Ash is taking the flames for some purpose. He's never said what that purpose is. Elizabeth wants to stop him. We have no idea why. These mysterious super beings are trying to take over or destroy the planet. We don't know quite which, or why, but it has something to do with the Orochi. Meanwhile, Rugal's kids are hanging around in an airship. They're not bad guys, and have nothing to do with the real antagonists (yet), they're just there.
They definitely have a lot of room to build in if they want to expand the story mode. Each game in the series has just introduced new mysteries without revealing any of the old ones.
I'm so calling Rock Howard to be the next main protagonist.
We need his dash of shining Terry inspired optimisim.
Got back from loketest, and got some vids recorded, uploading them to j00tube now.
Currently, Neomax doesn't require you to enter Hyper Drive first anymore. As long as you have 3 stocks, you can do it.
Controls seem tighter than before, which is a good thing. And yes, the entire K' team is playable. The game is actually in traditional Chinese, awesome.
K' has:
f+A: Seems to crumple opponent when hit now, so you can followup. I think.
qcf+P: Links from low A, forgot if it links from low B.
-> f+B Fierball
-> f+D Kick: Doesn't always connect if done with a jump in attack->standing/crouching normal->trigger, better to connect to fierball. Juggles, but not as high as it was before.
-> b+K Teleport
qcb+K: I think EX version does omgwtf damage, but don't quote me on that yet. The kick animation is different from the old ones, and I think at the end of the move it won't hit anybody.
-> qcb+K: Juggles when it hits. Doesn't come out as fast as before (qcb+K, qcb+K doesn't seem to always come out as Narrow Spike immediately)
dp+P: A version goes slightly farther than before. C version resembles more like earlier version of his dp+C (not 2k3+ where he starts really low). EX verison is Heaven Drive.
qcf+K: His standard teleport
qcfx2+P Heat Drive: Goes invisible for a short while when he executes this move. Connectable from his qcf+P->f+D.
qcf,hcb+P Chain Drive: He now throws something else in red, not sure if it's his shades. Anyway, timing from qcf+P->f+D is kinda difficult as the followup doesn't always connect. EX version of Chain Drive is kinda like his XI LDM.
Neomax: Actually, I don't think we've seen this yet.
Maxima:
Normals: All normals that had autoguard still has autoguard here.
df+C: Seemingly awesome anti-air, but if it's done alone, you can't cancel into VAPA KANNUN or anything else. If done in combo, you can cancel, but I don't know if you can connect from weak attacks. Hits really high, so will miss crouchers.
qcb+P VAPA KANNUN: I think C verison has autoguard (or both has), but C version comes out slower. Not as much range as before. Can't hold to fakeout. Wire on counter, EX version is 1 VAPA KANNUN after another, and I think it automatically wires.
Air qcb+P: Does VAPA KANNUN diagonally downwards, good for air-to-air I suppose. Jumps back when this is executed. EX version doesn't have him jump back, I think it's only multihit?
dp+K: Anti-air, jumps pretty high it seems.
hcb+K: New moving grab, unblockable, has some noticeable startup but moves realllllly fast. Slams opponent to wall (ala Rugal's God Press?) if hits, and when opponent is crumpling to the ground, you can followup with a low A, or as I saw, EX VAPA KANNUN.
hcf+K?: I think I saw someone try to do this but it never connected, so eh.
qcfx2+P: DOUBLE VAPA KANNUN (done at the same time). Can link from weak attacks. Has autoguard.
Neomax: Someone tried to do the motion as listed, but nothing came out.
Kula:
I don't think she's any different from her 2k2(UM) version.
Char impressions:
Takuma: I'm pretty sure that as currently constructed, Takuma is a beast. Guard breaking grab, db,f+B juggles as well (can followup with fierball) and is safe, huge and hard to avoid fierball (and EX version is invisible fullscreen insta fierball), crazy good+fast Neomax. Dude is probably a little too good.
