xbox live for the original xbox was shut down last Thursday.. the only people still playing it are people who were online at the time. I'm one of them, so I've been playing that pretty much exclusively since then.
xbox live for the original xbox was shut down last Thursday.. the only people still playing it are people who were online at the time. I'm one of them, so I've been playing that pretty much exclusively since then.
That seems kind of lame. So you can't play any xbox live games now?
xbox live for the original xbox was shut down last Thursday.. the only people still playing it are people who were online at the time. I'm one of them, so I've been playing that pretty much exclusively since then.
That seems kind of lame. So you can't play any xbox live games now?
xbox live for the original xbox was shut down last Thursday.. the only people still playing it are people who were online at the time. I'm one of them, so I've been playing that pretty much exclusively since then.
That seems kind of lame. So you can't play any xbox live games now?
original xbox ones, yes
it is a few types of lame, but really halo 2 was the only major game still trucking from what i know
PA Map test night will commence this Friday night.
Remember the password to join this test will be: help
This is to ensure that the people on the server are there for helping us test so that we may test properly. Thank you very much to everyone that joins us for this test night. If anyone ask you what the password is during the test, trying to get on the server, feel free to let them know the password but let them know that this is not normal play.
So far it should be Ginger's maps and one of my maps. PM me your submission for the test.
Thank you again to everyone that helps us test, I hate having to get strict and changing the password but I hope this will cut down on the people passing through just looking for normal play/regular maps.
Could have B5 ready by then if i don't get distracted.
PA Map test night will commence this Friday night.
Remember the password to join this test will be: help
This is to ensure that the people on the server are there for helping us test so that we may test properly. Thank you very much to everyone that joins us for this test night. If anyone ask you what the password is during the test, trying to get on the server, feel free to let them know the password but let them know that this is not normal play.
So far it should be Ginger's maps and one of my maps. PM me your submission for the test.
Thank you again to everyone that helps us test, I hate having to get strict and changing the password but I hope this will cut down on the people passing through just looking for normal play/regular maps.
Could have B5 ready by then if i don't get distracted.
Hey, Hey, look, look at me, hey look over hey hey look look look at this hey!
8-) now you'll never get it done.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Speaking of map test night, the bureaucrat in me would like to propose a structured format to the night, dividing each map into two phases:
Active Play-Test
All-Talk off
Players encouraged to focus on map goals rather than exploits / stability
Ends after several rounds of normal play, at the moderator's discretion
Analysis
All-Talk enabled
Moderator / administrator awards permission to speak
Players share their thoughts on how the map played
Ends at moderator discretion (expected to be when comments dry up or time runs on too long). All-Talk is disabled and admin changes to the next map on the rotation
Basically, this is to prevent the All-Talk storm we experienced on the last map test, where the voice channel became a slur of normal game speech, tester opinions, and random chatter. By separating each map into these two procedural phases, I think we'd stand to get a lot better feedback from players who are more focused on the immediately necessary (either playing the map, or giving commentary).
Kupi on
My favorite musical instrument is the air-raid siren.
Today we're shipping some significant changes to the item drop system.
Previously, we rolled randomly at intervals to see if you got an item drop. Now we roll to determine when your next item drop will occur. So you're guaranteed to find items at fairly regular intervals. The bulk of drop complaints we've received in the past have been from players having unlucky streaks, where they didn't find any items for weeks. That won't be possible now.
We've significantly increased the rate at which item drops occur, compared to the previous average interval.
There's now a maximum amount of playtime per week in which you get item drops. Idling beyond that amount won't find any more items. The amount varies, but if you play an hour or so a day you're good. Some of your unused time will rollover to the following week, so if you're an intermittent player you'll also be fine.
What are the net effects of these changes? Here's the quick summary:
If you're an idler, you're going to find fewer items than you were prior to this change. Sorry. On the bright side, there's less reason to idle, because it won't earn more than players who are playing regularly.
Everyone else will find items more frequently, and with greater regularity.
I predict it will take people a few weeks to precisely identify what the maximum amount of time per week is, and people will just idle for that amount.
Not that it matters, since drops are more common, idling just got more stupid.
Heh, nobody mentioned the best part: the blog update is titled "Thanks for standing still, wanker!"
EDIT: I also like how they aren't setting teh specific ammount of maximised time in stone, just to prevent people from playing just enough to impede people from gaming the system. Basically you'll need to actually just play TF2 like a normal person..
Valve's kinda busy this week. Mac Steam beta e-mails went out, an update to the TF2 drop system, and the big chunk of Left 4 Dead 2 content that drops on thursday.
