Excite Truck is a great game but man, I don't want to play it ever again. I burned out hard getting all the unlockables. Especially getting all the trophies, which earns you:
Excite Truck is a great game but man, I don't want to play it ever again. I burned out hard getting all the unlockables. Especially getting all the trophies, which earns you:
Well, sorry that you're getting waggled out. But my Wii is coming in the mail today (at least it fucking better arrive today instead of tomorrow) and I couldn't be more excited. I picked up Trauma Center and Zelda today just in anticipation. I couldn't even begin to imagine what it was like for people who picked up games a month ago.
And now I'm learning that Excite Truck is fun too? So that means I picked up two games today and need to get two more (Excite Truck and Elebits) soon? Four games for a console that just came out for me is unprecedented.
Oh, and WarioWare. Curse you Nintendo for taking all my monies.
Well, sorry that you're getting waggled out. But my Wii is coming in the mail today (at least it fucking better arrive today instead of tomorrow) and I couldn't be more excited. I picked up Trauma Center and Zelda today just in anticipation. I couldn't even begin to imagine what it was like for people who picked up games a month ago.
And now I'm learning that Excite Truck is fun too? So that means I picked up two games today and need to get two more (Excite Truck and Elebits) soon? Four games for a console that just came out for me is unprecedented.
Oh, and WarioWare. Curse you Nintendo for taking all my monies.
HOHOHO.
I am just starting the second dungeon in Zelda.
Why?
Excitetruck has taken all my time: to be exact: 35+ hrs of playtime.
Excite Truck is a great game but man, I don't want to play it ever again. I burned out hard getting all the unlockables. Especially getting all the trophies, which earns you:
Excite Truck is a great game but man, I don't want to play it ever again. I burned out hard getting all the unlockables. Especially getting all the trophies, which earns you:
Excite Truck is a great game but man, I don't want to play it ever again. I burned out hard getting all the unlockables. Especially getting all the trophies, which earns you:
i think gratification is the only thing missing from the game though. you never feel properly compensated by their trophies.
The real rewards are in the S Ranks.
like? I've just started [spoiler:21c4ad3547]the reverse tracks[/spoiler:21c4ad3547] and was wondering what i get once i go through all them with S's
[spoiler:21c4ad3547]You get the Crazy Monster Truck. It's just like the regular Monster Truck(get the alternate paint jobs of all other trucks), but it's always under the effect of the POW upgrade.[/spoiler:21c4ad3547]
Excite Truck is a great game but man, I don't want to play it ever again. I burned out hard getting all the unlockables. Especially getting all the trophies, which earns you:
i think gratification is the only thing missing from the game though. you never feel properly compensated by their trophies.
The real rewards are in the S Ranks.
like? I've just started [spoiler:89a63d35dd]the reverse tracks[/spoiler:89a63d35dd] and was wondering what i get once i go through all them with S's
[spoiler:89a63d35dd]You get the Crazy Monster Truck. It's just like the regular Monster Truck(get the alternate paint jobs of all other trucks), but it's always under the effect of the POW upgrade.[/spoiler:89a63d35dd]
GOD DAMN. Guess I won't be playing WarioWare tonight.
I was interested to find out that a virtual console title (can't remember which) was going to allow 5 players by a combination of wiimotes and gamecube controllers. This once again opened up (in my mind) insane 8-player Wii titles, at least on the virtual console. And, yes, 8-players on the same system has been a pet obsession of mine for some time. Sadly, it does limit the ways you can use the wiimote if you want symetric play experiences, but I feel Pacman VS made it clear that asymetric games work too. Imagine two teams of 2 wiimotes and 2 GC controllers each, playing different roles.
And it's not as difficult to set up as that two-multitaps-ps2-game I heard about somewhere. Half the controllers don't even have cables!
I don't think it really knows where you are. The only way it can sense that is if you have the Wii remote pointed at the sensor bar, and it can calculate position using those the sensor bar lights as a point of reference. As in, how far apart the lights appear to be and what part of the Wii remote camera's field of view it's in.
