King of Fighters XIII: Mad_KOF ascends to god-tier

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  • Rex DartRex Dart Registered User regular
    edited January 2012
    Thanks for the reminder. Added the two most recent Atlus tutorials to the OP. Really pleased with how well they came out. I hope they help people!

    I finally got to download EX Kyo. I'm actually having way more fun with him than I was expecting. Took him online and actually got two NeoMax finishers. Finishing with his NeoMax is especially cool since the dramatic KO pause occurs while the entire screen is on fire. It really gives the impression that Kyo set the world on fire.

    EDIT: XIII has been confirmed as a main game for Evo 2012! Just a few months ago, this seemed like a pipe dream. Can't wait.

    Rex Dart on
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    So right now I'm running King/Clark/Kyo. Is Clark broken or are all my friends just bad? He feels really gimmicky, but I'm enjoying the free wins.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • blaze_zeroblaze_zero Registered User regular
    He's good if you don't know how to deal with a grappler.

    Otherwise, I'd consider him pretty middle tier.

  • blaze_zeroblaze_zero Registered User regular
    http://shoryuken.com/2012/01/06/lets-learn-kofxiii-parts-1-and-2-by-blackstar/

    A tutorial of sorts was posted. Haven't watched it yet, but I will later.

  • Rex DartRex Dart Registered User regular
    Mr. Karate was released as DLC today on 360. PSN version is coming eventually.

    He's pretty fun. Not sure who I prefer between him and Takuma, though. I think Mr. Karate's specials feel more traditional, like a mix of classic Takuma and Butt from MotW. He's also one of the only KOF character (to my knowledge) to have jump cancellable normals. The end result is a characters that's both beginner-friendly and technical. Really looking forward to seeing how he does in tournaments.

  • blaze_zeroblaze_zero Registered User regular
    I don't think it's so much a jump cancel, that it's doing an instantaneous jump attack after hit stun. He is pretty boss though.

  • blaze_zeroblaze_zero Registered User regular
    Sorry to bail so early Rex. Lag just wasn't helping me any.

  • Rex DartRex Dart Registered User regular
    Nah, I understand how it is. I sometimes have bad runs playing randoms and get a punch of 1-bars in a row. My patience doesn't last very long.

    On that topic, I can't wait for the netcode patch to allow me the ability to refuse matches against 1-bars. I'll gladly play 2-bars, as those can be playable, but 1-bar is just a waste of time.

    Next time you see me on, try inviting me to a room. I'm curious if the rumors about host advantage are true.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Any tips on how to deal with andy? What can I do after blocked elbow?

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Rex DartRex Dart Registered User regular
    edited January 2012
    I believe the A version of his elbow is neutral on block. C and EX versions can be punished, but you need a very fast move (probably an EX). There's no easy punish for the move, but the best approach would be to see what your opponent is doing after it. Is he spamming crouching Bs? Short hop him. Is he blocking? Walk up and throw him. Is he just repeating A elbow over and over? I guess try a move with invincibility on start up, but that varies between different characters.

    All of Andy's other specials are much easier to punish, so one of your strategies should be to try and bait them.

    Hope this helps!

    Rex Dart on
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Rex Dart wrote:
    I believe the A version of his elbow is neutral on block. C and EX versions can be punished, but you need a very fast move (probably an EX). There's no easy punish for the move, but the best approach would be to see what your opponent is doing after it. Is he spamming crouching Bs? Short hop him. Is he blocking? Walk up and throw him. Is he just repeating A elbow over and over? I guess try a move with invincibility on start up, but that varies between different characters.

    All of Andy's other specials are much easier to punish, so one of your strategies should be to try and bait them.

    Hope this helps!

    Yeah. I guess my short hops dont have much threat since I'm not yet able to hit confirm into big combos yet. I usually run king on point and the most effective thing I've found with her is st.C but its really slow and has lots of recovery.

    Thanks!

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Rex DartRex Dart Registered User regular
    With King, EX trap shot has crazy invincibility on start up, and can be DC'd for extra damage. I'm not sure how strict the timing would be vs. Andy's elbow, but I've seen it eat worse.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Yeah it doesnt help that my footsies are ass too. Ive found that hop back D is decent too.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Went to a tournament today. 32-man kof double elimination tournament lasted about 5 hours...

    I went 1-2. I felt like I beat the people I was supposed to and lost to the correct people as well. Lots of good clarks there. Lots of people had hd combos, making me feel like even more of a scrub.

