it is a mixture of me joking and just being a little hurt when i lose to him on the completely unbalanced 3v3 map
i want to like the map, but when a champion like jax can get damage AND survivability just by stacking damage when most champs can only stack survivability which is good on that map it is a little annoying
it is a mixture of me joking and just being a little hurt when i lose to him on the completely unbalanced 3v3 map
i want to like the map, but when a champion like jax can get damage AND survivability just by stacking damage when most champs can only stack survivability which is good on that map it is a little annoying
TT just sucks for balance. I gave up on it and went back to playing SR, because while being able to jump out of the jungle and surprise someone is strong on SR, it doesn't entirely determine the outcome like it does on TT.
Plus, Jax's strongest counters are mages. Who's going to bring a squishy mage to TT?
Mouschi on
Gamertag: Cunning Hekate // League of Legends: FeroxPA
it is a mixture of me joking and just being a little hurt when i lose to him on the completely unbalanced 3v3 map
i want to like the map, but when a champion like jax can get damage AND survivability just by stacking damage when most champs can only stack survivability which is good on that map it is a little annoying
TT just sucks for balance. I gave up on it and went back to playing SR, because while being able to jump out of the jungle and surprise someone is strong on SR, it doesn't entirely determine the outcome like it does on TT.
Plus, Jax's strongest counters are mages. Who's going to bring a squishy mage to TT?
i embarassingly lost to a two mage + AP teemo team once
guess it was technically 3 mages
fiddles morgana teemo
sooooo manyyyyyyy disablesssssss blinds and silences and fears and cages and stuns and aoes oh my
Yeah, I don't get the claims that Jax is godlike. He's significantly better than other melee carries, but... other melee carries kind of suck, generally.
Our whole team was basically soloed by a single Jax who didnt even have an especially good game. Mistakes were made, sure, but Jax needed at least 3 on him to die, did insane damage in team fights, and if he caught you alone even with flash and lightning rush up (I was Kennen), you died.
It really was bullshit of the highest order. I don't think any other character in the entire game could have done what he did with the amount of gold he did. He was easily 1500-2000 gold behind me when he managed to kill me the first time, and from then on, we were all fucked up.
It's all about his dodge + HP while stacking damage.
Maybe a hero should not be able to dodge a Gankplank Q 60% of the time if they are going to also ave 3.5k HP. Just saying.
When you have heroes in the game like Tryn, Gang, and Poppy who's entire game is landing melee blows, having a character who can dodge them more often than not with the right build and then, in response, pop an AOE stun and often kill you before you come out of it is kind of overkill.
Add to this the potential for 3-4K+ HP with no tank items and it's a recipe for badness.
If Poppy could get 4K HP and still do what she does when damage geared, people would be crying and shitting their pants. Jax isn't much different, and in some ways worse since he has a harsh AOE and his stun can proc off of creeps.
Jax is by no means unstoppable, but it's pretty hard to refute that he is less stoppable than most champs when played correctly.
Jax's counter is simply STUNS. If he is stun locked and focused he will go down in 2 seconds flat. Don't feed him early and just shut him down. It's not that hard, you just can't let him get the better of you. Jax can't tank. Jax cannot take 3 v 1 unless the 3 he is taking are terrible or he is uberfed and 5 levels higher than them. Let us also remember that dodge only affects attacks that inflict attack damage. There are very few abilities that Jax can dodge. He's not invincible, and early in the game he is easily harassed by ranged (i'm looking at your Kenn)
(Also as for that list of characters that do well against Jax, I can say that Mordekaiser doing well against him is a dirty lie)
I dont think I have lost a single time 1v1 against Jax while playing Mordekaiser. And i don't even always get Sword of the Divine either. Your W, E, ultimate, and ignite (because if you don't have Ignite as Mordekaiser you're a silly goose) all laugh at his ridiculous dodging. Provided you make sure there is an enemy creep wave whilst fighting Jax, you wont have to worry about his damage either.
I don't really know what to say about Jax. He's one of my favorites, and is undoubtedly one of the strongest melee carries, but I know what kind of threat he is when I'm playing my other chars and focus the shit out of him unless he's being played particularly poorly. He's not been such a problem to counter ever since I started playing him often enough - I appreciate his range and the threat of his stun-bubble more now.
