man, HDR is definitely a way harder game to play than SF4
Everything does more damage.
Blanka's and Boxer's mashable grabs are just silly.
I'd be down for an HDR lobby (360, sorry Folken) tonight.
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
Yeah that's pretty good rushdown. Something about this game just screams "turtle" to me, though. Maybe if I get more comfortable with it I'll understand it a bit more. Right now I'm scared to leave the ground without my precious parries.
adamconroy on
0
ChaosHatHop, hop, hop, HA!Trick of the lightRegistered Userregular
man, HDR is definitely a way harder game to play than SF4
Everything does more damage.
Blanka's and Boxer's mashable grabs are just silly.
I'd be down for an HDR lobby (360, sorry Folken) tonight.
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
I prefer two button throw, and technically, supers are still one button instead of three, it's ultras you're referring to.
man, HDR is definitely a way harder game to play than SF4
Everything does more damage.
Blanka's and Boxer's mashable grabs are just silly.
I'd be down for an HDR lobby (360, sorry Folken) tonight.
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
execution is a bit more difficult, jump-ins are waaay less forgiving - you need to be much deeper to actually combo - damage is much higher, etc.
i'm also not used to any street fighters except 3 and 4, and i really didn't play 3 seriously because my only competition was a group of three friends.
man, HDR is definitely a way harder game to play than SF4
Everything does more damage.
Blanka's and Boxer's mashable grabs are just silly.
I'd be down for an HDR lobby (360, sorry Folken) tonight.
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
That will be really easy when everyone but me abandons him in super.
But I have a back up plan: who has the potential to be even more annoying than Blanka?
man, HDR is definitely a way harder game to play than SF4
Everything does more damage.
Blanka's and Boxer's mashable grabs are just silly.
I'd be down for an HDR lobby (360, sorry Folken) tonight.
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
execution is a bit more difficult, jump-ins are waaay less forgiving - you need to be much deeper to actually combo - damage is much higher, etc.
i'm also not used to any street fighters except 3 and 4, and i really didn't play 3 seriously because my only competition was a group of three friends.
Yeah I guess sf4 is more forgiving to execute moves, but I don't see how jump-ins are more beneficial in 4.
I realize supers in 4 require 1 button, and I have the dexterity to pull off ultras... but I'm still clueless of how to bridge the gap between me feeling really slow while my opponent seems really fast. Maybe I just don't spend enough time in the game, but it just feels really clunky to me where hdr just seems really fluid.
man, HDR is definitely a way harder game to play than SF4
Everything does more damage.
Blanka's and Boxer's mashable grabs are just silly.
I'd be down for an HDR lobby (360, sorry Folken) tonight.
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
execution is a bit more difficult, jump-ins are waaay less forgiving - you need to be much deeper to actually combo - damage is much higher, etc.
i'm also not used to any street fighters except 3 and 4, and i really didn't play 3 seriously because my only competition was a group of three friends.
Yeah I guess sf4 is more forgiving to execute moves, but I don't see how jump-ins are more beneficial in 4.
I realize supers in 4 require 1 button, and I have the dexterity to pull off ultras... but I'm still clueless of how to bridge the gap between me feeling really slow while my opponent seems really fast. Maybe I just don't spend enough time in the game, but it just feels really clunky to me where hdr just seems really fluid.
Really? It's not a criticism because everyone's entitled to their opinion but I always thought SF2 was the least fluid of the SF games. It's one of the three reasons I never really got into it before HDR. (The other two being no one to play with and the AI in the SFII games before HDR being absolutely brutal). I feel like as far as fluidity goes from least to most it goes II, alpha, IV, III. I really love the way III feels.
Edit:
I also feel animation has a great influence on me to how fluid a game feels. This probably goes a long way into making my list the way it is.
Yeah I guess animation does have a lot to do with it. I just never felt a fighting game ever felt as slow as sf4 does though (excluding maybe the original sf2). I really liked the way 3 felt too. I could do awesome shit in that game, even with a ps2 pad. There's just something about 4 that I can't put my finger on.
Somebody tell me what's wrong with me, because I really want to get into 4. I really hope I just didn't find a character I felt comfortable with in 4 diesel and that I find someone in ssf4.
Yeah I guess animation does have a lot to do with it. I just never felt a fighting game ever felt as slow as sf4 does though (excluding maybe the original sf2). I really liked the way 3 felt too. I could do awesome shit in that game, even with a ps2 pad. There's just something about 4 that I can't put my finger on.
Somebody tell me what's wrong with me, because I really want to get into 4. I really hope I just didn't find a character I felt comfortable with in 4 diesel and that I find someone in ssf4.