Yuri: Scary stuff: EX saiha (qcb+P) or just that move in general juggles. EX saiha just juggles higher, it seems. In fact I saw a really crazy corner combo with Yuri who just did a few saihas in sequence. You can say she got a loop with this move in the corner, and the scary thing is that all she needs is to have the hyper drive bar to be full, along with maybe 1-2 stocks. It can even connect to her ranbu (not sure if I saw her Neomax or EX ranbu). So if she got you in a corner, you must get out of there asap or you're farked.
Shen Woo: After playing against a few Shens today, I'd say that he can become quite scary when he enters hyper drive mode (pretty much what you could do in XII can be done while he's in hyper drive). You can also now do close C->SHEN WOO KICK->SHEN WOO HAMMER as a combo. EX SHEN WOO BITCHSLAP (grab) can crumple the opponent, setting up for a further combo. SHEN WOO BITCHSLAP for cancelling fierballs is qcb+C (like XI).
K': Seems to cross up pretty easily with jump C. Seems pretty strong to me.
Kula: I think you can pretty much play her like you did with her in 2k2(UM). But she doesn't seem as good for some reason. Needs to observe more.
Maxima: As above, running grab maybe a little too good (damage good + can followup to some extent), I'd say he would belong in a mid-high tier.
Mature: I think they added some lag from her hcb+K move, so you can't do low A->hcb+K as a safe block combo, I think.
Clark: Suddenly knows how to combo: close C (1 hit) -> df+A -> hcf+K (was this in XII? I didn't use him)
Duo Lon: I think his fierball is now visible throughout its whole distance.
Kyo: His EX hcb+K is kinda...slow. Maybe old Kamikura slow. I don't think it hits crouchers. He just stands there and does the holding part. I guess you can do it once in a blue moon.
Random stuff:
UK stage has B. Jenet and Chris appearing randomly. B. Jenet appears on top of a bus, while Chris hides behind another. One of the buses has a Yamazaki "wanted" poster.
Japan sumo stage has a Shingo (with his left arm in a humorously huge cast and flowing tears) and Hinako sighting, and one more character from afar that appears randomly, but I can't tell who that was. My hunch says it's Malin.
China marketplace stage has Tung Fu Rue sleeping on the right edge of the screen.
Somehow Elizabeth team's music is her XI one.
Oh, clothes bursting! Yuri got her clothes bursted like in 94/95 when she gets KOed with a special move or stronger. I dunno who else would get this 'feature', but Mai doesn't get nekkid if she got KOed by a special move. Sad.
Oh, clothes bursting! Yuri got her clothes bursted like in 94/95 when she gets KOed with a special move or stronger. I dunno who else would get this 'feature', but Mai doesn't get nekkid if she got KOed by a special move. Sad.
Yuri got her clothes bursted like in 94/95 when she gets KOed with a special move or stronger.
Yeah, but if Yuri loses her clothes, it's almost a given that King will too. Which, to me, is a much more exciting prospect! (Sorry Yuri.)
I never got to try XII's online, but I heard that, by the time they got to the third patch, it was functional. But by that time no one was playing anymore so it didn't do much. If they start from that point though, I think the online will at least be passable.
But I'm still holding out hope that they'll just license GGPO.
Also nice to see that some of those guys had a clue about teams. Putting Kyo ahead of Elizabeth is sensible, having Elizabeth anchor is the best idea. Kyo has always been a decent battery, and plays well as a second character. Elizabeth is about a billion times more dangerous with stocks built up.
The more I see of the new Yuri the less I like it. She was never the loli type and never the moe, either. Her new design is really playing those up; it seems like she's actually gotten younger since the last game. I'll still wait to see how she actually plays, but right now I'd have no problem dropping her from a team. No more 236[p] ftl.