At the same time, he can terrorize the shit out of people/teams. He's definitely not the only one, but he's one of those heroes that if fed will severely hurt your chances of winning. The only times I have problems playing as him are when the group completely lacks a tank or is ranged-heavy, as Shamus mentioned earlier. Then he goes from a get-in-your-team's-face-melee-nightmare to being forced to play as timid as your shitty Ashe and Ezrael are playing.
The best counter is some focus, the presence of mind not to let him get going in a team-fight, and to properly fear the lamppost/hockeystick.
(Also as for that list of characters that do well against Jax, I can say that Mordekaiser doing well against him is a dirty lie)
I dont think I have lost a single time 1v1 against Jax while playing Mordekaiser. And i don't even always get Sword of the Divine either. Your W, E, ultimate, and ignite (because if you don't have Ignite as Mordekaiser you're a silly goose) all laugh at his ridiculous dodging. Provided you make sure there is an enemy creep wave whilst fighting Jax, you wont have to worry about his damage either.
My only problem is the damn frog running away.
Well, the thing is
Mordekaiser certainly doesn't die easy to Jax but at the same time he has a hell of a time to kill him since even with ignite and his ult Jax can still take a lot of punishment. I find that with the games I've played as Morde (And I've played him a fair amount), I usually end up in a stalemate vs Jax and the winner is usually whoever gets reinforcements quicker. And while Jax can easily escape Morde, the reverse isn't true.
If he's an example of a good counter to Jax then that's pretty damning evidence in favor of Jax being overpowered!
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
I'm working on my build for Karthus and I wanted to see if you guys see anywhere i should work on improving.
Runes - Magic Pen/Mana/CDR
Skills - I start with one level in Q for harassing and creep kills, then I switch to maxing both W and E getting R when i can. I think Karthus' W is one of the best skills in the game, slow a group of heroes and reduce their armor and magic resist? Yes please!
Items - Start with Ruby and lane until i can make catalyst and level 1 boots. Upgrade boots to MM > Soul stealer > Banshee's Veil or Rylais
Game plan - Harass the enemies with Q, they don't know what level it is so they are scared either way, and with it at level 1 you can spam it even more often. When the opportunity arises trap and enemy behind the wall or get it right on them and then rush in the E active and kill them, this has usually required an ally hero unless they are at low health. Once i get the soul stealer i try to initiate most fights with either W or R and follow my allies in with E active. This gives us an armor advantage/ health advantage and we win most of the fights while i get sweet souls for more AP. Rylias gives my ult and E slowing so that during team fights all of the enemies are always slowed.
I'm about 12-3 with this build and usually end up with more than 20 assists in a long game but with few deaths and kills.
What do you think about this build, i know its not really in depth but I dont play at high ELO (that i know of).
Don't play TT for a balanced fair game, play it to exploit the imbalances for quick elo and ip.
I'm amused by the idea of me trying to get positive Elo. Pubbing, at least.
The better I do on Annie, the worse my team plays. And I try to be careful not kill-hunting, but actually creating openings to down towers and defending ours.
But then our carry is like "hurrrrr chase shaco into the jungle."
Mouschi on
Gamertag: Cunning Hekate // League of Legends: FeroxPA
Do you have a secret technique that makes your teammates not ragequit? Or not feed in side lanes when it's obvious they could just tower hug for a bit and pick their battles?
Mouschi on
Gamertag: Cunning Hekate // League of Legends: FeroxPA
I guess you are the victim of ELO entrapment. Your ranked teammates are so bad that you can't win consistently enough to get into the bracket where not everyone is stupid.
My recommendation? Play Jax. He can't lose at matches ever.
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
I started playing him after beta and before his remake/buff patch. He was still solid then.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Have you played Jax? Or do you hold to some idea that you can't play an "overpowered" hero? He is strong, yes. In some games, you feel overpowered. In other games, you get crushed, just like everyone else.
Honestly, Riot should fix most of the melee carries by removing mana from them, except for a few. Perfect example? Pantheon, which I'm sure you could agree with as you've been playing him lately.
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Having an AOE stun, excessive passive HP bonuses and an ult that requires zero skill to use?
Don't you think the game would get kind of boring?
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Having an AOE stun, excessive passive HP bonuses and an ult that requires zero skill to use?
