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[Mass Effect] Bioware: Yes, we are racist ;_;

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    Farout FoolioFarout Foolio Registered User regular
    edited April 2010
    On a technical note, I downloaded the Cerberus weapons pack and the Firewalker pack, but they don't seem to have been added to my game. Anyone have a similar problem?

    edit: 360

    double edit: it has decided to work now that I've posted something and look like a silly goose. 9_9

    Farout Foolio on
    2tyFzTC.png

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    TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited April 2010
    Are you on the PC or 360?

    TrippyJing on
    b1ehrMM.gif
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    DarkPrimusDarkPrimus Registered User regular
    edited April 2010
    On a technical note, I downloaded the Cerberus weapons pack and the Firewalker pack, but they don't seem to have been added to my game. Anyone have a similar problem?

    edit: 360

    double edit: it has decided to work now that I've posted something and look like a silly goose. 9_9

    If it's downloading while you are in-game, then you'll have to restart the game before you can use the downloaded content.

    DarkPrimus on
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    RobmanRobman Registered User regular
    edited April 2010
    On a technical note, I downloaded the Cerberus weapons pack and the Firewalker pack, but they don't seem to have been added to my game. Anyone have a similar problem?

    edit: 360

    double edit: it has decided to work now that I've posted something and look like a silly goose. 9_9

    YOU FOOL WHAT HAVE YOU DONE POSTING USELESS POSTS IN A MASS EFFECT THREAD

    edit Quads
    edit2 YEEEAAAAAHHHHHHH

    Robman on
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    gjaustingjaustin Registered User regular
    edited April 2010
    -Tal wrote: »
    it doesn't at all account for geth sneaking into quarian homes in the middle of the night to murder children

    It really comes down to how ubiquitous the Geth are in Quarian society. If there's a Geth in every househould, they won't have to be sneaking into anything at night...

    gjaustin on
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    envoy1envoy1 the old continentRegistered User regular
    edited April 2010
    Aaah. I'm doing an ME1 play to get just the right adept for my adept ME2 run (my only class left). It's like meeting an old friend. The dialogue feels... fresh, for some reason. I also keep discovering strange things, like Emily Wong is wearing a very revealing dress when Shep first meets her in the lower wards. I totally didn't remember so much skin on display. Too bad she doesn't return for a quick Gianna Parisini/Shiala awkward flirtation moment in ME2.

    envoy1 on
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    SolarSolar Registered User regular
    edited April 2010
    Playing through ME1 to make a definitive character which I'll then run through ME2. It's amazing, this used to be my favourite game but ME2 has stomped it into the dirt in terms of quality.

    Solar on
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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited April 2010
    Solar wrote: »
    Playing through ME1 to make a definitive character which I'll then run through ME2. It's amazing, this used to be my favourite game but ME2 has stomped it into the dirt in terms of quality.

    Yeah. It was tons of fun despite its problems, but ME2 is just that much better.

    Orca on
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    envoy1envoy1 the old continentRegistered User regular
    edited April 2010
    Solar wrote: »
    Playing through ME1 to make a definitive character which I'll then run through ME2. It's amazing, this used to be my favourite game but ME2 has stomped it into the dirt in terms of quality.

    I used to think this quite a lot as well - but this latest run has me appreciating some of the qualities in ME1 too that five straight ME2 runs has made me miss. I like the armour flexibility and the different looks they give characters. I like the space opera feel about it and the feeling of genuinely exploring the galaxy as opposed to railing through a scripted game (I know this is an illusion, but as an illusion it felt better than in ME2). None of these issues are sorely missed in ME2 - it is clearly a far better combat game and better looking game overall. The pacing is a little off in ME1 and although I hate the retcon ammo-crap it is also a superior combat solution to overheating in ME1. None of this really matters. ME1 is still a joy to return to and ME2 will no doubt be the same after I've put it down for a few months.

    envoy1 on
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    mojojoeomojojoeo A block off the park, living the dream.Registered User regular
    edited April 2010
    if you wait to play poker with the crew until after you get tali... she participates.... :D

    i love this game for the little things.

    mojojoeo on
    Chief Wiggum: "Ladies, please. All our founding fathers, astronauts, and World Series heroes have been either drunk or on cocaine."
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    SolarSolar Registered User regular
    edited April 2010
    envoy1 wrote: »
    Solar wrote: »
    Playing through ME1 to make a definitive character which I'll then run through ME2. It's amazing, this used to be my favourite game but ME2 has stomped it into the dirt in terms of quality.