So, not KoFXIII related, but NEOGEO Battle Coliseum comes out for xbla on the 9th for 800 points. I've never owned a PS2 so I'm a little bit excited to finally get to try this. It's also the first real chance we'll get to see if SNK has learned anything about their netcode.
So, not KoFXIII related, but NEOGEO Battle Coliseum comes out for xbla on the 9th for 800 points. I've never owned a PS2 so I'm a little bit excited to finally get to try this. It's also the first real chance we'll get to see if SNK has learned anything about their netcode.
Safe money on no. I'd be surprised if KoFXIII has decent netcode, nevermind any of their XBLA releases.
Well, my limitations make it pretty easy to narrow down the list. I'm not good with grapplers (Goro, Raiden, Maxima, Ralf, Clark), charge characters (Kim, Ash).
I like Athena but have never been good with her teleport or her air specials. I like Kyo but I've always had trouble linking his specials together. I'm definitely going to try out K' in this one, remember having trouble using him in other KOFs though.
A translation for the blog post about the women team.
MAI SHIRANUI:
- KOF XIII Mai was designed to feel more like the Garou Densetsu/Fatal Fury version rather than the KOF version, specifically how in the FF version she's portrayed as more of a serious martial artist compared to the KOF version where she has a lot of moves that emphasize her, uh, attributes. Because of this she doesn't have too many 'sexy' animations, except for one animation in particular (which they didn't specify )
- This also extends to her movelist and in-game properties, where she was designed using her Fatal Fury Special version as the base, with strong pokes and a good Ryuuenbu (qcb+P).
- EX Ryuuenbu knocks the opponent up high and has very little lag on finish, making followup attacks possible.
- EX Kachousen (qcf+P) has piercing properties and travels fast, helping address the fact that Mai isn't too good at projectile wars since her fireball is slow and her high jump makes it easy to hit her out of the air if she tries to jump over the opponent's fireballs.
- Her NeoMAX is a move called 'Shiranuiryuu: Kunoichi no Mai' (qcf,hcb+AC). She jumps off the wall and dives diagonally downwards. If the dive connects she'll proceed with the rest of the attack where she tackles the opponent in mid-air repeatedly, spelling the characters 'ku - no - ichi'.
- You can use her air (down+B) to confuse the opponent as to which direction they have to block as she comes down.
- Mai and Andy's 10th alt colors are based off Hokutomaru's color scheme.
KING:
- King is based off her Ryuuko no Ken/Art of Fighting version. For instance her Tornado Kick (hcb+K) is based off the AOF2/KOF'95 version where she spins once and kicks twice. The influence extends to her outfit as well.
- However, the ability to do her Venom Strike (qcf+K) in midair is new to this game. It has low lag, and because it travels at a relatively high distance above the ground it's hard to jump over.
- The air version of EX Venom Strike is especially good. She lands much faster than she does with the regular version, which allows her to follow up with Tornado Kick or Trap Shot (dp+K). It also travels faster than the regular Venom Strike.
- The regular version of Surprise Rose (qcf(x2)+p) is the KOF2002UM version, but the EX version is the original AOF2 version. It's a very important move for King whose anti-air capabilities are otherwise poor.
- Her NeoMAX is 'Venom Shot' (qcb (x2)+BD) where she fires a giant Venom Strike like a shotgun. It's the fastest fireball in the game, but since it scatters into multiple fireballs while travelling, it's a little tricky to get all of the particles to hit. The piercing properties of the move are very similar to the Haohshoukouken, so it will probably beat out most other fireballs in the game.
YURI SAKAZAKI:
- Yuri always 'borrows' someone's moves with every new KOF (lol). This time her new move is Yuri Raijin Kyaku (down+b in mid-air). This is the dive kick move that you've seen in a bunch of match videos already. It's a very important part of her offense. You can use it to avoid uppercuts by diving right before they hit you, or to confuse the opponent's guard by doing it right above them.