Don't you think the game would get kind of boring?
His AOE stun procs off auto-attacks and creeps. It procs a whole lot less when you're facing an AP team.
His buff is in line with how melee carries should work, in my mind. Much like how strength heroes worked in DotA, although I haven't played that game in years, so dunno if it's still the same.
And seriously, his ult? How many ults do you consider require skill beyond knowing when to time it?
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Having an AOE stun, excessive passive HP bonuses and an ult that requires zero skill to use?
Don't you think the game would get kind of boring?
His AOE stun procs off auto-attacks and creeps. It procs a whole lot less when you're facing an AP team.
His buff is in line with how melee carries should work, in my mind. Much like how strength heroes worked in DotA, although I haven't played that game in years, so dunno if it's still the same.
And seriously, his ult? How many ults do you consider require skill beyond knowing when to time it?
That's silly. Melee carries should not also have tank defenses by solely gearing for damage. That's why he is dumb.
ME: "Gee, I need defenses because I am squishy. Too bad I'll miss out on a couple hundred AP."
Jax: "Fuck it. Stack offensive items."
Result: Oh look, I die in 2 seconds to Jax, and I cannot kill him even if he is AFK before someone else gets there.
Most ults aren't especially hard, but some have more clutch timing that others. Kennen's is pretty tough due to the fact half its benefit is the Marks, which you have to plan both before and after to get the most benefit out of them. Karthu's is easy a hell though. You don't even need to be alive for it.
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Having an AOE stun, excessive passive HP bonuses and an ult that requires zero skill to use?
Don't you think the game would get kind of boring?
His AOE stun procs off auto-attacks and creeps. It procs a whole lot less when you're facing an AP team.
His buff is in line with how melee carries should work, in my mind. Much like how strength heroes worked in DotA, although I haven't played that game in years, so dunno if it's still the same.
And seriously, his ult? How many ults do you consider require skill beyond knowing when to time it?
That's silly. Melee carries should not also have tank defenses by solely gearing for damage. That's why he is dumb.
ME: "Gee, I need defenses because I am squishy. Too bad I'll miss out on a couple hundred AP."
Jax: "Fuck it. Stack offensive items."
Result: Oh look, I die in 2 seconds to Jax, and I cannot kill him even if he is AFK before someone else gets there.
Most ults aren't especially hard, but some have more clutch timing that others. Kennen's is pretty tough due to the fact half its benefit is the Marks, which you have to plan both before and after to get the most benefit out of them. Karthu's is easy a hell though. You don't even need to be alive for it.
Not saying every melee character should be be exactly like Jax.
But look at someone like Mordekaiser, or the new hero, who relies on health for their abilities, as opposed to mana. That's how most melee carries should be.
Jax might as well not have an ult. It's just another passive as strong as his normal passive.
Oh and lets not forget 60% dodge.
It's not like it's hard to proc the stun against mages. Find some creeps. Wait .5 seconds. Attack.
Sure..I rather have an alt say like..Karthus where I can hit every enemy on the field.
Or Poppy, where I can ignore damage.
Or Morderkaiser, where if I kill the champion I'm facing with it, I gain half their stats added to my own.
Or Fiddle, where I can flash into the middle of an enemy team, doing a lot of damage as I do so.
Seriously, have you played Jax? Have any of you, who just sit around in the thread bitching about how overpowered he is? Go play Jax against a group of mages. See how well you do.
I have played Jax a fair amount of times so I can definitely say he's overpowered. Even magic heavy teams were pretty easy to fight against since I could kill most of them before they could do a damn thing.
It's all because he can have his cake and eat it too, other champs have to choose between building for survivability or damage, he gets both.
I have played Jax a fair amount of times so I can definitely say he's overpowered. Even magic heavy teams were pretty easy to fight against since I could kill most of them before they could do a damn thing.
Find creeps, dodge, jump stun, 2 shot.
There, there's the mages. They are dead now.
Exceptions for if the mage has Exhaust.. them MAYBE they have a chance.
I have played Jax a fair amount of times so I can definitely say he's overpowered. Even magic heavy teams were pretty easy to fight against since I could kill most of them before they could do a damn thing.
Find creeps, dodge, jump stun, 2 shot.
There, there's the mages. They are dead now.
Exceptions for if the mage has Exhaust.. them MAYBE they have a chance.