4 feels nothing like a 3d fighter to me, and it's actually why I have a hard time with 4, being someone who is coming primarily from a 3d fighting game background.
I'd say what makes 4 hard for me is that I have no idea in a lot of situation who, to borrow the phrase from basketball, has the ball. In Virtua Fighter it was clear to me. "Oh, you just blocked your opponents big slow attack, now you have the ball, go on the offense and try to do some damage."
In SF4 half the time I can't tell. I mean, in some situations it's obvious. When Sagat has Zangief at full screen Sagat has the ball, he's dictating the course of the match. But say, when I played Zangief against Abel? I had no idea who had the ball the entire match.
Yeah I guess animation does have a lot to do with it. I just never felt a fighting game ever felt as slow as sf4 does though (excluding maybe the original sf2). I really liked the way 3 felt too. I could do awesome shit in that game, even with a ps2 pad. There's just something about 4 that I can't put my finger on.
Somebody tell me what's wrong with me, because I really want to get into 4. I really hope I just didn't find a character I felt comfortable with in 4 diesel and that I find someone in ssf4.
I understand, I didn't settle until later on. And even now, I'm ready for the roster changes.
Edit: Inquisitor, did you add me yet?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I can't get over Chris Hus awesome commentaries. "I respek dat!" hahahahahahamazing!
I think SF4 is slower than 3rd strike for sure but it has its moments. Rushdown in SF4 is a beautiful thing and its respected cause with random ultras and so one its risky. This game is all about momentum and its "hard" to correctly use that momentum because of that risk.
Ive played a shite load of fighting games and SF4 just has so much depth (mindgamewise). I think Im just going to buy a new 360 then when my old one comes back sell or trade it off. I keep coming back to browse this thread, watch a few SF4 videos and it makes me crave this game.
StokedUp on
[SIGPIC][/SIGPIC]
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655 Uploaded SC2 Replays
But say, when I played Zangief against Abel? I had no idea who had the ball the entire match.
Zangief always has the ball in this matchup. Always.
Does this matchup change at all in Super? It was already one of the most one-sided matchups in the game.
Oh, it will. Lariat nerf, health nerf. Abel health buff, U2. It's gonna get closer to 5/5 or 6/4.
A smart Abel will rape a dumb Gief every time though.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
i can't really play it because there are so few frames of animation that i can't even tell what's going on. it seems really clunky and jerky.
also apparently you can't tech throws? or something? i don't know. it's very strange. i never really played the SF2 games seriously because i was just a kid when they came out. it does feel very authentic though.
i can't really play it because there are so few frames of animation that i can't even tell what's going on. it seems really clunky and jerky.
also apparently you can't tech throws? or something? i don't know. it's very strange. i never really played the SF2 games seriously because i was just a kid when they came out. it does feel very authentic though.
If you successfully tech a throw you only lose half the damage you normally would from a throw.
i can't really play it because there are so few frames of animation that i can't even tell what's going on. it seems really clunky and jerky.
also apparently you can't tech throws? or something? i don't know. it's very strange. i never really played the SF2 games seriously because i was just a kid when they came out. it does feel very authentic though.
I wouldn't call it fluid like 3S is fluid but the way links work is probably still one of the best implementations in any SF game. They just...work, it doesn't feel like a clunky hit/miss thing.
When you tech a throw in SF2 you land on your feet but still take a decent amount of damage, you cannot fully avoid the damage. If you DON'T tech a throw in SF2 you basically take half health.
i can't really play it because there are so few frames of animation that i can't even tell what's going on. it seems really clunky and jerky.
also apparently you can't tech throws? or something? i don't know. it's very strange. i never really played the SF2 games seriously because i was just a kid when they came out. it does feel very authentic though.
If you successfully tech a throw you only lose half the damage you normally would from a throw.
ahh yeah, that's when you land on your feet.
what i mean by jump-ins is that you have to do your attack way, way deeper - just before you would be actually unable to attack, because you've reached the ground - if you want to combo. in SF4, any move will combo from a jump-in medium or heavy attack. in HDR i have trouble getting a jump-in heavy attack to combo into anything, and it seems like a lot of normals won't combo after even a really deep jump-in.
HDR is a awesome SF game, but if you never played the SF2 series than it will feel weird. In fact, each SF incarnation has its on feel, both good and bad. Go play the Alpha series and feel how "floaty" it is or the 3 series and its slower paced action compared to the 2 and Alpha versions. SF4 felt like a much slower version of HDR, but with the gameplay improvements of 3rd Strike.
All that being said, HDR is only $8 until the 7th. Go buy it today!
