group can dispel magic.
Completely contradicts itself.
"we want to make sure you don't need to worry about what dispels your healer has but we're going to make sure that each healer has a more limited selection of dispels and remove the ability of most every other class/spec that could previously do this to dispel virtually ensuring that during any given encounter there will always be at least 2 types of spells you can't remove. Enjoy"
In Naxx-40 and Naxx-25, having no decurse at Noth meant you usually wiped. In Naxx-10, having no decurse at Noth, even with level-appropriate gear, was mostly just an annoyance you had to heal through because they toned it way down.
Curse is the only thing that popped up that you might not have a druid or mage for.
In heroics it is mostly a non-issue but even in 10's if you had neither of those you could be totally screwed.
Mages keep their decurse, and the wording of the post makes it hard to discern if any spec other than resto druids will keep theirs.
What the hell are you talking about?
Look, before the change 5 mans could be guaranteed to not be able to dispell some stuff, 10 mans it could happen and 25s it could easily be assumed that everything could be dispelled.
After the change, that all still applies.
The only difference after the change is that magic will always be able to be dispelled so anything that must be dispelled will be magic. Everything else will be "Would be nice to dispell, but not necessary".
Posts
Good fucking question.
PSN/XBL: Zampanov -- Steam: Zampanov
From what I understand the whole raid gets them. I guess so that the entire guild who worked to get the legendary for that person still gets something for their hard work.
The guild who reported it to MMO-Champion indicated just that "a box" dropped, not multiple. The question at this point is which version of the below is correct:
1. The guy with Shadowmourne gets it automatically.
2. It's like Ony's head, but it only shows up if at least one person in the raid has Shadowmourne.
Every time I put my Battered Hilt on the AH to sell, I get bombarded with letters and tells saying "Dude, sell it to me for <5k less then it's listed on the AH>".
It's like "Listen motherfucker, if I wanted to sell it for that much, I'd have listed it at that price on the fucking AH. Now leave me the fuck alone!".
I've been running the hell out of Uldaman, Uldaman, and having a ball. So much xp, and the bosses are absurdly easy.
If it's a hunter it's likely they f-ed up.
If it's a Lock pet it could be the pet bugged out and started doing it's own thing....or the Lock f-ed up.
I'm finding it hard to give a rat's ass about your troubles
Sell it on an alt?
All of this stuff.
http://www.mmo-champion.com/news-2/shadowmourne-extra-rewards-blue-posts-comics/
Currently, I'm leaning towards wool as i'm working from home tomorrow so I can game, but i can 't dedicate 100% attention to it.
I actually get Boomkins quite frequently in LFD.
And yes, I fucking hate Orbital Bombardment when they don't know how to use it. It actually happened to me last week in H HoL because the boomkin decided to use it on the stairs to help take care of the slags. This ended up pulling both sides of the stairs, and since I wasn't ready for that, it was messy. I actually don't remember if we wiped or not... I don't *think* we did, though I know we at least had deaths. I must've been on my Paladin if we didn't wipe though, because I'm sure I wouldn't have picked up that many mobs fast enough with my DK.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Get things.
Sell things.
Or, a nice business venture for Shadowmourners: sell your services for a raid that is rolling without a Shadowmourne.
Everyone is talking about the majority of the game. In other words, 15-70.
Wrath dungeons simply don't give much XP, idiocy issues aside.
Did they ever fix the bug in Ulduar where your pets would run off outside of the battle and just stand there? I remember having issues with that on my DK.
/run local n,s,f,c,v,t,a,x=UnitName,SendChatMessage,"%d. %s %d (%.1f%%)","GUILD",GetNumPartyMembers(),math.random(10^5)s("Caring Done (Current Fight)",c)a=f.format for i=1,v do x=t/(i+1)s(a(f,i,n("party"..i),x,100*x/t),c)end s(a(f,v+1,n"player",0,0),c)
This includes all of your party members dynamically, and gives them a percentage of a randomly chosen total value. It assigns you 0 and lists you last. And yes, the percentages it prints sum up to more than 100%, but I'm going to call that limitation part of the joke. It's pretty basic but it's the best you're going to get in a macro. You could maybe rearrange it to list you as first and so on, but I wrote this just as a proof of concept; you can have something clever in the confines of a macro.
I'm personally not going to write a full addon because I'm not that bored, but I'd like to see what anyone else can come up with.
I would love to have that tabard, but seeing as I have a better chance of getting smallpox I don't think I will be getting my hopes up much.
They're wanting to be able to design encounters with these mechanics more in mind than they already are, but I don't know. The way the blue post talks about it, it sounds like a huge pain in the ass for healers. Hopefully it won't make it past beta.
Dammit
Removing disease/poison cleansing from shamans sucks balls as well---it's such a nice tool to give your group even when you're dpsing.
Yeah, that one hurts.
But it was a ridiculous totem. Any fight with diseases (or PvP against DKs or Rogues) could go from Hard to 100% Trivial with a single button push from any Shaman, regardless of role.
You'll still be able to remove Poisons and Diseases.
The real issue I see is that Offensive Magic Dispells are annoying to use alot of the time and not used all that much.
"Missing" dispels was originally in the game but was very silly as we couldn't see enemy buffs and the base UI was pretty shitty for tracking debuffs. In addition to seeing enemy buffs we have a ton of mods now that track player conditions. Even the base UI is pretty good at filtering debuffs and showing when you need to dispel.
I also assume that we won't be seeing dispel resistance in the future, as everything is more expensive and only one-per-cast. Encounters will be balanced around the new mechanics and hopefully dummy buffs/debuffs will be reduced a bit. There's also a bit of overlap with non-healing classes just in case.
Completely contradicts itself.
"we want to make sure you don't need to worry about what dispels your healer has but we're going to make sure that each healer has a more limited selection of dispels and remove the ability of most every other class/spec that could previously do this to dispel virtually ensuring that during any given encounter there will always be at least 2 types of spells you can't remove. Enjoy"
Good god.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Or like stuff you can't dispell didn't already pop up anyway.
Curse is the only thing that popped up that you might not have a druid or mage for.
In heroics it is mostly a non-issue but even in 10's if you had neither of those you could be totally screwed.
Mages keep their decurse, and the wording of the post makes it hard to discern if any spec other than resto druids will keep theirs.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
What the hell are you talking about?
Look, before the change 5 mans could be guaranteed to not be able to dispell some stuff, 10 mans it could happen and 25s it could easily be assumed that everything could be dispelled.
After the change, that all still applies.
The only difference after the change is that magic will always be able to be dispelled so anything that must be dispelled will be magic. Everything else will be "Would be nice to dispell, but not necessary".