Warlocks:
*Warlocks are being removed from the game to be replaced with:
The Witchalok
*Passive aoe damage aura that periodically fires off omnidirectional, fear-inducing shadowbolts
*fixed an old bug that caused the old class to die to rogue ganking
*being attacked by a rogue from stealth will now download child porn to the rogue's PC and automatically contact the FBI
I would play my warlock a lot more if this was true. Oh, sorry, I would play my Witchalok a lot more.
I, um... wow. I get into a normal DK run with this tank. Straight away he whispers to me "i can tank but do you want to?????", which is never a good sign.
A couple of pulls in, the healer says to wait up because he's going to turn off some addons. Tank says "ok". Healer goes offline, then the tank pulls another group. I have to shift into caster form to try to heal him through it, then into bear once he dies. We somehow manage to not wipe. The tank then says "where is the healer?", then "k ill kick him", then initiates a vote kick that passes. The rogue says "he deserved it he didnt heal u".
I change to resto spec while we wait for a healer (the tank then asks me "how did you do that????"), and find that I have to blow Innervate to heal this tank through a single trash pack, spamming heals the whole time. I don't know why as his gear is fine; I'm guessing it was a combination of him being an idiot and having a faceroll talent spec.
A healer finally shows up and, without further ado, the tank pulls another pack. Only, the healer is AFK and never told anyone. Of course, we wipe. The tank and rogue start yelling at the healer, and I leave.
You can do it in Macros but it looks retarded or has the preset people in it (just because of character limits in macros).
But doing one in an addon letting you select the person you want to do it with should be relatively easy. Now just to get time to do it.
/run local n,s,f,c,v,t,a,x=UnitName,SendChatMessage,"%d. %s %d (%.1f%%)","GUILD",GetNumPartyMembers(),math.random(10^5)s("Caring Done (Current Fight)",c)a=f.format for i=1,v do x=t/(i+1)s(a(f,i,n("party"..i),x,100*x/t),c)end s(a(f,v+1,n"player",0,0),c)
This includes all of your party members dynamically, and gives them a percentage of a randomly chosen total value. It assigns you 0 and lists you last. And yes, the percentages it prints sum up to more than 100%, but I'm going to call that limitation part of the joke. It's pretty basic but it's the best you're going to get in a macro. You could maybe rearrange it to list you as first and so on, but I wrote this just as a proof of concept; you can have something clever in the confines of a macro.
I'm personally not going to write a full addon because I'm not that bored, but I'd like to see what anyone else can come up with.
The problem with the marco is it does give set value
The tank/leader gets 50% then it's 33.3% 25% 20% and then me with 0 everytime in a group of 5 people
In a raid it gives the value as 50% 33.3%, 25%, 20%, 12.5% 7% 4% 2.23% and me at 0 in a 10 man
You can do it in Macros but it looks retarded or has the preset people in it (just because of character limits in macros).
But doing one in an addon letting you select the person you want to do it with should be relatively easy. Now just to get time to do it.
/run local n,s,f,c,v,t,a,x=UnitName,SendChatMessage,"%d. %s %d (%.1f%%)","GUILD",GetNumPartyMembers(),math.random(10^5)s("Caring Done (Current Fight)",c)a=f.format for i=1,v do x=t/(i+1)s(a(f,i,n("party"..i),x,100*x/t),c)end s(a(f,v+1,n"player",0,0),c)
This includes all of your party members dynamically, and gives them a percentage of a randomly chosen total value. It assigns you 0 and lists you last. And yes, the percentages it prints sum up to more than 100%, but I'm going to call that limitation part of the joke. It's pretty basic but it's the best you're going to get in a macro. You could maybe rearrange it to list you as first and so on, but I wrote this just as a proof of concept; you can have something clever in the confines of a macro.
I'm personally not going to write a full addon because I'm not that bored, but I'd like to see what anyone else can come up with.
The problem with the marco is it does give set value
The tank/leader gets 50% then it's 33.3% 25% 20% and then me with 0 everytime in a group of 5 people
In a raid it gives the value as 50% 33.3%, 25%, 20%, 12.5% 7% 4% 2.23% and me at 0 in a 10 man
I, um... wow. I get into a normal DK run with this tank. Straight away he whispers to me "i can tank but do you want to?????", which is never a good sign.
