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[MOBA DOBA] Super League of Legends II: Turbo Championship Edition (ChaosHat Edition)

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Posts

  • FeldornFeldorn Mediocre Registered User regular
    edited April 2010
    i really wanted to play tonight

    Feldorn on
  • Fleck0Fleck0 Registered User regular
    edited April 2010
    I blame shen, this is his fault. Also Garen Info?

    I heard he has a trynd-esque spin attack

    Fleck0 on
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  • ShamusShamus Registered User regular
    edited April 2010
    You guys are lazy. The video is up on xfire.

    Garen abilities:

    Passive: 5 seconds out of combat he gets .6 percent health regen
    Q: Adds a small speed buff, plus bonus damage and a silence (Jeff said stun ><) on your next hit.
    W: Passive: Every minion you kill you gain 0.5 magic resist and 0.5 armor permanently (up to a limit of 30 each) . Active: You gain 15-30% damage mitigation for x seconds. (Alistar Ultimate)
    E: Looks like Tryndamere's spinning slash, but also negates all slow effects (Yi's Highlander) and is continuous while you move (Fiddle/Kennen Ult).
    R: Deals damage to the enemy per point of health they are missing. He said something about being lower than 25% health and having it auto-kill. "Good for new players" -Jeff

    Q and E can crit.

    Edit: No mana, uses health. Archenemy of Kat lore wise.
    Edit2: Only his R is ranged. Otherwise completely melee.

    Shamus on
  • Fleck0Fleck0 Registered User regular
    edited April 2010
    Some jerks on solomid say he's like Jugg

    edit: does he use mana or energy? bah beat'd.

    edit2: Jugg / Huskar

    Fleck0 on
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  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited April 2010
    damnit shamus i literally just typed all that up and almost submitted it, glad i previewed post and saw that

    i wouldn't compare it to trynd's spin, i think it is more mechanically similar to corki's gatling gun, it is probably a % of his damage every second or so to everyone around him, and it can't go through walls like trynd, it just makes you spin while you move normally

    man trynd is like the worst runner since shaco

    constantly running away through walls and what not

    nealcm on
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  • ShamusShamus Registered User regular
    edited April 2010
    I just cut and paste most of it. :P

    Shamus on
  • TyrantCowTyrantCow Registered User regular
    edited April 2010
    when...

    TyrantCow on
  • Custom SpecialCustom Special I know I am, I'm sure I am, I'm Sounders 'til I die!Registered User regular
    edited April 2010
    Looks sweet. I think I'll be saving IP up for now...

    Custom Special on
    XBL: F4ll0utBP | STEAM | PSN : CustomSpecial | Bnet: F4ll0ut#1636
  • FalstaffFalstaff Registered User regular
    edited April 2010
    This man would fit well into my tank collection.

    Although, I don't know. It doesn't look like he brings much to the team beyond his ult and being kind of hard to kill.

    Falstaff on
    Still verbing the adjective noun.
  • DemerdarDemerdar Registered User regular
    edited April 2010
    I would say that early game, Kennan is definitely a pain in the ass harasser that will seriously gimp a melee carry early if there is no ally range to help the melee out. However, I find that Kennan is largely pointless but is nearly impossible to kill due to "it's" escape abilities.

    Demerdar on
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  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited April 2010
    Falstaff wrote: »
    This man would fit well into my tank collection.

    Although, I don't know. It doesn't look like he brings much to the team beyond his ult and being kind of hard to kill.

    the guy kept saying "area denial" during the thing

    he said that his whirlwind essentially says "don't get into melee range, or else"

    and i guess the speed boost + silence helps him initiate to hit a carry and then whirlwind the team, and then he pops the active of his W to take 15-35% less damage (depending on rank) when they focus him

    nealcm on
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  • FalstaffFalstaff Registered User regular
    edited April 2010
    I could be way off base, but to me "area denial" is not the threat of getting hit by a middling-damage AoE. That's harassment. Area denial is what Alistar, Singed and Rammus do, basically drawing a line in the teamfight sand that promises swift death to the first enemy that crosses it.

    This dude looks to be another Mordekaiser: an imposing presence that can take a hit and contribute a little damage, but who doesn't factor into your calculations until you're low on HP. Not necessarily a bad thing, but you wouldn't want him to be your only or primary tank.

    Actually his ult may make him a bit of a tankbuster, depending on how resists affect it.

    Falstaff on
    Still verbing the adjective noun.
  • programjunkieprogramjunkie Registered User regular
    edited April 2010
    So, Kennen:
    kennen.jpg

    Seriously, if you think your team isn't terrible, get a Leviathan right after boots. Then probably the belt for Rylai's then finish it. Kennen needs defense more than he needs damage. His stuns really help him win fights that he is behind in damage when used correctly. Also, it awesome to tell any hero with a channeled ult (Shen, Nunu, Karthus) to eat a dick. If it's 1v1, I generally initiate with lightning, then shuriken, then do the AOE ability for a stun in about 1 second.

