I don't think Zelda was brought to Wii to be a proof of concept at all. I think it was brought to the Wii to do two things: One, sell more systems by providing a killer app from the get-go. Two, show that traditional games can be designed for the Wii as well as games with innovative/new/interesting control schemes like Wii Sports.
I'm not waggled out at all. It's a great system so far, and I haven't been this satisfied with a launch since... well, I don't remember. The 'shock value' of the controls has passed, but the advantages and benefits of them are still there. I remember controlling Mario 64 with an analog stick for the first time, and thinking, "Heh, wow, this works really well! This is great!" Or playing StarFox64 with Rumble for the first time and thinking, "Holy crap that's awesome!" After a while, the 'shock value' wore off, but the importance/benefits of these features never went away.
The problem with Twilight Princess, from my experience, is that the GameCube version feels better. Does that make me a bad person, preferring the Cube version? It just sits better with me. I enjoy playing it - it's the version I picked up largely because I won't have access to my Wii until April and I wanted to give the game a go, and I honestly don't feel I've missed out on anything. I've now had the opportunity to play the Wii version (TWiilight Princess, if you like) and I found it lacking, as though the controls detracted from the experience.
So far as I can see, the controls have been shoehorned in to the Wii version. It's by no means the sort of rush job that Sony imposed on its developers with they decided to add SixAxis to the DualShock 3, but it does feel like it's been included because It Could Be Done. It's a decidedly un-Nintendo move, in my opinion, just to tack something into the game unless it adds something to the gameplay, so I was surprised. I recall reading in Edge Magazine back in July '05 that Twilight Princess was due to come out December '05, then it was pushed back to March '06, then pushed back again to the Wii launch so they could knock out a Wii version. I suppose I can see the logic behind it - they wanted to maximise sales of the game, most likely, as the Cube has been dying a death - but it felt wrong to me. I don't know.
Edit: Launch Title Killer App makes more sense. Blah.
Man, playing TP on the GC is hard. The camera control is very much welcome, but the Wii version just feels right, and proves without a doubt that a traditional game could do just as good on the Wii as it could on another system (or better - I find the Wii version much more enjoyable, honestly).
Man, playing TP on the GC is hard. The camera control is very much welcome, but the Wii version just feels right, and proves without a doubt that a traditional game could do just as good on the Wii as it could on another system (or better - I find the Wii version much more enjoyable, honestly).
That's fine - each to their own, and all that - I just prefer the Cube version. It could boil down to which version you've played first. I've played the Cube version first, so I prefer that. The Wii version felt so strange to me.
It may be early adopter's syndrome, but I'm concerned it may be something deeper. Here's the thing -- I got a Wii near launch, and love it. TP is awesome, etc...
However, I'm just not feeling the same level of excitement over the current crop of games, and the announced titles, that I did pre-launch. I think I kind of expected the Wii to revolutionize gaming, by introducing a whole new way to play.
With a few exceptions (Some of the Wii sports, and the light-gun usage), it hasn't. By and large, it has been "make this gesture instead of pressing a button," even in TP which I love.
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
The ability to play with both hands far apart though, is still awesome. It almost makes playing with a standard controller feel like playing with handcuffs on.
It may be early adopter's syndrome, but I'm concerned it may be something deeper. Here's the thing -- I got a Wii near launch, and love it. TP is awesome, etc...
However, I'm just not feeling the same level of excitement over the current crop of games, and the announced titles, that I did pre-launch. I think I kind of expected the Wii to revolutionize gaming, by introducing a whole new way to play.
With a few exceptions (Some of the Wii sports, and the light-gun usage), it hasn't. By and large, it has been "make this gesture instead of pressing a button," even in TP which I love.
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
The ability to play with both hands far apart though, is still awesome. It almost makes playing with a standard controller feel like playing with handcuffs on.
Two games spring to mind that will probably feel less like a gimmick to you: Super Monkey Ball Banana Blitz and Sonic and the Secret Rings.
Both seem like they'd lend themselves to a 1:1 control vice a "do this and this happens" control scheme. Monkey Ball seems like it would be perfectly natural to move the Wiimote to alter the world's title and Sonic seems like it will be great to move him around with the Wiimote, just tilt left to go left. The only button I see myself needing in that one is A to jump.
Two games spring to mind that will probably feel less like a gimmick to you: Super Monkey Ball Banana Blitz and Sonic and the Secret Rings.