In theory, it'd be able to calculate where you were relative to some reference point with the data gained from the accelerometer. In practice, it might not work too well.
Still, though, I was thinking more about pointing at the screen. You can move it back and forth, in and out, twist it, and do all manner of shit. I've yet to play a game that takes full advantage of this, though Elebits sounds like it might.
ElJeffe on
Maddie: "I named my feet. The left one is flip and the right one is flop. Oh, and also I named my flip-flops."
The movement for throwing darts in the Monkeyball minigame suddenly grabbed me with the image of the tunnle sequences from Super Stardust being controlled like that. Perhaps with some horizontal mele blade weapon to the left and right of the ship. :shock:
I was waggled out weeks ago. I even gave my little brother my copy of TP for the wii so I could pick it up for the GC instead, and that was after putting 30 hours into the game waiting for the controls to become enjoyable.
The controls, so far at least, have been depressing for me. It's not as good for fps's as I had hoped, and the gesturing is frustrating. I don't want to swing the remote and THEN have my character swing his sword, I want it to happen NOW. Combat in TP just felt silly, waving the remote as fast as I could to kill enemies. It didn't feel...........skillfull?
The thing is, the wii is simply NOT the ds. The ds control scheme is precise, and it lends itself to more genres than the wii does. Personally it's a better control scheme, but everyone is going into the wii thinking it's better. It's not.
I'm holding on to mine because I got a nagging suspicion that games will come out that I will adore. I love my ds to bits, and I desperately want to corrolate the two. Logically, though, I know they can't be.
I don't think it really knows where you are. The only way it can sense that is if you have the Wii remote pointed at the sensor bar, and it can calculate position using those the sensor bar lights as a point of reference. As in, how far apart the lights appear to be and what part of the Wii remote camera's field of view it's in.
In theory, it'd be able to calculate where you were relative to some reference point with the data gained from the accelerometer. In practice, it might not work too well.
Still, though, I was thinking more about pointing at the screen. You can move it back and forth, in and out, twist it, and do all manner of shit. I've yet to play a game that takes full advantage of this, though Elebits sounds like it might.
Elebits does that whole twisting and distance aiming well. Red Steel uses it quite a bit too (although I'm sure someone will bitch about the game, as it's not for everyone).
I'd say "I told you so" but any such notion that the controller wasn't Jesus-on-ice-skates-elegant months ago was met with scores of people who had never even held one in their hand claiming I was an idiot.
Would it have been so hard to allow people to play Zelda with a GC controller or other such 'traditional' design without having to play it... ON the GC?
I'd say "I told you so" but any such notion that the controller wasn't Jesus-on-ice-skates-elegant months ago was met with scores of people who had never even held one in their hand claiming I was an idiot.
Would it have been so hard to allow people to play Zelda with a GC controller or other such 'traditional' design without having to play it... ON the GC?
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
Let me toss some ideas that I'm sure someone somewhere has already thought of. If not, well fuck, I lost my chance of patenting it:
a) A Game the requires 4 remote, but it's single player. It also requires you to have at least a stereo enabled TV. Player is facing TV, with three remotes surrounding him, emulating a inverse 5.1 speaker setup (3 remotes, one on left, right and back). The game is some sort of horror thriller where omnious voices comes out from the Wii speakers to direct players, either to scare or to lead them to places.
b) A Elite Beat Agents/EyeToy Groove/DDR Game. DDR is old, just moving your feet isn't enough. It's time to make your hands move the right way, the right time.
To anyone who is waggled out and expressed their disappointment in this thread, what exactly are you hoping to accomplish? If it's not fun, just stop playing. If you don't think the system will ever give you enjoyment again, sell it. If you see something that might be fun in the future, rent it first.
