Expanding on some of the things that have been said, I want choices to really matter in ME3 I want it where some seemingly insignificant choice back in ME1 results in the destruction of a planet in ME3
Bioware needs to give our choices weight, they really should matter, otherwise Bioware shouldn't have given us these choices at all.
I really want to see this, but the realist in me says the amount they do so will be limited due to the exponentially increasing number of permutations. I'm thinking maybe a handful of really big decisions and the rest will be more or less what we've seen before--it seems like it matters on the first time through, with subsequent playthroughs showing it's a facade.
But I hope I'm proven wrong.
Orca on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
Well the choices didnt make a difference to the main story line coming from ME1 to ME2, but they did have impact.
A choice doesn't have to change the storyline for it to be a meaningful choice. i'd rather they spend their development time getting the game out perfectly polished with one fantastic main storyline in a reasonable timeframe than spend three times as long with fourteen different main storylines and none of them particularly polished.
Dhalphir on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
Well the choices didnt make a difference to the main story line coming from ME1 to ME2, but they did have impact.
A choice doesn't have to change the storyline for it to be a meaningful choice. i'd rather they spend their development time getting the game out perfectly polished with one fantastic main storyline in a reasonable timeframe than spend three times as long with fourteen different main storylines and none of them particularly polished.
In my dream game, there'd be a load of them that make a big difference, and they'd all be polished.
Has anyone considered the possibility that "people can die" as a motivation for not including them as a party member was only relevant to Mass Effect 2, which was the middle of the series rather than the end?
Mass Effect 3 is the end of Shepards story. I don't see any reason why they can't include party members who may or may not be dead, this isn't like ME2 where they have to worry about those divergent possibilities multiplying come the game after. There is no game after.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
The simple fact of the matter is that if you look at it realistically, every character could die in ME2. thus, in order to bring back any squad members (even if only one) Bioware has to spend a colossal amount of development time recording voice acting, writing scripts, designing missions, encounters, and cutscenes, for every one of the ten squadmates from ME2, on top of that potentially designing those same things for the surviving squadmates from ME1 too.
And they can't even cheat by just choosing four or five squad members to be main characters while the rest are side characters, because there will be people who just don't have those four or five squad members. If they even want one squad member brought back, they have to make every single squad member a potential because there will be people who don't have the member they choose.
The other alternative is that they give them all minor speaking roles but no active part in the gameplay. Which is a crushing thought because I want to hang out with my bro Legion some more, but its just not realistic from a development point of view.
Has anyone considered the possibility that "people can die" as a motivation for not including them as a party member was only relevant to Mass Effect 2, which was the middle of the series rather than the end?
Mass Effect 3 is the end of Shepards story. I don't see any reason why they can't include party members who may or may not be dead, this isn't like ME2 where they have to worry about those divergent possibilities multiplying come the game after. There is no game after.
they don't need divergent paths to make their work any more complex. The potential choices and situations each different player finds themselves in are crazy large already.
The only possible thing I can think of that they might do is retcon the shit out of things. Retroactively decide that everyone survived the suicide mission, regardless of what people's saves might say.
Bioware could just give 'em all great one-liners and comeback-final-battle sequences and have them spend the bulk of the game calibrating the weapons of the entire Flotilla.
Lazarus Project is going into hyperdrive. Which is to say it took Cerberus 2 years to revive sheperd because the tech didn't exist yet, but with the resurrection of Sheperd they have a working model to build on. Time to raise every living creature from every species ever to exist and have them whoop some reaper ass.
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to ahve at least two other squad members right from the very beginning.
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to ahve at least two other squad members right from the very beginning.
it just seems clumsy.
Nothing clumsy about it. If you killed the only people with a probable reason to stick around, sucks to be you I guess but that's the reality of a continuous narrative like what they're trying to do.
Besides, losing more than two characters is pretty hard short of intentionally engineering it.
I'd imagine all the ME2 romance options will exist in some form in ME3. Probably moreso than Kaidan/Ashley's ME2 presence.