Yeah, the single player in SMBBB works really, really well. The Wiimote, there, adds to the experience.
I think the Wiimote has a ton of potential. I mean, it has the capacity to become a perfect representation of your hand in the game-world. It knows where you are, how you're moving. You can reach around, pick things up. It's like that computer in Minority Report. Everything can be extremely intuitive. Developers just need to get used to the idea of a completely new control interface.
ElJeffe on
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
You should stop using Zelda as an example, because even though it is a great game it's still pretty much a Gamecube game. I'm betting the next Zelda will do a much better job at changing the way games are played.
I think Mario Galaxy will be the proof of concept you're looking for. It uses the remote, but in a way that, to me, like like it will compliment and expand on gameplay by interacting with things in game as opposed to just showing of f what the remote can do.
I think a lot of the excitement was related to Metroid, SSBB, Galaxy, etc., and as a result, most of the kicks we're going to get out of the system are yet to come.
I'm only starting to get cozy with the VC. I used to think it'd be a neat gimmick and I'd get a game or two, but now I'm thinking it'll devour a huge portion of my Wii time and money. So far, though, it feels like things are just getting started. The must-haves aren't here yet.
And the same thing goes for Wii titles. A sequel to Red Steel, plus all the first-party stuff, SSX, Sadness, the remote possibility of Sam & Max, etc.
I'm still excited about the system, but my Red Steel is gathering dust, my Rayman pretty much only comes out when my girlfriend's over, and Zelda...I just don't have time. My excitement is for the system's future- the proverbial Goldeneye or FF7. The system is taking its time before shifting into high gear- as is the PS3- but I think by this time next year, we'll see a lineup as good and diverse as what the 360 is approaching.
I'm still in two minds about SMG. I mean, sure, it's Mario, I'll buy it and I'm sure it'll be good fun. But where's the good use of the remote so far? Pointing at notes and bells and stars... ok... not sure if there's even any fun there. Waggle to execute spin move? Puh-lease. I love the idea of the different planets and gravity being used in creative ways but we could have done that on Gamecube.
Being as I've never really had a great 3D platformer experience I'm really hoping SMG will break through that wall, for me, but at the moment I'm just not seeing it. Graphically, though, it does has me convinced. This is an odd way to feel about a Mario platformer.
I'm still in two minds about SMG. I mean, sure, it's Mario, I'll buy it and I'm sure it'll be good fun. But where's the good use of the remote so far? Pointing at notes and bells and stars... ok... not sure if there's even any fun there. Waggle to execute spin move? Puh-lease. I love the idea of the different planets and gravity being used in creative ways but we could have done that on Gamecube.
I want to see some of the more advanced stuff regarding interaction in Galaxy. how cool would a boss fight be in the style of the giant squid from Mario Sunshine, but you actually grab his tentacles with the pointer and pull back to rip them off.
I'm only starting to get cozy with the VC. I used to think it'd be a neat gimmick and I'd get a game or two, but now I'm thinking it'll devour a huge portion of my Wii time and money. So far, though, it feels like things are just getting started. The must-haves aren't here yet.
I was the same way about XBLA. I thought it sounded like just a neat gimmick, but I daresay, I've spent more time playing XBLA games like Mutant Storm, Geometry Wars, and Lumines Live than I have spent on all of my 360 disk based games combined.
I daresay, I'll feel the same way about VC a few months down the line when I finally get a Wii. Gunstar Heroes + lots of Turbographx games I've never played + old SNES & N64 games I used to have, but have long since sold = me very happy.
My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.
Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.
I really hope my love can be re-ignited.
have you played Elebits yet? It's really remarkable just how tactile that game is when you pick up an object and throw it, or just pick something up, push it, pull it, or rotate it so you can get at the other side of it.
I loved the controls in Twilight Princess. I don't really know why. It could have been done just as easily on a gamecube controller (except for the aiming), but it just felt so fun. I can't imagine playing it on a gamecube. Flicking the wrist for a sword swipe took a little while to get used to, but after that it was great. And sheild bashing. Oh god, I loved sheild bashing. It just felt so natural. I think most of the people do it wrong. You don't need to thrust the whole nunchuck forward, you just hold it vertically, and flick your wrist downwards. It worked 95% of the time for me.
