Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
not to mention a hefty weapon damage bonus
Dhalphir on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
what is jacob's loyalty power anyway? i don't think I ever used jacob for anything except Freedom' Progress, either Mordin or Garrus' recruitment, and his own loyalty mission. and once I hacked Legion into my game I only used him for Freedom's Progress and his Loyalty.
Jacob is pretty much exactly like Grunt (up to same damage bonus, incendiary, and defensive loyalty), but with inferior weaponry, less health, less defense, less regen, less amusing catchphrases (although gravity IS one mean mother), a less interesting romance, and pull instead of concussive.
He does have some ludicrous abs, though, because goddamn.
Oh god the Bioware forums make me so angry. How could someone equate the lack of a helmet toggle for the DLC armors and bad planet scanning to the flaws that ME1 had? I'm trying to convince them that they're wrong, even though I know they'll never believe me.
Ha ha, "reason" on an official form.
Oh sweet child.
manwiththemachinegun on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
it's barrier so he dies less when he exposes himself to hit something once with a shotgun
edit: i will admit i took it as a bonus power. I was disappointed because barrier looked a lot cooler in mass effect 1
I remember that from my playthrough of ME1 recently. Barrier is all "fwoooooomp!!!" and your character does this wicked arm movement and your whole body pulses. It looks like it should explode all enemies away from you in a rapid fashion.
then in ME2 its like...just a glow.
Dhalphir on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2010
Barrier got put in the same place that Immunity did.
That being said your shields are simply overall weaker than they were in ME1 because I mean...you never lost them in ME1 once you got decent armor.
Playing with Sentinel has made me realize how much I like Shockwave. Having a move that goes through walls is just so useful.
i hate shockwave.
though i basically only ever play on Insanity now and Shockwave being useless for anything with defenses its pointless. Once an enemy doesnt have defenses just about anything will kill them.
Dhalphir on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2010
I play on insanity too and I find use for it.
Though I find insanity to be overrated in terms of difficulty anyway.
Dragkonias on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
When do you use it though? And as what class, ie, do you use Jack's Shockwave or your own?
As an adept, I never found any reason to use anything but Warp against defenses or Singularity + warp explosion against unprotected enemies.
As anyone else, there's so many other better squad members than Jack.
Dhalphir on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2010
Vanguard. I basically use it when people are hiding behind cover. If they have on their armor it still pops them up so I can take them down.
If they don't, it knocks them to the ground. Especially good when they're grouped together.
For Adept it probably isn't as important though because Singularity does that and better.
Vanguard. I basically use it when people are hiding behind cover. If they have on their armor it still pops them up so I can take them down.
If they don't, it knocks them to the ground. Especially good when they're grouped together.
For Adept it probably isn't as important though because Singularity does that and better.
I find I use Reave more often; I KNOW which target it's going to hit, and if defenses are down it'll immobilize the bastard. It doesn't have Shockwave's AoE, but it'll also tag those guys up on cliffs and guys that are far away (Shockwave has a definite range). I'll have to switch things up (there are only so many hotkeys) and give Shockwave a try again later on, but for now, Reave's got that spot for me.
Orca on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2010
I use both. And Reave doesn't go through cover.
Dragkonias on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
How many of the hotkeys do you have set to your personal powers? I find 1-4 are the easiest to reach, so I end up using just 2 of them for me, with 3 and 4 being squad powers (also 5 and 6, leaving 7 and 8 for the rare utility ones that I infrequently use, and more frequently just hit the power menu for). That's probably part of it.
Orca on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
How many of the hotkeys do you have set to your personal powers? I find 1-4 are the easiest to reach, so I end up using just 2 of them for me, with 3 and 4 being squad powers (also 5 and 6, leaving 7 and 8 for the rare utility ones that I infrequently use, and more frequently just hit the power menu for). That's probably part of it.
I'm not on the PC. Either way, it not like Reave or Shockwave have long cooldown times. Actually, I don't think Vanguard has any ability that do.
Dragkonias on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
How many of the hotkeys do you have set to your personal powers? I find 1-4 are the easiest to reach, so I end up using just 2 of them for me, with 3 and 4 being squad powers (also 5 and 6, leaving 7 and 8 for the rare utility ones that I infrequently use, and more frequently just hit the power menu for). That's probably part of it.
I'm not on the PC. Either way, it not like Reave or Shockwave have long cooldown times. Actually, I don't think Vanguard has any ability that do.
And thank Gu for it. Anything that gets in the way of chargin' is off limits.
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
They have dialogue for everyone for various situations because they recorded long before they finalized sequencing, and they had the voice actors there already and it doesn't take too long to record a bunch of one-liners for various situations.
That's a massive difference from writing and recording every line of ten whole characters for the entire game who might never show up at all.
again, i think you're viewing this the wrong way. this isn't some sidequest tucked away in a remote corner of the galaxy in some bunker on a deserted planet. these are characters that everyone has spent the entire game with. i'm just bullshitting this guesstimate here, but let's imagine the percentages for a moment:
lost 1-2 squad members: 75% of players
lost 3-4 squad members: 8% of players
lost 4-5+ squad members: 1% of players
lost 0 squad members: 16% of players
and let's say that's just first playthroughs. add an achievement to save everyone and you suddenly have incentive.
lost 0 squad members: 100%
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
I wonder if they collect the gameplay data for that sort of thing with the online functionality. Hmmm...