As for me, I'm still having a lot of fun with the wii games I got. Bowled a 285 the other day and this has gotten me hyped up to try for a 300 game Finished zelda quite a while ago, but it was overall a great game. Aiming with the pointer felt just so awesome, and swinging the controller to swing my sword wasn't as amazing to me as some other people, but it never made me die, and I don't feel like I would have had more fun if I were pushing a button instead. Trauma center pulls me back all the time, even after finishing it, because those X missions are just so fun. And the pointer in it works perfectly. As for tonight, I can't wait to get off work and go pick up warioware!
I like to kill time during the workday, posting on forums, as much as the next guy. But reading people bitch and moan about stuff isn't any fun.
AlphaTwo, I like the surrounding idea better than the DDR one. I also tossed out two ideas on other interesting player input methods a little earlier in the thread. But the general direction of the thread seems more about early exhaustion of the Wii experience. I'd really like to see some independents prototype Wii interaction ideas using the recent wiimote hacks. Maybe the big developers will pick them up, or at least rip them off.
Maybe there should be a thread on new Wiimote uses, now that people have actually seen current implementations?
To anyone who is waggled out and expressed their disappointment in this thread, what exactly are you hoping to accomplish? If it's not fun, just stop playing. If you don't think the system will ever give you enjoyment again, sell it. If you see something that might be fun in the future, rent it first.
As for me, I'm still having a lot of fun with the wii games I got. Bowled a 285 the other day and this has gotten me hyped up to try for a 300 game Finished zelda quite a while ago, but it was overall a great game. Aiming with the pointer felt just so awesome, and swinging the controller to swing my sword wasn't as amazing to me as some other people, but it never made me die, and I don't feel like I would have had more fun if I were pushing a button instead. Trauma center pulls me back all the time, even after finishing it, because those X missions are just so fun. And the pointer in it works perfectly. As for tonight, I can't wait to get off work and go pick up warioware!
I like to kill time during the workday, posting on forums, as much as the next guy. But reading people bitch and moan about stuff isn't any fun.
But isn't this thread intended for people talking how they may not be as amused with the Wii as they had hoped to be? I mean, you go into a thread with a title that shows unhappiness with the Wii, you are bound to find other posts like that in it.
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
Let me toss some ideas that I'm sure someone somewhere has already thought of. If not, well fuck, I lost my chance of patenting it:
a) A Game the requires 4 remote, but it's single player. It also requires you to have at least a stereo enabled TV. Player is facing TV, with three remotes surrounding him, emulating a inverse 5.1 speaker setup (3 remotes, one on left, right and back). The game is some sort of horror thriller where omnious voices comes out from the Wii speakers to direct players, either to scare or to lead them to places.
b) A Elite Beat Agents/EyeToy Groove/DDR Game. DDR is old, just moving your feet isn't enough. It's time to make your hands move the right way, the right time.
Ouendan/EBA Wii would be fucking awesome. PLEASE get it done Inis/Nintendo.
But isn't this thread intended for people talking how they may not be as amused with the Wii as they had hoped to be? I mean, you go into a thread with a title that shows unhappiness with the Wii, you are bound to find other posts like that in it.
Of course I expected to see posts along those lines in this thread :roll: I just like to yell at people who bitch and moan about things instead of just moving on or taking action. You should see me when my wife is watching those Dr. Phil type shows. "I know I have a problem with drinking/eating/drugs but I don't know what to do about it *cry*". I just yell at the TV "oh god! why don't you just stop drinking/stop eating so damn much/go to rehab".
Svevin on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
Let me toss some ideas that I'm sure someone somewhere has already thought of. If not, well fuck, I lost my chance of patenting it:
a) A Game the requires 4 remote, but it's single player. It also requires you to have at least a stereo enabled TV. Player is facing TV, with three remotes surrounding him, emulating a inverse 5.1 speaker setup (3 remotes, one on left, right and back). The game is some sort of horror thriller where omnious voices comes out from the Wii speakers to direct players, either to scare or to lead them to places.
b) A Elite Beat Agents/EyeToy Groove/DDR Game. DDR is old, just moving your feet isn't enough. It's time to make your hands move the right way, the right time.
