I'll be kind of annoyed if there's some sort of terrible consequence for cheating on Liara, because they didn't do a very good job convincing me there was still much of a relationship to cheat on.
If all it really does is make Liara hate me then I'll survive.
I'm hoping for copious amounts of hilarity to ensue when your former love interest realizes you cheated on them.
I'm picturing a space duel, or boxing match for the male love interests, and a space catfight for the female love interests.
And then Renegade Shepard steps in and pimp-slaps both of them and puts them in their place.
and let's say that's just first playthroughs. add an achievement to save everyone and you suddenly have incentive.
lost 0 squad members: 100%
And what of the saves that don't have everyone survive, or the people who don't import a save at all? Given current evidence, they won't be given the "happy ending that you had to work for in the previous game" settings by default.
So, you import a save and only two squaddies lived. Do you just only get a squad of three or four people in ME3?
This is revenge for me sassin' about that one face, isn't it? I hope you at least blocked those videos so it's only a 3 minute intro! Because I'm really looking forward to smuggleShep.
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
They have dialogue for everyone for various situations because they recorded long before they finalized sequencing, and they had the voice actors there already and it doesn't take too long to record a bunch of one-liners for various situations.
That's a massive difference from writing and recording every line of ten whole characters for the entire game who might never show up at all.
again, i think you're viewing this the wrong way. this isn't some sidequest tucked away in a remote corner of the galaxy in some bunker on a deserted planet. these are characters that everyone has spent the entire game with. i'm just bullshitting this guesstimate here, but let's imagine the percentages for a moment:
lost 1-2 squad members: 75% of players
lost 3-4 squad members: 8% of players
lost 4-5+ squad members: 1% of players
lost 0 squad members: 16% of players
and let's say that's just first playthroughs. add an achievement to save everyone and you suddenly have incentive.
lost 0 squad members: 100%
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
the key is not "how many died" but "who died"
this is not "well, only one character died in most people's games, so it's still still makes sense to pour money and effort into the other 9 characters that are alive in most people's games"
thane died in 14% of games, jack died in 12%, miranda died in 13%, mordin died in 12%, etc
are you proposing that bioware still allow you to recruit thane as a squadmate when 14% of players will never see him? or write, design, direct and voice a complex romance for thane when 14% of players will not see that content either?
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
They have dialogue for everyone for various situations because they recorded long before they finalized sequencing, and they had the voice actors there already and it doesn't take too long to record a bunch of one-liners for various situations.
That's a massive difference from writing and recording every line of ten whole characters for the entire game who might never show up at all.
again, i think you're viewing this the wrong way. this isn't some sidequest tucked away in a remote corner of the galaxy in some bunker on a deserted planet. these are characters that everyone has spent the entire game with. i'm just bullshitting this guesstimate here, but let's imagine the percentages for a moment:
lost 1-2 squad members: 75% of players
lost 3-4 squad members: 8% of players
lost 4-5+ squad members: 1% of players
lost 0 squad members: 16% of players
and let's say that's just first playthroughs. add an achievement to save everyone and you suddenly have incentive.
lost 0 squad members: 100%
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
the key is not "how many died" but "who died"
this is not "well, only one character died in most people's games, so it's still still makes sense to pour money and effort into the other 9 characters that are alive in most people's games"
thane died in 14% of games, jack died in 12%, miranda died in 13%, mordin died in 12%, etc
are you proposing that bioware still allow you to recruit thane as a squadmate when 14% of players will never see him? or write, design, direct and voice a complex romance for thane when 14% of players will not see that content either?
that would be awesome, I'm sure they have the money for it after me2 anyways.
The idea that she would wear goggles is just insulting.
So that was smugShep? I had just used whatever screenshot you had last posted about Jacob's predator back when I shopped it.
You're right though, she's clearly above goggles. Which means the task of being all cocky rifle inna air impenetrable Tarsier stare must fall to another...
that would be awesome, I'm sure they have the money for it after me2 anyways.
it's not about the money, it's about the time and effort spent, and whether it's worth doing a thane romance or making the main plot, which 100% of players will see, even better.
I'll be kind of annoyed if there's some sort of terrible consequence for cheating on Liara, because they didn't do a very good job convincing me there was still much of a relationship to cheat on.
If all it really does is make Liara hate me then I'll survive.