Additionally, it's not like the voice actors have to only voice a single character. How many characters did Steve Blum voice in addition to Grunt (or Oghren if you want to use DA as a reference)?
Also, I hope Bioware at least diversifies the squad a little more this time instead of "half your squad is a single token representative from each important non-human race and the other half are just humans" like they did for ME1/ME2/Dragon Age.
Additionally, it's not like the voice actors have to only voice a single character. How many characters did Steve Blum voice in addition to Grunt (or Oghren if you want to use DA as a reference)?
Well, Steve Jay Blum is a bit special.
He isn't actually hired, you see. Whenever he hears someone's recording, he just shows up.
Pancake on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I'd imagine all the ME2 romance options will exist in some form in ME3. Probably moreso than Kaidan/Ashley's ME2 presence.
Additionally, it's not like the voice actors have to only voice a single character. How many characters did Steve Blum voice in addition to Grunt (or Oghren if you want to use DA as a reference)?
Also, I hope Bioware at least diversifies the squad a little more this time instead of "half your squad is a single token representative from each important non-human race and the other half are just humans" like they did for ME1/ME2/Dragon Age.
I think every squad member is a token in their own right.
Legion - Token Geth
Tali - token fanservice/Quarian
Garrus - token Turian
Mordin - token Salarian
Samara - token Asari
Grunt - token Krogan
Thane - token Drell
Jack - token bitch girl
Miranda - token boobs
The only one I can't think of that doesn't fit a token description is Jacob, as he's a pretty normal dude. Though he is token black I guess.
But it would have been cool to have more than one squad member of another race besides humans. Like two Asari, and they're all "my tentacles are better than your tentacles"
Dhalphir on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited April 2010
I'd say Thane is more Token Assassin, since the Drell are new.
-Loki- on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
I want a Krogan squad member in your party that turns out to just be two Volus in a big coat standing on top of their shoulders.
I think bringing together the races (or perhaps nicking their tech, for renegades) will be a major plot of the third, as many others do.
One other thing I think they'll add, which nobody has mentioned so far as I can tell, is of finding some way to use the mass relays as huge space-guns, like the protheans did once resulting in the derelict reaper. Clearly that shows that the tech can be weaponised, which would open the possibility of some pretty awesome cutscenes.
That's not how the derelict reaper came to be. It's far, far older a wreck than the protheans.
OK, perhaps not prothean, but certainly before the latest reaping, i.e. before our current cycle.
also what? Where do you get the idea that a mass relay was used as a weapon? I don't recall that being implied at all.
In the first game, the great rift on Klendagon was assumed to have been caused by a mass relay glancing hit. In the second, it was revealed that Klendagon's orbit passed through a line directly between a mass relay and the derelict reaper, indicating that the relay's aim was shifted to point at the derelict reaper (and just so happened to glance a planet, which current mass relays don't do). It is stated that the rift is believed to have come either from this ship or from a "race that opposed the Reapers at the time". It is believed that this Reapers' death was the unknown race's "last act of defiance" before their imposed extinction.
I'd imagine all the ME2 romance options will exist in some form in ME3. Probably moreso than Kaidan/Ashley's ME2 presence.
Additionally, it's not like the voice actors have to only voice a single character. How many characters did Steve Blum voice in addition to Grunt (or Oghren if you want to use DA as a reference)?
Also, I hope Bioware at least diversifies the squad a little more this time instead of "half your squad is a single token representative from each important non-human race and the other half are just humans" like they did for ME1/ME2/Dragon Age.
I think every squad member is a token in their own right.
Legion - Token Geth
Tali - token fanservice/Quarian
Garrus - token Turian
Mordin - token Salarian
Samara - token Asari
Grunt - token Krogan
Thane - token Drell
Jack - token bitch girl
Miranda - token boobs
The only one I can't think of that doesn't fit a token description is Jacob, as he's a pretty normal dude. Though he is token black I guess.
