I want to play engineer, how good are the unlocks? Do I get the epic tracer / missile combo out of the box? I have it installing at home right now, going to be wasting a lot of time tonight.
Bad Company 2 is a realistic portrayal of how the army would work if it was World of Warcraft. As a beginning engineer you will throw bullets at enemies with your tiny, tiny hands and your anti-tank capabilities will be asking a teammate to shoot the tank.
Meh the original rpg can blow up tanks fine, just have to hit them in the side/rear. And honestly thats the safest place to be firing anyway.
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
I want to play engineer, how good are the unlocks? Do I get the epic tracer / missile combo out of the box? I have it installing at home right now, going to be wasting a lot of time tonight.
Bad Company 2 is a realistic portrayal of how the army would work if it was World of Warcraft. As a beginning engineer you will throw bullets at enemies with your tiny, tiny hands and your anti-tank capabilities will be asking a teammate to shoot the tank.
Meh the original rpg can blow up tanks fine, just have to hit them in the side/rear. And honestly thats the safest place to be firing anyway.
The RPG is really the best anti-tank weapon, though. It's fast, stronger than the Gustav, and doesn't need to be guided like the not-Gustav.
I like shooting a medic in the head at full sprint at a couple of football fields away desperately running over to save a ticket when their team is close to losing
I want to play engineer, how good are the unlocks? Do I get the epic tracer / missile combo out of the box? I have it installing at home right now, going to be wasting a lot of time tonight.
Bad Company 2 is a realistic portrayal of how the army would work if it was World of Warcraft. As a beginning engineer you will throw bullets at enemies with your tiny, tiny hands and your anti-tank capabilities will be asking a teammate to shoot the tank.
That would be true if the RPG wasn't the best rocket launcher.
MegaMek on
Is time a gift or punishment?
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
I want to play engineer, how good are the unlocks? Do I get the epic tracer / missile combo out of the box? I have it installing at home right now, going to be wasting a lot of time tonight.
Bad Company 2 is a realistic portrayal of how the army would work if it was World of Warcraft. As a beginning engineer you will throw bullets at enemies with your tiny, tiny hands and your anti-tank capabilities will be asking a teammate to shoot the tank.
Meh the original rpg can blow up tanks fine, just have to hit them in the side/rear. And honestly thats the safest place to be firing anyway.
The RPG is really the best anti-tank weapon, though. It's fast, stronger than the Gustav, and doesn't need to be guided like the not-Gustav.
My go-to engineer set up is the Tracer Dart, M-14, RPG-7, increased rockets, upgraded explosives, and vehicle smoke. You get a whopping eight rockets to use, and with the increased explosives the RPG-7 is every bit as deadly as the Gustav, and it won't induce server-kicking rage (unless you play on the west coast server, under Herr Warcry's watch).
The RPG is great to flush dudes out of rocks. It can take down sandbags and anyone behind it. Even shooting at a wall of a building will usually kill the occupant if it's a smaller- to medium-sized room. Even if you don't kill them you're guaranteed to get six or seven assist pins a game too.
Plus those eight rockets can easily destroy an MCOM, if it's exposed. Or level a building. And since the rockets drop you can lob them over things. The tracer dart is also super-handy with this build, especially for gun emplacements or stubborn tanks that don't like to stand still. And the M-14 helps at range once the rockets run out. Three taps and pretty much any man goes down.
I like shooting a medic in the head at full sprint at a couple of football fields away desperately running over to save a ticket when their team is close to losing
Yessssssssssss
It is also nice if he manages to revive the guy but he doesn't clock you right away and you just send him back to the floor.
How accurate do the tracer rockets become? Can I shoot a guy in the face (or an area around him), and shoot the rocket straight into the air, and watch it come down like an ICBM all over his face while I cower behind some hill 300 miles away?
How accurate do the tracer rockets become? Can I shoot a guy in the face (or an area around him), and shoot the rocket straight into the air, and watch it come down like an ICBM all over his face while I cower behind some hill 300 miles away?