I'm hoping for copious amounts of hilarity to ensue when your former love interest realizes you cheated on them.
I'm picturing a space duel, or boxing match for the male love interests, and a space catfight for the female love interests.
And then Renegade Shepard steps in and pimp-slaps both of them and puts them in their place.
This time when Shep suggests a 3 way Kaidan will have wised up enough not to turn it down
Aargh - I know it's not a big deal, but why oh why does the magic assault rifle have to "appear" again in Shep's hands in the Kasumi loyalty mission cutscene when Shep and Kasumi enter the landing pad. I clearly know nothing about programming, but isn't it possible to customise which weapon "your" shep is holding? even in new DLC?
envoy1 on
0
MelokuAsk me about my IllusionsRegistered Userregular
Aargh - I know it's not a big deal, but why oh why does the magic assault rifle have to "appear" again in Shep's hands in the Kasumi loyalty mission cutscene when Shep and Kasumi enter the landing pad. I clearly know nothing about programming, but isn't it possible to customise which weapon "your" shep is holding? even in new DLC?
It's less about programming and more about how it would look, I'm pretty sure.
That pose would look pretty ridiculous with a pistol.
it's a drag, but I always feel like I have to suspend the game's reality when it comes to almost every cutscene.
For instance,
Grunt was the guy to pull me up into the Normandy at the end of one playthrough
When I take Grunt, and place him in a room in my mind with various objects to lift with varying shapes, sizes, and weights, he lifts them in a manner very different from how other non-krogan characters would lift them.
When I saw the final scene unfolding the way it did, and Grunt picked me up the way a puny human would, I was taken out of the moment.
There are minor items to gripe about in the cutscenes of most games. No game is perfect. I'm happy enough as it is that my shep's face loads properly on every level as opposed to exploding into a mess of polygons.
mister tuxedo on
Digital Illusions Creative Entertainment/ PO Box 20068/ 104 60 Stockholm/ Sweden
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
that would be awesome, I'm sure they have the money for it after me2 anyways.
it's not about the money, it's about the time and effort spent, and whether it's worth doing a thane romance or making the main plot, which 100% of players will see, even better.
Pretty much this. I really don't see Bioware bringing all your squadmates from ME2 back (in full squadmate roles), as sad as that is. The rage on the official boards over unequal treatment of different LIs will almost make it worth it, however.
Aargh - I know it's not a big deal, but why oh why does the magic assault rifle have to "appear" again in Shep's hands in the Kasumi loyalty mission cutscene when Shep and Kasumi enter the landing pad. I clearly know nothing about programming, but isn't it possible to customise which weapon "your" shep is holding? even in new DLC?
It's less about programming and more about how it would look, I'm pretty sure.
That pose would look pretty ridiculous with a pistol.
I doubt it'd be that much effort to come up with a pose for different weapons, especially as you can get away with just using the handgun all the time.
It would also add some extra personality to the classes.
Soldier Shep hefts the assualt rifle, Infiltrator the sniper rifle, etc.
Yes it's more effort, but I think it'd be worth it, as it helps show off the class playstyle. (Soldier has the weapon, while an Adept could not even bother with the gun, just a biotic effect around their hands and a 'yes, I just kiiled you with my brain' smirk)
Aargh - I know it's not a big deal, but why oh why does the magic assault rifle have to "appear" again in Shep's hands in the Kasumi loyalty mission cutscene when Shep and Kasumi enter the landing pad. I clearly know nothing about programming, but isn't it possible to customise which weapon "your" shep is holding? even in new DLC?
It's less about programming and more about how it would look, I'm pretty sure.
That pose would look pretty ridiculous with a pistol.
I doubt it'd be that much effort to come up with a pose for different weapons, especially as you can get away with just using the handgun all the time.
It would also add some extra personality to the classes.
Soldier Shep hefts the assualt rifle, Infiltrator the sniper rifle, etc.
Yes it's more effort, but I think it'd be worth it, as it helps show off the class playstyle. (Soldier has the weapon, while an Adept could not even bother with the gun, just a biotic effect around their hands and a 'yes, I just kiiled you with my brain' smirk)
A better solution would be to animate it in a way which is agnostic towards which weapon you're holding. The handguns in ME are big enough that they'd accomodate some assault rifle stances without looking silly. Really it's just the handguns which are a problem, any class with a shotgun would look fine holding it like an assault rifle.
electricitylikesme on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2010
I'm actually interested in seeing those stats about having crew members survive.
