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Posts

  • Hiryu02Hiryu02 Registered User regular
    edited April 2010
    Re: unblockable setups

    Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.

    It's not like the whole cast can do this, and the whole cast can not escape it.

    Also, let's not kid ourselves. Players everywhere will try to learn and do this.

    There has to be consistency. Throws throw, blocks block. There shouldn't be a method to basically bypass basic game functions.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • chadwalkchadwalk Registered User regular
    edited April 2010
    Good games Chamber. Mean Blanka. Gotta love randoms.

    chadwalk on
  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited April 2010
    Hiryu02 wrote: »
    Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.

    I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.

    AshtonDragon on
  • InquisitorInquisitor Registered User regular
    edited April 2010
    Hiryu02 wrote: »
    Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.

    I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.

    If people can find a way to do it reliably I would say that it's pretty broken. Especially characters that have meterless set ups. And what does it matter to me that other people like it? I don't. Not to be melodramatic and I doubt this will happen but if unblockable ultra set ups start to define high level SSF4 I'll find a different fighting game to enjoy.

    Inquisitor on
  • Hiryu02Hiryu02 Registered User regular
    edited April 2010
    Hiryu02 wrote: »
    Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.

    I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.

    I must be fucked in the head or something. It's not a big deal that several characters can basically glitch their way into an unblockable ultra?

    If everyone could do it, then fine, like roll cancels in CvS2. As it is, no fucking way. Players should not be able to bypass or disable basic game mechanics. How is this not game-breaking?

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • sabyulsabyul Registered User regular
    edited April 2010
    iono Chun Li has an unblockable on shotos. It doesn't save her from getting wrecked though.

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    edited April 2010
    sabyul wrote: »
    iono Chun Li has an unblockable on shotos. It doesn't save her from getting wrecked though.

    What's this Chun unblockable stuff? Do tell my good friend, do tell....

    MNC Dover on
    Need a voice actor? Hire me at bengrayVO.com
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  • sabyulsabyul Registered User regular
    edited April 2010
    set the computer on block all

    1. throw into corner
    2. dash toward
    3. d/f+hk
    4. hey, why'd it hit?

    (your timing has to be very exact. I find it easier with the back throw)

    edit: video gogo

    http://www.youtube.com/watch?v=LqlMBitsh40

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • shadydentistshadydentist Registered User regular
    edited April 2010
    Its not a huge deal because what it amounts to is a guaranteed fireball after a knockdown. If you get hit by the fireball during the backdash, you get reset, the ultra whiffs (or you can block it), and you can punish the ultra.

    shadydentist on
    Steam & GT
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    GT: Tanky the Tank
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  • GF-BoceifusGF-Boceifus Registered User regular
    edited April 2010
    Hiryu02 wrote: »
    Hiryu02 wrote: »
    Honda can't escape it, for example. I'm just saying that difficult to pull off or not, an unblockable setup should not exist if it bypasses the way the game works. If it's possible to block something, you should block it. Having an ultra freeze or something like that disable blocks is broken.

    I agree that they shouldn't exist, however you are WAY over-exaggerating how big of an issue it is. It's not game breaking, and many people actually like it.

    I must be fucked in the head or something. It's not a big deal that several characters can basically glitch their way into an unblockable ultra?

    If everyone could do it, then fine, like roll cancels in CvS2. As it is, no fucking way. Players should not be able to bypass or disable basic game mechanics. How is this not game-breaking?

    I think it's more that unblockable setups have existed in plenty of fighting games before. I'm pretty sure either urien or oro have setups that can be parried but not blocked. Also, Marvel...

    Regardless for most of the characters it takes two meter with a certain type of knockdown and you can apparently backdash and get a reset. Granted, I haven't looked up much on it so I could be wrong.

    Besides, if Capcom decides it's really bad they'll patch it out. Fei Long used to have an infinite on Abel and maybe another big character, and they changed his attack properties so it wouldn't work in championship mode patch. However, Abel still has infinites on chun and rufus and they did nothing about those.

    Tl;dr: Worse has happened before

    GF-Boceifus on
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    XBL / GFWL: Boceifus
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited April 2010
    Not to mention for the ultra setups to be used you need to have lost at least 40% of your life or focus absorbed damage, it's not like you can just beast people non stop using tons of unblockable setups.

    TheUnsane1 on
    steam_sig.png
  • chamberlainchamberlain Registered User regular
    edited April 2010
    Thanks for the games Chadwalk and boceifus.

    One of these days... *shakes fist*

    ...it would help if I played more than one day a week.

    chamberlain on
  • solsovlysolsovly Registered User regular
    edited April 2010
    I just tried doing the unblockable glitch. Fuck the timing is strict. Hands are sore and maybe like 1/10.... in practice mode. Not sure what it'll be like in competitively play but I don't think we'll need to worry in casuals.

    solsovly on
  • KinderpartyKinderparty Registered User regular
    edited April 2010
    So Abel's FADC combo is impossible and I hate it.

