There has to be some sort of event that happens between ME2 and ME3 to get all the old crew off your ship so you have to recruit new people all over again.
I'd put more money on Shepard being marooned on some uncharted world. Shepard is forced to live off of pyjacks and eventually builds a new mako out of coconuts.
Since the original Mako handled like it was made out of coconuts and the Hammerhead was literally made out of coconuts, that wouldn't be hard for Shep to whip up. Experience.
There has to be some sort of event that happens between ME2 and ME3 to get all the old crew off your ship so you have to recruit new people all over again.
i don't see why that has to be the case.
i say pick up right where you left off or several months later
seriously, you've assembled an amazing team, why do you have to let them all go? this isn't goddamn metroid.
focus on the reapers, make your team even bigger, i say. this is the final battle, you don't say 'bye' to people who are loyal to you
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I didn't see a problem with the way ME2 started. It established A: The collectors are a powerful enemy. B: The loss of Shepard. C: A way for Cerberus to get Shepard.
Not to mention it was also a pretty shocking way to begin the game.
Shepard 'dying' for 2 years lets the whole crew, or rather the whole galaxy, move on. If he were just captured, surely every single one of them would have been trying to get him back.
There has to be some sort of event that happens between ME2 and ME3 to get all the old crew off your ship so you have to recruit new people all over again.
I don't see any reason for most of them to stick around, to be honest. They're there for the mission, they're getting paid for (for the most part), and they'll either die sometime shortly after or gone due to nonpayment.
There has to be some sort of event that happens between ME2 and ME3 to get all the old crew off your ship so you have to recruit new people all over again.
I don't want to spend the entire 3rd act running around recruiting more random people. If that's the basic mechanic whereby they advance the story again I'll be really pissed off.
Popesnax on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
I didn't see a problem with the way ME2 started. It established A: The collectors are a powerful enemy. B: The loss of Shepard. C: A way for Cerberus to get Shepard.
Not to mention it was also a pretty shocking way to begin the game.
Shepard 'dying' for 2 years lets the whole crew, or rather the whole galaxy, move on. If he were just captured, surely every single one of them would have been trying to get him back.
My problem is that it's lazy writing. It's like the amnesia episodes. Just don't do that. Yes, it largely worked out, and it shocked the audience, but it's not something you can do more than once (and even then, you should think at least 10 times before you do it the first time).
Recruitments were ME2's thing. There's too much to deal with in ME3 to spend it running around acquiring people. In ME1 they basically handed you everyone except Liara before you even left the Citadel. I'm guessing you'll get a few people right off the bat and then pick up others in the course of Major Business.
I'm more interested in just who you'll be getting.
Just out of curiosity, what would you have suggested?
i'm ok with the way ME2 started. i wasn't happy about losing the crew/ship but it showed how it happened and that's fine.
i'm just saying, once is enough. don't blow up the SR2 and leave shep out of the loop for another 2 years.
plus, i figure that everyone on the crew knows that the real threat is the reapers. they're not going to skip town just because the collectors aren't around anymore.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Just out of curiosity, what would you have suggested?
i'm ok with the way ME2 started. i wasn't happy about losing the crew/ship but it showed how it happened and that's fine.
i'm just saying, once is enough. don't blow up the SR2 and leave shep out of the loop for another 2 years.
plus, i figure that everyone on the crew knows that the real threat is the reapers. they're not going to skip town just because the collectors aren't around anymore.
Maybe.
The game goes out of its way to make a point to say, for pretty much every squad mate in ME2, that they will join you for this mission for x reason. Some make it clear that they will only do this mission and that's it; others seem more ambiguous.
The only squad mates from ME2 I expect to see in ME3 are Garrus, Miranda, Tali and Grunt. Grunt is even questionable. The rest are pretty clearly only there for the suicide mission and state this explicitly.
I won't mind if some stick around, don't get me wrong, but those are the only ones that feel like "for sure" to me.