Pretty accurate, as long as the target isn't behind something. I think the maximum distance is a little over 300 meters.
Sigtyr on
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
How accurate do the tracer rockets become? Can I shoot a guy in the face (or an area around him), and shoot the rocket straight into the air, and watch it come down like an ICBM all over his face while I cower behind some hill 300 miles away?
They get pretty accurate, but it's some crazy physics. I've had plenty of rockets that, once I've tracer'd something and ducked behind a hill, immediately nose-dive into said hill instead of arching a little more gracefully. If anything, it's good for vehicles on the move, not behind cover.
Well, you can take advantages of that by simply firing it straight into the air the moment you've locked onto the target.
Sigtyr on
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
edited March 2010
I wish the tracer system worked just slightly different:
1. Tracer is attached to a target
2. User locks-on
3. User fires
4. Rocket flies for 20 - 30 ft before tracking system starts guiding.
5. Target hit.
6. Warcry ragequits.
I can't wait to figure this bad boy out then. I became a master in 2142 at using the homing rockets pretty accurately. Not going to lie, rockets are a big draw for me.
Attempted to straighten out my veteran status by re-downloading and re-installing BF2, BF2142, and trying to muck around in the options of BF1943 to get the damn website to recognize that I own all three.
Didn't work out.
But, Battlefield Heroes, that I played a grand total of once, in beta, is there.
I've also stopped trying to play what I would call a hide-n-seek style of game. Now I pretty much just run around like a looney until I see someone to shoot, unload on their face and hope they fall down before I do, then just rinse and repeat.
The scary part is, my score per round has gone up a good 50-100% on average.
Had the same problem with veteran status. Says both my bf1942 keys have already been "claimed", even though I've never given them out, doesn't recognize my bf2142 login, or that I've played bf1943. But like you, I played Heroes once and hated it, so I never went back, but it recognizes that! Also I think I got it to accept my bf2 login. Ah well I have my m1 and that's all that matters.
I've had the opposite experience with running and gunning. I used to play like that back in my CS days, and have gotten into that habit again in BC2. Looking at my K/D ratio, it's not working to well for me. I'm trying to force myself to stay back and play safer, but it's fun just to run in and see how many I can take out before I get killed (not too many apparently). Working on my recon unlocks is helping some as staying in the back and spotting/motion mining/mortaring/sniping is the point of the class, for me anyways, but I still find myself creeping closer and closer to the front lines until I end up getting killed.
I can't wait to figure this bad boy out then. I became a master in 2142 at using the homing rockets pretty accurately. Not going to lie, rockets are a big draw for me.
How accurate do the tracer rockets become? Can I shoot a guy in the face (or an area around him), and shoot the rocket straight into the air, and watch it come down like an ICBM all over his face while I cower behind some hill 300 miles away?
When I drive tanks (and I drive them alot) I don't particularly worry about tracer darts on me that much. Usually I cower behind large objects anyway, dashing between large object to large object to avoid Carl Gustavs while trying to get the best position for me (and my gunner). If I get tracer darted, it doesn't matter - I can just withdraw behind said cover as soon as I hear the lock-on warning.
I have had people tracer dart me and then attempt to fire rockets straight up in the air, and that definitely doesn't work - at least not within 200 yards or so (which is close enough for me to see them do it).
How accurate do the tracer rockets become? Can I shoot a guy in the face (or an area around him), and shoot the rocket straight into the air, and watch it come down like an ICBM all over his face while I cower behind some hill 300 miles away?
When I drive tanks (and I drive them alot) I don't particularly worry about tracer darts on me that much. Usually I cower behind large objects anyway, dashing between large object to large object to avoid Carl Gustavs while trying to get the best position for me (and my gunner). If I get tracer darted, it doesn't matter - I can just withdraw behind said cover as soon as I hear the lock-on warning.
I have had people tracer dart me and then attempt to fire rockets straight up in the air, and that definitely doesn't work - at least not within 200 yards or so (which is close enough for me to see them do it).