But it would have been cool to have more than one squad member of another race besides humans. Like two Asari, and they're all "my tentacles are better than your tentacles"
Well, it's a nice implication that 'token black' is the only meaningless description in the galaxy. Kind of shows that by that time we transcend race.
Also, following that train of thought (one of each species as party members), that basically leaves batarians. Could be interesting.
EddieDean on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I think bringing together the races (or perhaps nicking their tech, for renegades) will be a major plot of the third, as many others do.
One other thing I think they'll add, which nobody has mentioned so far as I can tell, is of finding some way to use the mass relays as huge space-guns, like the protheans did once resulting in the derelict reaper. Clearly that shows that the tech can be weaponised, which would open the possibility of some pretty awesome cutscenes.
That's not how the derelict reaper came to be. It's far, far older a wreck than the protheans.
OK, perhaps not prothean, but certainly before the latest reaping, i.e. before our current cycle.
also what? Where do you get the idea that a mass relay was used as a weapon? I don't recall that being implied at all.
In the first game, the great rift on Klendagon was assumed to have been caused by a mass relay glancing hit. In the second, it was revealed that Klendagon's orbit passed through a line directly between a mass relay and the derelict reaper, indicating that the relay's aim was shifted to point at the derelict reaper (and just so happened to glance a planet, which current mass relays don't do). It is stated that the rift is believed to have come either from this ship or from a "race that opposed the Reapers at the time". It is believed that this Reapers' death was the unknown race's "last act of defiance" before their imposed extinction.
Weaponised mass relays. QED.
It was actually a mass accelerator, which is a different thing.
Dhalphir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I'd imagine all the ME2 romance options will exist in some form in ME3. Probably moreso than Kaidan/Ashley's ME2 presence.
Additionally, it's not like the voice actors have to only voice a single character. How many characters did Steve Blum voice in addition to Grunt (or Oghren if you want to use DA as a reference)?
Also, I hope Bioware at least diversifies the squad a little more this time instead of "half your squad is a single token representative from each important non-human race and the other half are just humans" like they did for ME1/ME2/Dragon Age.
I think every squad member is a token in their own right.
Legion - Token Geth
Tali - token fanservice/Quarian
Garrus - token Turian
Mordin - token Salarian
Samara - token Asari
Grunt - token Krogan
Thane - token Drell
Jack - token bitch girl
Miranda - token boobs
The only one I can't think of that doesn't fit a token description is Jacob, as he's a pretty normal dude. Though he is token black I guess.
But it would have been cool to have more than one squad member of another race besides humans. Like two Asari, and they're all "my tentacles are better than your tentacles"
Well, it's a nice implication that 'token black' is the only meaningless description in the galaxy. Kind of shows that by that time we transcend race.
Also, following that train of thought (one of each species as party members), that basically leaves batarians. Could be interesting.
Haven't come across a non-slaver/mercenary Batarian yet, though.
This is scientific fact. They are an Antagonist species, evolved from proto-Antagonists. Their ancestors had Dick Dastardly moustaches. All of them. Even the females.
I mean we're pretty certain Ashley/Kaidan is going to be recruitable, so we already know there is at least one case of them putting in a character that can be dead.
Yeah, but there's a massive difference between writing/recording one superfluous character and twelve. As badly as I want to see some of these people again, we'll probably only get footnotes (like the emails).
This is scientific fact. They are an Antagonist species, evolved from proto-Antagonists. Their ancestors had Dick Dastardly moustaches. All of them. Even the females.
Reapers are going to be needing some person-sized proxies for ME3. Geth and Collectors are out.
I wouldn't. Shepard's team is always like pokemon. Shepard's just going around the galaxy collecting them all.
Shepard's team includes the galaxy's deadliest assassin, the galaxy's deadliest bounty hunter, the galaxy's most brilliant scientist, the galaxy's most brilliant technician, the galaxy's most powerful human biotic, the galaxy's most notorious thief, the galaxy's greatest tactician, a perfect krogan, a perfect Cerberus operative, a geth envoy, and a justicar. And Jacob.