Also, I am far from a Nintendo fanboy. This is the first Nintendo console I've bought since the NES (meaning I have alot of gamecube games to catch up on), and I am pretty uncertain as to how this console is going to do. But I just zelda so much
Two games spring to mind that will probably feel less like a gimmick to you: Super Monkey Ball Banana Blitz and Sonic and the Secret Rings.
Yeah, the single player in SMBBB works really, really well. The Wiimote, there, adds to the experience.
I think the Wiimote has a ton of potential. I mean, it has the capacity to become a perfect representation of your hand in the game-world. It knows where you are, how you're moving. You can reach around, pick things up. It's like that computer in Minority Report. Everything can be extremely intuitive. Developers just need to get used to the idea of a completely new control interface.
I don't think it really knows where you are. The only way it can sense that is if you have the Wii remote pointed at the sensor bar, and it can calculate position using those the sensor bar lights as a point of reference. As in, how far apart the lights appear to be and what part of the Wii remote camera's field of view it's in.
Everything else... hrm... is just... determined by the tilt of the remote and how fast it's moving, eh?
The best way to get over the Zelda hangover is to buy Okami.
That game deserves more love.
On topic: I think the fact that little pieces of launch games had me hungry for a more full realized version of said pieces is a good sign. I would love a complete fishing game based on the controls from Zelda. I would love more realized version of all of the Wii Sports games except the near perfect bowling. I would love to see some Pilotwings action based on the fun I have had with Monkey Target.
It just takes time.
Alanias on
Animal Crossing City Folk:
0087-5796-7152 (Jeremy, Heliord)
Metroid Prime works better to get over the Zelda hangover. Okami was .. *sigh* boring. :<
I was so enthralled by the opportunities it presented, but it felt so "color by numbers" to me, that I felt a little raped. The possibilities were endless, then they weren't. :<
I guess the idea is fucking awesome but the technical limitations (dev time, mainly) are very real.
Metroid Prime works better to get over the Zelda hangover. Okami was .. *sigh* boring. :<
I was so enthralled by the opportunities it presented, but it felt so "color by numbers" to me, that I felt a little raped. The possibilities were endless, then they weren't. :<
I guess the idea is fucking awesome but the technical limitations (dev time, mainly) are very real.
I'm making a comparison between Okami and the Wii right now in my head. Think: Canned Gestures vs Potential with technology as the referee.
Side note. Anyone pissy about their batteries always running out and not having some kind of rechargable Wiimote with a stand?
Side note. Anyone pissy about their batteries always running out and not having some kind of rechargable Wiimote with a stand?
Nyko is making one. It should be out soon.
I just use camera batteries. They last long enough, and are easy enough to charge. I have 8 set aside for my Wii, which means there are always spares, even if both Wiimotes go flat simultaneously.
Side note. Anyone pissy about their batteries always running out and not having some kind of rechargable Wiimote with a stand?
Nyko is making one. It should be out soon.
I just use camera batteries. They last long enough, and are easy enough to charge. I have 8 set aside for my Wii, which means there are always spares, even if both Wiimotes go flat simultaneously.
I bought my first set of rechargeable batteries and the charger for my Wii. Good for 500 - 1k charges baby.
Side note. Anyone pissy about their batteries always running out and not having some kind of rechargable Wiimote with a stand?
Nyko is making one. It should be out soon.
I just use camera batteries. They last long enough, and are easy enough to charge. I have 8 set aside for my Wii, which means there are always spares, even if both Wiimotes go flat simultaneously.
I bought my first set of rechargeable batteries and the charger for my Wii. Good for 500 - 1k charges baby.
So about at least over 10,000 hours assuming each charge lasts 20 hours. I played Zelda for 27 before I changed batteries. Damn.
Well, I guess this would be very useful if you play a lot of multi but I play alone only right now and may dabble with multi when I return home. See if my family digs the wii. They really liked the slideshow but I only had one wiimote then so we couldn't get much into wii sports.
Side note. Anyone pissy about their batteries always running out and not having some kind of rechargable Wiimote with a stand?
Nyko is making one. It should be out soon.
I just use camera batteries. They last long enough, and are easy enough to charge. I have 8 set aside for my Wii, which means there are always spares, even if both Wiimotes go flat simultaneously.
I bought my first set of rechargeable batteries and the charger for my Wii. Good for 500 - 1k charges baby.
Is there some kind of "Official" thing yet? Even if it's "officially" made by a third party?
Or do you just mean "some rechargeables and a charger".