Samba de Amigo Wii would be fucking awesome. PLEASE get it done Inis/Nintendo.
The thing is, and this is the concerning part to me, given my understanding of the limitations of the Wii, I'm not sure what else it CAN do. I mean, even within the confines of my head, if someone asked me to make the perfect Wii game -- I can't come up with many ideas that sound compelling even to me. And apparently many developers are struggling as well, as evidenced by games that have us, you know, stirring a pot, or sweeping a floor, and ask us to be entertained (*cough* Wario Ware *cough*).
I hope I'm wrong, as I'm sure the OP does, because I love the Wii. But right now, I'm beginning to get just a bit disillusioned by the new controller. I still enjoy the waggle, don't get me wrong, but I'm afraid that it may end up being just a (*shudder*) gimmick.
Let me toss some ideas that I'm sure someone somewhere has already thought of. If not, well fuck, I lost my chance of patenting it:
a) A Game the requires 4 remote, but it's single player. It also requires you to have at least a stereo enabled TV. Player is facing TV, with three remotes surrounding him, emulating a inverse 5.1 speaker setup (3 remotes, one on left, right and back). The game is some sort of horror thriller where omnious voices comes out from the Wii speakers to direct players, either to scare or to lead them to places.
b) A Elite Beat Agents/EyeToy Groove/DDR Game. DDR is old, just moving your feet isn't enough. It's time to make your hands move the right way, the right time.
Samba de Amigo Wii would be fucking awesome. PLEASE get it done Inis/Nintendo.
AlphaTwo, I like the surrounding idea better than the DDR one. I also tossed out two ideas on other interesting player input methods a little earlier in the thread. But the general direction of the thread seems more about early exhaustion of the Wii experience. I'd really like to see some independents prototype Wii interaction ideas using the recent wiimote hacks. Maybe the big developers will pick them up, or at least rip them off.
Maybe there should be a thread on new Wiimote uses, now that people have actually seen current implementations?
Here's the thing with people who are disappointed, and time for me to play devils advocate on this whole thing with a blanket statement:
The Wii's control is not a new step. It's a sugar coated control scheme to entice new players who don't game into the fold. You are not getting anything new here.
Why would I say such a thing: anecdotal evidence: My roommate and I don't play football games, ever. We don't know much about the sport and all (especially him). I got Madden for the Wii on a whim because it was $20, so I tried it out. It wasn't bad. Interestingly, he's hooked onto the game and challenges me to a match to almost a nightly basis, and have started a single player season.
So, what really happened? He still doesn't like football much, nor would he get Madden for the PS2 (which he owns), but why is he playing it? It's all in the illusion of the controls being more intuitive. Madden players will tell you it's just as complex, just as many things you can do, but the fact that some moves are simplified as gestures makes things easier on beginners.
That is the point of motion control. It's not for it's precision, not for it's "new way of control" (FPS and a few genre gets the collateral benifits), but rather to sugar coat controls that looks too diffcult for beginners.
I'd say "I told you so" but any such notion that the controller wasn't Jesus-on-ice-skates-elegant months ago was met with scores of people who had never even held one in their hand claiming I was an idiot.
Would it have been so hard to allow people to play Zelda with a GC controller or other such 'traditional' design without having to play it... ON the GC?
I don't know about you, but if I wanted to I could play Zelda with a GC controller on my Wii
AlphaTwo, I like the surrounding idea better than the DDR one. I also tossed out two ideas on other interesting player input methods a little earlier in the thread. But the general direction of the thread seems more about early exhaustion of the Wii experience. I'd really like to see some independents prototype Wii interaction ideas using the recent wiimote hacks. Maybe the big developers will pick them up, or at least rip them off.
Maybe there should be a thread on new Wiimote uses, now that people have actually seen current implementations?
Here's the thing with people who are disappointed, and time for me to play devils advocate on this whole thing with a blanket statement:
The Wii's control is not a new step. It's a sugar coated control scheme to entice new players who don't game into the fold. You are not getting anything new here.