Shepard's team includes the galaxy's deadliest assassin, the galaxy's deadliest bounty hunter, the galaxy's most brilliant scientist, the galaxy's most brilliant technician, the galaxy's most powerful human biotic, the galaxy's most notorious thief, the galaxy's greatest tactician, a perfect krogan, a perfect Cerberus operative, a geth envoy, and a justicar. And Jacob.
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to ahve at least two other squad members right from the very beginning.
it just seems clumsy.
Nothing clumsy about it. If you killed the only people with a probable reason to stick around, sucks to be you I guess but that's the reality of a continuous narrative like what they're trying to do.
Besides, losing more than two characters is pretty hard short of intentionally engineering it.
I feel like doing a renegade death run. A full run of ME1+ME2 getting as many people killed as the story allows, both NPCs and party members. Just to see how ME3 will be like that.
Shepard's team includes the galaxy's deadliest assassin, the galaxy's deadliest bounty hunter, the galaxy's most brilliant scientist, the galaxy's most brilliant technician, the galaxy's most powerful human biotic, the galaxy's most notorious thief, the galaxy's greatest tactician, a perfect krogan, a perfect Cerberus operative, a geth envoy, and a justicar. And Jacob.
hahahahah this was great. Sigged.
Well, to be fair he did stop that Batarian terror attack. And we're never given the details of his time with the Corsairs, so he could be a lot more badass than we know. Personally, I think Jacob is given the least exposition out of all your party members, and that's why he's not appearing high on everyone's favorite character list.
finnith on
Bnet: CavilatRest#1874
Steam: CavilatRest
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
he's got some awesome VA though. all barry white-like up in this.
The simple fact of the matter is that if you look at it realistically, every character could die in ME2. thus, in order to bring back any squad members (even if only one) Bioware has to spend a colossal amount of development time recording voice acting, writing scripts, designing missions, encounters, and cutscenes, for every one of the ten squadmates from ME2, on top of that potentially designing those same things for the surviving squadmates from ME1 too.
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to have at least two other squad members right from the very beginning.
it just seems clumsy.
Who honestly believes that more than one percent of players will go into ME3 with any of their squad dead?
Also, if someone had more than one or two characters die on the suicide mission, then they are a bitch, and they should get the bitch import they deserve.
Ad astra on
0
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to have at least two other squad members right from the very beginning.
it just seems clumsy.
Who honestly believes that more then one percent of players will go into ME3 with any of their squad dead?
Also, if someone had more than one or two characters die on the suicide mission, then they are a bitch, and they should get the bitch import they deserve.
Yeah, it's not like it was hard to not lose anyone. The game practically tells you 'don't go on this mission without getting all of your upgrades', and when you get choices for who to pick for other jobs, it's painfully obvious who to use.
Oh god the Bioware forums make me so angry. How could someone equate the lack of a helmet toggle for the DLC armors and bad planet scanning to the flaws that ME1 had? I'm trying to convince them that they're wrong, even though I know they'll never believe me.
Once again I don't think this is really being considered rationally. Even if we consider the possibility that people-who-can-die can also come back as party members, that doesn't mean they have to.
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to have at least two other squad members right from the very beginning.
it just seems clumsy.
Who honestly believes that more than one percent of players will go into ME3 with any of their squad dead?
Also, if someone had more than one or two characters die on the suicide mission, then they are a bitch, and they should get the bitch import they deserve.
I really wish you HAD to sacrifice something. The fact that you can pull off the mission at all with no losses bugs me, since there's no reason not to do that; some sort of hard choice would be nice, instead of just giving you the super happy ending. Thane and Chakwas are held over a pit of acid, and you can only save one, that sort of thing.
l337CrappyJack on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Oh god the Bioware forums make me so angry. How could someone equate the lack of a helmet toggle for the DLC armors and bad planet scanning to the flaws that ME1 had? I'm trying to convince them that they're wrong, even though I know they'll never believe me.