    Most memorable part was when some guy did a full screen neo max to punish my backdash. That was.. interesting.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • blaze_zeroblaze_zero Registered User regular
    Yeah, there are some characters you need to beware. False movements can mean the death of you if you don't know the match-up.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    blaze_zero wrote:
    Yeah, there are some characters you need to beware. False movements can mean the death of you if you don't know the match-up.

    Yeah he did full screen neo max with ex kyo... I really should sit down with the dlc characters... and all the characters for that matter. This one guy was blowing up dudes with Ralph and there were at least two leonas.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Rex DartRex Dart Registered User regular
    Mai is really good for full-screen NeoMax punishes. It's really scary playing against a Mai that's sitting on three stocks.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Anybody play New Iori? I'm trying to land cl.B fwd.A command grab, dp.C super. It seems like the super has some weird timing or height requirements on it though. Does anyone know if there are any visual cues I should look for?

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • blaze_zeroblaze_zero Registered User regular
    Is that one of the trials?

    If you are doing the C dragon punch, then the cancel has to be within the first two hits, I believe. It may actually be the first you need to do, though, as they might go too high with 2 hits.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Yeah I didn't even know it was a trial. I just saw it on the srk wiki. I've been treating it as a link, replacing C command grab with A command grab, trying different timing on when to activate the super... seems completely random whether or not I land the super.

    Although the ex version of the super seems to connect almost all the time... it would be nice to be able to do a 1-bar combo too.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • blaze_zeroblaze_zero Registered User regular
    Meh, I wouldn't worry about that combo, honestly. He has a lot of better ones.

    I usually use him 1st or 2nd, but you can get some pretty easy, hit-confirmable damage from something like:

    c.lk, s.lp, qcb+p, qcb+p, qcb+pp, qcb+pp, Yao Otome super (Ex if you like).

    It takes two to three bars and a Drive Cancel, but it's easy and works well off of a jump in or empty hop, or even off wake up. You can do at least two c.lk and it will still connect, although you can usually tell by the first qcb+p.

  • Rex DartRex Dart Registered User regular
    "New Iori" is a little ambiguous. The terminology I most often hear is "Claw Iori" and "Flame Iori." Flame Iori is certainly the more classic version of the character, but he's newer to XIII. But judging from your combo, I'm guessing you mean Claw Iori.

    The trick to landing the DM is to run forward a bit before doing dp+C. It's a small enough difference that it's sometimes hard to see him move at all. It's tricky to get down, but not impossible.

    Some ways to make the combo easier are:
    - use the EX version of his DM. It travels further, so there's no need to run forward before the dp.
    - replace dp+C with qcb+D. Slightly less damage, but no dashing needed.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Sweet thanks guys. I'll try all of those suggestions and yes I meant claw iori.

    I'm still agonizing over teams and forming a team, but I read a great article that talks about it: http://logicfighter.com/2012/01/23/on-team-selection-and-order/

    I want to spend a lot more time with shen and claw iori. I think Robert and Clark are definitely staying in my team, but I'm debating replacing King with shen or iori and mixing up the order. King is great but she seems great for keepaway and counterpicks and not much else.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Rex DartRex Dart Registered User regular
    The netcode patch is out. Reviews are pretty divided on how much it improves the actual in-game experience, if it does at all. SNK never actually said it was supposed to, but just that it was meant to fix various glitches and offer more options.

    Highlights:
    - EX Iori and EX Kyo bugs are fixed.
    - The player stat reset bug is fixed.
    - You can now specify opponent's rank and connection when creating a ranked match.

    The last one is really great. I no longer have to put up with 1 and 2-bar matches with no way to back out of them (other than just quitting, which is lame).

    Blaze: We should test the patch some time. See if it makes any difference with our connection.

  • blaze_zeroblaze_zero Registered User regular
    Alright, sounds good.

    I'll be around tonight if my program decides to not be an ass and work properly.

  • Rex DartRex Dart Registered User regular
    SNK Playmore announce "King of Fighters XIII: Climax"

    It seems to be an arcade port of the console version. Really happy about this news. The amount of match videos from Asia really dried up after the console release, so this should help the scene quite a bit over there. Hopefully they'll release this on Nesica to keep distribution costs down and avoid piracy.

    Also, I think "Arcade release -> Console release -> DLC release -> Definitive arcade release" is a healthy life cycle for a fighting game. Of course, that's assuming it ends there and SNK starts work on KOF XIV, or another fighting game.