Why would I say such a thing: anecdotal evidence: My roommate and I don't play football games, ever. We don't know much about the sport and all (especially him). I got Madden for the Wii on a whim because it was $20, so I tried it out. It wasn't bad. Interestingly, he's hooked onto the game and challenges me to a match to almost a nightly basis, and have started a single player season.
So, what really happened? He still doesn't like football much, nor would he get Madden for the PS2 (which he owns), but why is he playing it? It's all in the illusion of the controls being more intuitive. Madden players will tell you it's just as complex, just as many things you can do, but the fact that some moves are simplified as gestures makes things easier on beginners.
That is the point of motion control. It's not for it's precision, not for it's "new way of control" (FPS and a few genre gets the collateral benifits), but rather to sugar coat controls that looks too diffcult for beginners.
I'm getting a little waggled out...but not too badly. On some games, I love it (like Super Swing Golf, Wii Sports). On some, I love it but it's nothing new (like Trauma Center). Then there are...the other games.
One such game I own is Madden. Now, I haven't really been interested in a football game in years, so I guess the fact that I'm even enjoying it is something. But it seems like half the time I'll pop off the appropriate gesture, and my little digital dude will do something totally fucking different. It's as though too many of the gestures are just too similar, making it extremely difficult to control at times. And it's not like there's any question as to what it "thinks" you were trying to do...it tells you right on-screen. I thrust both controllers forward to do a power move, it thinks I wanted a smart juke.
Fucker.
Anyway, I'm still loving it, and I still see a lot of untapped potential. But the shiny is starting to wear off.
mcdermott on
0
Magus`The fun has been DOUBLED!Registered Userregular
edited January 2007
What annoys me is that a survival horror game would be fucking awesome on the Wii.
One Wiimote for a flashlight, one for your weapon.
But isn't there one coming out sometime soon? There was some trailer with knives, noose, flashlight, etc. But it was also all live action, which didn't make any sense.
Basically, in plain English. I do not like the Wii controller, and I'm very suprised I'm the only one.
Listen - if you don't like the controller, you don't like the system. If you don't like the controller, you'll never like the games.
The only thing differentiating the Wii from the pack is the controller (yeah, yeah, VC and all that, I know). If you cannot enjoy using it, then you probably shouldn't own the system, since every major game is going to be using it in some major capacity.
Well, except Smash, which is a huge selling point to a lot of people.
pretty much that's the game that will sell me on the Wii
because right now I really don't expect anything special from the Wii though I will buy one the day Smash Brothers Brawl is released.
Basically, in plain English. I do not like the Wii controller, and I'm very suprised I'm the only one.
Listen - if you don't like the controller, you don't like the system. If you don't like the controller, you'll never like the games.
The only thing differentiating the Wii from the pack is the controller (yeah, yeah, VC and all that, I know). If you cannot enjoy using it, then you probably shouldn't own the system, since every major game is going to be using it in some major capacity.
Well, except Smash, which is a huge selling point to a lot of people.
pretty much that's the game that will sell me on the Wii
because right now I really don't expect anything special from the Wii though I will buy one the day Smash Brothers Brawl is released.
Has there been any word on Smash using the classic controller?
AlphaTwo, I like the surrounding idea better than the DDR one. I also tossed out two ideas on other interesting player input methods a little earlier in the thread. But the general direction of the thread seems more about early exhaustion of the Wii experience. I'd really like to see some independents prototype Wii interaction ideas using the recent wiimote hacks. Maybe the big developers will pick them up, or at least rip them off.
Maybe there should be a thread on new Wiimote uses, now that people have actually seen current implementations?
Here's the thing with people who are disappointed, and time for me to play devils advocate on this whole thing with a blanket statement:
The Wii's control is not a new step. It's a sugar coated control scheme to entice new players who don't game into the fold. You are not getting anything new here.