- Another new move is 'Houyoku' (don't know the command). When you do this move, she jumps forward. If you press (punch) she does a striking attack. If you press (kick) she does Yuri Raijin Kyaku, and if you press (A+C) she does a throw (ST: wtf, stealing more moves from Akuma?)
- She used to have a move called Yuri Gen'ei Kyaku, that was like Robert's move of the same name. However it was removed because the strong point of that move is its reach, which didn't really fit with Yuri's generally short range on her moves. It was replaced with Kuuga/Yuri Chou Upper (dp+P).
- EX Hyakuretsu Binta (hcb+K) is a striking move instead of a running grab. It also has more invincibility so you can use it to go through fireballs.
- EX Raiouken (qcf+K in mid-air) fires off two projectiles at slightly different angles, allowing Yuri to control a bit more space.
- The final hit of her EX Hien Hou'ou Kyaku (QCF,HCB + K) has a special animation to it.
- Her NeoMAX is 'Haoh Raiouken' (qcb (x2)+AC), where she jumps up and throws a projectile that causes a multi-hit explosion when it lands. Good for chipping, and pretty hard for the opponent to avoid.
Interesting bit about yuri.
- Another new move is 'Houyoku' (don't know the command). When you do this move, she jumps forward. If you press (punch) she does a striking attack. If you press (kick) she does Yuri Raijin Kyaku, and if you press (A+C) she does a throw (ST: wtf, stealing more moves from Akuma?)
So, a demon flip, dive kick, her raiouken, ex raiouken having 2 fireballs, and an air fireball super (her neomax). Goddamn I love yuri's blatant copycating.
Arcade: October 2005
Japan PS2: June 2006
Europe PS2: July 2007
US PS2: November 2007
KOF XII
Arcade: April 2009
Japan/US: July 2009
Europe: September 2009
They've mentioned that arcade owners were a bit annoyed at the quick console port XII received, apparently feeling that it had cut into their profits. I expect the console port will take around six months or so. (Which is hopefully enough time for them to animate a new character or two.) If it gets released around the holidays though, it runs the risk of being completely ignored. I mean, it's already running that risk, but...
Also, for those of you who like your KoF13 fix scheduled.
Provided by Yuki Yagami of OrochiNagi, list of what's to appear on countdown site!:
Schedule of Countdown Movie Videos (released from June 25 up to July 9 every 6:00 PM JST)
6/25 - Ash Crimson Technical Reference
6/28 - Elisabeth Team Technical Reference
6/29 - Japan Team Technical Reference
6/30 - Fatal Fury Team Technical Reference
7/01 - Psycho Soldier Team Technical Reference
6/02 - Ikari Team Technical Reference
7/05 - Women Fighters Team Technical Reference
7/05 - KOF XIII Special Episode 1
7/06 - Yagami Team Technical Reference
7/06 - KOF XIII Special Episode 2
7/07 - Art of Fighting Team Technical Reference
7/07 - KOF XIII Special Episode 3
7/08 - Kim Team Technical Reference
7/08 - KOF XIII Special Episode 4
7/08 - K' Team Technical Reference
7/08 - KOF XIII Special Episode 5
I think this is the first time I've seen Ash's new special (the one he stole from MOTW's Kain). It also shows the cancel frames for the various specials. Pretty slick. Definitely looking forward to the rest of these.
Posts
I'm so calling Rock Howard to be the next main protagonist.
We need his dash of shining Terry inspired optimisim.
GOTY
But still...
Thank you, SNK. You have completely redeemed yourselves from the disaster that was KoF XII.
Oh haha yeesss.
Behold the power of the yuri corner saifa rape.
Well, let's not jump the gun before they get the online matches to be actually functional.
I never got to try XII's online, but I heard that, by the time they got to the third patch, it was functional. But by that time no one was playing anymore so it didn't do much. If they start from that point though, I think the online will at least be passable.
But I'm still holding out hope that they'll just license GGPO.