  • Inker2000Inker2000 Registered User regular
    i didnt think it was possible but the netcode seems to have gotten worse in this game.

  • blaze_zeroblaze_zero Registered User regular
    I was doing ranked the other day with the stipulation set at 2 bars and up.

    I only got one match that was completely unplayable. The other matches ranged from eh to good.

    The netcode could easily stand to be a lot better.

  • fRAWRstfRAWRst The Seas Call The Mad AnswerRegistered User regular
    edited February 2012
    It seems like a vast improvement to me, 2 bars were unplayable before and now they are smooth with a few spikes now and then. Playing my friend in Cali from Toronto was awesome and lag free to our sub level 10 gameplay.

    And I think I found a new love in Maxima. Autoguard pokes with a instant command throw and full screen fireball punish neomax? Too sweet.

    Wouldnt mind playing with some Pa dudes. Im pretty scrubby but I figure its easier losing to you guys and learning then randoms on xbl.

    fRAWRst on
    J3qcnBP.png
  • SynthesisSynthesis Honda Today! Registered User regular
    Rex Dart wrote:
    SNK Playmore announce "King of Fighters XIII: Climax"

    It seems to be an arcade port of the console version. Really happy about this news. The amount of match videos from Asia really dried up after the console release, so this should help the scene quite a bit over there. Hopefully they'll release this on Nesica to keep distribution costs down and avoid piracy.

    Also, I think "Arcade release -> Console release -> DLC release -> Definitive arcade release" is a healthy life cycle for a fighting game. Of course, that's assuming it ends there and SNK starts work on KOF XIV, or another fighting game.

    Nice. The ridiculous optimist in me is hoping this might mean for some additional characters (which might eventually make their way over in expensive DLC form), but I'm happy either way.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    edited March 2012
    Entered KoF at final round this weekend. First match I got bodied on stream (hour, 30 minute mark):

    http://www.twitch.tv/funkyp/b/310477138
    Juicebox wrote:
    I don't think Folken is aware of the Mature throw option select.

    Level me up KoF thread!

    Folken Fanel on
    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Rex DartRex Dart Registered User regular
    Nice fight! If you had been a bit more liberal with GCCDs those last rounds could have been much closer.

    The OS they reference is actually universal to KOF. It's detailed in the second part of this article:

    http://dreamcancel.com/2011/09/16/fuzzy-guarding-tutorial-by-phoenix/

    And in case anyone hasn't heard, KOF XIII has been picked up by MLG. I didn't even know MLG did fighting games. But hopefully this will help solidify KOF's reputation as a serious fighter.

  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Yeah that helps a lot actually. Anti-airing is definitely one of my weaknesses in this game.

    Definitely going to start hitting C as an anti air against hops.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited March 2012
    So how's the net code in this one? I am thinking about picking this up with the b2g1 deals floating around this week. I kind of went from meh to hey I should be playing that with this game in the last month or so.

    E: nvm the thread was showing '10 posts when i posted.

    TheUnsane1 on
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  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    TheUnsane1 wrote: »
    So how's the net code in this one? I am thinking about picking this up with the b2g1 deals floating around this week. I kind of went from meh to hey I should be playing that with this game in the last month or so.

    E: nvm the thread was showing '10 posts when i posted.

    If you can find local players then buy this game. Netcode isn't very good. That said.. its easily my favorite fighter of this gen.

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    A few people have been pestering me to get it. My issue with Snk fighters has always been finding characters that have the right feel and a look I am ok with. I'm one of those people that has to like the characters look for whatever reason but I think I can make a team work in kofxii most likely K' Kula Iori which I guess are all good characters too.

    Looking over at CAG it looks like this is going to be $29.99 at gamestop starting on 4/1 I am for sure in for that price.

    steam_sig.png
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    Yeah those 3 characters are actually pretty top tier.

    Then again... every character is viable in this game. Its really all about which ones feel best to you. Of course some characters work better in certain orders (athena on point, shen on anchor) while others work great everywhere (kyo and ex kyo).

    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited March 2012
    I saw quite a few people on my friend's list playing this today. The exposure from MLG, NCR and WNF's The Runback is really doing the trick. It seems like myself and a handful of others have all started to gain interest in KOF.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    Remember this is on sale at gamestop for $29.99 this week.

    Picking it up before work today :)

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