"Yay, I get to wander around to figure out how to get through this and I'm defenseless because Bioware skimped on this section."
That was the simplest part of the game. I mean, you even have flashing strobe lights to guide you.
I think Orca's talking about that bullshit stretch in the Engineering room, where if you come out of Jack's hidey-hole too soon, the Scions capture you, and you have to start the sequence over.
That happened to me a few times before I finally said "Fuck it, I'm staying here" and EDI started giving me directions.
I didn't know you could die either, that's never happened any of the times I've played that section.
If you walk up before the Scions have gone away and closed the door behind them near the end you can die. I did that once because I didn't notice them (I'd been up for almost two days at that point), but I managed to figure out after that single death that you need to let them pass and then go up yourself. I don't understand how anyone could die repeatedly there.
Maybe it doesn't activate on certain difficulties?
What difficulty did you guys play on? It first showed up for me on Veteran.
I think those Scions are always there no matter what difficulty your on, because I was playing on normal and they were there.
I guess I just never ran out there where they could see me, I always just sort of reflexively waited for them to pass by, and so it's never happened to me.
You can die in lots of sections of that part. But most of them involve being really stupid. i.e.:
a huge shadow of a scion is being cast on the wall of the stairwell! Obviously unarmed joker should just run up the stairs!
It seriously is barely comprehensible that anyone struggled with that section.
Okay look,
Actually after the Scion left the engineering area, the door was about to shut behind him when I ran up and suddenly he's in front of me, bearing down on me. I guess I triggered it just before EDI was about to say the coast was clear, but don't go pretending that wasn't some bullshit, I walked right in front of one and his two collector pals when Kelly was dragged screaming into the elevator, they didn't even blink at me.
It's a scripted event, I wouldn't call it barely comprehensible that anyone had trouble with it, when the rest of the gameplay is based on AI interactions.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited April 2010
Thank you. Because that was precisely my problem. Earlier I mooned the Praetorian, Scion and drones as I danced by and they didn't bat an eye. Only in engineering did it matter. Yeah, it wasn't hard, but it also felt like complete bullshit since I had to restart the entire sequence from the beginning, and it was a sequence that from the setup to the conclusion didn't feel like it was part of the game I'd been playing up to that point.
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reVerseAttack and Dethrone GodRegistered Userregular
edited April 2010
Shoulda quicksaved and you wouldn't had to start it from the beginning.
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OrcaAlso known as EspressosaurusWrexRegistered Userregular
edited April 2010
You do realize you can't save at any time during the entire sequence, right? I found that out when I deliberately tried to find out all the ways you could die during it.
I mean, I died on that sequence once too, the first time I played it (not the specific part under discussion, but whatever.) So, okay, you died. I still don't see how it's possible to be confused as to what you're supposed to do or to have trouble accomplishing it.
Eat it You Nasty Pig. on
it was the smallest on the list but
Pluto was a planet and I'll never forget
Perhaps when the collectors are being shot in the face and dragging away difficult, wriggling twenty-something girls they pay less attention to terrified cripples limping around in the background. You know, just a thought.
I "died by scion" the second time I did it because I didn't think it was possible to actually get killed despite the "what the shits" going on. The death scene was all the more disturbing because I didn't think it was possible - for a minute I thought Joker had gone all grey or something until I relised it was a scion.
I loved that the flashing lights guided Joker where to go, it was like an airplane's emergency lights came on just for him.
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WhiteZinfandelYour insidesLet me show you themRegistered Userregular
edited April 2010
Personally, I loved that scene.
Yes it was jarring to suddenly be controlling Joker, that's the point. You're all smug and comfortable kicking ass with your new widow antimatter rifle then suddenly you're a defenseless cripple trying desperately to avoid being abducted by freaks. It really drives home just how horrifying the Collector attacks are for everyone that isn't Shepard.
Yes it was jarring to suddenly be controlling Joker, that's the point. You're all smug and comfortable kicking ass with your new widow antimatter rifle then suddenly you're a defenseless cripple trying desperately to avoid being abducted by freaks. It really drives home just how horrifying the Collector attacks are for everyone that isn't Shepard.
Gotta agree with you there man.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited April 2010
I died like 6 times in that sequence last playthrough just because I wanted to look around instead of running straight past all the stuff that was going on. It's actually pretty difficult to die anywhere except the
bit in Jack's room. I had to stand in the CIC for ages while the praetorian killed everybody else before it got Joker.
Actually the Joker deaths were kind of slack, I guess bioware never expected anyone to die except maybe in that one place. In the CIC, I was across the room from the praetorian, and suddenly I get the 'being caught by a scion' animation, when there were no scions in the room. Same in the science lab, it went from empty room to death animation. They just appear out of nowhere.
I agree, that whole scene helped put the Collector threat into perspective. Usually you are Shepard the Badass and seeing an attack from a normal persons view made them seem more sinister.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I don't even get why it would be jarring, it didn't happen in ME1 but spending a level controlling some supporting character seems like an RPG tradition to me.