    That said I love the character, but playing him without that combo seems really pointless. I hate this game.

    Kinderparty on
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    edited April 2010
    So Abel's FADC combo is impossible and I hate it.

    That said I love the character, but playing him without that combo seems really pointless. I hate this game.

    Yeah I can't seem to do any of the challenge modes on any characters. I do like doing crouching fierce and following it right up mid-air with his ultra.

    But I'll be damned if I can even complete the 3rd challenge on normal difficulty. Friggin game...

    Folken Fanel on
    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • KinderpartyKinderparty Registered User regular
    edited April 2010
    Yeah, I can land the ultra pretty easily. But FADC into the launcher elbow is just... ugh. Forget about it.

    Kinderparty on
  • Folken FanelFolken Fanel anime af When's KoFRegistered User regular
    edited April 2010
    How essential is completing the challenge modes? Can I still be ok at this game without them?

    Folken Fanel on
    Twitter: Folken_fgc Steam: folken_ XBL: flashg03 PSN: folken_PA SFV: folken_
    Dyvim Tvar wrote: »
    Characters I hate:

    Everybody @Folken Fanel plays as.
  • shadydentistshadydentist Registered User regular
    edited April 2010
    So Abel's FADC combo is impossible and I hate it.

    That said I love the character, but playing him without that combo seems really pointless. I hate this game.

    COD FADC cr. hP?

    Have you tried plinking?

    shadydentist on
    Steam & GT
    steam_sig.png
    GT: Tanky the Tank
    Black: 1377 6749 7425
  • KinderpartyKinderparty Registered User regular
    edited April 2010
    So Abel's FADC combo is impossible and I hate it.

    That said I love the character, but playing him without that combo seems really pointless. I hate this game.

    COD FADC cr. hP?

    Have you tried plinking?

    The hell is a plinker?

    Kinderparty on
  • ArdeArde Registered User regular
    edited April 2010
    Arde on
    Wii code:3004 5525 7274 3361
    XBL Gametag: mailarde

    Screen Digest LOL3RZZ
  • AntihippyAntihippy Registered User regular
    edited April 2010
    http://www.eventhubs.com/images/2010/apr/01/super-street-fighter-4-print-ad-campaign-image-2/

    "Battle of the flat tops" :lol:

    edit: I've got to say that the ads are pretty bad. The style that they're going for seems cool but the 3D models doesn't fit at all.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Hiryu02Hiryu02 Registered User regular
    edited April 2010
    Antihippy wrote: »

    That's actually a pretty sweet image.

    Anyway, GG's to Blackbeard and Top Hat Panda. It's always a pleasure to play PAer's. Bizazedo, my apologies for not joining your game, I had just started a series with Top Hat. I accepted your friend req though, so hopefully I'll catch you another time.

    Edit: Abel's inf on Chun was only done through tool assist. Also, infinites scale so much that they are nearly pointless.

    Double Edit combo: In that series of promo images, one of them has a Games for Windows Live logo. Hmmm.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • Baka_ShadeBaka_Shade Registered User regular
    edited April 2010
    Love the Bison/Dudley one.

    tHE NEW BEEF
    <--GUT CHECK--

    Cancel into edit: It says the one with the Windows logo was concept art for the ad campaign. Might not mean anything.

    Baka_Shade on
    kanpilgrimsigfinal2.png
  • AntihippyAntihippy Registered User regular
    edited April 2010
    Hiryu02 wrote: »

    Double Edit combo: In that series of promo images, one of them has a Games for Windows Live logo. Hmmm.

    Nah, the one with the GFWL symbol is from a concept sketch.

    http://www.capcom-unity.com/grant008/blog/2010/04/01/super_sfiv:_artist_series_campaign

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • Hiryu02Hiryu02 Registered User regular
    edited April 2010
    I think that it's a bit odd for a concept sketch, it works completely fine as a "doodle" themed piece.

    Kind of weird that they'd release it without shopping out the logo, seeing as this is "official" art. Why they didn't think people would wonder about it, I can only guess.

    Hiryu02 on
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • AntihippyAntihippy Registered User regular
    edited April 2010
    Eh, not saying it won't happened, just that nothing has been confirmed as of now.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • shadydentistshadydentist Registered User regular
    edited April 2010
    Welp. Messing around with stick templates for far too long.

    Here is a concept I've been working on:
    bruce.jpg

    Still missing something though...

    shadydentist on
    Steam & GT
    steam_sig.png
    GT: Tanky the Tank
    Black: 1377 6749 7425
  • Fig-DFig-D Tustin, CA, USRegistered User regular
    edited April 2010
    You might want to move Bruce down a bit. You'll find that with the Turbo Section and the Stick itself the image gets a little crowded if you center it like that.