In my experience, NiMH rechargables (which perform very well in digital cameras) seem to only give a few hours -- maybe 4 or 5 hours -- in the Wii remote while playing a game that uses both the 3-axis accelerometer and the optical mouse thing.
There are other rechargable battery chemistries that don't have such a low nominal voltage (1.2v instead of 1.5v nominal for a primary cell like an alkaline AA) so this isn't a fatal problem with the Wii. We just need different batteries.
I'm confused about this thread. Are we talking about how it's possible to burn out on overplaying one game, or overplaying five games; or are we trying to predict whether the games released over the next few years will use the new input methods in interesting ways or not by looking back at these first two months?
mspencer on
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I'm loving the Wii, my game playing time is currently split between Dead Rising and Zelda. The wii controls are simple enough to pick up and play and work as well as any pad I've used.
It's also the best party console ever.
The way I look at it is that I've had more fun with the Wii and the controls than any console in years. And that's what it should all boil down to: fun.
Add me to the crowd of people that are shocked by others who are complaining about games within the first 2 months of a new console. Yes, I don't have a Wii, PS3, or Xbox 360 yet. Just like about this time last generation around I didn't have a PS2, Xbox or GC yet. Just like how I got a DS only after the DS Lite came out. Consider it luck, consider it exceptional planning, whatever the case, being a late subscriber to consoles is almost always a good thing.
I guess I'm able to buffer my patience by being a PC gamer as well and filling these lows with pc games to make the wait go quicker.
Add me to the crowd of people that are shocked by others who are complaining about games within the first 2 months of a new console. Yes, I don't have a Wii, PS3, or Xbox 360 yet. Just like about this time last generation around I didn't have a PS2, Xbox or GC yet. Just like how I got a DS only after the DS Lite came out. Consider it luck, consider it exceptional planning, whatever the case, being a late subscriber to consoles is almost always a good thing.
I guess I'm able to buffer my patience by being a PC gamer as well and filling these lows with pc games to make the wait go quicker.
Once again...the games are fine. I don't like the controller.
Add me to the crowd of people that are shocked by others who are complaining about games within the first 2 months of a new console. Yes, I don't have a Wii, PS3, or Xbox 360 yet. Just like about this time last generation around I didn't have a PS2, Xbox or GC yet. Just like how I got a DS only after the DS Lite came out. Consider it luck, consider it exceptional planning, whatever the case, being a late subscriber to consoles is almost always a good thing.
I guess I'm able to buffer my patience by being a PC gamer as well and filling these lows with pc games to make the wait go quicker.
Once again...the games are fine. I don't like the controller.
Nothing to do with 'early adoptors syndrome'...
It has everything to do with it. There aren't enough games out yet for it to click with you.
Add me to the crowd of people that are shocked by others who are complaining about games within the first 2 months of a new console. Yes, I don't have a Wii, PS3, or Xbox 360 yet. Just like about this time last generation around I didn't have a PS2, Xbox or GC yet. Just like how I got a DS only after the DS Lite came out. Consider it luck, consider it exceptional planning, whatever the case, being a late subscriber to consoles is almost always a good thing.
I guess I'm able to buffer my patience by being a PC gamer as well and filling these lows with pc games to make the wait go quicker.
Once again...the games are fine. I don't like the controller.
Add me to the crowd of people that are shocked by others who are complaining about games within the first 2 months of a new console. Yes, I don't have a Wii, PS3, or Xbox 360 yet. Just like about this time last generation around I didn't have a PS2, Xbox or GC yet. Just like how I got a DS only after the DS Lite came out. Consider it luck, consider it exceptional planning, whatever the case, being a late subscriber to consoles is almost always a good thing.
I guess I'm able to buffer my patience by being a PC gamer as well and filling these lows with pc games to make the wait go quicker.
Once again...the games are fine. I don't like the controller.
Nothing to do with 'early adoptors syndrome'...
pay more money to enjoy what you purchased
Or don't pay more money and languish, having spent >$600 on something you hate.
I (and thousands of others) enjoy the Wii just fine, so it's not my problem.
My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.
Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.
I really hope my love can be re-ignited.
have you played Elebits yet? It's really remarkable just how tactile that game is when you pick up an object and throw it, or just pick something up, push it, pull it, or rotate it so you can get at the other side of it.
Elebits is a great example of how well something can control with the Wiimote. I completely agree that after a few minutes with the game, you really get a feel for what your gun can handle and how objects will react when you pick them up.