I mean, have you guys ever seen "casuals" play RPGs. What might be elementary for you and me can be really difficult for some of them to grasp.
I'm actually interested in seeing those stats about having crew members survive.
I mean, have you guys ever seen "casuals" play RPGs. What might be elementary for you and me can be really difficult for some of them to grasp.
I'm willing to bet that a substantial number of "casuals" (people who only do one playthrough-likely without consulting the internet for tips/guides) lost at least one person on the suicide mission. Between the vents (where numerous people probably instantly thought "Go go Thane!"), Miranda's "theoretically any biotic can do it", possibly losing Mordin to a low hold the line score, and failing to purchase an upgrade there's a lot of room for casuals to lose crew members.
From the vantage of someone who's played through like six times it's easy to be all "gah casuals are so stupid!!!" but honestly it's not that hard to lose people if you're careless. This isn't even taking into account people who know all the mechanics of the suicide mission but choose to lose a few squadmates for "dramatic effect" (these people do exist and I can kind of understand their rationale).
Ethereal on
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
I'm actually interested in seeing those stats about having crew members survive.
I mean, have you guys ever seen "casuals" play RPGs. What might be elementary for you and me can be really difficult for some of them to grasp.
I'm willing to bet that a substantial number of "casuals" (people who only do one playthrough-likely without consulting the internet for tips/guides) lost at least one person on the suicide mission. Between the vents (where numerous people probably instantly thought "Go go Thane!"), Miranda's "theoretically any biotic can do it", possibly losing Mordin to a low hold the line score, and failing to purchase an upgrade there's a lot of room for casuals to lose crew members.
From the vantage of someone who's played through like six times it's easy to be all "gah casuals are so stupid!!!" but honestly it's not that hard to lose people if you're careless. This isn't even taking into account people who know all the mechanics of the suicide mission but choose to lose a few squadmates for "dramatic effect" (these people do exist and I can kind of understand their rationale).
Yeah, there's also those that aren't as trope-aware (which can be casuals, but also might be those brought in due to ME2's crossover appeal). I know that I want to avoid advancing the main plotline until after I've done as many other missions as possible. Someone who's new to RPGs might not know that. I know I want to grab every single damned upgrade I can get my hands on before advancing the plotline, etc. And we'll ignore the reading comprehension bit, 'cuz a lot of people just blow through that.
i don't think this is the big deal you think it is, considering they left dialogue in-game for pretty much every character pairing - evidence that they had even more permutations for ME2, but actually pared them down after putting them in.
They have dialogue for everyone for various situations because they recorded long before they finalized sequencing, and they had the voice actors there already and it doesn't take too long to record a bunch of one-liners for various situations.
That's a massive difference from writing and recording every line of ten whole characters for the entire game who might never show up at all.
again, i think you're viewing this the wrong way. this isn't some sidequest tucked away in a remote corner of the galaxy in some bunker on a deserted planet. these are characters that everyone has spent the entire game with. i'm just bullshitting this guesstimate here, but let's imagine the percentages for a moment:
lost 1-2 squad members: 75% of players
lost 3-4 squad members: 8% of players
lost 4-5+ squad members: 1% of players
lost 0 squad members: 16% of players
and let's say that's just first playthroughs. add an achievement to save everyone and you suddenly have incentive.
lost 0 squad members: 100%
seriously - anyone who's played ME2 more than once is going to have a save where everyone lives. a vast majority of players will have saved everybody - therefore, the statistical likelihood of "might never show up at all" is vanishingly small.
so really, these aren't ten whole characters that aren't worth voicing/animating/writing.
the key is not "how many died" but "who died"
this is not "well, only one character died in most people's games, so it's still still makes sense to pour money and effort into the other 9 characters that are alive in most people's games"
thane died in 14% of games, jack died in 12%, miranda died in 13%, mordin died in 12%, etc
are you proposing that bioware still allow you to recruit thane as a squadmate when 14% of players will never see him? or write, design, direct and voice a complex romance for thane when 14% of players will not see that content either?
Yes.
And they should voice 21 new characters as well.
I want to bring a whole platoon out in space next time.
Drez on
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
deadlyrhetoric"We could be two straight linesin a crooked world."__BANNED USERSregular
I'm actually interested in seeing those stats about having crew members survive.