Just out of curiosity, what would you have suggested?
I really don't see why they couldn't have stuck with the Normandy/Alliance, and put Shepard on the job of hunting Collectors/Reapers (rather than this makework Geth thing). You can keep the Citadel obstruction and all that jazz. Heck, advance the timeline a couple years and say an updated version of the Normandy (that fixes all the sillyness of the design of the first one) is out and you're putting together a new crew for it. Ashley, etc. stay on board the old one. I dunno. There's options.
The main thing the reset accomplished was that you had to recruit a new team and you got a Normandy that wasn't designed to be a pain in the ass to walk through. Simple reassignments could have taken care of most of it.
That's one option. There are others. But death and rebirth is pretty cliche these days unless it's done very well (see Mirror Dance by Lois McMaster Bujold as an outstanding example). In this case, it worked out...ish. But it still felt like it was an excuse to reset the team and give you a redesigned Normandy, rather than an integral and essential part of the plot.
I have been known to be a harsh critic. 8-)
Orca on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Just out of curiosity, what would you have suggested?
i'm ok with the way ME2 started. i wasn't happy about losing the crew/ship but it showed how it happened and that's fine.
i'm just saying, once is enough. don't blow up the SR2 and leave shep out of the loop for another 2 years.
plus, i figure that everyone on the crew knows that the real threat is the reapers. they're not going to skip town just because the collectors aren't around anymore.
Maybe.
The game goes out of its way to make a point to say, for pretty much every squad mate in ME2, that they will join you for this mission for x reason. Some make it clear that they will only do this mission and that's it; others seem more ambiguous.
The only squad mates from ME2 I expect to see in ME3 are Garrus, Miranda, Tali and Grunt. Grunt is even questionable. The rest are pretty clearly only there for the suicide mission and state this explicitly.
I won't mind if some stick around, don't get me wrong, but those are the only ones that feel like "for sure" to me.
Yeah. Grunt even flat out says he looks forward to the day he'll be able to pit his clan against you. Mordin's one of the few I could see sticking around because he doesn't have anything else pressing going on...but the dude's old, and he doesn't have a particular reason to stay either. The rest are just there for this one mission (eg, Jack, Kasumi, Zaeed, Samara, Thane) or are creepy stalkers (hi Legion!). I could see an argument for Miranda and Jacob, depending on which way you go; but even if you
keep the base
both of them could be reassigned to that project. And without Cerberus supporting her and her sister, I honestly expect Miranda to drop out and take care of that bit of business.
If Bioware wants me to love them forever, they'll put in an alternate opening where Shepard has been turned into a husk, and make it only available if you're loading the save where everybody dies.
The whole crew suddenly isn't concerned with the imminent destruction of the galaxy? Wouldn't make sense to me.
If Shepard is the only force working against the reapers in ME3 the galaxy is doomed anyway.
There's no reason they couldn't go do their own thing and work to the same ends.
It seems that most of the folks you pick up see this as a means to an end. Reapers or not, they might not want to fight that battle with Shepard, even if they do want to fight it.
thane and his son
miranda and her sister
zaeed and vido
possibly kasumi
jack and blowing shit up
but others really don't have anything better to do, especially since you're saving the galaxy
samara can do what she wants
grunt can do the same
jacob's got nothing better to do
garrus is a bro
tali is a sis
mordin is a scientist salarian
legion is a fanbot
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
If Bioware wants me to love them forever, they'll put in an alternate opening where Shepard has been turned into a husk, and make it only available if you're loading the save where everybody dies.
I would play this.
Orca on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
The main reason why most of the crew can't come back is that it will require Bioware to modify the story progression for every character that is alive or dead. Given that they can all die, thats a fuckload of alternate shit through the entire game.