Nah, you have to target the tracered vehicle for a couple of seconds. Once a range appears, fire away.
I like shooting a medic in the head at full sprint at a couple of football fields away desperately running over to save a ticket when their team is close to losing
Yessssssssssss
It is also nice if he manages to revive the guy but he doesn't clock you right away and you just send him back to the floor.
I've become waaaay more conservative when playing medic.
All those jerks who die in the middle of a road to a Bradley? Sorry I am not saving you.
Did you get shot during a sniper battle when you have a Saiga? I'll revive you the first time, but run for cover damnit.
Also my medic paks are life, we all understand this, but when I drop one don't run away from it. It will not explode I promise you!
My personal favorite are medics who drop med packs in the open.
Yeah. That's exactly where a wounded person wants to be. Same goes for ammo, but certainly not as bad, since just running over one can fill your regular ammunition up.
Nothing beats knifing the medic that revived someone, and the knifing that person, who you had killed previously before.
Sigtyr on
0
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
My personal favorite are medics who drop med packs in the open.
Yeah. That's exactly where a wounded person wants to be. Same goes for ammo, but certainly not as bad, since just running over one can fill your regular ammunition up.
Nothing beats knifing the medic that revived someone, and the knifing that person, who you had killed previously before.
Man, I tend to toss out a medic or ammo pack INTENDING on it being behind cover but it often bounces like a f'ing dodgeball out into the open.
I hate it when I'm trying to change classes and I keep getting revived. It's cool they are working hard to keep me up, but dammit, I'm dying because I'm not the class I need to be there.
They made the AT4 too slow to control, it needs a little more control on it and a little more zoom. The AT in BF2 was absolutely dominating, it was pretty much the only class used at high level play. Engineers and medics, but medics were mostly useless.
What
Mechanical on
0
DietarySupplementStill not approved by the FDADublin, OHRegistered Userregular
So all weekend I worked on completing my unlocks for each class. I primarily play assault or medic, and playing as Engineer was a particular challenge due to how ridiculously underpowered their pellet guns are. I ended up getting the majority of kills with a shotgun, and filled out the rest with the Gustav.
From my experience, the Gustav is not as overpowered as people say it is; it just seems to be the only weapon that Engineers can use to get any infantry kills. As a result, it has a bad reputation but it seems to me to be no more powerful than a 40mm grenade.
Example:
I was playing on Isla Rediculousa as an engineer trying to squeeze out the last few hundred points out of that class for the UMP. I'm using the Gustav for long range, and the shotgun for close. Both my squad and team are yelling at me to stop using the Gustav. This is well into the map, and I point out to them that I only have a single kill since I suck as Engie. So to appease my team since obviously I'm using a horribly overpowered weapon, I switch to assault and almost immediately get a 5-kill streak with an AKABAR (or whatever it's called. ).
I kind of feel the same way about the M60. I get more kills with the LMG that has the built in red-dot sight. I think most of the "OMG OVERPOWER" that exists in the game is all psychological. If you think the gun you are using is overpowered, you suddenly will have an overpowered weapon regardless of it's true functionality.
any tips or little thingybobbers I should know about?
1) Spot. Spot. Spot.
2) The Engineers tracer dart has no projectile drop to it. Straight line shot which makes tagging moving targets a lot easier.
3) Reviving mans as a Medic on Rush refunds a ticket if you are attacking. Don't risk your own neck to revive people though.
4) Once tagged, focus on the target through the sights with your RPG of choice and wait until a distance appears. You can then quickly change aim and send your projectile over and around cover.
I'm sure there are plenty of other tips but these ones spring to mind.
any tips or little thingybobbers I should know about?
1) Spot. Spot. Spot.
2) The Engineers tracer dart has no projectile drop to it. Straight line shot which makes tagging moving targets a lot easier.
3) Reviving mans as a Medic on Rush refunds a ticket if you are attacking. Don't risk your own neck to revive people though.