A couple of pulls in, the healer says to wait up because he's going to turn off some addons. Tank says "ok". Healer goes offline, then the tank pulls another group. I have to shift into caster form to try to heal him through it, then into bear once he dies. We somehow manage to not wipe. The tank then says "where is the healer?", then "k ill kick him", then initiates a vote kick that passes. The rogue says "he deserved it he didnt heal u".
I change to resto spec while we wait for a healer (the tank then asks me "how did you do that????"), and find that I have to blow Innervate to heal this tank through a single trash pack, spamming heals the whole time. I don't know why as his gear is fine; I'm guessing it was a combination of him being an idiot and having a faceroll talent spec.
A healer finally shows up and, without further ado, the tank pulls another pack. Only, the healer is AFK and never told anyone. Of course, we wipe. The tank and rogue start yelling at the healer, and I leave.
That PUG had so much concentrated stupid.
Well lets see:
His gear is fine, except for the trinkets (and while getting tanking trinkets in WoTLK is a pain in the ass, he has one that has a bonus to spell damage? Really?)
Now his spec:
He doesn't have full Blade Barrier, Toughness, or Anticipation. The strange part is he has points in all of them. Looking over his spec, he's got a lot of partially filled talents.
Looking back at his gear, he's dual wielding, but he's not going into frost to pick up the dual wield talents. He's deep Blood, with a point in Two-handed weapon spec.
Now his glyphs are special too, he has Glyph of the Ghoul, which for him boosts a short lived pet he can only summon once per fight. He also has the minor glyph that refunds runic power on Death Coil when it's used to heal, but since he doesn't have a perma ghoul or Lichborne, what's the point?
You can do it in Macros but it looks retarded or has the preset people in it (just because of character limits in macros).
But doing one in an addon letting you select the person you want to do it with should be relatively easy. Now just to get time to do it.
/run local n,s,f,c,v,t,a,x=UnitName,SendChatMessage,"%d. %s %d (%.1f%%)","GUILD",GetNumPartyMembers(),math.random(10^5)s("Caring Done (Current Fight)",c)a=f.format for i=1,v do x=t/(i+1)s(a(f,i,n("party"..i),x,100*x/t),c)end s(a(f,v+1,n"player",0,0),c)
This includes all of your party members dynamically, and gives them a percentage of a randomly chosen total value. It assigns you 0 and lists you last. And yes, the percentages it prints sum up to more than 100%, but I'm going to call that limitation part of the joke. It's pretty basic but it's the best you're going to get in a macro. You could maybe rearrange it to list you as first and so on, but I wrote this just as a proof of concept; you can have something clever in the confines of a macro.
I'm personally not going to write a full addon because I'm not that bored, but I'd like to see what anyone else can come up with.
The problem with the marco is it does give set value
The tank/leader gets 50% then it's 33.3% 25% 20% and then me with 0 everytime in a group of 5 people
In a raid it gives the value as 50% 33.3%, 25%, 20%, 12.5% 7% 4% 2.23% and me at 0 in a 10 man
The issue is the set macro length, really.
You can only do so much in 255 characters.
I know that but I changed it to party and use it for the link dps chart tells
I also changed my link achievement to say Strawberries as the date that LUA book I got was well worth it with all the crap people pull as of late
"If you've claimed your Recruit-A-Friend gift and received the Zhevra you'll need to refer a new friend (thus gaining a new reward to redeem and claim after this change) to also obtain the X-53 Touring Rocket.
If you have a reward waiting around you have not claimed it can be used to claim a Zhevra now, or you can wait and claim an X-53 after the change. "
I've had a second Zhevra rotting on the account management page because I don't have any alts up to 40 yet.
Sucks to be a paladin. Hopefully the mage preview will be more fulfilling than the Q&As as a whole.
Fixed. They were utter garbage that didn't give much information at all. Good idea with awful execution.
Oh jeeze, don't remind me. "let's answer questions from the community! Yeah! Here's 18 questions to things everyone already knew and 2 things we don't really answer. What's that? A meaningful and interesting question? Sorry, out of time!"
There was a mage question about whether people would be allowed to choose between robes and tunics. Yeah.
I, um... wow. I get into a normal DK run with this tank. Straight away he whispers to me "i can tank but do you want to?????", which is never a good sign.
