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[Mass Effect]: You've Just Been Tali'd!

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Posts

  • LarsLars Registered User regular
    edited April 2010
    Thane and Mordin are the only two who can't fill a specific role in the suicide mission (squad leader, vent tech, biotic, hold-the-line), right?
    I wonder if Thane was ever intended to be a third option for the Biotic role, since that's the only one that doesn't have three valid choices. I mean, just like Jack he's got 2 biotic powers and an ammo power. Of course, I don't actually remember the game ever mentioning his biotics in the story at all.

    Lars on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    I think we can agree that would make me a "casual" but if you check my achievements, you'll notice that I've got "No One Left Behind".

    exactly
    And what of the saves that don't have everyone survive, or the people who don't import a save at all? Given current evidence, they won't be given the "happy ending that you had to work for in the previous game" settings by default.

    So, you import a save and only two squaddies lived. Do you just only get a squad of three or four people in ME3?

    ideally, yes. i remember reading some interview (don't ask me to source this) that said ME3 will have a lot of content missing for some players. i expect bioware will pick a few guys to die for their bare-bones 'canon' run. naturally, people who never played ME2 won't miss the folks who got offed.
    Nuzak wrote: »
    the key is not "how many died" but "who died"

    this is not "well, only one character died in most people's games, so it's still still makes sense to pour money and effort into the other 9 characters that are alive in most people's games"

    thane died in 14% of games, jack died in 12%, miranda died in 13%, mordin died in 12%, etc

    are you proposing that bioware still allow you to recruit thane as a squadmate when 14% of players will never see him? or write, design, direct and voice a complex romance for thane when 14% of players will not see that content either?

    yep. i am proposing just that, because 86% is not an audience bioware will ignore.

    curly haired boy on
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  • LucascraftLucascraft Registered User regular
    edited April 2010
    This is the path I used through the suicide mission and I finished with my full team. This was on Veteran difficulty as a soldier.
    -- Garrus for all squad leader positions and fire team
    -- Tali for vents and engineering duties
    -- Samara for biotic. I know Jack works too, but Samara has bigger boobs so she made the team.
    -- Miranda was in my party 100% of the time
    -- Jacob was sent back with the crewmen to the ship
    -- For the final boss I took Miranda with me and I took Tali. I figured in a big battle, Tali's skills would not be as beneficial, so I brought her with me to the boss and left my fighters to hold the door.


    On an unrelated note to the above: Has Bioware announced anymore DLC for this game? Or are they done now?

    Lucascraft on
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited April 2010
    I think we can agree that would make me a "casual" but if you check my achievements, you'll notice that I've got "No One Left Behind".

    exactly
    And what of the saves that don't have everyone survive, or the people who don't import a save at all? Given current evidence, they won't be given the "happy ending that you had to work for in the previous game" settings by default.

    So, you import a save and only two squaddies lived. Do you just only get a squad of three or four people in ME3?

    ideally, yes. i remember reading some interview (don't ask me to source this) that said ME3 will have a lot of content missing for some players. i expect bioware will pick a few guys to die for their bare-bones 'canon' run. naturally, people who never played ME2 won't miss the folks who got offed.
    Nuzak wrote: »
    the key is not "how many died" but "who died"

    this is not "well, only one character died in most people's games, so it's still still makes sense to pour money and effort into the other 9 characters that are alive in most people's games"

    thane died in 14% of games, jack died in 12%, miranda died in 13%, mordin died in 12%, etc

    are you proposing that bioware still allow you to recruit thane as a squadmate when 14% of players will never see him? or write, design, direct and voice a complex romance for thane when 14% of players will not see that content either?

    yep. i am proposing just that, because 86% is not an audience bioware will ignore.

    Not to mention that you can skip a vast amount of story etc in ME2 to begin with so it's pretty clear they're "OK" with players who don't want, or care to, see everything, skipping crap or missing stuff.

    Besides it's not unusual for developers to produce content that most players won't ever see. Well, in MMO's anyway. I remember in vanilla WoW it was estimated that only about 3% of the playerbase ever saw content past MC, and virtually the entirety of development for post release (non xpack) content was for raids. And it has always been that way. Sure, more people now see raids but I suspect it is still a relatively low % of the overall subscriber base.

    Just take a look at any Bioware game, for a non-MMO comparison. There's always a straight line to the end you can take and miss most of the game if you want.

    Putting in something players won't see isn't really unexpected.

    On top of that I have a feeling players aren't going to be cool with recruiting yet another entirely new squad. The story has to get going and complete by the end of ME3. They can't have us wasting most of the game putting together another squad for a single mission like ME2.