MNC Dover on
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
i can't really play it because there are so few frames of animation that i can't even tell what's going on. it seems really clunky and jerky.
also apparently you can't tech throws? or something? i don't know. it's very strange. i never really played the SF2 games seriously because i was just a kid when they came out. it does feel very authentic though.
If you successfully tech a throw you only lose half the damage you normally would from a throw.
ahh yeah, that's when you land on your feet.
what i mean by jump-ins is that you have to do your attack way, way deeper - just before you would be actually unable to attack, because you've reached the ground - if you want to combo. in SF4, any move will combo from a jump-in medium or heavy attack. in HDR i have trouble getting a jump-in heavy attack to combo into anything, and it seems like a lot of normals won't combo after even a really deep jump-in.
That's because in HDR/ST all jumping attacks that hit a standing opponent cause 11 frames of hitstun, no matter what strength of attack is used. That's the same amount of hitstun that a normal jab/short causes, so you generally have to hit pretty deep with your attacks in order to get to the ground quick enough to get your combo off. If you hit a crouching opponent with a jump in then the normal amount of hitstun is dealt for an attack of that strength, which is why it is so much easier to land jump in/cross up combos on a crouching opponent (Indeed, there are some cross up combos that only work on a crouching opponent).
Really though all you need to get used to it is practice mode + time, and it isn't like HDR is a combo heavy game in the first place. Probably the hardest combo I actually use in actual matches is Ken's low short x2 into super (uses the wierd renda cancel trick) and Dee Jay's cross up mk, cr. jab x2 into whatever combos (timing can sometimes be tight on the link after the 2 jabs), everything else is just basic stuff like low forward XX fireball.
This guide is pretty much the bible for HDR combos btw, check it out if you're interested in more.
@ Lunixy... not sure who it is, maybe stig. Thanks for playing with me pal. I don't get a lot of PA folks coming around on the PC version so I appreciate it. Sorry if you felt cheesed by the huge amount of Ryu. I play him a lot, and I just reformatted so I don't have access to Fei or the other characters that I like to play.
HDR is a awesome SF game, but if you never played the SF2 series than it will feel weird. In fact, each SF incarnation has its on feel, both good and bad. Go play the Alpha series and feel how "floaty" it is or the 3 series and its slower paced action compared to the 2 and Alpha versions. SF4 felt like a much slower version of HDR, but with the gameplay improvements of 3rd Strike.
All that being said, HDR is only $8 until the 7th. Go buy it today!
When the fuck is Seth/Capcom gonna address these unblockable setups that are now confirmed in both vanilla and Super?
Please don't fuck this up, this could be a debacle of KoF12 magnitude.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Posts
Evil can you expand on that? I've always found that HDR just keeps things simpler. One button to throw... one button to press for supers instead of 3 buttons for sf4.
I admit I didn't put nearly as much time into sf4 as I did in HDR.. but I had no idea what the hell is going on in sf4. I always feel like whatever character I'm playing is slow as dogshit while whoever I'm playing has the settings cranked up to lightning speed. I just don't get it.
Dammit Chamberlain.. buy a ps3 stick! You're going to need one if you want to lay claim to the title of best blanka in the midwest!
I prefer two button throw, and technically, supers are still one button instead of three, it's ultras you're referring to.
execution is a bit more difficult, jump-ins are waaay less forgiving - you need to be much deeper to actually combo - damage is much higher, etc.
i'm also not used to any street fighters except 3 and 4, and i really didn't play 3 seriously because my only competition was a group of three friends.
GT: Tanky the Tank
Black: 1377 6749 7425
Not enough lime in the world.
That will be really easy when everyone but me abandons him in super.
But I have a back up plan: who has the potential to be even more annoying than Blanka?
Yeah I guess sf4 is more forgiving to execute moves, but I don't see how jump-ins are more beneficial in 4.
I realize supers in 4 require 1 button, and I have the dexterity to pull off ultras... but I'm still clueless of how to bridge the gap between me feeling really slow while my opponent seems really fast. Maybe I just don't spend enough time in the game, but it just feels really clunky to me where hdr just seems really fluid.
Really? It's not a criticism because everyone's entitled to their opinion but I always thought SF2 was the least fluid of the SF games. It's one of the three reasons I never really got into it before HDR. (The other two being no one to play with and the AI in the SFII games before HDR being absolutely brutal). I feel like as far as fluidity goes from least to most it goes II, alpha, IV, III. I really love the way III feels.
Edit:
I also feel animation has a great influence on me to how fluid a game feels. This probably goes a long way into making my list the way it is.
Somebody tell me what's wrong with me, because I really want to get into 4. I really hope I just didn't find a character I felt comfortable with in 4 diesel and that I find someone in ssf4.
3 felt faster and I enjoyed the combos more.
4 just feels.... too 3d.