Speaking of map test night, the bureaucrat in me would like to propose a structured format to the night, dividing each map into two phases:
Active Play-Test
All-Talk off
Players encouraged to focus on map goals rather than exploits / stability
Ends after several rounds of normal play, at the moderator's discretion
Analysis
All-Talk enabled
Moderator / administrator awards permission to speak
Players share their thoughts on how the map played
Ends at moderator discretion (expected to be when comments dry up or time runs on too long). All-Talk is disabled and admin changes to the next map on the rotation
Basically, this is to prevent the All-Talk storm we experienced on the last map test, where the voice channel became a slur of normal game speech, tester opinions, and random chatter. By separating each map into these two procedural phases, I think we'd stand to get a lot better feedback from players who are more focused on the immediately necessary (either playing the map, or giving commentary).
We should also get Quaz to setup psycho stats on the server so we can do heat maps.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
EDIT: I just checked my account on TF2items.com and it's saying the Steam Community is giving an invalid items format. My guess is the update is about to go live.
Okay, my thing is back and it came back with 3 items it didn't have before, but those could just have been from the before tf2items.com got disconnected from the Steam Community servers.
I'd start idling once a month or so, since the time will roll over if you don't use all of it, according to that post.
Why idle for a game you don't play?
I've seen so many people do this lately. Once you get the hats, and say, look at me, look at me, I'm a huge nerd, look at me, for 15 minutes, then what?
Edit: Sorry if that sounds directed at you Verflutche, its more directed to the people who don't play this game anymore but still idle.
I'd start idling once a month or so, since the time will roll over if you don't use all of it, according to that post.
Why idle for a game you don't play?
I've seen so many people do this lately. Once you get the hats, and say, look at me, look at me, I'm a huge nerd, look at me, for 15 minutes, then what?
We do the same thing we did before?
And the reason I don't play that often anymore is a combination of the fact that I've been working two jobs, and when I DO have free time, you lower-48ers and foreigners have stopped playing.
EDIT: Also, idling was kinda fun in itself. Watching items accumulate, organizing, crafting them and the sense of anticipation at what hat I'll get next.
It's kinda like owning Fish: you enjoy watching them, but they're not good for much else.
I don't understand why they don't put a button on the screen that you "have" to push within like 5 minutes of so or, you don't get the drop.
It would basically fix the idling issue, unless some kind of script came out to do it for you, but it would still eliminate half the idling issue because most the people would be too lazy or too dumb to get the script.
I'd start idling once a month or so, since the time will roll over if you don't use all of it, according to that post.
Why idle for a game you don't play?
I've seen so many people do this lately. Once you get the hats, and say, look at me, look at me, I'm a huge nerd, look at me, for 15 minutes, then what?
We do the same thing we did before?
And the reason I don't play that often anymore is a combination of the fact that I've been working two jobs, and when I DO have free time, you lower-48ers and foreigners have stopped playing.
EDIT: Also, idling was kinda fun in itself. Watching items accumulate, organizing, crafting them and the sense of anticipation at what hat I'll get next.
It's kinda like owning Fish: you enjoy watching them, but they're not good for much else.
except when you get a fish that eats other fish then thats just fun to watch.
I've seen so many people do this lately. Once you get the hats, and say, look at me, look at me, I'm a huge nerd, look at me, for 15 minutes, then what?
Anyone that still idles after this is just ridiculous, and it was already pretty ridiculous before.
I don't understand why they don't put a button on the screen that you "have" to push within like 5 minutes of so or, you don't get the drop.
It would basically fix the idling issue, unless some kind of script came out to do it for you, but it would still eliminate half the idling issue because most the people would be too lazy or too dumb to get the script.
You don't want to do anything that could negatively affect "honest" players.
If you require a button push, then you either need to interrupt the players gameplay with the blatant "PRESS HERE FOR YOUR ITEM OR DIE," or relegate it to a small UI component, in which case you need to educate your entire player base on just what the hell that is and what they need to do.
As it stands right now, the server decides if you got an item, then it goes into a queue. The next time your copy of TF2 checks for items (when you die, typically.) it sees the item and displays the "You've found" screen. You couldn't leave that system, since you'd either have to put the 5 minute timer to start when the screen pops up (in which case, there are ways around it, I.E. not dying) or by making it start just as soon as the item servers determines you've gotten a drop: in which case it's possible to exhaust that five minutes legitimately, and thus non-idlers get punished in Valve's attempt to spite the idlers.
I've seen so many people do this lately. Once you get the hats, and say, look at me, look at me, I'm a huge nerd, look at me, for 15 minutes, then what?
Anyone that still idles after this is just ridiculous, and it was already pretty ridiculous before.