The main reason why most of the crew can't come back is that it will require Bioware to modify the story progression for every character that is alive or dead. Given that they can all die, thats a fuckload of alternate shit through the entire game.
i don't care. seriously. everybody keeps whipping out this "if they can die they're not coming back olol" bullshit
hey guys
EVERYONE CAN DIE
looks like no ME3 sorry
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
hmm good point
...
but others really don't have anything better to do, especially since you're saving the galaxy
samara can do what she wants
grunt can do the same
jacob's got nothing better to do
garrus is a bro
tali is a sis
mordin is a scientist salarian
legion is a fanbot
Samara flat out tells you this is a one-time thing, after that it's back to Justicaring (and maybe killing you).
Grunt can't wait to get to the point where he can break you in half with his awesome Krogan-ness.
Jacob I'll grant you...though he's still a Cerberus man (unless they do something unforgivable in front of him).
Garrus? Yeah, he'll prolly stick with you.
Tali? Same deal. Especially since she's seen two Quarian missions in a row go tits up.
Mordin has the age thing working against him, and no particular reason to stick around once his tour's up.
Legion is definitely a fanbot, and I don't see any reason for him to leave...unless someone dismantles him for testing.
thane and his son
miranda and her sister
zaeed and vido
possibly kasumi
jack and blowing shit up
but others really don't have anything better to do, especially since you're saving the galaxy
samara can do what she wants
grunt can do the same
jacob's got nothing better to do
garrus is a bro
tali is a sis
mordin is a scientist salarian
legion is a fanbot
Samara only bound herself to you for the Suicide mission. She could very well stick around but seeing as how she's still a Justicar, even if her "main" goal is complete, she still has plenty she could be doing.
I never ever use Jacob but I don't know if he is as cool with giving the finger to Cerberus as Miranda was. He might want to stick with them.
Mordin is technically already elderly in the Salarian sense. Who knows how long he'll stick around.
Legion yeah, it'll probably stick with you. It was made specifically to be an independent unit; there's not a ton it could do to be very productive in the Geth collective, regardless of your choice on his loyalty mission.
Miranda won't be chasing after her sister. That was made pretty clear on her loyalty mission. She can keep in touch with her just as easy from the Normandy as from anywhere else. She'll stick with you for sure.
EDIT: and Grunt
He's still a kid. He won't be starting up a clan anytime soon. He's got nowhere else to go except with you. He wants the biggest baddies. He's not going to get that on Tuchunka or helping Wrex. He'll only get that with you. Once you kill a reaper there's nothing else in the galaxy that will present a bigger challenge.
The main reason why most of the crew can't come back is that it will require Bioware to modify the story progression for every character that is alive or dead. Given that they can all die, thats a fuckload of alternate shit through the entire game.
i don't care. seriously. everybody keeps whipping out this "if they can die they're not coming back olol" bullshit
hey guys
EVERYONE CAN DIE
looks like no ME3 sorry
ME3 will consist of Joker collecting the entire new crew, because everybody can die except him.
Orca on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Miranda won't be chasing after her sister. That was made pretty clear on her loyalty mission. She can keep in touch with her just as easy from the Normandy as from anywhere else. She'll stick with you for sure.
If she sticks around with Cerberus, yeah. If you blew up the base though, she'll probably want to move her sister again into some other hiding spot Cerberus doesn't know about, so TIM doesn't "accidentally" tell her father about it.
If they need to do the character profile rebuild again, they could do it thus:
"Well, Shepard, you've decided to leave Cerberus and return to the Alliance/Council. Now, we thought you were dead, but you're back and with extensive modifications. We need you to update your profile with what you know."
*Cue facial reconstruction, new class choice, etc*
"Now, we need you to investigate this plot point which we're too stupid to believe will lead us to realise the reapers are a real threat, but which inevitably will. Here's token male and token female, and you can keep the Normandy 2 but we've modified it into the Normandy 3. Oh and by the way, whoever you didn't ask to guard the nuke on Virmire is checking out that plot point too. They'll join you. After you've done that, a further lead can be found by talking to a particular asari information broker. You'll pick up one or two people who didn't die on the Collector mission soon too, but most will just give you a few offhand lines or an email. Hope you didn't cheat on your love interest! Wehavenofaithinyoubye."