    Also Also it is way easy to have everyone survive.

    I mean, waaaaaaaaay easy.

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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    not to mention the rumors of a considerably smaller gap between ME2 and ME3. a steady trickle of well-received DLC makes sure the audience won't return the game, but no DLC schedule can cover 3 years (ME1 to ME2). my feeling is we'll see ME3 in stores sometime next year.

    curly haired boy on
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  • LucascraftLucascraft Registered User regular
    edited April 2010
    If ME3 sticks with the same game systems they established for 2, I will agree with that statement. If they do another overhaul, it might be longer.

    Lucascraft on
  • electricitylikesmeelectricitylikesme Registered User regular
    edited April 2010
    I hope they don't do another overhaul, they really don't need to. ME2 has a wonderful combat system and is graphically excellent, they just need to tweak and upgrade things. Higher-res textures for character clothing, that sort of thing.

    I would really like to see that "Mission complete" screen go away though.

    electricitylikesme on
  • envoy1envoy1 the old continentRegistered User regular
    edited April 2010
    It's strange.
    What is it about Jacob that makes people most likely to send him back with the crew first run, because I did it too? I remember thinking it could actually be a tough run to escort five non-combatants through the corridors on your own, so ther person had to be able to handle a couple of collectors, and besides. It's Jacob. Who'd miss him?

    envoy1 on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    i did that too!

    i figured he knew how to handle himself, and was the type of responsible guy who'd get the job done... i dunno, i just view him more of a competent loner than a team player.

    curly haired boy on
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  • electricitylikesmeelectricitylikesme Registered User regular
    edited April 2010
    Really? I sent Legion. I figured solo mission needed someone who pretty much didn't understand fear or pain and was good in combat. Plus he's a robot so he'd be capable of any needed heavy lifting and amenable to the notion of stopping bullets with his body - the perfect body guard.

    Speaking of, do people find they have a notion of the "perfect run" for the Suicide Mission - not in the sense of everyone surviving, but the characters they like assigning for the various tasks which just make how you end up doing it feel right?

    electricitylikesme on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited April 2010
    I hope they don't do another overhaul, they really don't need to. ME2 has a wonderful combat system and is graphically excellent, they just need to tweak and upgrade things. Higher-res textures for character clothing, that sort of thing.

    I would really like to see that "Mission complete" screen go away though.

    As far as combat goes, the main thing I want is more fun combat abilities.

    Vanguards need a Falcon punch.

    Dragkonias on
  • DrezDrez Registered User regular
    edited April 2010
    Really? I sent Legion. I figured solo mission needed someone who pretty much didn't understand fear or pain and was good in combat. Plus he's a robot so he'd be capable of any needed heavy lifting and amenable to the notion of stopping bullets with his body - the perfect body guard.

    Speaking of, do people find they have a notion of the "perfect run" for the Suicide Mission - not in the sense of everyone surviving, but the characters they like assigning for the various tasks which just make how you end up doing it feel right?

    Are you talking about when
    You have to send someone back to lead the crew survivors to the Normandy?

    According to the ME2 wikia, the best person to send back at that juncture is actually Mordin, because he has a much higher chance of dying later on due to some kind of invisible "defense score."

    Drez on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    Dragkonias wrote: »
    I hope they don't do another overhaul, they really don't need to. ME2 has a wonderful combat system and is graphically excellent, they just need to tweak and upgrade things. Higher-res textures for character clothing, that sort of thing.

    I would really like to see that "Mission complete" screen go away though.

    As far as combat goes, the main thing I want is more fun combat abilities.

    Vanguards need a Falcon punch.

    cannot lime hard enough

    @elec yeah, i do, but it depends on the playthrough?

    curly haired boy on
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  • deadlyrhetoricdeadlyrhetoric "We could be two straight lines in a crooked world."__BANNED USERS regular
    edited April 2010
    envoy1 wrote: »
    It's strange.
    What is it about Jacob that makes people most likely to send him back with the crew first run, because I did it too? I remember thinking it could actually be a tough run to escort five non-combatants through the corridors on your own, so ther person had to be able to handle a couple of collectors, and besides. It's Jacob. Who'd miss him?