I mean, have you guys ever seen "idiots" play RPGs. What might be elementary for you and me can be really difficult for some of them to grasp.
I'm willing to bet that a substantial number of "idiots" (people who only do one playthrough-likely without consulting the internet for tips/guides) lost at least one person on the suicide mission. Between the vents (where numerous people probably instantly thought "Go go Thane!"), Miranda's "theoretically any biotic can do it", possibly losing Mordin to a low hold the line score, and failing to purchase an upgrade there's a lot of room for casuals to lose crew members.
From the vantage of someone who's played through like six times it's easy to be all "gah "idiots" are so stupid!!!" but honestly it's not that hard to lose people if you're careless. This isn't even taking into account people who know all the mechanics of the suicide mission but choose to lose a few squadmates for "dramatic effect" (these people do exist and I can kind of understand their rationale).
Fixed.
I don't now if it's necessary to promote the idea of some sort of superiority complex to make yourself feel good about completing a series of arbitrary tasks in a video game. I buy maybe 2 games per year and the last 3 RPGs I've played since the year the 360 Elite was released were Fallout 3, Mass Effect 1, and now, Mass Effect 2. I think we can agree that would make me a "casual" but if you check my achievements, you'll notice that I've got "No One Left Behind".
All it takes, list any good game should, is some attention to detail, diligent thought, and creativity.
deadlyrhetoric on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited April 2010
Umm...I wasn't calling people idiots, that's why I said casuals in quotes. I honestly think it is a stupid term, but it is easily identifiable.
But like Orca said, some people aren't as familiar with RPG tropes as people who have been playing them for much longer. And because of that they may fall for something that people who are more familiar with it wouldn't. That goes for any genre of game and has nothing to do with intelligence.
So...umm...get the chip off your shoulder, I guess.
That said, losing Mordin is incredibly easy. It's opaque, dependent on another choice where the outcome is difficult to determine ("who should I send with the crew" isn't nearly as obvious as the vents or biotic question). It absolutely doesn't take unfamiliarity, or carelessness, or thoughtlessness, etc.
I can't be the only one who thought "I'm sending this person alone, so I'll pick someone like Zaeed, or Grunt. The loss of either of those will drastically up your chances of losing Mordin. Take Grunt or Garrus to the boss, (I took Garrus), send Zaeed off... far from ridiculous actions to take when you're unaware of the exact mechanics of all the choices.
Most of his missions usually ended with his squadmates dead.
He's a tough SOB, I'll give him that, not so sure if he's a good leader.
The missions he takes are fucking crazy to begin with though. And surely Zaeed should have more than a little familiarity with squad based military tactics. Surely the dude with decades of squad combat experience can give an order for a little suppressive fire.
Posts
And then Renegade Shepard steps in and pimp-slaps both of them and puts them in their place.
And what of the saves that don't have everyone survive, or the people who don't import a save at all? Given current evidence, they won't be given the "happy ending that you had to work for in the previous game" settings by default.
So, you import a save and only two squaddies lived. Do you just only get a squad of three or four people in ME3?
I'll have to get a screenshot of smug goggle Shepard. It will be the best thing in the world.
Now for three more days of face editing.
Also.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Like so:
The idea that she would wear goggles is just insulting.
the key is not "how many died" but "who died"
this is not "well, only one character died in most people's games, so it's still still makes sense to pour money and effort into the other 9 characters that are alive in most people's games"
thane died in 14% of games, jack died in 12%, miranda died in 13%, mordin died in 12%, etc
are you proposing that bioware still allow you to recruit thane as a squadmate when 14% of players will never see him? or write, design, direct and voice a complex romance for thane when 14% of players will not see that content either?
So that was smugShep? I had just used whatever screenshot you had last posted about Jacob's predator back when I shopped it.
You're right though, she's clearly above goggles. Which means the task of being all cocky rifle inna air impenetrable Tarsier stare must fall to another...
it's not about the money, it's about the time and effort spent, and whether it's worth doing a thane romance or making the main plot, which 100% of players will see, even better.
This time when Shep suggests a 3 way Kaidan will have wised up enough not to turn it down
It's less about programming and more about how it would look, I'm pretty sure.
That pose would look pretty ridiculous with a pistol.