It's the system that rewards maximum in-game time that's ridiculous. People that follow a simple two step process to exploit the system to it's fullest are just being normal people.
It's the system that rewards maximum in-game time that's ridiculous. People that follow a simple two step process to exploit the system to it's fullest are just being normal people.
It's the system that rewards maximum in-game time that's ridiculous. People that follow a simple two step process to exploit the system to it's fullest are just being normal people.
Hahah 'internet normal'.
It's perfectly normal for people to figure out how they can get the most out of a given system. Tax refunds, food discounts, game strategies (both real-life and videogames). It's human nature to try to get 100% out of a given situation.
You know, I would start up TF2 and help get a game going on one of the servers... IF Hey You weren't nerding it up on a dumb PUB server and hogging the TF2 computer.
Posts
He has 4 hands, that is not right.
That seems kind of lame. So you can't play any xbox live games now?
No, xbl for the 360 is still working.
original xbox ones, yes
it is a few types of lame, but really halo 2 was the only major game still trucking from what i know
Also I remember some good times in that screenshot, sniping and stabing poor Moby constantly.
Could have B5 ready by then if i don't get distracted.
Hey, Hey, look, look at me, hey look over hey hey look look look at this hey!
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Active Play-Test
Analysis
Basically, this is to prevent the All-Talk storm we experienced on the last map test, where the voice channel became a slur of normal game speech, tester opinions, and random chatter. By separating each map into these two procedural phases, I think we'd stand to get a lot better feedback from players who are more focused on the immediately necessary (either playing the map, or giving commentary).
http://teamfortress.com/post.php?id=3727&p=1
People will still idle though, just so they make sure to use 100% of their time each week.
Where's da tradin' at though?
now i get more hats
yesh
I predict it will take people a few weeks to precisely identify what the maximum amount of time per week is, and people will just idle for that amount.
Not that it matters, since drops are more common, idling just got more stupid.
"Some of your unused time"
You'll probably want to idle about once a week.
EDIT: Also, on average you currently get about 100 items in a week. I wonder how much that's going to be knocked down by?
probably on pubbin servers because sometimes i don't want to wait for a pa server to fill up or help it
EDIT: I also like how they aren't setting teh specific ammount of maximised time in stone, just to prevent people from playing just enough to impede people from gaming the system. Basically you'll need to actually just play TF2 like a normal person..
..Or just idle 24/7 like before. :P
We should also get Quaz to setup psycho stats on the server so we can do heat maps.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
http://www.psychostats.com/psychostats/
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Statistics that are mentally volatile?
EDIT: I just checked my account on TF2items.com and it's saying the Steam Community is giving an invalid items format. My guess is the update is about to go live.
EDIT2: Now it's saying my backpack is private.
Why idle for a game you don't play?
I've seen so many people do this lately. Once you get the hats, and say, look at me, look at me, I'm a huge nerd, look at me, for 15 minutes, then what?
Edit: Sorry if that sounds directed at you Verflutche, its more directed to the people who don't play this game anymore but still idle.
We do the same thing we did before?
And the reason I don't play that often anymore is a combination of the fact that I've been working two jobs, and when I DO have free time, you lower-48ers and foreigners have stopped playing.
EDIT: Also, idling was kinda fun in itself. Watching items accumulate, organizing, crafting them and the sense of anticipation at what hat I'll get next.
It's kinda like owning Fish: you enjoy watching them, but they're not good for much else.
It would basically fix the idling issue, unless some kind of script came out to do it for you, but it would still eliminate half the idling issue because most the people would be too lazy or too dumb to get the script.
except when you get a fish that eats other fish then thats just fun to watch.
Anyone that still idles after this is just ridiculous, and it was already pretty ridiculous before.
You don't want to do anything that could negatively affect "honest" players.
If you require a button push, then you either need to interrupt the players gameplay with the blatant "PRESS HERE FOR YOUR ITEM OR DIE," or relegate it to a small UI component, in which case you need to educate your entire player base on just what the hell that is and what they need to do.
As it stands right now, the server decides if you got an item, then it goes into a queue. The next time your copy of TF2 checks for items (when you die, typically.) it sees the item and displays the "You've found" screen. You couldn't leave that system, since you'd either have to put the 5 minute timer to start when the screen pops up (in which case, there are ways around it, I.E. not dying) or by making it start just as soon as the item servers determines you've gotten a drop: in which case it's possible to exhaust that five minutes legitimately, and thus non-idlers get punished in Valve's attempt to spite the idlers.
It's the system that rewards maximum in-game time that's ridiculous. People that follow a simple two step process to exploit the system to it's fullest are just being normal people.
Hahah 'internet normal'.