As I play ME1 again it's painful to see what the problems are, but I nod in admiration when considering the enormous project which Bioware undertook, creating a game universe from scratch-- well, mostly from scratch, they admittedly borrowed from many, many popular sci-fi settings-- creating a brand new interaction interface, a brand new combat system, and a complex weave of branching characters and storylines. If they missed about 25% of the time, the remaining 75% is still durned impressive.
I want to tough it out and play ME3 with my first run of Mordin and the redshirts dying, but if it turns out I'm missing cool content without them I'll be sure to follow up with one of my more successful runs.
Actually, I may end up doing an entirely new 'canon' run sometime later anyways. Doesn't feel right doing Kasumi and whatever else after the mission's already over.
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
They have dialogue for everyone for various situations because they recorded long before they finalized sequencing, and they had the voice actors there already and it doesn't take too long to record a bunch of one-liners for various situations.
That's a massive difference from writing and recording every line of ten whole characters for the entire game who might never show up at all.
Posts
I really want to see this, but the realist in me says the amount they do so will be limited due to the exponentially increasing number of permutations. I'm thinking maybe a handful of really big decisions and the rest will be more or less what we've seen before--it seems like it matters on the first time through, with subsequent playthroughs showing it's a facade.
But I hope I'm proven wrong.
A choice doesn't have to change the storyline for it to be a meaningful choice. i'd rather they spend their development time getting the game out perfectly polished with one fantastic main storyline in a reasonable timeframe than spend three times as long with fourteen different main storylines and none of them particularly polished.
In my dream game, there'd be a load of them that make a big difference, and they'd all be polished.
While I'm dreaming, can I have a Pegasus?
Mass Effect 3 is the end of Shepards story. I don't see any reason why they can't include party members who may or may not be dead, this isn't like ME2 where they have to worry about those divergent possibilities multiplying come the game after. There is no game after.
White FC: 0819 3350 1787
And they can't even cheat by just choosing four or five squad members to be main characters while the rest are side characters, because there will be people who just don't have those four or five squad members. If they even want one squad member brought back, they have to make every single squad member a potential because there will be people who don't have the member they choose.
The other alternative is that they give them all minor speaking roles but no active part in the gameplay. Which is a crushing thought because I want to hang out with my bro Legion some more, but its just not realistic from a development point of view.
they don't need divergent paths to make their work any more complex. The potential choices and situations each different player finds themselves in are crazy large already.
The only possible thing I can think of that they might do is retcon the shit out of things. Retroactively decide that everyone survived the suicide mission, regardless of what people's saves might say.
Sixty -40- on Origin for some ME3 goodness.
http://steamcommunity.com/id/brilliantinsanity/
Take for example Mordin and Thane. I really can't see them sticking around, even if they survived. Not Jack either. At the very least it's easy to write them out if they survived because they have ample motivation to bugger off.
White FC: 0819 3350 1787
Okay and so what if they write in just four squad members from ME2 that survive. Legion, Tali, Garrus, and lets say...Miranda is also likely to stick around (just for the eye candy character, every game gotta have one). What happens for players who managed to get those four killed. Do they then get zero ME2 squad members. That means they need to ahve at least two other squad members right from the very beginning.
it just seems clumsy.
Nothing clumsy about it. If you killed the only people with a probable reason to stick around, sucks to be you I guess but that's the reality of a continuous narrative like what they're trying to do.
Besides, losing more than two characters is pretty hard short of intentionally engineering it.
White FC: 0819 3350 1787
Additionally, it's not like the voice actors have to only voice a single character. How many characters did Steve Blum voice in addition to Grunt (or Oghren if you want to use DA as a reference)?
Also, I hope Bioware at least diversifies the squad a little more this time instead of "half your squad is a single token representative from each important non-human race and the other half are just humans" like they did for ME1/ME2/Dragon Age.
Well, Steve Jay Blum is a bit special.
He isn't actually hired, you see. Whenever he hears someone's recording, he just shows up.
I think every squad member is a token in their own right.
