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Working on a RE themed card game

Hotlead JunkieHotlead Junkie Registered User regular
edited January 2007 in Games and Technology
EDIT: The oriognal title was enquiring about a program I could use to work on and test a board/card game concept on and offline, I was directed to a program called 'Vassal' and have started work on my Resident Evil themed card game as described in a later post. I'm going to use this thread to keep anyone who is interested in it up to date and try to get some playtesters involved



I want to know if I can get ahold of a program I can use that will allow me to-

-Draw up a very simple grid of squares as a playing area

-Move icons, what I have created myself, around this grid

-not essential, but have a simple random number generator from 1-6 to signify a dice roll

Basically I'm working on a simple board game idea and would like to know if there is a program that will let me do these things and let other people view them. Preferably I'd like to be able to draw up the grid myself, maybe even just place it down as a Jpeg or Gif and lock it there, have a bunch of icons that can be moved around the grid via clicking and dragging and allow other people to move their own icons in the same manner. If I could get a random number generator and a chat program in there too that would be even better. Anyone have any suggestions of what programs, or combinations of programs I could try to accomplish this?

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Hotlead Junkie on

Posts

  • jclastjclast Registered User regular
    edited January 2007
    It's not a program designed expressly for it, but if you have Micorosoft Visual C++ 6.0 (if may work with other compilers by now), and it's easy to use. I designed a simple game with it (Lights Out!), and there's a decent tutorial available, too.

    Here's the link: Popcap Framework

    jclast on
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  • DiannaoChongDiannaoChong Registered User regular
    edited January 2007
    The easy solution? Excell..........

    Edit: sorry not online... could share the workspace thought I guess... :P

    DiannaoChong on
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  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2007
    No promises, but I could make a real quick program that loads up a certain .JPG and is network-enabled. What is the resolution that you would need?

    Otherwise, I would think the only other option would be one of those online-enabled whiteboards.

    edit: that thing apotheos suggested would probably be a good idea.

    FyreWulff on
  • apotheosapotheos Registered User, ClubPA regular
    edited January 2007
    I know nothing of this, but I've heard it discussed as an architecture for playing boardgames. It hands the ideas of moving pawns and dealing cards, but players generate their own "piece boxes" they share independant of the engine so people can play copyright protected games and the company behind the engine is not liable.

    http://www.vassalengine.org/community/index.php

    apotheos on


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  • elkataselkatas Registered User regular
    edited January 2007
    Anyone have any suggestions of what programs, or combinations of programs I could try to accomplish this?

    http://gametable.galactanet.com/

    It has all features you asked for, plus it is extremely lightweight* and simple. Made originally to play PnP RPGs via net.

    * Only 1.4 MB in size

    elkatas on
    Hypnotically inclined.
  • GarthorGarthor Registered User regular
    edited January 2007
    http://developer.byond.com

    Has half of what you want effectively built in (handles netcode by itself, tile-based, chat is incredibly simple). Tutorials are sorely lacking, however, and the forum is populated by 13-year-olds, with perhaps eight people who know what they're talking about. The UI is mostly immutable and all icons are 32x32 pixels.

    Garthor on
  • rayofashrayofash Registered User regular
    edited January 2007
    apotheos wrote:
    I know nothing of this, but I've heard it discussed as an architecture for playing boardgames. It hands the ideas of moving pawns and dealing cards, but players generate their own "piece boxes" they share independant of the engine so people can play copyright protected games and the company behind the engine is not liable.

    http://www.vassalengine.org/community/index.php

    The Vassal Engine is fantastic for board games, we used to have a game on thread for this. I was going to post this but couldn't remember it's name. This is exactly what you're looking for.

    rayofash on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited January 2007
    rayofash wrote:
    apotheos wrote:
    I know nothing of this, but I've heard it discussed as an architecture for playing boardgames. It hands the ideas of moving pawns and dealing cards, but players generate their own "piece boxes" they share independant of the engine so people can play copyright protected games and the company behind the engine is not liable.

    http://www.vassalengine.org/community/index.php

    The Vassal Engine is fantastic for board games, we used to have a game on thread for this. I was going to post this but couldn't remember it's name. This is exactly what you're looking for.