I like the "out of the loop" plot device. Gives me a chance to rediscover the universe all over again and allows for much more drastic changes to occur than if only a few months go by. Also gives the NPCs a reason to explain to you what's been happening.
I'm revising my ME3 theory to:
Shepard is arrested by the Alliance 5th Fleet for working with Cerebus. Shep doesn't wanna blow up any of his buddies from the 5th Fleet so he sacrifices himself so the crew can get away. The Normandy is impounded. Shep is put on ice.
First mission is Shep breaking out of prison with Ashley/Kaiden plus... someone else. Maybe because Reaper agents are trying to blow up the prison or something. Hilarious dialogue ensues if Shep's rescuers are the love interests from ME1 and ME2.
Second mission is rescuing Joker and the impounded Normandy.
Other missions include getting your old crew back and missions that bring the other races on board to fight the reapers. "Story" missions are missions against the Reapers themselves - probably involving Dark Energy. I'm also guessing that Dark Energy turns out to be a previously unknown and dangerous side effect to Mass Effect technology.
I think bringing together the races (or perhaps nicking their tech, for renegades) will be a major plot of the third, as many others do.
One other thing I think they'll add, which nobody has mentioned so far as I can tell, is of finding some way to use the mass relays as huge space-guns, like the protheans did once resulting in the derelict reaper. Clearly that shows that the tech can be weaponised, which would open the possibility of some pretty awesome cutscenes.
I think bringing together the races (or perhaps nicking their tech, for renegades) will be a major plot of the third, as many others do.
One other thing I think they'll add, which nobody has mentioned so far as I can tell, is of finding some way to use the mass relays as huge space-guns, like the protheans did once resulting in the derelict reaper. Clearly that shows that the tech can be weaponised, which would open the possibility of some pretty awesome cutscenes.
That's not how the derelict reaper came to be. It's far, far older a wreck than the protheans.
The main reason why most of the crew can't come back is that it will require Bioware to modify the story progression for every character that is alive or dead. Given that they can all die, thats a fuckload of alternate shit through the entire game.
i don't care. seriously. everybody keeps whipping out this "if they can die they're not coming back olol" bullshit
hey guys
EVERYONE CAN DIE
looks like no ME3 sorry
Yeah, if that's the case they should have never gone with the concept of carrying over stuff from your previous saves. If someone works at it and goes to the trouble of having the best possible ending, and saves everyone, then most of them should be available.
It was bad enough that people without a save were given every possible horrible outcome for their game to begin with.
Depending on how much time passes, Zaeed will have fulfilled his contract and left, a couple people may die from old age/disease/whatever. Bringing Liara, love interest, and Wrex (if you didn't kill him) from 1 would offset the loss of those people. Garrus and Tali have to be there. Legion has to be there, Miranda and Jacob are probably going to be there as love interests (however, it would be one or the other based on gender or something else maybe). Jack is love interest. Etc. Etc.
The main issue is they didn't -need- 12 people when you can only have 2 with you at any given time. They created this problem themselves because they need to account for 3 love interests for each gender from 2 as well as whoever you picked from 1 (if you picked anyone). If you picked Miranda and she's there fighting alongside you, but if you picked Jack and all you get is some reason why she isn't there in a cutscene, then that's just lazy.
So, unless they were to design it so that whoever your love interest was is with you, and all the others are gone and cannot be used in that game, that still presents the problem of needing 6 ME2 people and 3 ME1 people as part of the crew, even if you could only use the one you picked. That would end up making things even more complicated. Not counting other crew members from 1 or 2, or any new romances you could get in 3. Then add in the possibility of new crew.
The range of choices they must account for is rough, but it's pretty much on them to deliver.