A couple of pulls in, the healer says to wait up because he's going to turn off some addons. Tank says "ok". Healer goes offline, then the tank pulls another group. I have to shift into caster form to try to heal him through it, then into bear once he dies. We somehow manage to not wipe. The tank then says "where is the healer?", then "k ill kick him", then initiates a vote kick that passes. The rogue says "he deserved it he didnt heal u".
See right here? This is where you take the deserter debuff. Don't question yourself, it's the right thing to do.
It doesn't contradict shit. It just means that magic will be the most-used debuff in raids and poison/disease/curse will pop up more in 25 mans.
We hope.
Bring the dispeller, not the player?
Now your healers have to meet a certain cross-section to cover all your dispel needs. Annoying and backwards, even if it's strictly limited to 25 man raids.
It doesn't contradict shit. It just means that magic will be the most-used debuff in raids and poison/disease/curse will pop up more in 25 mans.
We hope.
Bring the dispeller, not the player?
Now your healers have to meet a certain cross-section to cover all your dispel needs. Annoying and backwards, even if it's strictly limited to 25 man raids.
It's like... it's like they're really dumb or don't plan ahead. They keep teeter-tottering between one thing and another.
Spirit -> No wait, MP5! -> No wait, spirit! -> Fuck, MP5 again -> Let's make it easy for us because we can't make up our mind, Spirit!
CC -> Nah that's way too complicated and just makes it tedious, AoE -> I really don't like how everyone's AoEing trash mobs with 18 guys in it, let's add some more CC again.
Now it's Dispells
Dispell limited per class, this makes sense -> Nah let's bring the player not the class, this makes raiding more fun -> We really don't like limiting fights by movement, let's go back to the old mechanics of annoying dispells and limit what each class can do!
I clearly seeing this game turning back into Vanilla wow with a flare of wrath in it. Problem is, those things are all well and good but Blizzard is absolutely horrible in good design (at least not without a few months of patching and testing by raiding guilds to tune it up/down or tune it for people who exploit). So likely it'll be like Vanilla, just without the 40 man content. No thanks. Why don't you get rid of GC or whoever makes these decisions?
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
It doesn't contradict shit. It just means that magic will be the most-used debuff in raids and poison/disease/curse will pop up more in 25 mans.
We hope.
Bring the dispeller, not the player?
Now your healers have to meet a certain cross-section to cover all your dispel needs. Annoying and backwards, even if it's strictly limited to 25 man raids.
I am curious about that because they really wanted raids to bring the player and not the class but it seems they are going back on that
But then if it's limited to 25 man raids I forsee a lot more 10 man guilds running around than before
I read they were thinking about it since paladins could only cleanse as holy protection and ret get screwed for that
Shamans can only do purge magic right now? they cannot cleanse or whatever a curse? I don't know the finer points of a shaman since I do not play one
At least this week it's Instructor Razuvious so I can go on a weekly but I also forsee the whole who knows what to do here cropping up again
Brainleech on
0
reVerseAttack and Dethrone GodRegistered Userregular
edited April 2010
Wouldn't it be weird, since all healers will be able to dispel magic, that all important-to-dispel abilities would be magic?
Wouldn't that be weird?
Wouldn't it be weird if that's why everyone's getting magic dispel?
Wouldn't it be weird, since all healers will be able to dispel magic, that all important-to-dispel abilities would be magic?
Wouldn't that be weird?
Wouldn't it be weird if that's why everyone's getting magic dispel?
It'd be so weird.
It would be weird, actually, because I've never known blizzard not to renege on shit like that. Only because they waffle back and forth on pretty much every issue.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
0
reVerseAttack and Dethrone GodRegistered Userregular
edited April 2010
Also, this thread just keeps getting more and more like the official forums.
Also, this thread just keeps getting more and more like the official forums.
Shame on you guys, seriously.
Well yes and no
At least we do not do the 4chan meme of the momment here. It's become like the tide over there that even if you don't know what's going on it's not hard to figure out
Are they gonna retroactively change any of the current content to work with these new mechanics?
Not just dispel stuff, but all the core mechanics changes, rage, defense, new stats, new tanking philosophy (more hits, less damage) stuff?