So..are we talking late game after Jax has been fed?
Or early game, where a mage will easily dominate him?
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Having an AOE stun, excessive passive HP bonuses and an ult that requires zero skill to use?
Don't you think the game would get kind of boring?
You all really think Jax is a simple paint-by-numbers OP champ? Have you ever even tried Jax? I guarantee you will get your shit stomped the first ~10 times you play as him.
I have played Jax a fair amount of times so I can definitely say he's overpowered. Even magic heavy teams were pretty easy to fight against since I could kill most of them before they could do a damn thing.
Find creeps, dodge, jump stun, 2 shot.
There, there's the mages. They are dead now.
Exceptions for if the mage has Exhaust.. them MAYBE they have a chance.
So..are we talking late game after Jax has been fed?
Or early game, where a mage will easily dominate him?
Mid-game, when the laning phase is over and Jax has had the time to get some offensive items so he can take a lot of damage and still hit like a truck relative to most champs.
When I was playing him I never really had a problem with early games, sure he's not overpowered at the beginning but it's simple to play defensively and not die to mages while still getting last hits in. And in the worst case scenario you can always switch lanes.
Jax might as well not have an ult. It's just another passive as strong as his normal passive.
Oh and lets not forget 60% dodge.
It's not like it's hard to proc the stun against mages. Find some creeps. Wait .5 seconds. Attack.
Sure..I rather have an alt say like..Karthus where I can hit every enemy on the field.
Or Poppy, where I can ignore damage.
Or Morderkaiser, where if I kill the champion I'm facing with it, I gain half their stats added to my own.
Or Fiddle, where I can flash into the middle of an enemy team, doing a lot of damage as I do so.
Seriously, have you played Jax? Have any of you, who just sit around in the thread bitching about how overpowered he is? Go play Jax against a group of mages. See how well you do.
This is just misdirection. Some characters may have an ult that is better than his, although I think it's probably better than a couple of those you named, but overall he is just ridiculous.
Plus, if we want to compare abilities, compare his passive, which is bullshit that changes the very basic assumptions of the game, to Kayle's, which is probably the worst in the game. It's a passive useless 95% of the time, and in situations when it does activate, useless about 50-75% of those, because you're usually about to be fucked.
I have played Jax a fair amount of times so I can definitely say he's overpowered. Even magic heavy teams were pretty easy to fight against since I could kill most of them before they could do a damn thing.
Find creeps, dodge, jump stun, 2 shot.
There, there's the mages. They are dead now.
Exceptions for if the mage has Exhaust.. them MAYBE they have a chance.
So..are we talking late game after Jax has been fed?
Or early game, where a mage will easily dominate him?
He can feed himself. I've seen him come back from a 2000 gold deficit to being unkillable. If you crush his spirit and team gank him every time he enters LOS of any part of the map, maybe, but he's just plain better than most other champs, esp. at low levels of gear.
Posts
Try playing Jax without a tank on your team.
Try playing Jax when you're the only melee hero.
Then get back to me.
i want to like the map, but when a champion like jax can get damage AND survivability just by stacking damage when most champs can only stack survivability which is good on that map it is a little annoying
TT just sucks for balance. I gave up on it and went back to playing SR, because while being able to jump out of the jungle and surprise someone is strong on SR, it doesn't entirely determine the outcome like it does on TT.
Plus, Jax's strongest counters are mages. Who's going to bring a squishy mage to TT?
Gamertag: Cunning Hekate // League of Legends: FeroxPA
i embarassingly lost to a two mage + AP teemo team once
guess it was technically 3 mages
fiddles morgana teemo
sooooo manyyyyyyy disablesssssss blinds and silences and fears and cages and stuns and aoes oh my
i blame you for this
Our whole team was basically soloed by a single Jax who didnt even have an especially good game. Mistakes were made, sure, but Jax needed at least 3 on him to die, did insane damage in team fights, and if he caught you alone even with flash and lightning rush up (I was Kennen), you died.
It really was bullshit of the highest order. I don't think any other character in the entire game could have done what he did with the amount of gold he did. He was easily 1500-2000 gold behind me when he managed to kill me the first time, and from then on, we were all fucked up.
Maybe a hero should not be able to dodge a Gankplank Q 60% of the time if they are going to also ave 3.5k HP. Just saying.