For instance,
When I take Grunt, and place him in a room in my mind with various objects to lift with varying shapes, sizes, and weights, he lifts them in a manner very different from how other non-krogan characters would lift them.
When I saw the final scene unfolding the way it did, and Grunt picked me up the way a puny human would, I was taken out of the moment.
Send them a Pair of Running Shoes. Used or Otherwise. Or a letter, but let's not be formulaic. Send them a picture of trainers, too. Or a painting. Or money. Whatever.
Pretty much this. I really don't see Bioware bringing all your squadmates from ME2 back (in full squadmate roles), as sad as that is. The rage on the official boards over unequal treatment of different LIs will almost make it worth it, however.
I doubt it'd be that much effort to come up with a pose for different weapons, especially as you can get away with just using the handgun all the time.
It would also add some extra personality to the classes.
Soldier Shep hefts the assualt rifle, Infiltrator the sniper rifle, etc.
Yes it's more effort, but I think it'd be worth it, as it helps show off the class playstyle. (Soldier has the weapon, while an Adept could not even bother with the gun, just a biotic effect around their hands and a 'yes, I just kiiled you with my brain' smirk)
A better solution would be to animate it in a way which is agnostic towards which weapon you're holding. The handguns in ME are big enough that they'd accomodate some assault rifle stances without looking silly. Really it's just the handguns which are a problem, any class with a shotgun would look fine holding it like an assault rifle.
I mean, have you guys ever seen "casuals" play RPGs. What might be elementary for you and me can be really difficult for some of them to grasp.
But what about Garrus, man? Garrus is my bro.
I'm willing to bet that a substantial number of "casuals" (people who only do one playthrough-likely without consulting the internet for tips/guides) lost at least one person on the suicide mission. Between the vents (where numerous people probably instantly thought "Go go Thane!"), Miranda's "theoretically any biotic can do it", possibly losing Mordin to a low hold the line score, and failing to purchase an upgrade there's a lot of room for casuals to lose crew members.
From the vantage of someone who's played through like six times it's easy to be all "gah casuals are so stupid!!!" but honestly it's not that hard to lose people if you're careless. This isn't even taking into account people who know all the mechanics of the suicide mission but choose to lose a few squadmates for "dramatic effect" (these people do exist and I can kind of understand their rationale).
Yeah, there's also those that aren't as trope-aware (which can be casuals, but also might be those brought in due to ME2's crossover appeal). I know that I want to avoid advancing the main plotline until after I've done as many other missions as possible. Someone who's new to RPGs might not know that. I know I want to grab every single damned upgrade I can get my hands on before advancing the plotline, etc. And we'll ignore the reading comprehension bit, 'cuz a lot of people just blow through that.
Yes.
And they should voice 21 new characters as well.
I want to bring a whole platoon out in space next time.
Fixed.
I don't now if it's necessary to promote the idea of some sort of superiority complex to make yourself feel good about completing a series of arbitrary tasks in a video game. I buy maybe 2 games per year and the last 3 RPGs I've played since the year the 360 Elite was released were Fallout 3, Mass Effect 1, and now, Mass Effect 2. I think we can agree that would make me a "casual" but if you check my achievements, you'll notice that I've got "No One Left Behind".
All it takes, list any good game should, is some attention to detail, diligent thought, and creativity.
But like Orca said, some people aren't as familiar with RPG tropes as people who have been playing them for much longer. And because of that they may fall for something that people who are more familiar with it wouldn't. That goes for any genre of game and has nothing to do with intelligence.
So...umm...get the chip off your shoulder, I guess.
Oh you are.
My first run was with an Infiltrator.
I picked up the assault rifle.
Make of that what you will.
I'm mostly joking.
I can't be the only one who thought "I'm sending this person alone, so I'll pick someone like Zaeed, or Grunt. The loss of either of those will drastically up your chances of losing Mordin. Take Grunt or Garrus to the boss, (I took Garrus), send Zaeed off... far from ridiculous actions to take when you're unaware of the exact mechanics of all the choices.
He's a tough SOB, I'll give him that, not so sure if he's a good leader.
I don't see how there's any way he could be. Everyone he's worked with has either died or wants to kill him.
Yeah. Not really seeing the potential there.
But he sure can
Kaidan's "You had sex with Garrus?!" face is one of my most anticipated features of ME3.
:winky:
[SIGPIC][/SIGPIC]
Not that I've ever noticed.