    I used to think this quite a lot as well - but this latest run has me appreciating some of the qualities in ME1 too that five straight ME2 runs has made me miss. I like the armour flexibility and the different looks they give characters. I like the space opera feel about it and the feeling of genuinely exploring the galaxy as opposed to railing through a scripted game (I know this is an illusion, but as an illusion it felt better than in ME2). None of these issues are sorely missed in ME2 - it is clearly a far better combat game and better looking game overall. The pacing is a little off in ME1 and although I hate the retcon ammo-crap it is also a superior combat solution to overheating in ME1. None of this really matters. ME1 is still a joy to return to and ME2 will no doubt be the same after I've put it down for a few months.

    Well, in regarding to the exploring/side missions aspect you brought up, I always thought that the whole taking random side missions felt kind of mood-breaking in the first game is it had a real race against time quality to the threat of Saren and the Geth. Whereas the second one has you assembling your team and a lot of the side missions involve the retrieval of resources or tech which is beneficial to your main mission, and it makes them all feel a little bit more important. I can't really think of any areas that the second game is equal to or superior over the first in terms of my own enjoyment of the game.

    Things like armour flexibility are still in there for Shepherd and I actually really enjoyed how your other party members had their own suit which fitted their look and role. Miranda in her catsuit as a special agent type was to me a great example of this, and you can get away with it too because of the use of shields as the primary defensive method in the Universe.

    For ME3 though it would be great if you could buy gear which works for all your team mates but has a different look depending on their clothing design. Going back to Miranda, giving her unique boots for the speed enhancers or a headset for the targeting monacle. Make it look like you're not just buying tech but modifying and improving it, a real cutting edge "My shit is custom" feel that you did get from Shepherds bionics in ME2 but could be expanded even further in ME3

    Solar on
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    widowsonwidowson Registered User regular
    edited April 2010
    gjaustin wrote: »
    Moridin889 wrote: »
    I think of it this way. Every quarian household had geth serving it. When the geth threat was known, every quarian household tried to put its geth down. That effectively means every quarian was an enemy combatant. Considering that each geth is equally combat capable, tactics aside, and every quarian is not equal in their degree of squishiness, the geth probably just used survival instinct to wreck the immediate threat and rejoin the rest of the geth. Having this happen on every quarian world.... seems to me like a vast majority of quarian population would be pretty reasonable casualty factor considering the scale of the uprising and the circumstances.

    This is the argument I go with. I imagine a very bad situation happening after the announcement to disable all Geth goes out

    Quarian: "Hey son, could you go turn off your nanny Geth? I'm going outside to turn off the gardener Geth."


    Exactly.

    Then the nanny Geth smothers your kid with a pillow because It thinks he's trying to kill it. At the same time, the gardener geth caves in your head with a rake for the same reasons.

    God bless, that's some disturbing imagery right there.

    No wonder ths surviving Quarians hate them so much.

    widowson on
    -I owe nothing to Women's Lib.

    Margaret Thatcher
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    Mr. PokeylopeMr. Pokeylope Registered User regular
    edited April 2010
    widowson wrote: »
    gjaustin wrote: »
    Moridin889 wrote: »
    I think of it this way. Every quarian household had geth serving it. When the geth threat was known, every quarian household tried to put its geth down. That effectively means every quarian was an enemy combatant. Considering that each geth is equally combat capable, tactics aside, and every quarian is not equal in their degree of squishiness, the geth probably just used survival instinct to wreck the immediate threat and rejoin the rest of the geth. Having this happen on every quarian world.... seems to me like a vast majority of quarian population would be pretty reasonable casualty factor considering the scale of the uprising and the circumstances.

    This is the argument I go with. I imagine a very bad situation happening after the announcement to disable all Geth goes out

    Quarian: "Hey son, could you go turn off your nanny Geth? I'm going outside to turn off the gardener Geth."


    Exactly.

    Then the nanny Geth smothers your kid with a pillow because It thinks he's trying to kill it. At the same time, the gardener geth caves in your head with a rake for the same reasons.

    God bless, that's some disturbing imagery right there.

    No wonder ths surviving Quarians hate them so much.

    If that was what happened then why are the Geth still cleaning up the effects of the Morning war on the Quarian home planet hundreds of years latter?