Why would I say such a thing: anecdotal evidence: My roommate and I don't play football games, ever. We don't know much about the sport and all (especially him). I got Madden for the Wii on a whim because it was $20, so I tried it out. It wasn't bad. Interestingly, he's hooked onto the game and challenges me to a match to almost a nightly basis, and have started a single player season.
So, what really happened? He still doesn't like football much, nor would he get Madden for the PS2 (which he owns), but why is he playing it? It's all in the illusion of the controls being more intuitive. Madden players will tell you it's just as complex, just as many things you can do, but the fact that some moves are simplified as gestures makes things easier on beginners.
That is the point of motion control. It's not for it's precision, not for it's "new way of control" (FPS and a few genre gets the collateral benifits), but rather to sugar coat controls that looks too diffcult for beginners.
No. That's different. You can't make that small gesture in Madden and make them count. You want to try to punt making that motion? Good luck. I guess you missed my point, or the point of that comic: They are talking about how the accelerometors can be tricked, and you don't actually have to do the motions; I'm talking about all motion control are essentially a hidden mapping as a guise to lead users to believe that they are easier to control.
Games like Wii Sports hides it well, variables like pitch and rotation are accounted for when hits are detected, which is why it's more intuitive and more natural, but it's entirely possible that they made the same game and asked you to press the buttons instead (you might have played the game: Mario Tennis ? :P )
I'd say "I told you so" but any such notion that the controller wasn't Jesus-on-ice-skates-elegant months ago was met with scores of people who had never even held one in their hand claiming I was an idiot.
Would it have been so hard to allow people to play Zelda with a GC controller or other such 'traditional' design without having to play it... ON the GC?
I don't know about you, but if I wanted to I could play Zelda with a GC controller on my Wii
Posts
[spoiler:61930c0304]nothing, lolz[/spoiler:61930c0304]
i learned that after the first 10 trophies.
i think gratification is the only thing missing from the game though. you never feel properly compensated by their trophies.
Nintendo Friend Code: SW-0689-9921-0006
And now I'm learning that Excite Truck is fun too? So that means I picked up two games today and need to get two more (Excite Truck and Elebits) soon? Four games for a console that just came out for me is unprecedented.
Oh, and WarioWare. Curse you Nintendo for taking all my monies.
I am just starting the second dungeon in Zelda.
Why?
Excitetruck has taken all my time: to be exact: 35+ hrs of playtime.
like? I've just started [spoiler:f915e156a3]the reverse tracks[/spoiler:f915e156a3] and was wondering what i get once i go through all them with S's
And it's not as difficult to set up as that two-multitaps-ps2-game I heard about somewhere. Half the controllers don't even have cables!
In theory, it'd be able to calculate where you were relative to some reference point with the data gained from the accelerometer. In practice, it might not work too well.
Still, though, I was thinking more about pointing at the screen. You can move it back and forth, in and out, twist it, and do all manner of shit. I've yet to play a game that takes full advantage of this, though Elebits sounds like it might.
The controls, so far at least, have been depressing for me. It's not as good for fps's as I had hoped, and the gesturing is frustrating. I don't want to swing the remote and THEN have my character swing his sword, I want it to happen NOW. Combat in TP just felt silly, waving the remote as fast as I could to kill enemies. It didn't feel...........skillfull?
The thing is, the wii is simply NOT the ds. The ds control scheme is precise, and it lends itself to more genres than the wii does. Personally it's a better control scheme, but everyone is going into the wii thinking it's better. It's not.
I'm holding on to mine because I got a nagging suspicion that games will come out that I will adore. I love my ds to bits, and I desperately want to corrolate the two. Logically, though, I know they can't be.
Would it have been so hard to allow people to play Zelda with a GC controller or other such 'traditional' design without having to play it... ON the GC?