    Yeah, thanks for the great reccomendation, I'v been working with it all day and nearly have a finished prototype finished without even going through any tutoutials. Has anyone here ever made anything decent with it?

    Hotlead Junkie on
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  • rayofashrayofash Registered User regular
    edited January 2007
    rayofash wrote:
    apotheos wrote:
    I know nothing of this, but I've heard it discussed as an architecture for playing boardgames. It hands the ideas of moving pawns and dealing cards, but players generate their own "piece boxes" they share independant of the engine so people can play copyright protected games and the company behind the engine is not liable.

    http://www.vassalengine.org/community/index.php

    The Vassal Engine is fantastic for board games, we used to have a game on thread for this. I was going to post this but couldn't remember it's name. This is exactly what you're looking for.

    Yeah, thanks for the great reccomendation, I'v been working with it all day and nearly have a finished prototype finished without even going through any tutoutials. Has anyone here ever made anything decent with it?

    No one here, but look on the modules page of the website.

    rayofash on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited January 2007
    Rptools is geared towards DND but nothing would stop you from using it as you want.

    Custom tokens and decent drawing tools are about the only things it'd offer you. It has a RND built in but is spoofable so I've never bothered to use it.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited January 2007
    So I'v been hacking away at this Vassal program all day and have started to create the board, cards and get the kinks out of the mechanics of a singleplayer Resident Evil board/card game. The items are missing right now in these shots since I'v just finished slapping together a playing feild so I can get to playtesting, but I'v whipped up some temporary enemy and player cards so far. As soon as I get the items turned into tokens I can start properley playesting this game what revolves around the STARS members from the first Resident Evil game battling off the creatures of the mansion (plus Wesker) while they wait for rescue

    screenshot3ej3.th.jpg

    A zoomed out view of the playing feild with every variety of enemy and player card placed. There will be duplicate enemies in the deck but these are just the basic enemies strewn about the table

    screenshot1ea6.th.jpg

    A close up shot of the player's characters in their 'safe zone' and the item box where items will be dropped in by Brad at random for them to use, such as ammunition, health items and obviously the rocket launcher

    screenshot2lv1.th.jpg

    A zoomed in shot of all the enemy cards, minus their duplicates. Stats indicate

    'P' afflicts the character with poision damage if this enemy attacks them

    'M' shows how many spaces they can move on their turn

    'R' designates what range their main attack is

    'K' defines if they can be sucsesfully stunned with a knife slash

    'KX' signifies that this enemy will die instantly if they come into contact with a character with a knife

    The 6 sided dice roll +, or the number singinfies how much endurance they have

    Wesker and Tyrant work a little differentley than the rest of the enemies but you don't need to know that right now. It all sounds complicated but I'v made sure the mechanics are extremley easy to get to grips with and the game moves at a fast pace. Whew anyway, great reccomendation on this program, plus, I'll be looking for willing playtesters for this some time in the week. Anyone who is interested in playtesting this for me later on in the week please say so

    Hotlead Junkie on
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  • jclastjclast Registered User regular
    edited January 2007
    I'm not sure when, but I'd be up to help playtest.

    I've never played a CCG-esque game competitively though. My experience is limited to about 90 minutes of M:tG in which I got my ass handed to me. Twice. By an 8 year old.

    jclast on
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  • Gorilla SaladGorilla Salad Registered User regular
    edited January 2007
    I used to be a yu-gi-oh fanatic, so I suppose i could test this for you. I'll probably suck at it, but I could test it for you.

    Gorilla Salad on
  • Hotlead JunkieHotlead Junkie Registered User regular
    edited January 2007
    jclast wrote:
    I'm not sure when, but I'd be up to help playtest.

    I've never played a CCG-esque game competitively though. My experience is limited to about 90 minutes of M:tG in which I got my ass handed to me. Twice. By an 8 year old.

    It's a weird sort of playstyle, I couldn't really describe it being similar to many other CGGs, plus, this isn't even a 'collectable' card game, all you control are the 4 STARS members and must move them out of harms way and decide how and when to attack and use/manage items.

    And let me state again it's only a SINGLEPLAYER game.

    Hotlead Junkie on
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  • chaossoldierchaossoldier Registered User regular
    edited January 2007
    Wasn't Resident Evil Gaiden on the GBC card based? Could probably used that for a base.

    chaossoldier on
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