I hope that by the time they start working on ME3, they have better tools that make scripting conversations less of a time-intensive, expensive nightmare. Because the more conversations, the better as far as I'm concerned (as long as they're skippable too).
I'm leery in that anyone who could die in Mass Effect 1 did not have a full role in Mass Effect 2. I hope this is a trend that does not continue into ME3. I am going to be bummed if I can't get Garrus and Tali back on the team in ME3, as well as some of the new guys from ME2.
However, I wouldn't mind a few all new team members in ME3 either.
Bioware certainly has their work cut out for them...
You should at least get a vid mail from your old squaddies.
To: Shepard
From: Zaeed
Hey Shepard, I was just waxing goddamn nostalgic. Remember that time you punted that little Collector sod fifty feet with your biotics? Bugger landed right at my feet and scuffed my boots to hell. Wasted a perfectly good thermal clip scrapping him offa me. Anyway, me and some mates are gonna hijack a few Batarian cruisers and auto program them to jump-ram any Reapers they find. It'll be perfect, either way they'll be able to get up close and comfy with each other. Wish I could see that meself!
Obviously ME3 will open up with you discovering that due to all the time spent on the Derelict Reaper/Collector Base, you're entire crew with the exception of Joker (never visited either) and Shepard (due to being a cyborg) are now Indoctrinated and turn on you so you spend the entire first mission slaughtering everyone that you saved from ME2. The only exceptions being Grunt (if you left him in the tank) and Legion (if you never activated him) who you can recruit to help slaughter everyone else. Then the game proceeds normally since now they're dead regardless of which option you picked.
In all seriousness though, I hope they allow you to get all 15 of your remaining squadmates if you saved them. ME2's system of giving each squadmate only 4 skills (one being a unique loyalty power) and 2 weapon types allows a much wider range of characters without overlap (for example: Jack Samara, Thane, and Liara could all be full biotics but still have different skill sets using just the biotic skills available in ME2 and then you throw in weapon combinations to diversify them further).
The only other problem is the mass amount of dialogue, but considering they probably won't have loyalty missions this time, elevator conversations are gone, and how little characters like Garrus actually talked while on the ship I don't think it would be that huge of a deal.
I mean we're pretty certain Ashley/Kaidan is going to be recruitable, so we already know there is at least one case of them putting in a character that can be dead. And aside from Ashley/Kaidan I don't think there should be mutually exclusive characters (ie. You don't get Wreav if you let Wrex die, you just end up missing a squadmate) so then they don't have to create a bunch of doppelgangers for the ME2 characters in case people let them die.
Besides, even if you slaughtered as many squadmates as you could, you'd still be guaranteed 4 squadmates + any new squadmates (Ashley/Kaiden, Liara, and the 2 loyal members you need for Shepard to survive the suicide mission).
Lars on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
If they need to do the character profile rebuild again, they could do it thus:
"Well, Shepard, you've decided to leave Cerberus and return to the Alliance/Council. Now, we thought you were dead, but you're back and with extensive modifications. We need you to update your profile with what you know."
*Cue facial reconstruction, new class choice, etc*
"Now, we need you to investigate this plot point which we're too stupid to believe will lead us to realise the reapers are a real threat, but which inevitably will. Here's token male and token female, and you can keep the Normandy 2 but we've modified it into the Normandy 3. Oh and by the way, whoever you didn't ask to guard the nuke on Virmire is checking out that plot point too. They'll join you. After you've done that, a further lead can be found by talking to a particular asari information broker. You'll pick up one or two people who didn't die on the Collector mission soon too, but most will just give you a few offhand lines or an email. Hope you didn't cheat on your love interest! Wehavenofaithinyoubye."
Holy shit, do you work at Bioware?
That's actually more or less what I expect to happen. But it'll be glorious.
Expanding on some of the things that have been said, I want choices to really matter in ME3 I want it where some seemingly insignificant choice back in ME1 results in the destruction of a planet in ME3
Bioware needs to give our choices weight, they really should matter, otherwise Bioware shouldn't have given us these choices at all.