    Otherwise, :^: fuck yes Bruce Lee.

    Fig-D on
    SteamID - Fig-D :: PSN - Fig-D
  • shadydentistshadydentist Registered User regular
    edited April 2010
    too much time on my hands.
    archer.jpg

    shadydentist on
    Steam & GT
    steam_sig.png
    GT: Tanky the Tank
    Black: 1377 6749 7425
  • AntihippyAntihippy Registered User regular
    edited April 2010
    I don't think that I've ever watched Fate/stay night past one episode.

    Not my show I guess.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • blaze_zeroblaze_zero Registered User regular
    edited April 2010
    I found it to be a pretty mediocre show. I didn't get what all the hype was about.

    blaze_zero on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited April 2010
    I never saw it, all I encountered from it were the memes.

    SabreMau on
  • sabyulsabyul Registered User regular
    edited April 2010
    On the bruce stick, make 3 images of Fei (the poses of his rekkas) along the bottom. Black shadow only, same way Bruce is.

    sabyul on
    http://www.frame-advantage.com - Specializing in high quality fighting game video content
  • chamberlainchamberlain Registered User regular
    edited April 2010
    Evil Multifaious, I need Blanka advice!

    What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.

    BALLS.

    chamberlain on
  • Ah_PookAh_Pook Registered User regular
    edited April 2010
    sagat's stupid jumping elbow beats honda's ultra clean. honda's ultra is only useful as antiair, shit is ridiculous.

    also folken i saw you on PSN SF4 last night, we should get some games going sometime.

    Ah_Pook on
  • SivrajSivraj Registered User regular
    edited April 2010
    Evil Multifaious, I need Blanka advice!

    What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.

    BALLS.

    I've always found short ball > grab to be an easy way to get a little damage in.

    At least that's what blanka's do to me D:

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • AntihippyAntihippy Registered User regular
    edited April 2010
    I remember when I played trolling with blanka. Hop>throw all day. :lol: Got me so many ragequits.
    Ah_Pook wrote: »
    sagat's stupid jumping elbow beats honda's ultra clean. honda's ultra is only useful as antiair, shit is ridiculous.

    This dude uses it semi-effectively as an anti-fireball thing.

    http://www.youtube.com/watch?v=PheZqyLaa3M&playnext_from=TL&videos=pVF7nLxF4c8

    Check out 8:08.

    Antihippy on
    10454_nujabes2.pngPSN: Antiwhippy
  • GF-BoceifusGF-Boceifus Registered User regular
    edited April 2010
    Evil Multifaious, I need Blanka advice!

    What do I do against Abel after he has an ultra ready? I made a pretty poor showing last night. It feels like I lose all my offensive options as he can ultra blocked balls, some balls on hit, vertical balls, and half of the other stuff I do.

    BALLS.

    The general consensus is not to ball unless you're sure of the hit, like at the end of a combo or something. Even when you're sure of the hit, don't use ex.

    I would say use more hops and try to cross me up at that point. Abel does not respond to pressure well at all. So lots of jab electricity / tick throws is probably where you want to be.

    Don't be discouraged though, I think the latest tier listing has it as 6-4 in Abel's favor. Plus, I've been thinking about that matchup alot lately and was trying out some things that worked pretty well for me. For instance, your Blanka is the first one I was ever able to punish a wakeup ex vert ball on. Which is kinda depressing for me because I should've thought of dash sweep earlier.

    Although my co-worker is pretty pissed that I figured that one out. :mrgreen:

    There's a Blanka player who FADC has vids of who has beaten a few good Abel's in their tournaments. I can't access youtube at work, but try to look for Realyst vs Rico Suave.

    GF-Boceifus on
    steam_sig.png
    XBL / GFWL: Boceifus
  • SivrajSivraj Registered User regular
    edited April 2010
    There's a Blanka player who FADC has vids of who has beaten a few good Abel's in their tournaments. I can't access youtube at work, but try to look for Realyst vs Rico Suave.

    http://www.youtube.com/watch?v=uXXcRUO2Qm8

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • Ah_PookAh_Pook Registered User regular
    edited April 2010
    Antihippy wrote: »
    I remember when I played trolling with blanka. Hop>throw all day. :lol: Got me so many ragequits.
    Ah_Pook wrote: »
    sagat's stupid jumping elbow beats honda's ultra clean. honda's ultra is only useful as antiair, shit is ridiculous.

    This dude uses it semi-effectively as an anti-fireball thing.

    [url][/url]

    Check out 8:08.

    its only good for that if your opponent doesnt know the matchup and goes for like meaty mid range fireballs. its not fast enough to hit full screen fireballers in general.

    Ah_Pook on
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