    Mr. Pokeylope on
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    klokklok Registered User regular
    edited April 2010
    So I just beat the game and
    Tali got capped in the head and Mordin bled out. The latter being my favorite character so a little sad! After reading the guide in the op, are the deaths just random? It basically told me to not pick Mordin cause he's squishy, but isn't he probably one of the better leaders of the group? And tali was recommended for the vent things but she still died what the hell?

    Good game but I thought the ending was kind of a cop out. I understand they are setting up for ME3 but I just thought it was terrible.

    klok on
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    reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2010
    widowson wrote: »
    gjaustin wrote: »
    Moridin889 wrote: »
    I think of it this way. Every quarian household had geth serving it. When the geth threat was known, every quarian household tried to put its geth down. That effectively means every quarian was an enemy combatant. Considering that each geth is equally combat capable, tactics aside, and every quarian is not equal in their degree of squishiness, the geth probably just used survival instinct to wreck the immediate threat and rejoin the rest of the geth. Having this happen on every quarian world.... seems to me like a vast majority of quarian population would be pretty reasonable casualty factor considering the scale of the uprising and the circumstances.

    This is the argument I go with. I imagine a very bad situation happening after the announcement to disable all Geth goes out

    Quarian: "Hey son, could you go turn off your nanny Geth? I'm going outside to turn off the gardener Geth."


    Exactly.

    Then the nanny Geth smothers your kid with a pillow because It thinks he's trying to kill it. At the same time, the gardener geth caves in your head with a rake for the same reasons.

    God bless, that's some disturbing imagery right there.

    No wonder ths surviving Quarians hate them so much.

    If that was what happened then why are the Geth still cleaning up the effects of the Morning war on the Quarian home planet hundreds of years latter?

    Presumably because after that it developed into a full scale war.

    reVerse on
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    Kipling217Kipling217 Registered User regular
    edited April 2010
    klok wrote: »
    So I just beat the game and
    Tali got capped in the head and Mordin bled out. The latter being my favorite character so a little sad! After reading the guide in the op, are the deaths just random? It basically told me to not pick Mordin cause he's squishy, but isn't he probably one of the better leaders of the group? And tali was recommended for the vent things but she still died what the hell?

    Good game but I thought the ending was kind of a cop out. I understand they are setting up for ME3 but I just thought it was terrible.

    Dude, you are playing the Empire strikes back of the Mass effect Trilogy. The first one was a straightforward setting up the universe. This one is broading the horizons and becoming the prelude to a big-ass showdown in ME3.

    I just hope we get Wookiees instead of Ewoks.

    Kipling217 on
    The sky was full of stars, every star an exploding ship. One of ours.
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited April 2010
    klok wrote: »
    So I just beat the game and
    Tali got capped in the head and Mordin bled out. The latter being my favorite character so a little sad! After reading the guide in the op, are the deaths just random? It basically told me to not pick Mordin cause he's squishy, but isn't he probably one of the better leaders of the group? And tali was recommended for the vent things but she still died what the hell?

    Good game but I thought the ending was kind of a cop out. I understand they are setting up for ME3 but I just thought it was terrible.

    Not at all random
    Good leaders for second team: Garrus, Jacob, Miranda. Pick a bad person first time and your tech guy will die, second time your leader will die.
    Good tech guys: Tali, Legion. Pick someone else and they will die.
    Good biotic for the bubble: Samara, Jack. Anyone else will result in one of your team from that section dying.
    Good escort for your crew: Anyone loyal.

    Brovid Hasselsmof on
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    NuzakNuzak Registered User regular
    edited April 2010
    klok wrote: »
    So I just beat the game and
    Tali got capped in the head and Mordin bled out. The latter being my favorite character so a little sad! After reading the guide in the op, are the deaths just random? It basically told me to not pick Mordin cause he's squishy, but isn't he probably one of the better leaders of the group? And tali was recommended for the vent things but she still died what the hell?