It is Jesus-on-ice-skates-elegant...
a) A Game the requires 4 remote, but it's single player. It also requires you to have at least a stereo enabled TV. Player is facing TV, with three remotes surrounding him, emulating a inverse 5.1 speaker setup (3 remotes, one on left, right and back). The game is some sort of horror thriller where omnious voices comes out from the Wii speakers to direct players, either to scare or to lead them to places.
b) A Elite Beat Agents/EyeToy Groove/DDR Game. DDR is old, just moving your feet isn't enough. It's time to make your hands move the right way, the right time.
As for me, I'm still having a lot of fun with the wii games I got. Bowled a 285 the other day and this has gotten me hyped up to try for a 300 game
I like to kill time during the workday, posting on forums, as much as the next guy. But reading people bitch and moan about stuff isn't any fun.
Maybe there should be a thread on new Wiimote uses, now that people have actually seen current implementations?
Ouendan/EBA Wii would be fucking awesome. PLEASE get it done Inis/Nintendo.
Of course I expected to see posts along those lines in this thread :roll: I just like to yell at people who bitch and moan about things instead of just moving on or taking action. You should see me when my wife is watching those Dr. Phil type shows. "I know I have a problem with drinking/eating/drugs but I don't know what to do about it *cry*". I just yell at the TV "oh god! why don't you just stop drinking/stop eating so damn much/go to rehab".
IMHO if the game can be played on a couch and not make you look like a tool it hasn't reached the fool potential of the Wii.
I agree.... I still want Ouendan/EBA though.
The Wii's control is not a new step. It's a sugar coated control scheme to entice new players who don't game into the fold. You are not getting anything new here.
Why would I say such a thing: anecdotal evidence: My roommate and I don't play football games, ever. We don't know much about the sport and all (especially him). I got Madden for the Wii on a whim because it was $20, so I tried it out. It wasn't bad. Interestingly, he's hooked onto the game and challenges me to a match to almost a nightly basis, and have started a single player season.
So, what really happened? He still doesn't like football much, nor would he get Madden for the PS2 (which he owns), but why is he playing it? It's all in the illusion of the controls being more intuitive. Madden players will tell you it's just as complex, just as many things you can do, but the fact that some moves are simplified as gestures makes things easier on beginners.
That is the point of motion control. It's not for it's precision, not for it's "new way of control" (FPS and a few genre gets the collateral benifits), but rather to sugar coat controls that looks too diffcult for beginners.
I don't know about you, but if I wanted to I could play Zelda with a GC controller on my Wii
One such game I own is Madden. Now, I haven't really been interested in a football game in years, so I guess the fact that I'm even enjoying it is something. But it seems like half the time I'll pop off the appropriate gesture, and my little digital dude will do something totally fucking different. It's as though too many of the gestures are just too similar, making it extremely difficult to control at times. And it's not like there's any question as to what it "thinks" you were trying to do...it tells you right on-screen. I thrust both controllers forward to do a power move, it thinks I wanted a smart juke.
Fucker.
Anyway, I'm still loving it, and I still see a lot of untapped potential. But the shiny is starting to wear off.
One Wiimote for a flashlight, one for your weapon.
Steam Profile | Signature art by Alexandra 'Lexxy' Douglass
edit: It's called Sadness...
http://www.youtube.com/watch?v=P1HGZT8RGxk
Also, torch, not flashlight
pretty much that's the game that will sell me on the Wii
because right now I really don't expect anything special from the Wii though I will buy one the day Smash Brothers Brawl is released.
Has there been any word on Smash using the classic controller?
I like it too but people cream over it way too much like they do with SotC.
Games like Wii Sports hides it well, variables like pitch and rotation are accounted for when hits are detected, which is why it's more intuitive and more natural, but it's entirely possible that they made the same game and asked you to press the buttons instead (you might have played the game: Mario Tennis ? :P )
Twitter: Cokomon | dA: Cokomon | Tumblr: Cokomon-art | XBL / NNID / Steam: Cokomon
2 games, both highly deserving of whatever critical acclaim they receive.... and you call them overrated. :shock:
You know what? Star wars is over rated. Lord of the rings too. Battlestar Galactica can suck my cock. Fricken nerd. :evil:
hehehe