My girlfriend and I were surprised yesterday when we popped Excitetruck into our Wii for the first time. She received it as a holiday gift but it just kinda fell through the cracks. We played for a solid five hours before we tore ourselves away from it (a combination of Versus and single player to unlock more tracks/cars). Our overall response to the game is that we expected it to be fun, but we didn't expect it to be this fun.
I'd recommend it as another game where the remote really helps with the immersion of the game, but YMMV.
My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.
Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.
I really hope my love can be re-ignited.
have you played Elebits yet? It's really remarkable just how tactile that game is when you pick up an object and throw it, or just pick something up, push it, pull it, or rotate it so you can get at the other side of it.
Elebits is a great example of how well something can control with the Wiimote. I completely agree that after a few minutes with the game, you really get a feel for what your gun can handle and how objects will react when you pick them up.
My girlfriend and I were surprised yesterday when we popped Excitetruck into our Wii for the first time. She received it as a holiday gift but it just kinda fell through the cracks. We played for a solid five hours before we tore ourselves away from it (a combination of Versus and single player to unlock more tracks/cars). Our overall response to the game is that we expected it to be fun, but we didn't expect it to be this fun.
I'd recommend it as another game where the remote really helps with the immersion of the game, but YMMV.
I certainly plan on picking up Excite Truck and Elebits (or L.E.D.s as it's going to be known over here) when they come out.
As excited as I am about Mario Galaxy, Metroid Prime 3 etc. I'm far more interested in Dragon Quest Swords and No More Heroes for the moment...but my UK sense is telling me it's going to be a good while until NOE get these out to us.
Regardless of my issues with the Wii controller, I think the 360 will get more attention this year with Mass Effect, Crackdown, Halo 3, Overlord, Bioshock, GTA4 etc etc.
I echo the OP's sentiment. Nintendo promised us a revolution but so far has failed to deliver a game that's half as revolutionary as Super Mario 64.
Mario Galaxy looks fun but it's not going to reinvent the wheel like SM64 did. Metroid 3 will reinvent FPSs ... but in my mind that's a pretty limited revolution.
By far the most revolutionary game for the Wii is Wii Sports. And although it's a lot of fun, it's also pretty shallow and is meant more to appeal to non-gamers and expand Nintendo's audience than to provide a rich, deep experience along with the control innovation, like Super Mario 64 or Ocarina of Time.
Now, even if the extent of the Wii's revolution is going to be that pointer thing in Mario Galaxy, I'll still think the system is a worthy investment. But I'll also be disappointed: I don't think I'm alone in envisioning all the crazy possibilities with the Wiimote, and if Nintendo doesn't capitalize on any of them—or if it only explores the Wiimote's possibilities in shallow "non-gamer" games—it's going to leave a pretty sour taste in my mouth.
Hopefully, Miyamoto is serious about reinventing Zelda with the next game. I think the next Zelda game, more than anything, will be a litmus test of how far Nintendo is willing to go with its "revolution."
My main point is, why do I need to take a break from playing Wii if this is the blueprint for 'future control' in videogames? I've never needed to use moderation on any console before...in fact I've never been bored of a entire console before, especially so soon.
Just to make myself clear...I'm not getting exhausted or tired from the act of waggling (as some fatties playing Wiisports have reported). I'm getting bored of motion based minigames (Monkeyball, Rayman, Warioware etc.) and pointless and mostly clumsy 'actions' (opening doors, paddling, swinging, twisting, poking, pulling, wanking) which is the basis of this whole revolutionary control scheme, after 4 short weeks.
I really hope my love can be re-ignited.
have you played Elebits yet? It's really remarkable just how tactile that game is when you pick up an object and throw it, or just pick something up, push it, pull it, or rotate it so you can get at the other side of it.
Elebits is a great example of how well something can control with the Wiimote. I completely agree that after a few minutes with the game, you really get a feel for what your gun can handle and how objects will react when you pick them up.
My girlfriend and I were surprised yesterday when we popped Excitetruck into our Wii for the first time. She received it as a holiday gift but it just kinda fell through the cracks. We played for a solid five hours before we tore ourselves away from it (a combination of Versus and single player to unlock more tracks/cars). Our overall response to the game is that we expected it to be fun, but we didn't expect it to be this fun.
I'd recommend it as another game where the remote really helps with the immersion of the game, but YMMV.