    My skill order:
    1. Shuriken
    2. Surge
    3. Shuriken
    4. Lightning
    5. Shuriken
    6. Slicing (ult)
    7. Shuriken
    8. Surge
    9. Shuriken
    10. Surge
    11. Slicing (ult)
    12. Surge
    13. Surge
    14. Guess from now on.

    I very strongly recommend Surge before Lightning at 2 because Surge generates so many more Marks, and is safer and more reliable damage.

    I've only played him AP so far.

    programjunkie on
  • MelksterMelkster Registered User regular
    edited April 2010
    Truly, Gangplank is the best hero. He is hilariously fast, and his gun is amazing (knocking 1/3rd of a hero's health from a dozen feet away is quite nice). And his ultimate is fantastic too.

    This game is amazing.

    Melkster on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2010
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    Jasconius on
  • Fleck0Fleck0 Registered User regular
    edited April 2010
    so games not startin again?

    Fleck0 on
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  • FightTestFightTest Registered User regular
    edited April 2010
    3 hours of downtime.

    Servers suck the past few days.

    FightTest on
    MOBA DOTA.
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2010
    fffffffffffffffffffffffffffff

    Jasconius on
  • ShamusShamus Registered User regular
    edited April 2010
    Jasconius wrote: »
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    Shamus on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited April 2010
    Shamus wrote: »
    Jasconius wrote: »
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    nope, still needs a nerf

    nealcm on
    19ZUtIw.png
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2010
    I would say that any hero who requires a specific item to be purchased just to have the CHANCE of beating him is a little more powerful than most champions.

    Jasconius on
  • FightTestFightTest Registered User regular
    edited April 2010
    Shamus wrote: »
    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    Not really. Unless your whole team gets them you're probably going to be the person he targets which means he's just going to leap stun you since his shit will be proc'd by everything else around and then he'll beat your face in in 2 seconds.

    Regardless one single hero forcing you to blow a bunch of gold just to have a chance of hurting him for a few seconds (that probably won't kill him anyway) is stupid.

    FightTest on
    MOBA DOTA.
  • SlicerSlicer Registered User regular
    edited April 2010
    nealcm wrote: »
    Shamus wrote: »
    Jasconius wrote: »
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    nope, still needs a nerf

    Poppy and sword of the divine works well because Jax usually can't destroy a Poppy in a matter of seconds, most other melee/ranged dps (especially ranged) don't have that luxury.

    Slicer on
  • KimChiKimChi Registered User regular
    edited April 2010
    Fleck0 wrote: »
    Some jerks on solomid say he's like Jugg

    edit: does he use mana or energy? bah beat'd.

    edit2: Jugg / Huskar

    Huskar/Jugg/Axe. = Looks like shit to me since there is no blink dagger in this game, if you are referring to dota heroes.

    KimChi on
    tf2_sig.png
    Shameful PPH
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited April 2010
    KimChi wrote: »
    Fleck0 wrote: »
    Some jerks on solomid say he's like Jugg

    edit: does he use mana or energy? bah beat'd.

    edit2: Jugg / Huskar

    Huskar/Jugg/Axe. = Looks like shit to me since there is no blink dagger in this game, if you are referring to dota heroes.

    well, you can take the always OP flash summoner ability
    Slicer wrote: »
    nealcm wrote: »
    Shamus wrote: »
    Jasconius wrote: »
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    nope, still needs a nerf

    Poppy and sword of the divine works well because Jax usually can't destroy a Poppy in a matter of seconds, most other melee/ranged dps (especially ranged) don't have that luxury.

    yeah, not everyone has the luxury of having one of the best passives in the game

    nealcm on
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  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2010
    I finally discovered the joy that is rushing Triforce with poppy just before the servers went down. Now I am unhappy.

    Jasconius on
  • KimChiKimChi Registered User regular
    edited April 2010
    nealcm wrote: »
    KimChi wrote: »
    Fleck0 wrote: »
    Some jerks on solomid say he's like Jugg

    edit: does he use mana or energy? bah beat'd.

    edit2: Jugg / Huskar

    Huskar/Jugg/Axe. = Looks like shit to me since there is no blink dagger in this game, if you are referring to dota heroes.

    well, you can take the always OP flash summoner ability
    Slicer wrote: »
    nealcm wrote: »
    Shamus wrote: »
    Jasconius wrote: »
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    nope, still needs a nerf

    Poppy and sword of the divine works well because Jax usually can't destroy a Poppy in a matter of seconds, most other melee/ranged dps (especially ranged) don't have that luxury.

    yeah, not everyone has the luxury of having one of the best passives in the game

    Jax + 2 Phantom Dancers = Win

    KimChi on
    tf2_sig.png
    Shameful PPH
  • reVersereVerse Attack and Dethrone God Registered User regular
    edited April 2010
    Karthus' ulti + early game leaver = fun fun.

    reVerse on
  • FalstaffFalstaff Registered User regular
    edited April 2010
    Sigh. They overwrote my profile again. Stupid server bugs.