I guess? I know all the other things like rage defense stats and so on were a good to go thing back at blizzcon this cleanse/dispel is new and a debate
Brainleech on
0
AriviaI Like A ChallengeEarth-1Registered Userregular
I hope so. It's still annoying as crap to have spirit on low level rogue gear, etc etc. Seems like it would be a good time to clean all that up when redoing the gear stats.
Bigity on
0
reVerseAttack and Dethrone GodRegistered Userregular
I hope so. It's still annoying as crap to have spirit on low level rogue gear, etc etc. Seems like it would be a good time to clean all that up when redoing the gear stats.
I hope so. It's still annoying as crap to have spirit on low level rogue gear, etc etc. Seems like it would be a good time to clean all that up when redoing the gear stats.
They did say that would be something they're going back and changing. Even all the old random green suffixes like "of the wolf" will be going.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
They're redoing gear, obviously. It's good for a lot of gear, but for casters things might be a little screwy depending how they convert it.
Other stuff...yeah, I dunno. If people weren't so overgeared, Yogg would be interesting with the dispel changes, because oh god so many debuffs it hurts, and oh hey, less people can handle some of the debuffs. The tanking changes seem problematic in general for boss tuning.
However things end up though, tuning will be really screwed up (this should come as no surprise). Maybe they are hoping the pre-cataclysm content is interesting enough where people don't give a shit about WotLK instances at that point.
End on
I wish that someway, somehow, that I could save every one of us
Posts
It also scales to the mount owner's flying speed.
I would play my warlock a lot more if this was true. Oh, sorry, I would play my Witchalok a lot more.
Steam Me
A couple of pulls in, the healer says to wait up because he's going to turn off some addons. Tank says "ok". Healer goes offline, then the tank pulls another group. I have to shift into caster form to try to heal him through it, then into bear once he dies. We somehow manage to not wipe. The tank then says "where is the healer?", then "k ill kick him", then initiates a vote kick that passes. The rogue says "he deserved it he didnt heal u".
I change to resto spec while we wait for a healer (the tank then asks me "how did you do that????"), and find that I have to blow Innervate to heal this tank through a single trash pack, spamming heals the whole time. I don't know why as his gear is fine; I'm guessing it was a combination of him being an idiot and having a faceroll talent spec.
A healer finally shows up and, without further ado, the tank pulls another pack. Only, the healer is AFK and never told anyone. Of course, we wipe. The tank and rogue start yelling at the healer, and I leave.
That PUG had so much concentrated stupid.
*Wolfoids are now tameable.
I would love if they gave the option for females to wear the male version of armor. My female orc death knight is horrifying in a lot of armor.
A lot of people are going to be pissed because they paid for a second account for the previous mount
I have it but I have not cashed it in
The problem with the marco is it does give set value
The tank/leader gets 50% then it's 33.3% 25% 20% and then me with 0 everytime in a group of 5 people
In a raid it gives the value as 50% 33.3%, 25%, 20%, 12.5% 7% 4% 2.23% and me at 0 in a 10 man
The issue is the set macro length, really.
You can only do so much in 255 characters.
Well lets see:
His gear is fine, except for the trinkets (and while getting tanking trinkets in WoTLK is a pain in the ass, he has one that has a bonus to spell damage? Really?)
Now his spec:
He doesn't have full Blade Barrier, Toughness, or Anticipation. The strange part is he has points in all of them. Looking over his spec, he's got a lot of partially filled talents.
Looking back at his gear, he's dual wielding, but he's not going into frost to pick up the dual wield talents. He's deep Blood, with a point in Two-handed weapon spec.
Now his glyphs are special too, he has Glyph of the Ghoul, which for him boosts a short lived pet he can only summon once per fight. He also has the minor glyph that refunds runic power on Death Coil when it's used to heal, but since he doesn't have a perma ghoul or Lichborne, what's the point?
I know that but I changed it to party and use it for the link dps chart tells
I also changed my link achievement to say Strawberries as the date that LUA book I got was well worth it with all the crap people pull as of late
I've had a second Zhevra rotting on the account management page because I don't have any alts up to 40 yet.
WTF is that flame nova spell (edit: blast wave, which I haven't seen since TBC, which makes me not knowing what it is understandable)
also, god the drums are mixed so high in that
See right here? This is where you take the deserter debuff. Don't question yourself, it's the right thing to do.