4) Once tagged, focus on the target through the sights with your RPG of choice and wait until a distance appears. You can then quickly change aim and send your projectile over and around cover.
I'm sure there are plenty of other tips but these ones spring to mind.
1) Spot
2) Support your team (ammo, health packs, repair shit)
3) Spot
4) A recon != a sniper all the fucking time. Get your ass to the front fucker.
5) Spot
6) Assault means you can spam grenades at people, which does wonders
7) Spot
8) Sometimes you should just spawn at home and take a damn vehicle
Posts
Meh the original rpg can blow up tanks fine, just have to hit them in the side/rear. And honestly thats the safest place to be firing anyway.
pleasepaypreacher.net
The RPG is really the best anti-tank weapon, though. It's fast, stronger than the Gustav, and doesn't need to be guided like the not-Gustav.
Besides then you get to feel like an insurgent. All "Die american pig dogs!"
Though using c4 is my favorite anti tank method.
pleasepaypreacher.net
Yessssssssssss
That would be true if the RPG wasn't the best rocket launcher.
My go-to engineer set up is the Tracer Dart, M-14, RPG-7, increased rockets, upgraded explosives, and vehicle smoke. You get a whopping eight rockets to use, and with the increased explosives the RPG-7 is every bit as deadly as the Gustav, and it won't induce server-kicking rage (unless you play on the west coast server, under Herr Warcry's watch).
The RPG is great to flush dudes out of rocks. It can take down sandbags and anyone behind it. Even shooting at a wall of a building will usually kill the occupant if it's a smaller- to medium-sized room. Even if you don't kill them you're guaranteed to get six or seven assist pins a game too.
Plus those eight rockets can easily destroy an MCOM, if it's exposed. Or level a building. And since the rockets drop you can lob them over things. The tracer dart is also super-handy with this build, especially for gun emplacements or stubborn tanks that don't like to stand still. And the M-14 helps at range once the rockets run out. Three taps and pretty much any man goes down.
It is also nice if he manages to revive the guy but he doesn't clock you right away and you just send him back to the floor.
How accurate do the tracer rockets become? Can I shoot a guy in the face (or an area around him), and shoot the rocket straight into the air, and watch it come down like an ICBM all over his face while I cower behind some hill 300 miles away?
I fixed it for you.
And It's Arica Harbour.
Pretty accurate, as long as the target isn't behind something. I think the maximum distance is a little over 300 meters.
They get pretty accurate, but it's some crazy physics. I've had plenty of rockets that, once I've tracer'd something and ducked behind a hill, immediately nose-dive into said hill instead of arching a little more gracefully. If anything, it's good for vehicles on the move, not behind cover.
1. Tracer is attached to a target
2. User locks-on
3. User fires
4. Rocket flies for 20 - 30 ft before tracking system starts guiding.
5. Target hit.
6. Warcry ragequits.
Had the same problem with veteran status. Says both my bf1942 keys have already been "claimed", even though I've never given them out, doesn't recognize my bf2142 login, or that I've played bf1943. But like you, I played Heroes once and hated it, so I never went back, but it recognizes that! Also I think I got it to accept my bf2 login. Ah well I have my m1 and that's all that matters.
I've had the opposite experience with running and gunning. I used to play like that back in my CS days, and have gotten into that habit again in BC2. Looking at my K/D ratio, it's not working to well for me. I'm trying to force myself to stay back and play safer, but it's fun just to run in and see how many I can take out before I get killed (not too many apparently). Working on my recon unlocks is helping some as staying in the back and spotting/motion mining/mortaring/sniping is the point of the class, for me anyways, but I still find myself creeping closer and closer to the front lines until I end up getting killed.
Well then you'd probably like Mr. Gustav.
When I drive tanks (and I drive them alot) I don't particularly worry about tracer darts on me that much. Usually I cower behind large objects anyway, dashing between large object to large object to avoid Carl Gustavs while trying to get the best position for me (and my gunner). If I get tracer darted, it doesn't matter - I can just withdraw behind said cover as soon as I hear the lock-on warning.