    Falstaff on
    Still verbing the adjective noun.
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited April 2010
    Shamus wrote: »
    Jasconius wrote: »
    haha, oh man... Poppy + Sword of the Divine > Jax

    every time

    [Insert Melee/Ranged Hero] + Sword of the Divine > Jax

    Thus why Jax is not OP, or in need of a nerf.

    ahahaha what

    PiptheFair on
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited April 2010
    Jasconius wrote: »
    I finally discovered the joy that is rushing Triforce with poppy just before the servers went down. Now I am unhappy.

    man even after the sheen/triforce nerf, sheen on devastating blow is just ridiculous

    1200 gold and you hit like a 180% of a truck

    nealcm on
    19ZUtIw.png
  • nealcmnealcm Alvarian AlvarianRegistered User regular
    edited April 2010
    KimChi wrote: »
    Jax + 2 Phantom Dancers = Win

    this reminds me, I want them to release a map that is bigger than summoner's rift

    just for the absolutely ridiculous 3k+ item combinations that will happen

    6 phantom dancers

    people will only be willing to play it once a month cause it takes 2 hours on average to play

    nealcm on
    19ZUtIw.png
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2010
    Is the server back up? I am not in windows right now... :(

    Jasconius on
  • JasconiusJasconius sword criminal mad onlineRegistered User regular
    edited April 2010
    nealcm wrote: »
    Jasconius wrote: »
    I finally discovered the joy that is rushing Triforce with poppy just before the servers went down. Now I am unhappy.

    man even after the sheen/triforce nerf, sheen on devastating blow is just ridiculous

    1200 gold and you hit like a 180% of a truck

    I was seeing 1k non-crit Q's with poppy with triforce... and frankly I am not even sure that was with Rank 5 Q yet...

    Haven't had a TT last long enough for me to get Infinity Edge and P. Dancer.. I imagine at that point she could ace a team.

    Jasconius on
  • FalstaffFalstaff Registered User regular
    edited April 2010
    I'm getting "unavailable."

    Falstaff on
    Still verbing the adjective noun.
  • ShamusShamus Registered User regular
    edited April 2010
    I was going to quote a bunch of posts, but I couldn't be bothered.

    Sword of the Divine is just one counter to Jax. The other is playing well; contrary to popular belief, he cannot ace your team at will. You shut him down early, like any carry, his late game is fucked. If you allow him to build up after shutting him down during the laning phase, it's bad play on you and your team.

    Items that fuck up Jax:
    Sword of the Divine - a given.
    Wit's End - he needs mana do to do anything.
    Madred's Bloodrazor - all that health goes to waste when you have this item. Don't believe me? I play Jax 75% of the time I play LoL, and this item will and does fuck me up. Most people won't build it because they're to sold on their "perfect builds". And with Shen being so popular, you really should have this item anyway in your build if you're melee or ranged attack.

    Those items only apply to melee heroes and ranged heroes that rely on attack damage. Yes, some heroes just absolutely suck when going against Jax. But chances are, they suck going against someone else too.

    Any casters, however, royally fuck up Jax. Here are some heroes that do well:

    Anivia
    Annie
    Mordekaiser
    Fiddle
    Twisted Fate
    Zilean
    Poppy
    etc.

    If you are trying to 1v1 Jax, you are doing it wrong. Just like if you try to 1v1 Ryze. You're just being stupid. It's a team game and Jax can be shut down fucking hard, provided you're not an idiot.

    Shamus on
  • UrQuanLord88UrQuanLord88 Registered User regular
    edited April 2010
    Shamus wrote: »
    provided you're not an idiot.

    That clause excludes like 90% of LoL players

    UrQuanLord88 on
    http://steamcommunity.com/id/urquanlord88
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    Streaming 8PST on weeknights
  • ShamusShamus Registered User regular
    edited April 2010
    Shamus wrote: »
    provided you're not an idiot.

    That clause excludes like 90% of LoL players

    Pretty much.

    I've played against other Jax players, as Jax and other heroes. I rarely have a problem.

    Also, the new hero? Probably will be good against Jax, solely because he has a silence + damage with the chance to crit.

    Shamus on
  • MouschiMouschi Registered User regular
    edited April 2010
    Yeah, I don't get the claims that Jax is godlike. He's significantly better than other melee carries, but... other melee carries kind of suck, generally.

    Mouschi on
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    Gamertag: Cunning Hekate // League of Legends: FeroxPA
  • ShamusShamus Registered User regular
    edited April 2010
    Mouschi wrote: »
    Yeah, I don't get the claims that Jax is godlike. He's significantly better than other melee carries, but... other melee carries kind of suck, generally.

    That's the problem with the game in some aspects. To be an effective melee carry, the hero has to be half-tank.

    Shamus on
This discussion has been closed.