We hope.
Bring the dispeller, not the player?
Now your healers have to meet a certain cross-section to cover all your dispel needs. Annoying and backwards, even if it's strictly limited to 25 man raids.
Or fights will be less cleansing dependent.
I'll believe it when I see it.
Spirit -> No wait, MP5! -> No wait, spirit! -> Fuck, MP5 again -> Let's make it easy for us because we can't make up our mind, Spirit!
CC -> Nah that's way too complicated and just makes it tedious, AoE -> I really don't like how everyone's AoEing trash mobs with 18 guys in it, let's add some more CC again.
Now it's Dispells
Dispell limited per class, this makes sense -> Nah let's bring the player not the class, this makes raiding more fun -> We really don't like limiting fights by movement, let's go back to the old mechanics of annoying dispells and limit what each class can do!
I clearly seeing this game turning back into Vanilla wow with a flare of wrath in it. Problem is, those things are all well and good but Blizzard is absolutely horrible in good design (at least not without a few months of patching and testing by raiding guilds to tune it up/down or tune it for people who exploit). So likely it'll be like Vanilla, just without the 40 man content. No thanks. Why don't you get rid of GC or whoever makes these decisions?
I am curious about that because they really wanted raids to bring the player and not the class but it seems they are going back on that
But then if it's limited to 25 man raids I forsee a lot more 10 man guilds running around than before
I read they were thinking about it since paladins could only cleanse as holy protection and ret get screwed for that
Shamans can only do purge magic right now? they cannot cleanse or whatever a curse? I don't know the finer points of a shaman since I do not play one
At least this week it's Instructor Razuvious so I can go on a weekly but I also forsee the whole who knows what to do here cropping up again
Wouldn't that be weird?
Wouldn't it be weird if that's why everyone's getting magic dispel?
It'd be so weird.
It's kinda lame that only healers can do this stuff after the expansion though. Results in a less-aware DPS population as a whole I think.
Currently Resto Shaman(and only Resto) can cleanse Disease, Poisons, and Curses (Other specs can remove Diseases and Poisons)
Druids can cleanse Poison and Curses (Also being able to remove poisons in a hot-like fashion)
Priests can cleanse Disease and Magic (Also being able to remove diseases in a hot-like fashion)
Paladins can cleanse Poison, Disease, and Magic
You have an abundance of faith in the developers. This would be great, if and when it happens. I'll be skeptical until then.
It would be weird, actually, because I've never known blizzard not to renege on shit like that. Only because they waffle back and forth on pretty much every issue.
Shame on you guys, seriously.
Well yes and no
At least we do not do the 4chan meme of the momment here. It's become like the tide over there that even if you don't know what's going on it's not hard to figure out
Not just dispel stuff, but all the core mechanics changes, rage, defense, new stats, new tanking philosophy (more hits, less damage) stuff?
I guess? I know all the other things like rage defense stats and so on were a good to go thing back at blizzcon this cleanse/dispel is new and a debate
Unless there's something absolutely totally broken, they generally don't. Old content becoming harder to farm is fine, but it shouldn't be impossible.
Well good news, they are doing exactly that.
You apparently haven't been to the official forums in a long, long time ?
Or, they've improved immensely since I've last been there.
Also, lol tier 0 stats.
They did say that would be something they're going back and changing. Even all the old random green suffixes like "of the wolf" will be going.
- The Four Horsemen of the Apocalypse (2017, colorized)
Other stuff...yeah, I dunno. If people weren't so overgeared, Yogg would be interesting with the dispel changes, because oh god so many debuffs it hurts, and oh hey, less people can handle some of the debuffs. The tanking changes seem problematic in general for boss tuning.
However things end up though, tuning will be really screwed up (this should come as no surprise). Maybe they are hoping the pre-cataclysm content is interesting enough where people don't give a shit about WotLK instances at that point.
It was damn near insulting.
"MAGE ARE GOOD?"
"Sure!"
"Can we get a viable Frost raiding spec?"
"SORRY OUT OF TIME"
I assume tomorrow is later.
Hmm, neither the Tiger boss nor Bloodlord in ZG require dispel magic. Same for Attumen in Kara. Looks like I'm set :P
Of course, that depends on what else they gut in the paladin review.