    Good game but I thought the ending was kind of a cop out. I understand they are setting up for ME3 but I just thought it was terrible.
    team leaders have to have leader experience- that's garrus, miranda, or jacob. they also have to be loyal, or the vent specialist dies, loyal or not. second time around, if the team leader isn't loyal, they die- shot in the gut.

    vent specialists only have to be loyal (and obviously good at tech- only legion and tali are the viable options). otherwise the get a rocket in the face, first one to die.

    the biotic shield person has to be loyal and either samara or jack, otherwise a person in your squad currently dies defending the biotic and you.

    for the final part of the mission:

    shepard takes two people with him to fight the reaper. these people have to be loyal or they die at the end, along with shepard i think. you may want to choose loyal people you want to not die for this, because as long as they are loyal, they'll live.

    anyone left behind (not chosen) has to hold the line while you fight. everyone has a "defensive value"- people like garrus, zaeed, and grunt are insane survivalists who have very high defense values and will protect the team if left behind, almost ensuring the whole team's survival. if you leave the "hold the line" squad behind with just squishy people like mordin and tali, they'll be massacred.

    anyone sent back with the remaining crew has to be loyal or they and the crew get slaughtered. that's all- they can be anyone. for this reason, many people reccomend sending mordin to ensure he's out of harm's way.

    Nuzak on
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    widowsonwidowson Registered User regular
    edited April 2010
    Nuzak wrote: »
    klok wrote: »
    So I just beat the game and
    Tali got capped in the head and Mordin bled out. The latter being my favorite character so a little sad! After reading the guide in the op, are the deaths just random? It basically told me to not pick Mordin cause he's squishy, but isn't he probably one of the better leaders of the group? And tali was recommended for the vent things but she still died what the hell?

    Good game but I thought the ending was kind of a cop out. I understand they are setting up for ME3 but I just thought it was terrible.
    team leaders have to have leader experience- that's garrus, miranda, or jacob. they also have to be loyal, or the vent specialist dies, loyal or not. second time around, if the team leader isn't loyal, they die- shot in the gut.

    vent specialists only have to be loyal (and obviously good at tech- only legion and tali are the viable options). otherwise the get a rocket in the face, first one to die.

    the biotic shield person has to be loyal and either samara or jack, otherwise a person in your squad currently dies defending the biotic and you.

    for the final part of the mission:

    shepard takes two people with him to fight the reaper. these people have to be loyal or they die at the end, along with shepard i think. you may want to choose loyal people you want to not die for this, because as long as they are loyal, they'll live.

    anyone left behind (not chosen) has to hold the line while you fight. everyone has a "defensive value"- people like garrus, zaeed, and grunt are insane survivalists who have very high defense values and will protect the team if left behind, almost ensuring the whole team's survival. if you leave the "hold the line" squad behind with just squishy people like mordin and tali, they'll be massacred.

    anyone sent back with the remaining crew has to be loyal or they and the crew get slaughtered. that's all- they can be anyone. for this reason, many people reccomend sending mordin to ensure he's out of harm's way.


    That's what I did and got the best ending.

    I also:

    -Legion went in the Vent

    -Mordin went back with the crew.

    -Samara was my biotic.

    -Jacob was the other leader.

    -Took Legion and Tali for the final fight, leaving everyone else to hold the line.

    Everyone was loyal before it started.

    widowson on
    -I owe nothing to Women's Lib.

    Margaret Thatcher
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    klokklok Registered User regular
    edited April 2010
    Nuzak wrote: »
    klok wrote: »
    So I just beat the game and
    Tali got capped in the head and Mordin bled out. The latter being my favorite character so a little sad! After reading the guide in the op, are the deaths just random? It basically told me to not pick Mordin cause he's squishy, but isn't he probably one of the better leaders of the group? And tali was recommended for the vent things but she still died what the hell?

    Good game but I thought the ending was kind of a cop out. I understand they are setting up for ME3 but I just thought it was terrible.
    team leaders have to have leader experience- that's garrus, miranda, or jacob. they also have to be loyal, or the vent specialist dies, loyal or not. second time around, if the team leader isn't loyal, they die- shot in the gut.

    vent specialists only have to be loyal (and obviously good at tech- only legion and tali are the viable options). otherwise the get a rocket in the face, first one to die.

    the biotic shield person has to be loyal and either samara or jack, otherwise a person in your squad currently dies defending the biotic and you.

    for the final part of the mission:

    shepard takes two people with him to fight the reaper. these people have to be loyal or they die at the end, along with shepard i think. you may want to choose loyal people you want to not die for this, because as long as they are loyal, they'll live.

    anyone left behind (not chosen) has to hold the line while you fight. everyone has a "defensive value"- people like garrus, zaeed, and grunt are insane survivalists who have very high defense values and will protect the team if left behind, almost ensuring the whole team's survival. if you leave the "hold the line" squad behind with just squishy people like mordin and tali, they'll be massacred.

    anyone sent back with the remaining crew has to be loyal or they and the crew get slaughtered. that's all- they can be anyone. for this reason, many people reccomend sending mordin to ensure he's out of harm's way.