Agreed. Driving/Racing games right now: ExciteTruck, Tony Hawk and NFS:Carbon (all of which I have now played extensively) really nailed it in terms of immersion. I'm very tempted to record all my friends when the play these games. It really doesn't differ much from those Nintendo promo videos. People really do get in to it.
i must be an intensely casual gamer.
ive got wii sports and zelda. thats all i plan on having until
1. someone gets me elebits or a price drop in the game
or
2. mario comes out.
i dont know, it all reminds me of the DS. which has some great fun games that dont really use the screens, like new super mario or phoenix wright and games that use it hardcore but may have limited appeal, like elite beat agents or brain age.
i probably just dont play enough to feel like im "missing it"
It may be early adopter's syndrome, but I'm concerned it may be something deeper. Here's the thing -- I got a Wii near launch, and love it. TP is awesome, etc...
However, I'm just not feeling the same level of excitement over the current crop of games, and the announced titles, that I did pre-launch. I think I kind of expected the Wii to revolutionize gaming, by introducing a whole new way to play.
With a few exceptions (Some of the Wii sports, and the light-gun usage), it hasn't. By and large, it has been "make this gesture instead of pressing a button," even in TP which I love.
The hype train for the Wii was immense. Hueg-liek-the-Xbox immense. In retrospect I'm glad Nintendo ditched the Revolution name, because it would have inspired more of the post-launch hype deflation you seem to be experiencing.
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
Again, give it time. The first and even second wave of DS games didn't really make too much of an impression; personally, it was only until Kirby Canvas Curse, Meteos, Advance Wars and Nintendogs in the summer of '05 that the system really started to kick in. And that's the result of developers being able to spend time with the system, evaluate how launch titles fared and dream up new ideas for gameplay. I would have never imagined a game like Trauma Center or Ouendan could be feasible and actually fun, but it is. Just because you can't come up with a gameplay design doesn't mean someone else can't.
FWIW, so far I've bought more Wii games than I ever thought I would. Besides Wii Sports, I have Zelda, Trauma Center, Metal Slug Anthology, Red Steel and Super Swing Golf, I've bought about $50 worth of VC games and I just picked up Wario Ware an hour ago. Normally I'm a very slow adopter, and this is the first console I've gotten remotely near launch since the SNES. But the actual games themselves are what sold me on the system, not the promise of the controller (although I have faith in that, too).
The ability to play with both hands far apart though, is still awesome. It almost makes playing with a standard controller feel like playing with handcuffs on.
I left this in, while OT, because I agree so hard. It's the most comfortable controller I've ever used. I want to buy/make a PS2 controller that somehow splits into two halves.
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I'm not waggled out at all. It's a great system so far, and I haven't been this satisfied with a launch since... well, I don't remember. The 'shock value' of the controls has passed, but the advantages and benefits of them are still there. I remember controlling Mario 64 with an analog stick for the first time, and thinking, "Heh, wow, this works really well! This is great!" Or playing StarFox64 with Rumble for the first time and thinking, "Holy crap that's awesome!" After a while, the 'shock value' wore off, but the importance/benefits of these features never went away.
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So far as I can see, the controls have been shoehorned in to the Wii version. It's by no means the sort of rush job that Sony imposed on its developers with they decided to add SixAxis to the DualShock 3, but it does feel like it's been included because It Could Be Done. It's a decidedly un-Nintendo move, in my opinion, just to tack something into the game unless it adds something to the gameplay, so I was surprised. I recall reading in Edge Magazine back in July '05 that Twilight Princess was due to come out December '05, then it was pushed back to March '06, then pushed back again to the Wii launch so they could knock out a Wii version. I suppose I can see the logic behind it - they wanted to maximise sales of the game, most likely, as the Cube has been dying a death - but it felt wrong to me. I don't know.
Edit: Launch Title Killer App makes more sense. Blah.
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Wii Sports is spectacular, though.
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However, I'm just not feeling the same level of excitement over the current crop of games, and the announced titles, that I did pre-launch. I think I kind of expected the Wii to revolutionize gaming, by introducing a whole new way to play.
With a few exceptions (Some of the Wii sports, and the light-gun usage), it hasn't. By and large, it has been "make this gesture instead of pressing a button," even in TP which I love.
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
The ability to play with both hands far apart though, is still awesome. It almost makes playing with a standard controller feel like playing with handcuffs on.
Two games spring to mind that will probably feel less like a gimmick to you: Super Monkey Ball Banana Blitz and Sonic and the Secret Rings.