When you have heroes in the game like Tryn, Gang, and Poppy who's entire game is landing melee blows, having a character who can dodge them more often than not with the right build and then, in response, pop an AOE stun and often kill you before you come out of it is kind of overkill.
Add to this the potential for 3-4K+ HP with no tank items and it's a recipe for badness.
If Poppy could get 4K HP and still do what she does when damage geared, people would be crying and shitting their pants. Jax isn't much different, and in some ways worse since he has a harsh AOE and his stun can proc off of creeps.
Jax is by no means unstoppable, but it's pretty hard to refute that he is less stoppable than most champs when played correctly.
Wit's End suggested, period?
Ahahahaha
(Also as for that list of characters that do well against Jax, I can say that Mordekaiser doing well against him is a dirty lie)
I dont think I have lost a single time 1v1 against Jax while playing Mordekaiser. And i don't even always get Sword of the Divine either. Your W, E, ultimate, and ignite (because if you don't have Ignite as Mordekaiser you're a silly goose) all laugh at his ridiculous dodging. Provided you make sure there is an enemy creep wave whilst fighting Jax, you wont have to worry about his damage either.
My only problem is the damn frog running away.
At the same time, he can terrorize the shit out of people/teams. He's definitely not the only one, but he's one of those heroes that if fed will severely hurt your chances of winning. The only times I have problems playing as him are when the group completely lacks a tank or is ranged-heavy, as Shamus mentioned earlier. Then he goes from a get-in-your-team's-face-melee-nightmare to being forced to play as timid as your shitty Ashe and Ezrael are playing.
The best counter is some focus, the presence of mind not to let him get going in a team-fight, and to properly fear the lamppost/hockeystick.
Well, the thing is
Mordekaiser certainly doesn't die easy to Jax but at the same time he has a hell of a time to kill him since even with ignite and his ult Jax can still take a lot of punishment. I find that with the games I've played as Morde (And I've played him a fair amount), I usually end up in a stalemate vs Jax and the winner is usually whoever gets reinforcements quicker. And while Jax can easily escape Morde, the reverse isn't true.
If he's an example of a good counter to Jax then that's pretty damning evidence in favor of Jax being overpowered!
And here you are defending him. Shocking.
I thought about making a long post pointing out all the smirk-inducing failures in logic but I think it's safe to say the fact is that nobody who's "not an idiot" would say any other melee carry is better than Jax. And there's a reason for that.
This. 100x This.
Don't play TT for a balanced fair game, play it to exploit the imbalances for quick elo and ip.
Runes - Magic Pen/Mana/CDR
Skills - I start with one level in Q for harassing and creep kills, then I switch to maxing both W and E getting R when i can. I think Karthus' W is one of the best skills in the game, slow a group of heroes and reduce their armor and magic resist? Yes please!
Items - Start with Ruby and lane until i can make catalyst and level 1 boots. Upgrade boots to MM > Soul stealer > Banshee's Veil or Rylais
Game plan - Harass the enemies with Q, they don't know what level it is so they are scared either way, and with it at level 1 you can spam it even more often. When the opportunity arises trap and enemy behind the wall or get it right on them and then rush in the E active and kill them, this has usually required an ally hero unless they are at low health. Once i get the soul stealer i try to initiate most fights with either W or R and follow my allies in with E active. This gives us an armor advantage/ health advantage and we win most of the fights while i get sweet souls for more AP. Rylias gives my ult and E slowing so that during team fights all of the enemies are always slowed.
I'm about 12-3 with this build and usually end up with more than 20 assists in a long game but with few deaths and kills.
What do you think about this build, i know its not really in depth but I dont play at high ELO (that i know of).
I'm amused by the idea of me trying to get positive Elo. Pubbing, at least.
The better I do on Annie, the worse my team plays. And I try to be careful not kill-hunting, but actually creating openings to down towers and defending ours.
But then our carry is like "hurrrrr chase shaco into the jungle."
Gamertag: Cunning Hekate // League of Legends: FeroxPA
I win disturbingly more pubs than I do preforms. I don't know what, it just happens.
Admission is on sale at $6,000,000
Gamertag: Cunning Hekate // League of Legends: FeroxPA
I guess you are the victim of ELO entrapment. Your ranked teammates are so bad that you can't win consistently enough to get into the bracket where not everyone is stupid.
