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Just Cause 2: This game is still awesome

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Posts

  • BarcardiBarcardi All the Wizards Under A Rock: AfganistanRegistered User regular
    edited April 2010
    got this today, looking forward to playing it when i get home around nighttime.

    it being a sandbox, what is the first thing i should do in this game?

    Barcardi on
  • WarcryWarcry I'm getting my shit pushed in here! AustraliaRegistered User regular
    edited April 2010
    Grapple hook someone to a tractor and roadhaul him halfway around an island.

    Warcry on
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    Barcardi wrote: »
    it being a sandbox, what is the first thing i should do in this game?


    go find the Mile High Club

    hatedinamerica on
  • NuzakNuzak Registered User regular
    edited April 2010
    order the agency jet from the black market

    fly it loooow

    Nuzak on
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    It really drives me crazy how you can't look around while freefalling.

    More body control would be excellent as well. Being able to turn around and fall backwards as you look up would be epic, as well as the ability to do flips.

    That was one thing they made worse in this sequel. The first was great for freefalling, not only did you have control over the camera at all times so you can create those action-y shots often but you also had much more control on your fall too. You travelled a fair bit in that but here you barely move a couple dozen metres away from your initial jump.

    Big Classy on
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    I just realized last night that if you pull back on the left stick as far as it will go (Rico leaning back, almost vertical, and noticable "slowing down") you can actually cover way more distance horizontally but you fall faster and your parachute won't always save you from slamming into the ground if you open it late since it stops the forward movement but keeps the downward momentum closer to what it was.

    so as a last-ditch effort to dodge a cliff or something, it works well for moving forward but it's pretty awkward.

    also, if you're high enough (hurr hurr) you can freefall much like you would parachute; i.e. zinging downwards to gain speed, then leaning back to swoop forward and gain horizontal distance, rinse repeat ad nauseum.

    it always helps to follow up a swoop with another zing because otherwise when you open your chute you'll just be falling, and without enough room to swoop down and out (or something to grapple on) you'll just hit the ground.


    I feel like my vernacular might not be properly conveying my meaning here (it is very technical, afterall :winky:) so I'm gonna try to record a video tonight showing what I"m talking about, though I'm sure most of you already have it figured out.

    hatedinamerica on
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    No, I got what you're saying and I don't have the game. heh.

    But doing that makes the issues with the camera all the more apparent. When pulling back on the left stick, you can't actually look down and see how far away the ground is thanks to the lack of camera control. Herein lies the games biggest fault.

    Big Classy on
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    Yeah, definitely.

    You can look down somewhat to see that you don't hit anything but only at like a 45 degree angle instead of straight down so you might still miss a big tree or building in your path.

    hatedinamerica on
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    Do you have the ability to record vids? Because I would love to see what would happen if Rico fell from a ridiculous height onto solid ground without parachute. Just a simply belly flop would suffice. I just want to see if he bounces.

    edit: Haha, I just reread that and it comes across as psychotic.....

    Big Classy on
  • Farout FoolioFarout Foolio Registered User regular
    edited April 2010
    So I just found the
    Super Jet Fighter
    PHWOAR
    comb-raid

    Farout Foolio on
    2tyFzTC.png

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2010
    So the Ulars have some pretty cool missions.
    The one where you destroy the rockets before they lift off is exactly what I expected from this game. I can't be the only one who had 'Highway to the Danger Zone' playing in my mind as I destroyed the final one.

    PaperLuigi44 on
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited April 2010
    I shot down a plane with my plane, it took like 15 minutes and we crossed half the map and then like 20 miles out to sea.

    It was hard!

    Honk on
    PSN: Honkalot
  • HilleanHillean Registered User regular
    edited April 2010
    Honk wrote: »
    I shot down a plane with my plane, it took like 15 minutes and we crossed half the map and then like 20 miles out to sea.

    It was hard!

    That's why I usually hitch a ride to one of the earlier military bases and grab that chopper with rockets and the minigun.

    Hillean on
    greenguy1980.jpg
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited April 2010
    My jet was cleaved by a wind power mill! D:

    Honk on
    PSN: Honkalot
  • hatedinamericahatedinamerica Registered User regular
    edited April 2010
    Isy, I'll try to remember to record freefall suicide vid for you. It's nothing spectacular but it's amusing.