Both seem like they'd lend themselves to a 1:1 control vice a "do this and this happens" control scheme. Monkey Ball seems like it would be perfectly natural to move the Wiimote to alter the world's title and Sonic seems like it will be great to move him around with the Wiimote, just tilt left to go left. The only button I see myself needing in that one is A to jump.
Yeah, the single player in SMBBB works really, really well. The Wiimote, there, adds to the experience.
I think the Wiimote has a ton of potential. I mean, it has the capacity to become a perfect representation of your hand in the game-world. It knows where you are, how you're moving. You can reach around, pick things up. It's like that computer in Minority Report. Everything can be extremely intuitive. Developers just need to get used to the idea of a completely new control interface.
I think Mario Galaxy will be the proof of concept you're looking for. It uses the remote, but in a way that, to me, like like it will compliment and expand on gameplay by interacting with things in game as opposed to just showing of f what the remote can do.
I'm only starting to get cozy with the VC. I used to think it'd be a neat gimmick and I'd get a game or two, but now I'm thinking it'll devour a huge portion of my Wii time and money. So far, though, it feels like things are just getting started. The must-haves aren't here yet.
And the same thing goes for Wii titles. A sequel to Red Steel, plus all the first-party stuff, SSX, Sadness, the remote possibility of Sam & Max, etc.
I'm still excited about the system, but my Red Steel is gathering dust, my Rayman pretty much only comes out when my girlfriend's over, and Zelda...I just don't have time.
Being as I've never really had a great 3D platformer experience I'm really hoping SMG will break through that wall, for me, but at the moment I'm just not seeing it. Graphically, though, it does has me convinced. This is an odd way to feel about a Mario platformer.
On a contrasting note. NEED Super Paper Mario.
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I was the same way about XBLA. I thought it sounded like just a neat gimmick, but I daresay, I've spent more time playing XBLA games like Mutant Storm, Geometry Wars, and Lumines Live than I have spent on all of my 360 disk based games combined.
I daresay, I'll feel the same way about VC a few months down the line when I finally get a Wii. Gunstar Heroes + lots of Turbographx games I've never played + old SNES & N64 games I used to have, but have long since sold = me very happy.
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have you played Elebits yet? It's really remarkable just how tactile that game is when you pick up an object and throw it, or just pick something up, push it, pull it, or rotate it so you can get at the other side of it.
Also, I am far from a Nintendo fanboy. This is the first Nintendo console I've bought since the NES (meaning I have alot of gamecube games to catch up on), and I am pretty uncertain as to how this console is going to do. But I just
Everything else... hrm... is just... determined by the tilt of the remote and how fast it's moving, eh?
That game deserves more love.
On topic: I think the fact that little pieces of launch games had me hungry for a more full realized version of said pieces is a good sign. I would love a complete fishing game based on the controls from Zelda. I would love more realized version of all of the Wii Sports games except the near perfect bowling. I would love to see some Pilotwings action based on the fun I have had with Monkey Target.
It just takes time.
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I was so enthralled by the opportunities it presented, but it felt so "color by numbers" to me, that I felt a little raped. The possibilities were endless, then they weren't. :<
I guess the idea is fucking awesome but the technical limitations (dev time, mainly) are very real.
I'm making a comparison between Okami and the Wii right now in my head. Think: Canned Gestures vs Potential with technology as the referee.
Side note. Anyone pissy about their batteries always running out and not having some kind of rechargable Wiimote with a stand?
Nyko is making one. It should be out soon.
I just use camera batteries. They last long enough, and are easy enough to charge. I have 8 set aside for my Wii, which means there are always spares, even if both Wiimotes go flat simultaneously.
I bought my first set of rechargeable batteries and the charger for my Wii. Good for 500 - 1k charges baby.
Well, I guess this would be very useful if you play a lot of multi but I play alone only right now and may dabble with multi when I return home. See if my family digs the wii. They really liked the slideshow but I only had one wiimote then so we couldn't get much into wii sports.
Is there some kind of "Official" thing yet? Even if it's "officially" made by a third party?
Or do you just mean "some rechargeables and a charger".
There are other rechargable battery chemistries that don't have such a low nominal voltage (1.2v instead of 1.5v nominal for a primary cell like an alkaline AA) so this isn't a fatal problem with the Wii. We just need different batteries.