I have had people tracer dart me and then attempt to fire rockets straight up in the air, and that definitely doesn't work - at least not within 200 yards or so (which is close enough for me to see them do it).
Nah, you have to target the tracered vehicle for a couple of seconds. Once a range appears, fire away.
I've become waaaay more conservative when playing medic.
All those jerks who die in the middle of a road to a Bradley? Sorry I am not saving you.
Did you get shot during a sniper battle when you have a Saiga? I'll revive you the first time, but run for cover damnit.
Also my medic paks are life, we all understand this, but when I drop one don't run away from it. It will not explode I promise you!
Yeah. That's exactly where a wounded person wants to be. Same goes for ammo, but certainly not as bad, since just running over one can fill your regular ammunition up.
Nothing beats knifing the medic that revived someone, and the knifing that person, who you had killed previously before.
Man, I tend to toss out a medic or ammo pack INTENDING on it being behind cover but it often bounces like a f'ing dodgeball out into the open.
Yeah, the way they bounce you'd think they're full of faith healing. Same with ammo boxes.
Seriously.
a lot.
any tips or little thingybobbers I should know about?
What
1. Kill mans.
2. See number 1.
2a. Don't use an M60 or Carl Gustav or Sladvan and Tyrannus will come to your house and hurt you. Emotionally.
I think i love being a defender on rush maps. Ive gotten damn good at that shit (other than when we are getting steam rolled).
Also I love it when a amazing squad of pubbies comes together and we stick it through a few matches
1. Use the CG
2. Pretend you are playing TF2
Steam 3DS: 1160-9885-2554
MAGGOT!
From my experience, the Gustav is not as overpowered as people say it is; it just seems to be the only weapon that Engineers can use to get any infantry kills. As a result, it has a bad reputation but it seems to me to be no more powerful than a 40mm grenade.
Example:
I was playing on Isla Rediculousa as an engineer trying to squeeze out the last few hundred points out of that class for the UMP. I'm using the Gustav for long range, and the shotgun for close. Both my squad and team are yelling at me to stop using the Gustav. This is well into the map, and I point out to them that I only have a single kill since I suck as Engie. So to appease my team since obviously I'm using a horribly overpowered weapon, I switch to assault and almost immediately get a 5-kill streak with an AKABAR (or whatever it's called.
I kind of feel the same way about the M60. I get more kills with the LMG that has the built in red-dot sight. I think most of the "OMG OVERPOWER" that exists in the game is all psychological. If you think the gun you are using is overpowered, you suddenly will have an overpowered weapon regardless of it's true functionality.
1) Spot. Spot. Spot.
2) The Engineers tracer dart has no projectile drop to it. Straight line shot which makes tagging moving targets a lot easier.
3) Reviving mans as a Medic on Rush refunds a ticket if you are attacking. Don't risk your own neck to revive people though.
4) Once tagged, focus on the target through the sights with your RPG of choice and wait until a distance appears. You can then quickly change aim and send your projectile over and around cover.
I'm sure there are plenty of other tips but these ones spring to mind.
Dewback: *Pegs Connery With A Hellfire Missile* That one's from Russia with love!
Connery: I'm going to punch you in the mouth.
Just a little while later he CGs the UAV station. ;_;
Been practicing using the Optics and Alt Fire. I think I like optics better.
Does the Reload perk work with the Hellfire missiles?
1) Spot
2) Support your team (ammo, health packs, repair shit)
3) Spot
4) A recon != a sniper all the fucking time. Get your ass to the front fucker.
5) Spot
6) Assault means you can spam grenades at people, which does wonders
7) Spot
8) Sometimes you should just spawn at home and take a damn vehicle
spot spot spot
also use the "war tapes" audio setting. sounds waayyy more intense.
urrmmm....
squad squad squad
dont forget to pick up enemy kits if you need a medic or ammo.
use the Carl Gustav and M60 at every possible moment.
Also use the recon offensively and creatively for great win.
Steam