Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.
It's not like the whole cast can do this, and the whole cast can not escape it.
Also, let's not kid ourselves. Players everywhere will try to learn and do this.
There has to be consistency. Throws throw, blocks block. There shouldn't be a method to basically bypass basic game functions.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.
I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.
Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.
I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.
If people can find a way to do it reliably I would say that it's pretty broken. Especially characters that have meterless set ups. And what does it matter to me that other people like it? I don't. Not to be melodramatic and I doubt this will happen but if unblockable ultra set ups start to define high level SSF4 I'll find a different fighting game to enjoy.
Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.
I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.
I must be fucked in the head or something. It's not a big deal that several characters can basically glitch their way into an unblockable ultra?
If everyone could do it, then fine, like roll cancels in CvS2. As it is, no fucking way. Players should not be able to bypass or disable basic game mechanics. How is this not game-breaking?
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
Its not a huge deal because what it amounts to is a guaranteed fireball after a knockdown. If you get hit by the fireball during the backdash, you get reset, the ultra whiffs (or you can block it), and you can punish the ultra.
Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.
I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.
I must be fucked in the head or something. It's not a big deal that several characters can basically glitch their way into an unblockable ultra?
If everyone could do it, then fine, like roll cancels in CvS2. As it is, no fucking way. Players should not be able to bypass or disable basic game mechanics. How is this not game-breaking?
I think it's more that unblockable setups have existed in plenty of fighting games before. I'm pretty sure either urien or oro have setups that can be parried but not blocked. Also, Marvel...
Regardless for most of the characters it takes two meter with a certain type of knockdown and you can apparently backdash and get a reset. Granted, I haven't looked up much on it so I could be wrong.
Besides, if Capcom decides it's really bad they'll patch it out. Fei Long used to have an infinite on Abel and maybe another big character, and they changed his attack properties so it wouldn't work in championship mode patch. However, Abel still has infinites on chun and rufus and they did nothing about those.
Not to mention for the ultra setups to be used you need to have lost at least 40% of your life or focus absorbed damage, it's not like you can just beast people non stop using tons of unblockable setups.
I just tried doing the unblockable glitch. Fuck the timing is strict. Hands are sore and maybe like 1/10.... in practice mode. Not sure what it'll be like in competitively play but I don't think we'll need to worry in casuals.
That said I love the character, but playing him without that combo seems really pointless. I hate this game.
Yeah I can't seem to do any of the challenge modes on any characters. I do like doing crouching fierce and following it right up mid-air with his ultra.
But I'll be damned if I can even complete the 3rd challenge on normal difficulty. Friggin game...
Anyway, GG's to Blackbeard and Top Hat Panda. It's always a pleasure to play PAer's. Bizazedo, my apologies for not joining your game, I had just started a series with Top Hat. I accepted your friend req though, so hopefully I'll catch you another time.
Edit: Abel's inf on Chun was only done through tool assist. Also, infinites scale so much that they are nearly pointless.
Double Edit combo: In that series of promo images, one of them has a Games for Windows Live logo. Hmmm.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
I think that it's a bit odd for a concept sketch, it works completely fine as a "doodle" themed piece.
Kind of weird that they'd release it without shopping out the logo, seeing as this is "official" art. Why they didn't think people would wonder about it, I can only guess.
Hiryu02 on
Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
You might want to move Bruce down a bit. You'll find that with the Turbo Section and the Stick itself the image gets a little crowded if you center it like that.
What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.
What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.
BALLS.
I've always found short ball > grab to be an easy way to get a little damage in.
What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.
BALLS.
The general consensus is not to ball unless you're sure of the hit, like at the end of a combo or something. Even when you're sure of the hit, don't use ex.
I would say use more hops and try to cross me up at that point. Abel does not respond to pressure well at all. So lots of jab electricity / tick throws is probably where you want to be.
Don't be discouraged though, I think the latest tier listing has it as 6-4 in Abel's favor. Plus, I've been thinking about that matchup alot lately and was trying out some things that worked pretty well for me. For instance, your Blanka is the first one I was ever able to punish a wakeup ex vert ball on. Which is kinda depressing for me because I should've thought of dash sweep earlier.
Although my co-worker is pretty pissed that I figured that one out.
There's a Blanka player who FADC has vids of who has beaten a few good Abel's in their tournaments. I can't access youtube at work, but try to look for Realyst vs Rico Suave.
There's a Blanka player who FADC has vids of who has beaten a few good Abel's in their tournaments. I can't access youtube at work, but try to look for Realyst vs Rico Suave.
sagat's stupid jumping elbow beats honda's ultra clean. honda's ultra is only useful as antiair, shit is ridiculous.
This dude uses it semi-effectively as an anti-fireball thing.
[url][/url]
Check out 8:08.
its only good for that if your opponent doesnt know the matchup and goes for like meaty mid range fireballs. its not fast enough to hit full screen fireballers in general.
Posts
Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.
It's not like the whole cast can do this, and the whole cast can not escape it.
Also, let's not kid ourselves. Players everywhere will try to learn and do this.
There has to be consistency. Throws throw, blocks block. There shouldn't be a method to basically bypass basic game functions.