I'm confused about this thread. Are we talking about how it's possible to burn out on overplaying one game, or overplaying five games; or are we trying to predict whether the games released over the next few years will use the new input methods in interesting ways or not by looking back at these first two months?
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It's also the best party console ever.
The way I look at it is that I've had more fun with the Wii and the controls than any console in years. And that's what it should all boil down to: fun.
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I guess I'm able to buffer my patience by being a PC gamer as well and filling these lows with pc games to make the wait go quicker.
There's the love on the Nyko Wiimote charger. I'll be buying it as soon as I see it.
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Once again...the games are fine. I don't like the controller.
Nothing to do with 'early adoptors syndrome'...
I (and thousands of others) enjoy the Wii just fine, so it's not my problem.
You'll get your money back
It's a bit early for that...I'll stick with my 'raw potential' for now.
Elebits is a great example of how well something can control with the Wiimote. I completely agree that after a few minutes with the game, you really get a feel for what your gun can handle and how objects will react when you pick them up.
My girlfriend and I were surprised yesterday when we popped Excitetruck into our Wii for the first time. She received it as a holiday gift but it just kinda fell through the cracks. We played for a solid five hours before we tore ourselves away from it (a combination of Versus and single player to unlock more tracks/cars). Our overall response to the game is that we expected it to be fun, but we didn't expect it to be this fun.
I'd recommend it as another game where the remote really helps with the immersion of the game, but YMMV.
or Brawl. 4854.6102.3895 Name: NU..
I certainly plan on picking up Excite Truck and Elebits (or L.E.D.s as it's going to be known over here) when they come out.
As excited as I am about Mario Galaxy, Metroid Prime 3 etc. I'm far more interested in Dragon Quest Swords and No More Heroes for the moment...but my UK sense is telling me it's going to be a good while until NOE get these out to us.
Regardless of my issues with the Wii controller, I think the 360 will get more attention this year with Mass Effect, Crackdown, Halo 3, Overlord, Bioshock, GTA4 etc etc.
Mario Galaxy looks fun but it's not going to reinvent the wheel like SM64 did. Metroid 3 will reinvent FPSs ... but in my mind that's a pretty limited revolution.
By far the most revolutionary game for the Wii is Wii Sports. And although it's a lot of fun, it's also pretty shallow and is meant more to appeal to non-gamers and expand Nintendo's audience than to provide a rich, deep experience along with the control innovation, like Super Mario 64 or Ocarina of Time.
Now, even if the extent of the Wii's revolution is going to be that pointer thing in Mario Galaxy, I'll still think the system is a worthy investment. But I'll also be disappointed: I don't think I'm alone in envisioning all the crazy possibilities with the Wiimote, and if Nintendo doesn't capitalize on any of them—or if it only explores the Wiimote's possibilities in shallow "non-gamer" games—it's going to leave a pretty sour taste in my mouth.
Hopefully, Miyamoto is serious about reinventing Zelda with the next game. I think the next Zelda game, more than anything, will be a litmus test of how far Nintendo is willing to go with its "revolution."
ive got wii sports and zelda. thats all i plan on having until
1. someone gets me elebits or a price drop in the game
or
2. mario comes out.
i dont know, it all reminds me of the DS. which has some great fun games that dont really use the screens, like new super mario or phoenix wright and games that use it hardcore but may have limited appeal, like elite beat agents or brain age.
i probably just dont play enough to feel like im "missing it"
Again, give it time. The first and even second wave of DS games didn't really make too much of an impression; personally, it was only until Kirby Canvas Curse, Meteos, Advance Wars and Nintendogs in the summer of '05 that the system really started to kick in. And that's the result of developers being able to spend time with the system, evaluate how launch titles fared and dream up new ideas for gameplay. I would have never imagined a game like Trauma Center or Ouendan could be feasible and actually fun, but it is. Just because you can't come up with a gameplay design doesn't mean someone else can't.
FWIW, so far I've bought more Wii games than I ever thought I would. Besides Wii Sports, I have Zelda, Trauma Center, Metal Slug Anthology, Red Steel and Super Swing Golf, I've bought about $50 worth of VC games and I just picked up Wario Ware an hour ago. Normally I'm a very slow adopter, and this is the first console I've gotten remotely near launch since the SNES. But the actual games themselves are what sold me on the system, not the promise of the controller (although I have faith in that, too).
I left this in, while OT, because I agree so hard. It's the most comfortable controller I've ever used. I want to buy/make a PS2 controller that somehow splits into two halves.