EDI is great. Tricia Helfer does a great job with the Voice Acting too.
considering a lot of the stuff she said had to be in an almost emotionless tone, talking about game-y things like "the door is open now shepard" or "platinum upgrades shotguns" she did super-well
EDI is great. Tricia Helfer does a great job with the Voice Acting too.
considering a lot of the stuff she said had to be in an almost emotionless tone, talking about game-y things like "the door is open now shepard" or "platinum upgrades shotguns" she did super-well
there is a small but growing movement to give her a body for ME3 :winky:
download her to a YMIR so she can shoot mans with you
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Finally finished, woo. While I thought the last section was full of awesome, everyone survived, so I have to admit I was mildly disappointed at the lack of epic tragedy.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
Finally finished, woo. While I thought the last section was full of awesome, everyone survived, so I have to admit I was mildly disappointed at the lack of epic tragedy.
This seems to be a huge dividing point between my friends - about half of them say it's impossible to get someone killed on the suicide mission unless you're a complete imbecile, then the other half take offense because they just cannot keep Mordin alive, or act suprised when they do something like make Grunt a fire team leader and Garrus the specialist and it was wrong.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
Finally finished, woo. While I thought the last section was full of awesome, everyone survived, so I have to admit I was mildly disappointed at the lack of epic tragedy.
This seems to be a huge dividing point between my friends - about half of them say it's impossible to get someone killed on the suicide mission unless you're a complete imbecile, then the other half take offense because they just cannot keep Mordin alive, or act suprised when they do something like make Grunt a fire team leader and Garrus the specialist and it was wrong.
So... half your friends are complete imbeciles?
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
Finally finished, woo. While I thought the last section was full of awesome, everyone survived, so I have to admit I was mildly disappointed at the lack of epic tragedy.
This seems to be a huge dividing point between my friends - about half of them say it's impossible to get someone killed on the suicide mission unless you're a complete imbecile, then the other half take offense because they just cannot keep Mordin alive, or act suprised when they do something like make Grunt a fire team leader and Garrus the specialist and it was wrong.
So... half your friends are complete imbeciles?
Pretty much Smof. They act like it's a really deep, difficult thing to wrap their heads around when it isn't at all. The subject is then quickly changed because of the said taking offense to the insinuation that they are idiots.
EDI is great. Tricia Helfer does a great job with the Voice Acting too.
considering a lot of the stuff she said had to be in an almost emotionless tone, talking about game-y things like "the door is open now shepard" or "platinum upgrades shotguns" she did super-well
there is a small but growing movement to give her a body for ME3 :winky:
download her to a YMIR so she can shoot mans with you
"small but growing movement"? Will this teach edimancers to reject material things and appreciate a disembodied ideal?
Posts
"Yay, I get to wander around to figure out how to get through this and I'm defenseless because Bioware skimped on this section."
If by figure it out, you mean just walk forward....sure.
That was the simplest part of the game. I mean, you even have flashing strobe lights to guide you.
That happened to me a few times before I finally said "Fuck it, I'm staying here" and EDI started giving me directions.
If you walk up before the Scions have gone away and closed the door behind them near the end you can die. I did that once because I didn't notice them (I'd been up for almost two days at that point), but I managed to figure out after that single death that you need to let them pass and then go up yourself. I don't understand how anyone could die repeatedly there.
What difficulty did you guys play on? It first showed up for me on Veteran.
I think those Scions are always there no matter what difficulty your on, because I was playing on normal and they were there.
I guess I just never ran out there where they could see me, I always just sort of reflexively waited for them to pass by, and so it's never happened to me.
It seriously is barely comprehensible that anyone struggled with that section.
Pluto was a planet and I'll never forget
However, it was deliberate, as I wanted to see what would happen.
Okay look,
It's a scripted event, I wouldn't call it barely comprehensible that anyone had trouble with it, when the rest of the gameplay is based on AI interactions.
"oh hey bad guys i guess i should wait until they can't see or hear me"
Pluto was a planet and I'll never forget
he has like the worst dna
I loved that the flashing lights guided Joker where to go, it was like an airplane's emergency lights came on just for him.
Gotta agree with you there man.
Actually the Joker deaths were kind of slack, I guess bioware never expected anyone to die except maybe in that one place. In the CIC, I was across the room from the praetorian, and suddenly I get the 'being caught by a scion' animation, when there were no scions in the room. Same in the science lab, it went from empty room to death animation. They just appear out of nowhere.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
I was grinning the entire time in that sequence.
Exactly.
For me it was 'oh shit things just got awesome.'
I don't even get why it would be jarring, it didn't happen in ME1 but spending a level controlling some supporting character seems like an RPG tradition to me.
considering a lot of the stuff she said had to be in an almost emotionless tone, talking about game-y things like "the door is open now shepard" or "platinum upgrades shotguns" she did super-well
there is a small but growing movement to give her a body for ME3 :winky:
download her to a YMIR so she can shoot mans with you
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
This seems to be a huge dividing point between my friends - about half of them say it's impossible to get someone killed on the suicide mission unless you're a complete imbecile, then the other half take offense because they just cannot keep Mordin alive, or act suprised when they do something like make Grunt a fire team leader and Garrus the specialist and it was wrong.
So... half your friends are complete imbeciles?
Pretty much Smof. They act like it's a really deep, difficult thing to wrap their heads around when it isn't at all. The subject is then quickly changed because of the said taking offense to the insinuation that they are idiots.
"small but growing movement"? Will this teach edimancers to reject material things and appreciate a disembodied ideal?