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The Guiding Principles and New Rules document is now in effect.
I am preparing to run my first game with my current gaming group. We have been playing a lot of 3.5 and pathfinder. They only play canned games, which is good; but I want to take them someplace different. The game will take part in vastly different time periods, one of which is rather apocalyptic.
I am not terribly familiar with the monster manuals though (haven't ran a game since 2.5). I need some recomendations for encounters. mutants and weird stem punky constructs are what I am looking for. If you have brewed some up yourself or know of any from some specific books, please shout them out so I can make/prepare some encounters.