I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.
If people can find a way to do it reliably I would say that it's pretty broken. Especially characters that have meterless set ups. And what does it matter to me that other people like it? I don't. Not to be melodramatic and I doubt this will happen but if unblockable ultra set ups start to define high level SSF4 I'll find a different fighting game to enjoy.
I must be fucked in the head or something. It's not a big deal that several characters can basically glitch their way into an unblockable ultra?
If everyone could do it, then fine, like roll cancels in CvS2. As it is, no fucking way. Players should not be able to bypass or disable basic game mechanics. How is this not game-breaking?
What's this Chun unblockable stuff? Do tell my good friend, do tell....
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
1. throw into corner
2. dash toward
3. d/f+hk
4. hey, why'd it hit?
(your timing has to be very exact. I find it easier with the back throw)
edit: video gogo
http://www.youtube.com/watch?v=LqlMBitsh40
GT: Tanky the Tank
Black: 1377 6749 7425
I think it's more that unblockable setups have existed in plenty of fighting games before. I'm pretty sure either urien or oro have setups that can be parried but not blocked. Also, Marvel...
Regardless for most of the characters it takes two meter with a certain type of knockdown and you can apparently backdash and get a reset. Granted, I haven't looked up much on it so I could be wrong.
Besides, if Capcom decides it's really bad they'll patch it out. Fei Long used to have an infinite on Abel and maybe another big character, and they changed his attack properties so it wouldn't work in championship mode patch. However, Abel still has infinites on chun and rufus and they did nothing about those.
Tl;dr: Worse has happened before
XBL / GFWL: Boceifus
One of these days... *shakes fist*
...it would help if I played more than one day a week.
That said I love the character, but playing him without that combo seems really pointless. I hate this game.
Yeah I can't seem to do any of the challenge modes on any characters. I do like doing crouching fierce and following it right up mid-air with his ultra.
But I'll be damned if I can even complete the 3rd challenge on normal difficulty. Friggin game...
COD FADC cr. hP?
Have you tried plinking?
GT: Tanky the Tank
Black: 1377 6749 7425
The hell is a plinker?
http://www.youtube.com/watch?v=X18A4iYxZTU&feature=player_embedded
XBL Gametag: mailarde
Screen Digest LOL3RZZ
"Battle of the flat tops"
edit: I've got to say that the ads are pretty bad. The style that they're going for seems cool but the 3D models doesn't fit at all.
That's actually a pretty sweet image.
Anyway, GG's to Blackbeard and Top Hat Panda. It's always a pleasure to play PAer's. Bizazedo, my apologies for not joining your game, I had just started a series with Top Hat. I accepted your friend req though, so hopefully I'll catch you another time.
Edit: Abel's inf on Chun was only done through tool assist. Also, infinites scale so much that they are nearly pointless.
Double Edit combo: In that series of promo images, one of them has a Games for Windows Live logo. Hmmm.
tHE NEW BEEF
<--GUT CHECK--
Cancel into edit: It says the one with the Windows logo was concept art for the ad campaign. Might not mean anything.
Nah, the one with the GFWL symbol is from a concept sketch.
http://www.capcom-unity.com/grant008/blog/2010/04/01/super_sfiv:_artist_series_campaign
Kind of weird that they'd release it without shopping out the logo, seeing as this is "official" art. Why they didn't think people would wonder about it, I can only guess.
Here is a concept I've been working on:
Still missing something though...
GT: Tanky the Tank
Black: 1377 6749 7425
Otherwise, :^: fuck yes Bruce Lee.
GT: Tanky the Tank
Black: 1377 6749 7425
Not my show I guess.
What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.
BALLS.
also folken i saw you on PSN SF4 last night, we should get some games going sometime.
I've always found short ball > grab to be an easy way to get a little damage in.
At least that's what blanka's do to me
This dude uses it semi-effectively as an anti-fireball thing.
http://www.youtube.com/watch?v=PheZqyLaa3M&playnext_from=TL&videos=pVF7nLxF4c8
Check out 8:08.
The general consensus is not to ball unless you're sure of the hit, like at the end of a combo or something. Even when you're sure of the hit, don't use ex.
I would say use more hops and try to cross me up at that point. Abel does not respond to pressure well at all. So lots of jab electricity / tick throws is probably where you want to be.
Don't be discouraged though, I think the latest tier listing has it as 6-4 in Abel's favor. Plus, I've been thinking about that matchup alot lately and was trying out some things that worked pretty well for me. For instance, your Blanka is the first one I was ever able to punish a wakeup ex vert ball on. Which is kinda depressing for me because I should've thought of dash sweep earlier.
Although my co-worker is pretty pissed that I figured that one out.
There's a Blanka player who FADC has vids of who has beaten a few good Abel's in their tournaments. I can't access youtube at work, but try to look for Realyst vs Rico Suave.
XBL / GFWL: Boceifus
http://www.youtube.com/watch?v=uXXcRUO2Qm8
its only good for that if your opponent doesnt know the matchup and goes for like meaty mid range fireballs. its not fast enough to hit full screen fireballers in general.