    It's espescially amusing if it glitches out and you don't die because he spouts awesome one liners: "Salva mia!" or "Whew! That was too close for comfort!"

    HILARIOUS

    hatedinamerica on
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    Isy, I'll try to remember to record freefall suicide vid for you. It's nothing spectacular but it's amusing.

    It's espescially amusing if it glitches out and you don't die because he spouts awesome one liners: "Salva mia!" or "Whew! That was too close for comfort!"

    HILARIOUS

    Awesome bud! I owe you one :^:
    I really need to man up and get a video card, its just so scary D:

    Big Classy on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2010
    Isy, I played JC1 for a bit this week.

    It's fucking awful, it's a terrible game that "looks" even worse when compared to the marvelously awesome and insanely well made JC2. Now I know you liked JC1, but seriously, it's completely killed in the comparison, JC2 beats the hell out of it in every single possible way.

    No amount of small details like how free fall was freer in 1 will make any difference, because it's a matter of several orders of magnitude.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    Isy, I played JC1 for a bit this week.

    It's fucking awful, it's a terrible game that "looks" even worse when compared to the marvelously awesome and insanely well made JC2. Now I know you liked JC1, but seriously, it's completely killed in the comparison, JC2 beats the hell out of it in every single possible way.

    No amount of small details like how free fall was freer in 1 will make any difference, because it's a matter of several orders of magnitude.

    Yeah, I'm not saying its in any way better than this sequel, I'm just saying the freefalling camera control made freefalling better in that game. Everything else? Yeah, in comparison it's very hard to go back. But I make no excuses for my love of that game. It was beautiful at the time. Well, flying high into the sunset was, the animation was the worst. Rico had a stick up his ass.

    Big Classy on
  • Ginger MijangoGinger Mijango Don't you open that Trap Door!Registered User regular
    edited April 2010
    youtube broke my videos and the 1st 30 seconds are just sound, skip past it.

    http://www.youtube.com/watch?v=iglZ02QRjLY

    http://www.youtube.com/watch?v=jTS7kK8xQJk

    Ginger Mijango on
  • NocturneNocturne Registered User regular
    edited April 2010
    Barcardi wrote: »
    it being a sandbox, what is the first thing i should do in this game?


    go find the Mile High Club

    Totally found it on accident. Laughed my ass off.

    Also I got into one of those military jets with both missiles and a minigun.

    Holy shit those things are fun.

    Map -> Set Waypoint to nearby location -> Fly there in about 10 seconds -> Blow everything to hell

    SAM sites ain't got shit on me.

    Nocturne on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2010
    When playing this game, I like to think that they hired somebody specifically to suggest how to make it realistic, then purposely did the exact opposite.

    "Maybe the sniper rifles should have sway"

    "Rico needs realistic fall damage, anything more then a few metres and he shouldn't be able to walk away unharmed"

    And so on.

    PaperLuigi44 on
  • Cannon GooseCannon Goose I need some GAGS! If only I had my gag book!Registered User regular
    edited April 2010
    "Rico should just have one parachute that he has to fold and stuff back into his backpack after each use."

    Cannon Goose on
  • DaSniper91DaSniper91 Registered User regular
    edited April 2010
    Oh my god I found the Bubble Blaster today. It shoots bubbles!

    DaSniper91 on
  • NocturneNocturne Registered User regular
    edited April 2010
    What weapons do you all usually roll with and upgrade first?

    I'm thinking of ditching this Rico's signature gun that came as a preorder bonus or something because the only way to get more ammo for it is to buy another one, and I'm a cheap bastard.

    I like the assault rifle for my 2 hander.

    Thinking maybe SMG and something like a shotgun or revolver for my 1-handers.

    Nocturne on
  • AyulinAyulin Registered User regular
    edited April 2010
    I've been running with dual pistols and the assault rifle, since it's not too hard to come across ammo for either and they're fairly cheap if you run out. That last point is now moot, since I installed the mod that makes the black market free, though :P

    A friend of mine says he has good results with one pistol, one SMG, and a rocket launcher, but I haven't tried it. I always end up wasting ammo with the SMG, so I'm not that big a fan of it.