...I can dream.
Platinum FC: 2880 3245 5111
Vid of a tournament full of direct feed goodness.
Good to see athena having her teleport back. I'm going to enjoy turtling the shit out of people.
Holy shit at elizabeth. Do anything, get uppercut DM.
THe king of fighters 13 confirmed for E3! Console versions. PS3 and 360.
Hell yeah.
Also nice to see that some of those guys had a clue about teams. Putting Kyo ahead of Elizabeth is sensible, having Elizabeth anchor is the best idea. Kyo has always been a decent battery, and plays well as a second character. Elizabeth is about a billion times more dangerous with stocks built up.
The more I see of the new Yuri the less I like it. She was never the loli type and never the moe, either. Her new design is really playing those up; it seems like she's actually gotten younger since the last game. I'll still wait to see how she actually plays, but right now I'd have no problem dropping her from a team. No more 236[p] ftl.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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Safe money on no. I'd be surprised if KoFXIII has decent netcode, nevermind any of their XBLA releases.
But I think I'm gonna start using her in my team. Probably Kim, Athena, and Kula.
Preliminarily, I'm thinking of Kensou, Yuri, and Mature---though I'm a pretty big fan of Terry, Mai, Joe, Kula and Vice as playable characters.
There are a lot of great characters to play as, so choosing is kind of tough.
I like Athena but have never been good with her teleport or her air specials. I like Kyo but I've always had trouble linking his specials together. I'm definitely going to try out K' in this one, remember having trouble using him in other KOFs though.
http://ameblo.jp/garoumow/image-10547174180-10562908497.html
It's pretty sweet.
Amazing sprites, seriously impressive!
Clark DM, EX DM to NEOMAX combo: http://www.youtube.com/watch?v=NFZkXuSqjwg
Ralf insane 99 hit NEOMAX combo: http://www.youtube.com/watch?v=GxNAlSeaolk
Leona goes into orochi form during her neomax. :shock:
Also, love the zoom in on clark's ex DM.
No team can possibly match the Ikari team in terms of pure badass-itude. I declare it impossible!
Never understood Leona's appeal. Boring character to play.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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You get to play heidern without the badass life absorbing grabs.
Which makes her still kinda badass.
Except for Ash. He's dreamy.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
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I don't think she still has those, but she's awesome nonetheless.
I hope he's taken out of every subsequent game.
Interesting bit about yuri.
So, a demon flip, dive kick, her raiouken, ex raiouken having 2 fireballs, and an air fireball super (her neomax). Goddamn I love yuri's blatant copycating.
Now all she needs is her raging demon back.
Copy and paste link.
Arcade release date confirmed as 14 of July.
Expect videos. Tons of it.
KOF XI
Arcade: October 2005
Japan PS2: June 2006
Europe PS2: July 2007
US PS2: November 2007
KOF XII
Arcade: April 2009
Japan/US: July 2009
Europe: September 2009
They've mentioned that arcade owners were a bit annoyed at the quick console port XII received, apparently feeling that it had cut into their profits. I expect the console port will take around six months or so. (Which is hopefully enough time for them to animate a new character or two.) If it gets released around the holidays though, it runs the risk of being completely ignored.
http://www.youtube.com/watch?v=rIl-_Li-yZg
http://www.youtube.com/watch?v=IG6jUFGdtXQ
http://www.youtube.com/watch?v=YEJmraZMWXM
Iori's neomax is fucking BAD. ASS. That scream is fucking primal.
Also, note the name Saiki in Kyo's team. White ash playable?
http://img143.imageshack.us/i/psyche.jpg/
I might put him in my team just for that.
Green flames all up ins
I think this is the first time I've seen Ash's new special (the one he stole from MOTW's Kain). It also shows the cancel frames for the various specials. Pretty slick. Definitely looking forward to the rest of these.
http://game.snkplaymore.co.jp/official/kof-xiii/countdown/