I "lost" a stick in the process.
I'd say what makes 4 hard for me is that I have no idea in a lot of situation who, to borrow the phrase from basketball, has the ball. In Virtua Fighter it was clear to me. "Oh, you just blocked your opponents big slow attack, now you have the ball, go on the offense and try to do some damage."
In SF4 half the time I can't tell. I mean, in some situations it's obvious. When Sagat has Zangief at full screen Sagat has the ball, he's dictating the course of the match. But say, when I played Zangief against Abel? I had no idea who had the ball the entire match.
I understand, I didn't settle until later on. And even now, I'm ready for the roster changes.
Edit: Inquisitor, did you add me yet?
Zangief always has the ball in this matchup. Always.
GT: Tanky the Tank
Black: 1377 6749 7425
I think SF4 is slower than 3rd strike for sure but it has its moments. Rushdown in SF4 is a beautiful thing and its respected cause with random ultras and so one its risky. This game is all about momentum and its "hard" to correctly use that momentum because of that risk.
Ive played a shite load of fighting games and SF4 just has so much depth (mindgamewise). I think Im just going to buy a new 360 then when my old one comes back sell or trade it off. I keep coming back to browse this thread, watch a few SF4 videos and it makes me crave this game.
Gamertag(SSF4/MW2)StokedAidzzzSC2 ID Stoked.655
Uploaded SC2 Replays
Does this matchup change at all in Super? It was already one of the most one-sided matchups in the game.
Oh, it will. Lariat nerf, health nerf. Abel health buff, U2. It's gonna get closer to 5/5 or 6/4.
A smart Abel will rape a dumb Gief every time though.
i can't really play it because there are so few frames of animation that i can't even tell what's going on. it seems really clunky and jerky.
also apparently you can't tech throws? or something? i don't know. it's very strange. i never really played the SF2 games seriously because i was just a kid when they came out. it does feel very authentic though.
If you successfully tech a throw you only lose half the damage you normally would from a throw.
I wouldn't call it fluid like 3S is fluid but the way links work is probably still one of the best implementations in any SF game. They just...work, it doesn't feel like a clunky hit/miss thing.
When you tech a throw in SF2 you land on your feet but still take a decent amount of damage, you cannot fully avoid the damage. If you DON'T tech a throw in SF2 you basically take half health.
ahh yeah, that's when you land on your feet.
what i mean by jump-ins is that you have to do your attack way, way deeper - just before you would be actually unable to attack, because you've reached the ground - if you want to combo. in SF4, any move will combo from a jump-in medium or heavy attack. in HDR i have trouble getting a jump-in heavy attack to combo into anything, and it seems like a lot of normals won't combo after even a really deep jump-in.
All that being said, HDR is only $8 until the 7th. Go buy it today!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
That's because in HDR/ST all jumping attacks that hit a standing opponent cause 11 frames of hitstun, no matter what strength of attack is used. That's the same amount of hitstun that a normal jab/short causes, so you generally have to hit pretty deep with your attacks in order to get to the ground quick enough to get your combo off. If you hit a crouching opponent with a jump in then the normal amount of hitstun is dealt for an attack of that strength, which is why it is so much easier to land jump in/cross up combos on a crouching opponent (Indeed, there are some cross up combos that only work on a crouching opponent).
Really though all you need to get used to it is practice mode + time, and it isn't like HDR is a combo heavy game in the first place. Probably the hardest combo I actually use in actual matches is Ken's low short x2 into super (uses the wierd renda cancel trick) and Dee Jay's cross up mk, cr. jab x2 into whatever combos (timing can sometimes be tight on the link after the 2 jabs), everything else is just basic stuff like low forward XX fireball.
This guide is pretty much the bible for HDR combos btw, check it out if you're interested in more.
i don't think i'd call the 3 series slower-paced.
A 360 HDR lobby would be pretty cool...
Please don't fuck this up, this could be a debacle of KoF12 magnitude.
GT: Tanky the Tank
Black: 1377 6749 7425
SF4 needs more retarded stuff imo. At least it'll be interesting.
Also, I have no idea how to use IRC.
it doesn't seem to be a big deal
the timing and spacing are apparently very difficult and i doubt you'll see it appear in a real match very often at all
I so don't remember that, but I'm now totally blaming you for my lost 7 bucks. Ass! 8-)
No it couldn't. Regardless of how bad it could possibly be ... no it couldn't. This is a testament to the magnitude of the debacle that was KoF12.
I just bookmarked this link:
http://www.slashnet.org/webclient/PAFighting
saves me the trouble of having to d/l mIRC or some shit on this computer.
ryu's backwards walk looks like a mental patient having a seizure in a dark room with a strobe light