    Ayulin on
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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2010
    At the moment I'm running Pistol, SMG and Assault Rifle (kinda like first, second and third gear) as that way I'm unlikely to run out of ammo during a mission, but damn if it isn't tempting to use the Sniper Rifle.

    PaperLuigi44 on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2010
    I'm using the Revolver and the Shotgun for my one handed weapons.
    The sound makes me happy.

    Rizzi on
  • Cannon GooseCannon Goose I need some GAGS! If only I had my gag book!Registered User regular
    edited April 2010
    I have a revolver, grenade launcher and the assault rifle.

    Cannon Goose on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    I rock dual fully upgraded SMGs and the Rocket Launcher. Haven't found any reason to switch. At 5 stars and dual wielded SMGs can tear through cars and even helicopters like butter.

    -SPI- on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2010
    Wrecking havoc in a chopper while dogfighting other choppers is so much fun.

    PaperLuigi44 on
  • Big ClassyBig Classy Registered User regular
    edited April 2010
    "Rico should just have one parachute that he has to fold and stuff back into his backpack after each use."

    They didn't listen to this guy. The parachute detaches when you go back into freefall mode. You can see it pull off normally when landing too, the straps detach. So rico has an infinite amount of parachutes.

    Big Classy on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2010
    I genuinely love that they don't bother to explain the infinite parachutes, especially since in the opening cutscene:
    Rico's parachute is shredded by flak on the descent and yet you can keep using another one like nothing happened once you get into gameplay.

    Right from the start, the game is going "Oh, I'm sorry, did you want continuity? I was too busy riding on top of a jet to care."

    PaperLuigi44 on
  • Golden LegGolden Leg Registered User regular
    edited April 2010
    Heads up! GoGamer has Just Cause 2 PC on sale for 35 clams.

    Golden Leg on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited April 2010
    The best part about the impossible parachute situation: He's not even wearing a backpack, it literally comes out of nowhere.

    Wasn't until about 8 hours in that I realised that, I just sat there for a minute going "Wait... hold on... He's not even...


    ...


    Anyway, blowing stuff up"

    -SPI- on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited April 2010
    -SPI- wrote: »
    The best part about the impossible parachute situation: He's not even wearing a backpack, it literally comes out of nowhere.

    Wasn't until about 8 hours in that I realised that, I just sat there for a minute going "Wait... hold on... He's not even...


    ...


    Anyway, blowing stuff up"

    Oh my god.

    PaperLuigi44 on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited April 2010
    ....!

    Rizzi on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited April 2010
    -SPI- wrote: »
    The best part about the impossible parachute situation: He's not even wearing a backpack, it literally comes out of nowhere.

    Wasn't until about 8 hours in that I realised that, I just sat there for a minute going "Wait... hold on... He's not even...


    ...


    Anyway, blowing stuff up"

    that was one of the first things I noticed

    and didn't care about one jot.

    Stormwatcher on
    Steam: Stormwatcher | PSN: Stormwatcher33 | Switch: 5961-4777-3491
    camo_sig2.png
  • NuzakNuzak Registered User regular
    edited April 2010
    Wrecking havoc in a chopper while dogfighting other choppers is so much fun.

    the best thing is when you lose a dogfight

    parachute out, grapple onto the victor, and award them their hard-won punchtotheface trophy.

    they can make the acceptance speech on the way down, and they'll have plenty of time to do so

    Nuzak on
  • EntriechEntriech ? ? ? ? ? Ontario, CanadaRegistered User regular
    edited April 2010
    This is one of the few games I've played where I sometimes enjoy failing more than succeeding. It allows the planner in me a chance to engineer a cinematic solution.

    By way of example, there was a mission where I had to accost someone escaping via helicopter. The first time I undertook this, I was on foot, and he got away, failing the mission.

    I fixed this the next time around by speeding towards the helipad on the roof of a truck, and making a daring grapple off the truck to the chopper, moments before it crashed into a building and exploded. This was enjoyable.

    Entriech on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited April 2010
    Big Isy wrote: »
    "Rico should just have one parachute that he has to fold and stuff back into his backpack after each use."

    They didn't listen to this guy. The parachute detaches when you go back into freefall mode. You can see it pull off normally when landing too, the straps detach. So rico has an infinite amount of parachutes.

    That was the point there -- that the team did the opposite of everything the hypothetical realism guy brought up.

    Orogogus on
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