They've expressed delight in their data gathering on the playerbase before, down to things not recorded in achievements like chosen love interest and most-used party members.
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
I wonder if they collect the gameplay data for that sort of thing with the online functionality. Hmmm...
They do actually. I think I read in some interview that the game calls them back and gives them a list of statistics, such as if the player cheated or not, how many squadmates survived, etc.
finnith on
Bnet: CavilatRest#1874
Steam: CavilatRest
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
I wonder if they collect the gameplay data for that sort of thing with the online functionality. Hmmm...
They do actually. I think I read in some interview that the game calls them back and gives them a list of statistics, such as if the player cheated or not, how many squadmates survived, etc.
How could they even tell about the cheating thing, given that the console isn't available in ME2?
Edit: talking about savegame mods, not coalesced.ini editing.
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
I wonder if they collect the gameplay data for that sort of thing with the online functionality. Hmmm...
They do actually. I think I read in some interview that the game calls them back and gives them a list of statistics, such as if the player cheated or not, how many squadmates survived, etc.
How could they even tell about the cheating thing, given that the console isn't available in ME2?
Edit: talking about savegame mods, not coalesced.ini editing.
I think he means cheating on love interests.
Ad astra on
0
TIFunkaliciousKicking back inNebraskaRegistered Userregular
I'll be kind of annoyed if there's some sort of terrible consequence for cheating on Liara, because they didn't do a very good job convincing me there was still much of a relationship to cheat on.
If all it really does is make Liara hate me then I'll survive.
I'll be kind of annoyed if there's some sort of terrible consequence for cheating on Liara, because they didn't do a very good job convincing me there was still much of a relationship to cheat on.
If all it really does is make Liara hate me then I'll survive.
I'm just hoping that copious amounts of hilarity ensue when your former love interest realizes you cheated on them.
I'm picturing a space duel, or perhaps some sort of space boxing match for the male love interests, and a space catfight for the female love interests.
Posts
Miranda has the best tits, but she's peeeeeeeeeerrrrrfect.
hmm
Hmmm
edit: i will admit i took it as a bonus power. I was disappointed because barrier looked a lot cooler in mass effect 1
He does have some ludicrous abs, though, because goddamn.
Ha ha, "reason" on an official form.
Oh sweet child.
I remember that from my playthrough of ME1 recently. Barrier is all "fwoooooomp!!!" and your character does this wicked arm movement and your whole body pulses. It looks like it should explode all enemies away from you in a rapid fashion.
then in ME2 its like...just a glow.
That being said your shields are simply overall weaker than they were in ME1 because I mean...you never lost them in ME1 once you got decent armor.
then i googled them
they are even better
i hate shockwave.
though i basically only ever play on Insanity now and Shockwave being useless for anything with defenses its pointless. Once an enemy doesnt have defenses just about anything will kill them.
Though I find insanity to be overrated in terms of difficulty anyway.
As an adept, I never found any reason to use anything but Warp against defenses or Singularity + warp explosion against unprotected enemies.
As anyone else, there's so many other better squad members than Jack.
If they don't, it knocks them to the ground. Especially good when they're grouped together.
For Adept it probably isn't as important though because Singularity does that and better.
With four collars popped.
I find I use Reave more often; I KNOW which target it's going to hit, and if defenses are down it'll immobilize the bastard. It doesn't have Shockwave's AoE, but it'll also tag those guys up on cliffs and guys that are far away (Shockwave has a definite range). I'll have to switch things up (there are only so many hotkeys) and give Shockwave a try again later on, but for now, Reave's got that spot for me.
How many of the hotkeys do you have set to your personal powers? I find 1-4 are the easiest to reach, so I end up using just 2 of them for me, with 3 and 4 being squad powers (also 5 and 6, leaving 7 and 8 for the rare utility ones that I infrequently use, and more frequently just hit the power menu for). That's probably part of it.
I'm not on the PC. Either way, it not like Reave or Shockwave have long cooldown times. Actually, I don't think Vanguard has any ability that do.
And thank Gu for it. Anything that gets in the way of chargin' is off limits.
again, i think you're viewing this the wrong way. this isn't some sidequest tucked away in a remote corner of the galaxy in some bunker on a deserted planet. these are characters that everyone has spent the entire game with. i'm just bullshitting this guesstimate here, but let's imagine the percentages for a moment:
lost 1-2 squad members: 75% of players
lost 3-4 squad members: 8% of players
lost 4-5+ squad members: 1% of players
lost 0 squad members: 16% of players
and let's say that's just first playthroughs. add an achievement to save everyone and you suddenly have incentive.
lost 0 squad members: 100%
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
I wonder if they collect the gameplay data for that sort of thing with the online functionality. Hmmm...
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
They do actually. I think I read in some interview that the game calls them back and gives them a list of statistics, such as if the player cheated or not, how many squadmates survived, etc.
Steam: CavilatRest
How could they even tell about the cheating thing, given that the console isn't available in ME2?
Edit: talking about savegame mods, not coalesced.ini editing.
I think he means cheating on love interests.
It's times like this that I wish I enjoyed Mark Meer's voice as much as I enjoy Jennifer Hale's.
If all it really does is make Liara hate me then I'll survive.
I'm just hoping that copious amounts of hilarity ensue when your former love interest realizes you cheated on them.
I'm picturing a space duel, or perhaps some sort of space boxing match for the male love interests, and a space catfight for the female love interests.