My recommendation? Play Jax. He can't lose at matches ever.
I started playing him after beta and before his remake/buff patch. He was still solid then.
The reason he is the best melee carry is simply because he works how other melee classes should work.
Have you played Jax? Or do you hold to some idea that you can't play an "overpowered" hero? He is strong, yes. In some games, you feel overpowered. In other games, you get crushed, just like everyone else.
Honestly, Riot should fix most of the melee carries by removing mana from them, except for a few. Perfect example? Pantheon, which I'm sure you could agree with as you've been playing him lately.
Having an AOE stun, excessive passive HP bonuses and an ult that requires zero skill to use?
Don't you think the game would get kind of boring?
His AOE stun procs off auto-attacks and creeps. It procs a whole lot less when you're facing an AP team.
His buff is in line with how melee carries should work, in my mind. Much like how strength heroes worked in DotA, although I haven't played that game in years, so dunno if it's still the same.
And seriously, his ult? How many ults do you consider require skill beyond knowing when to time it?
That's silly. Melee carries should not also have tank defenses by solely gearing for damage. That's why he is dumb.
ME: "Gee, I need defenses because I am squishy. Too bad I'll miss out on a couple hundred AP."
Jax: "Fuck it. Stack offensive items."
Result: Oh look, I die in 2 seconds to Jax, and I cannot kill him even if he is AFK before someone else gets there.
Most ults aren't especially hard, but some have more clutch timing that others. Kennen's is pretty tough due to the fact half its benefit is the Marks, which you have to plan both before and after to get the most benefit out of them. Karthu's is easy a hell though. You don't even need to be alive for it.
Oh and lets not forget 60% dodge.
It's not like it's hard to proc the stun against mages. Find some creeps. Wait .5 seconds. Attack.
Not saying every melee character should be be exactly like Jax.
But look at someone like Mordekaiser, or the new hero, who relies on health for their abilities, as opposed to mana. That's how most melee carries should be.
Sure..I rather have an alt say like..Karthus where I can hit every enemy on the field.
Or Poppy, where I can ignore damage.
Or Morderkaiser, where if I kill the champion I'm facing with it, I gain half their stats added to my own.
Or Fiddle, where I can flash into the middle of an enemy team, doing a lot of damage as I do so.
Seriously, have you played Jax? Have any of you, who just sit around in the thread bitching about how overpowered he is? Go play Jax against a group of mages. See how well you do.
It's all because he can have his cake and eat it too, other champs have to choose between building for survivability or damage, he gets both.
Team 1: JAX OMG JAX YAYYY
Team 2: Fiddles, sup
Team 1: DAMMIT HOW DID THEY KNOW
Gamertag: Cunning Hekate // League of Legends: FeroxPA
Find creeps, dodge, jump stun, 2 shot.
There, there's the mages. They are dead now.
Exceptions for if the mage has Exhaust.. them MAYBE they have a chance.
So..are we talking late game after Jax has been fed?
Or early game, where a mage will easily dominate him?
You all really think Jax is a simple paint-by-numbers OP champ? Have you ever even tried Jax? I guarantee you will get your shit stomped the first ~10 times you play as him.
Mid-game, when the laning phase is over and Jax has had the time to get some offensive items so he can take a lot of damage and still hit like a truck relative to most champs.
When I was playing him I never really had a problem with early games, sure he's not overpowered at the beginning but it's simple to play defensively and not die to mages while still getting last hits in. And in the worst case scenario you can always switch lanes.
I enjoy Jax. I'll continue to play him, even if Riot decides he is overpowered and nerf him to hell.
This is just misdirection. Some characters may have an ult that is better than his, although I think it's probably better than a couple of those you named, but overall he is just ridiculous.
Plus, if we want to compare abilities, compare his passive, which is bullshit that changes the very basic assumptions of the game, to Kayle's, which is probably the worst in the game. It's a passive useless 95% of the time, and in situations when it does activate, useless about 50-75% of those, because you're usually about to be fucked.
He can feed himself. I've seen him come back from a 2000 gold deficit to being unkillable. If you crush his spirit and team gank him every time he enters LOS of any part of the map, maybe, but he's just plain better than most other champs, esp. at low levels of gear.