Posts
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Miranda/Jack/Tali/Jacob/Thane/Garrus: YOU NEVER ANSWERED MY CALLLSS SHEPAAARRD.
Ashley/Kaidan: WTF AGAIN SHEP? WHY U KEEP HURTING ME
Since the original Mako handled like it was made out of coconuts and the Hammerhead was literally made out of coconuts, that wouldn't be hard for Shep to whip up. Experience.
i don't see why that has to be the case.
i say pick up right where you left off or several months later
seriously, you've assembled an amazing team, why do you have to let them all go? this isn't goddamn metroid.
focus on the reapers, make your team even bigger, i say. this is the final battle, you don't say 'bye' to people who are loyal to you
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Not to mention it was also a pretty shocking way to begin the game.
Shepard 'dying' for 2 years lets the whole crew, or rather the whole galaxy, move on. If he were just captured, surely every single one of them would have been trying to get him back.
I don't see any reason for most of them to stick around, to be honest. They're there for the mission, they're getting paid for (for the most part), and they'll either die sometime shortly after or gone due to nonpayment.
I don't want to spend the entire 3rd act running around recruiting more random people. If that's the basic mechanic whereby they advance the story again I'll be really pissed off.
My problem is that it's lazy writing. It's like the amnesia episodes. Just don't do that. Yes, it largely worked out, and it shocked the audience, but it's not something you can do more than once (and even then, you should think at least 10 times before you do it the first time).
I'm more interested in just who you'll be getting.
i'm ok with the way ME2 started. i wasn't happy about losing the crew/ship but it showed how it happened and that's fine.
i'm just saying, once is enough. don't blow up the SR2 and leave shep out of the loop for another 2 years.
plus, i figure that everyone on the crew knows that the real threat is the reapers. they're not going to skip town just because the collectors aren't around anymore.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Maybe.
The game goes out of its way to make a point to say, for pretty much every squad mate in ME2, that they will join you for this mission for x reason. Some make it clear that they will only do this mission and that's it; others seem more ambiguous.
The only squad mates from ME2 I expect to see in ME3 are Garrus, Miranda, Tali and Grunt. Grunt is even questionable. The rest are pretty clearly only there for the suicide mission and state this explicitly.
I won't mind if some stick around, don't get me wrong, but those are the only ones that feel like "for sure" to me.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I really don't see why they couldn't have stuck with the Normandy/Alliance, and put Shepard on the job of hunting Collectors/Reapers (rather than this makework Geth thing). You can keep the Citadel obstruction and all that jazz. Heck, advance the timeline a couple years and say an updated version of the Normandy (that fixes all the sillyness of the design of the first one) is out and you're putting together a new crew for it. Ashley, etc. stay on board the old one. I dunno. There's options.
The main thing the reset accomplished was that you had to recruit a new team and you got a Normandy that wasn't designed to be a pain in the ass to walk through. Simple reassignments could have taken care of most of it.
That's one option. There are others. But death and rebirth is pretty cliche these days unless it's done very well (see Mirror Dance by Lois McMaster Bujold as an outstanding example). In this case, it worked out...ish. But it still felt like it was an excuse to reset the team and give you a redesigned Normandy, rather than an integral and essential part of the plot.
I have been known to be a harsh critic. 8-)
Yeah. Grunt even flat out says he looks forward to the day he'll be able to pit his clan against you. Mordin's one of the few I could see sticking around because he doesn't have anything else pressing going on...but the dude's old, and he doesn't have a particular reason to stay either. The rest are just there for this one mission (eg, Jack, Kasumi, Zaeed, Samara, Thane) or are creepy stalkers (hi Legion!). I could see an argument for Miranda and Jacob, depending on which way you go; but even if you
both of them could be reassigned to that project. And without Cerberus supporting her and her sister, I honestly expect Miranda to drop out and take care of that bit of business.
So yeah.