Legion - Token Geth
Tali - token fanservice/Quarian
Garrus - token Turian
Mordin - token Salarian
Samara - token Asari
Grunt - token Krogan
Thane - token Drell
Jack - token bitch girl
Miranda - token boobs
The only one I can't think of that doesn't fit a token description is Jacob, as he's a pretty normal dude. Though he is token black I guess.
But it would have been cool to have more than one squad member of another race besides humans. Like two Asari, and they're all "my tentacles are better than your tentacles"
I wouldn't. Shepard's team is always like pokemon. Shepard's just going around the galaxy collecting them all.
OK, perhaps not prothean, but certainly before the latest reaping, i.e. before our current cycle.
In the first game, the great rift on Klendagon was assumed to have been caused by a mass relay glancing hit. In the second, it was revealed that Klendagon's orbit passed through a line directly between a mass relay and the derelict reaper, indicating that the relay's aim was shifted to point at the derelict reaper (and just so happened to glance a planet, which current mass relays don't do). It is stated that the rift is believed to have come either from this ship or from a "race that opposed the Reapers at the time". It is believed that this Reapers' death was the unknown race's "last act of defiance" before their imposed extinction.
Weaponised mass relays. QED.
Well, it's a nice implication that 'token black' is the only meaningless description in the galaxy. Kind of shows that by that time we transcend race.
Also, following that train of thought (one of each species as party members), that basically leaves batarians. Could be interesting.
It was actually a mass accelerator, which is a different thing.
Haven't come across a non-slaver/mercenary Batarian yet, though.
This is scientific fact. They are an Antagonist species, evolved from proto-Antagonists. Their ancestors had Dick Dastardly moustaches. All of them. Even the females.
White FC: 0819 3350 1787
he's half dead and you have no idea what he actually does for a living
I mean, the Batarians even are on the news claiming that slavery is part of their culture
8-)
Do you have a goggled version of your smugshot yet? Because that would have been my perfect reply.
Yeah, but there's a massive difference between writing/recording one superfluous character and twelve. As badly as I want to see some of these people again, we'll probably only get footnotes (like the emails).
Reapers are going to be needing some person-sized proxies for ME3. Geth and Collectors are out.
Now just put on my shades and Torfan style.
He got shot when his immune human slave saw a chance to escape.
Et tu, paragon?
I hear he wasn't even born in Batarian space, and that the birth certificate he supplied during his tyranical rise to power was a forgery.
Origin: Viycktor
QED revoked. I'll instead choose to assume that it was a mass relay, and we just don't know it yet.
I feel like doing a renegade death run. A full run of ME1+ME2 getting as many people killed as the story allows, both NPCs and party members. Just to see how ME3 will be like that.
Well, to be fair he did stop that Batarian terror attack. And we're never given the details of his time with the Corsairs, so he could be a lot more badass than we know. Personally, I think Jacob is given the least exposition out of all your party members, and that's why he's not appearing high on everyone's favorite character list.
Steam: CavilatRest
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
Who honestly believes that more than one percent of players will go into ME3 with any of their squad dead?
Also, if someone had more than one or two characters die on the suicide mission, then they are a bitch, and they should get the bitch import they deserve.
Yeah, it's not like it was hard to not lose anyone. The game practically tells you 'don't go on this mission without getting all of your upgrades', and when you get choices for who to pick for other jobs, it's painfully obvious who to use.
Steam: CavilatRest
he's just not THE BEST or royalty like everybody else
I really wish you HAD to sacrifice something. The fact that you can pull off the mission at all with no losses bugs me, since there's no reason not to do that; some sort of hard choice would be nice, instead of just giving you the super happy ending. Thane and Chakwas are held over a pit of acid, and you can only save one, that sort of thing.
Actually, I may end up doing an entirely new 'canon' run sometime later anyways. Doesn't feel right doing Kasumi and whatever else after the mission's already over.
They have dialogue for everyone for various situations because they recorded long before they finalized sequencing, and they had the voice actors there already and it doesn't take too long to record a bunch of one-liners for various situations.
That's a massive difference from writing and recording every line of ten whole characters for the entire game who might never show up at all.