    That makes a lot more sense, I appreciate the post. I was able to to get everyone but miranda loyal
    that spout with jack messed me up and I could never open up the other dialogue options to get miranda to stop pouting.
    So I was a little peeved towards to the end of the game but it sounds like I just didn't know my team that well!

    klok on
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    NuzakNuzak Registered User regular
    edited April 2010
    it's not made super-explicit, but i think i like it that way

    i found my "fuck it, let people die" run through was really more emotional becuase the people who survived, survived against all odds, not because i had engineered the scenario with knowledge it got from the internet

    Nuzak on
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    SolarSolar Registered User regular
    edited April 2010
    If you go in absolutely determined for the whole team to survive without having read any spoilers/guides etc then it's an awesome moment if you get them all out. I was sitting there with this big fucking grin on my face for ages after I completed it, don't get where the lack of satisfaction from the endgame comes from. Kickass if you ask me.

    Solar on
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    PancakePancake Registered User regular
    edited April 2010
    Solar wrote: »
    If you go in absolutely determined for the whole team to survive without having read any spoilers/guides etc then it's an awesome moment if you get them all out. I was sitting there with this big fucking grin on my face for ages after I completed it, don't get where the lack of satisfaction from the endgame comes from. Kickass if you ask me.

    I hadn't read anything about it on the internet my first time and it was so easy that I didn't really feel like I'd accomplished anything noteworthy.

    Pancake on
    wAgWt.jpg
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    gjaustingjaustin Registered User regular
    edited April 2010
    Nuzak wrote: »
    it's not made super-explicit, but i think i like it that way

    i found my "fuck it, let people die" run through was really more emotional becuase the people who survived, survived against all odds, not because i had engineered the scenario with knowledge it got from the internet

    Exactly.

    On my first playthrough I lost Legion to a poor choice. I was devastated and my dreams of leading a Geth fleet to defeat the Reapers was crushed.

    Then I picked Zaeed for something since I was still mad at him for the refinery fire. He was loyal, but he didn't make it (and I wasn't surprised).

    gjaustin on
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    DHSDHS Chase lizards.. ...bark at donkeys..Registered User regular
    edited April 2010
    Nuzak wrote: »
    it's not made super-explicit, but i think i like it that way

    i found my "fuck it, let people die" run through was really more emotional becuase the people who survived, survived against all odds, not because i had engineered the scenario with knowledge it got from the internet

    Well, neither did I and everyone survived first shot. I just chose what seem logical and everyone came out alive
    Granted I was scared of sending Tali in the vents but I knew she was the best choice. Miranda was my first officer so of course she lead the first team, and Garrus was effectively my second officer and a proven, if tragic team leader. Samara was the only choice for biotics because she's a damn Templar from a species whose entire evolution is based around biotics, so... fucking duh.

    I managed to not lose anyone's loyalty because I'm just such a nice guy that my Paragon was full at the point anyway.

    DHS on
    "Grip 'em up, grip 'em, grip 'em good, said the Gryphon... to the pig."
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    NuzakNuzak Registered User regular
    edited April 2010
    it's actually very, very hard to kill your team

    harder than them surviving at any rate

    seriously, you have to engineer specific scenarios which people will not survive

    Nuzak on
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    gjaustingjaustin Registered User regular
    edited April 2010
    Nuzak wrote: »
    it's actually very, very hard to kill your team

    harder than them surviving at any rate

    seriously, you have to engineer specific scenarios which people will not survive

    Yeah, it's definitely very hard to kill off most of your team.

    Losing one or two people to a mistake is very easy though.

    gjaustin on
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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited April 2010
    Solar wrote: »
    If you go in absolutely determined for the whole team to survive without having read any spoilers/guides etc then it's an awesome moment if you get them all out. I was sitting there with this big fucking grin on my face for ages after I completed it, don't get where the lack of satisfaction from the endgame comes from. Kickass if you ask me.

    So much this with the fakeouts. That smirk after telling TIM to fuckoff? Yeah, I had that on my face the whole time.