Shepard spends the last game
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
If Shepard is the only force working against the reapers in ME3 the galaxy is doomed anyway.
There's no reason they couldn't go do their own thing and work to the same ends.
It seems that most of the folks you pick up see this as a means to an end. Reapers or not, they might not want to fight that battle with Shepard, even if they do want to fight it.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
some folks do have stuff to take care of
miranda and her sister
zaeed and vido
possibly kasumi
jack and blowing shit up
but others really don't have anything better to do, especially since you're saving the galaxy
grunt can do the same
jacob's got nothing better to do
garrus is a bro
tali is a sis
mordin is a scientist salarian
legion is a fanbot
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I would play this.
i don't care. seriously. everybody keeps whipping out this "if they can die they're not coming back olol" bullshit
hey guys
EVERYONE CAN DIE
looks like no ME3 sorry
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Grunt can't wait to get to the point where he can break you in half with his awesome Krogan-ness.
Jacob I'll grant you...though he's still a Cerberus man (unless they do something unforgivable in front of him).
Garrus? Yeah, he'll prolly stick with you.
Tali? Same deal. Especially since she's seen two Quarian missions in a row go tits up.
Mordin has the age thing working against him, and no particular reason to stick around once his tour's up.
Legion is definitely a fanbot, and I don't see any reason for him to leave...unless someone dismantles him for testing.
I never ever use Jacob but I don't know if he is as cool with giving the finger to Cerberus as Miranda was. He might want to stick with them.
Mordin is technically already elderly in the Salarian sense. Who knows how long he'll stick around.
Legion yeah, it'll probably stick with you. It was made specifically to be an independent unit; there's not a ton it could do to be very productive in the Geth collective, regardless of your choice on his loyalty mission.
Miranda won't be chasing after her sister. That was made pretty clear on her loyalty mission. She can keep in touch with her just as easy from the Normandy as from anywhere else. She'll stick with you for sure.
EDIT: and Grunt
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
ME3 will consist of Joker collecting the entire new crew, because everybody can die except him.
Also not to kill you.
"Well, Shepard, you've decided to leave Cerberus and return to the Alliance/Council. Now, we thought you were dead, but you're back and with extensive modifications. We need you to update your profile with what you know."
*Cue facial reconstruction, new class choice, etc*
"Now, we need you to investigate this plot point which we're too stupid to believe will lead us to realise the reapers are a real threat, but which inevitably will. Here's token male and token female, and you can keep the Normandy 2 but we've modified it into the Normandy 3. Oh and by the way, whoever you didn't ask to guard the nuke on Virmire is checking out that plot point too. They'll join you. After you've done that, a further lead can be found by talking to a particular asari information broker. You'll pick up one or two people who didn't die on the Collector mission soon too, but most will just give you a few offhand lines or an email. Hope you didn't cheat on your love interest! Wehavenofaithinyoubye."
I'm revising my ME3 theory to:
Shepard is arrested by the Alliance 5th Fleet for working with Cerebus. Shep doesn't wanna blow up any of his buddies from the 5th Fleet so he sacrifices himself so the crew can get away. The Normandy is impounded. Shep is put on ice.
First mission is Shep breaking out of prison with Ashley/Kaiden plus... someone else. Maybe because Reaper agents are trying to blow up the prison or something. Hilarious dialogue ensues if Shep's rescuers are the love interests from ME1 and ME2.
Second mission is rescuing Joker and the impounded Normandy.
Other missions include getting your old crew back and missions that bring the other races on board to fight the reapers. "Story" missions are missions against the Reapers themselves - probably involving Dark Energy. I'm also guessing that Dark Energy turns out to be a previously unknown and dangerous side effect to Mass Effect technology.
One other thing I think they'll add, which nobody has mentioned so far as I can tell, is of finding some way to use the mass relays as huge space-guns, like the protheans did once resulting in the derelict reaper. Clearly that shows that the tech can be weaponised, which would open the possibility of some pretty awesome cutscenes.
That's not how the derelict reaper came to be. It's far, far older a wreck than the protheans.
Yeah, if that's the case they should have never gone with the concept of carrying over stuff from your previous saves. If someone works at it and goes to the trouble of having the best possible ending, and saves everyone, then most of them should be available.
It was bad enough that people without a save were given every possible horrible outcome for their game to begin with.
Depending on how much time passes, Zaeed will have fulfilled his contract and left, a couple people may die from old age/disease/whatever. Bringing Liara, love interest, and Wrex (if you didn't kill him) from 1 would offset the loss of those people. Garrus and Tali have to be there. Legion has to be there, Miranda and Jacob are probably going to be there as love interests (however, it would be one or the other based on gender or something else maybe). Jack is love interest. Etc. Etc.
The main issue is they didn't -need- 12 people when you can only have 2 with you at any given time. They created this problem themselves because they need to account for 3 love interests for each gender from 2 as well as whoever you picked from 1 (if you picked anyone). If you picked Miranda and she's there fighting alongside you, but if you picked Jack and all you get is some reason why she isn't there in a cutscene, then that's just lazy.
So, unless they were to design it so that whoever your love interest was is with you, and all the others are gone and cannot be used in that game, that still presents the problem of needing 6 ME2 people and 3 ME1 people as part of the crew, even if you could only use the one you picked. That would end up making things even more complicated. Not counting other crew members from 1 or 2, or any new romances you could get in 3. Then add in the possibility of new crew.
The range of choices they must account for is rough, but it's pretty much on them to deliver.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm leery in that anyone who could die in Mass Effect 1 did not have a full role in Mass Effect 2. I hope this is a trend that does not continue into ME3. I am going to be bummed if I can't get Garrus and Tali back on the team in ME3, as well as some of the new guys from ME2.
However, I wouldn't mind a few all new team members in ME3 either.
Bioware certainly has their work cut out for them...
To: Shepard
From: Zaeed
Hey Shepard, I was just waxing goddamn nostalgic. Remember that time you punted that little Collector sod fifty feet with your biotics? Bugger landed right at my feet and scuffed my boots to hell. Wasted a perfectly good thermal clip scrapping him offa me. Anyway, me and some mates are gonna hijack a few Batarian cruisers and auto program them to jump-ram any Reapers they find. It'll be perfect, either way they'll be able to get up close and comfy with each other. Wish I could see that meself!
-Z
You don't recall that because the implication wasn't made in either game.
It was just a massive mass accelerator, which is now defunct since it's several millions of years old.
On Illium. Finished Miranda's loyalty quest, and recruited samara, but have no clue where Im supposed to go for thane.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Follow the pheromone trail to the pouch.
In all seriousness though, I hope they allow you to get all 15 of your remaining squadmates if you saved them. ME2's system of giving each squadmate only 4 skills (one being a unique loyalty power) and 2 weapon types allows a much wider range of characters without overlap (for example: Jack Samara, Thane, and Liara could all be full biotics but still have different skill sets using just the biotic skills available in ME2 and then you throw in weapon combinations to diversify them further).
The only other problem is the mass amount of dialogue, but considering they probably won't have loyalty missions this time, elevator conversations are gone, and how little characters like Garrus actually talked while on the ship I don't think it would be that huge of a deal.
I mean we're pretty certain Ashley/Kaidan is going to be recruitable, so we already know there is at least one case of them putting in a character that can be dead. And aside from Ashley/Kaidan I don't think there should be mutually exclusive characters (ie. You don't get Wreav if you let Wrex die, you just end up missing a squadmate) so then they don't have to create a bunch of doppelgangers for the ME2 characters in case people let them die.
Holy shit, do you work at Bioware?
That's actually more or less what I expect to happen. But it'll be glorious.
Bioware needs to give our choices weight, they really should matter, otherwise Bioware shouldn't have given us these choices at all.