    Orca on
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    RobmanRobman Registered User regular
    edited April 2010
    You know, after the endgame I've never tried to ask EDI for info on the classified shit

    Welp back to my ME adept playthrough so I can do this in ME2

    Robman on
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    NuzakNuzak Registered User regular
    edited April 2010
    gjaustin wrote: »
    Nuzak wrote: »
    it's actually very, very hard to kill your team

    harder than them surviving at any rate

    seriously, you have to engineer specific scenarios which people will not survive

    Yeah, it's definitely very hard to kill off most of your team.

    Losing one or two people to a mistake is very easy though.

    miranda, most of all, is like the hardest motherfucker to kill

    i practically made her the specialist of standing under the anvil hanging by a thread and it just wouldn't stick

    Nuzak on
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    SolarSolar Registered User regular
    edited April 2010
    Orca wrote: »
    Solar wrote: »
    If you go in absolutely determined for the whole team to survive without having read any spoilers/guides etc then it's an awesome moment if you get them all out. I was sitting there with this big fucking grin on my face for ages after I completed it, don't get where the lack of satisfaction from the endgame comes from. Kickass if you ask me.

    So much this with the fakeouts. That smirk after telling TIM to fuckoff? Yeah, I had that on my face the whole time.

    Oh yes, that too. I had been dying all game to say that and when I finally got too it was awesome. Also, Miranda being all like "I'm with Shepherd now bitch" was way cool, my Commander Shepherd can clearly rival Jesus and Captain America with sheer charisma.

    Solar on
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    gunwarriorgunwarrior Registered User regular
    edited April 2010
    mojojoeo wrote: »
    if you wait to play poker with the crew until after you get tali... she participates.... :D

    i love this game for the little things.

    Hah, I didn't know that.

    Now I'm wondering if anything happens if you drink with Chakwas after you get Legion

    Edit:

    http://www.youtube.com/watch?v=gx37JJ6HyHU&feature=related

    gunwarrior on
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    OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited April 2010
    Nobody tell him about the probe drone upgrade.

    Cripes.

    Orca on
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    NuzakNuzak Registered User regular
    edited April 2010
    you missed a spot

    Nuzak on
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    SolarSolar Registered User regular
    edited April 2010
    Good Lord.

    Solar on
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    Ad astraAd astra Registered User regular
    edited April 2010
    I dug up one of my old issues of "Official Xbox magazine" from way back in 2005, the cover story was Mass Effect, and it's kind of depressing reading it. All throughout the article they talk about all the incredible stuff that would be in the Mass Effect series, and hardly any of it was.

    Don't get me wrong, ME1 and ME2 are still great games, it's just, kind of sad to see all of Bioware's dreams and ambitions for Mass Effect not pan out the way they had planed.

    Ad astra on
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    ScooterScooter Registered User regular
    edited April 2010
    What exactly did they cut out? Hookers and blow?

    Scooter on
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    Brovid HasselsmofBrovid Hasselsmof [Growling historic on the fury road] Registered User regular
    edited April 2010
    I lost any faith in the official xbox magazine when they spent their entire review of ME2 calling the Collectors the 'Catchers'.

    Brovid Hasselsmof on
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    Ad astraAd astra Registered User regular
    edited April 2010
    Scooter wrote: »
    What exactly did they cut out? Hookers and blow?

    Just off the top of my head?

    They were going to have squad members develop relationships with one another, if you took the same two squad members on missions enough. And those relationships could be either amiable, antagonistic, or even romantic.

    Your armor could get dirty as time went by and you would have the option of either cleaning it or letting the dirt cake on. Also if you took severe amounts of damage in game you had the possibility of getting scars, that characters would comment on.

    The uncharted worlds are described much differently in the article then they end up being in ME1.

    They also had plans to keep ME1 going via a steady stream of DLC and that every game would be linked by DLC "Chapters".

    Another thing that was quite different, at least at the time that the article was written was the story of Mass Effect.

    The Citadel was not called the Citadel, it was called, the Oculon.

    The Spectres were not an alien military organization, they were a human organization. Also you started the game as a Spectre and your first mission was to root out a corrupt alliance general.

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    Jedi_BoiJedi_Boi Registered User regular
    edited April 2010
    mojojoeo wrote: »
    if you wait to play poker with the crew until after you get tali... she participates.... :D

    i love this game for the little things.

    You can play poker with your crew?

    Jedi_Boi on
    i.imgur.com/DG7Jj7H.jpg
    Godspeed, Ironsides.
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