    It's perfectly understandable. You assume that there's no way the 3 survivors wouldn't encounter any opposition on the way back to the Normandy 2. If you're not particularly fond of him, logic say send Jacob, as he's combat ready. I did the same thing. I was lucky enough to have Mordin survive, as well.

    deadlyrhetoric on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    well my first run i brought mordin along with me to the final boss

    keep your strong friends close

    and your squishy ones closer

    curly haired boy on
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  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited April 2010
    Really? I sent Legion. I figured solo mission needed someone who pretty much didn't understand fear or pain and was good in combat. Plus he's a robot so he'd be capable of any needed heavy lifting and amenable to the notion of stopping bullets with his body - the perfect body guard.

    Speaking of, do people find they have a notion of the "perfect run" for the Suicide Mission - not in the sense of everyone surviving, but the characters they like assigning for the various tasks which just make how you end up doing it feel right?
    Heck yes. I always assign
    Samara to my team because her Heavy Reave is so darned useful

    and
    Garrus to lead the second fire team because he complains a lot less than Miranda and Jacob
    and
    Jack to hold up the forcefield because I love that snarl at the end when she delivers a final blast to the seeker swarms, it's so very much in character

    Fairchild on
  • Kitten SwarmKitten Swarm Registered User regular
    edited April 2010
    Really? I sent Legion. I figured solo mission needed someone who pretty much didn't understand fear or pain and was good in combat. Plus he's a robot so he'd be capable of any needed heavy lifting and amenable to the notion of stopping bullets with his body - the perfect body guard.

    Speaking of, do people find they have a notion of the "perfect run" for the Suicide Mission - not in the sense of everyone surviving, but the characters they like assigning for the various tasks which just make how you end up doing it feel right?
    In a sense... for instance, my sole survivor Shepard wasn't going to trust Miranda or Jacob to lead a squad and had Garrus lead both times, with Tali in the vents because again, she's someone trusted. My other Shepard took Garrus with her, so no problems letting Miranda and Jacob play leader while Legion crawls in the vents.

    I tend to use Samara as my biotic, just because she seems more collected and focused while projecting the shield. Though the scene they used in the Launch trailer with Jack in that role was awesome.

    Kitten Swarm on
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  • electricitylikesmeelectricitylikesme Registered User regular
    edited April 2010
    Dragkonias wrote: »
    I hope they don't do another overhaul, they really don't need to. ME2 has a wonderful combat system and is graphically excellent, they just need to tweak and upgrade things. Higher-res textures for character clothing, that sort of thing.

    I would really like to see that "Mission complete" screen go away though.

    As far as combat goes, the main thing I want is more fun combat abilities.

    Vanguards need a Falcon punch.

    I want them to do what they did for Alyx in Ep 2 where she had a whole bunch of close-combat actions. Not for Shepard - he has the rifle punch. But the squad mates should get some of their own too.

    Because Grunt should have a husk fighting option where he just picks them up and smashes their heads together. It doesn't have to kill them, in fact it would be funnier if they then just wandered around in a daze.

    electricitylikesme on
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited April 2010
    Holy Cow, defeated Benezia in two tries. Go me. First time I played ME1, it took me an entire weekend to win that fight.

    Edit- Geez her overflowing bosom is distracting. I think the artist was trying to be sarcastic.

    Fairchild on
  • electricitylikesmeelectricitylikesme Registered User regular
    edited April 2010
    See for my perfect run
    I always use Samara for the biotic barrier since I figure "master of self-control and resolve" is better for someone who needs to ignore a bunch of enemy fire then "unstable psychopath". For the tunnels I always pick Legion - no real fear of claustrophobia, plus, is an AI feared for his ability to hack computer systems. Garrus always leads both teams - that's mostly influenced by Jack's objection to Miranda and Garrus shaking his head in agreement. Plus Garrus always sounds like he's having such a great time with it.

    For the hold the line battle I tend to take Garrus and Tali with me - they were there for ME1, they should be there for ME2 and damnit they'll be there for ME3.

    electricitylikesme on
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2010
    Fighting Benezia is...really not that hard. You run to your right immediately and hide behind a box. From there it's a pretty ho-hum standard fight.

    Fiaryn on
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  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    yeah, benezia was only hard for me until i realized you don't shoot her.

    curly haired boy on
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  • envoy1envoy1 the old continentRegistered User regular
    edited April 2010
    Need more DLC. Otherwise I actually have to play all the boring firewalker missions!

    envoy1 on
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    edited April 2010
    yeah, benezia was only hard for me until i realized you don't shoot her.

    First time I met her I think I died half a dozen times before I figured out she was invulnerable. :? Those clusters of Geth Snipers were no cakewalk either at low level.

    edit:
    Fiaryn wrote: »
    Fighting Benezia is...really not that hard. You run to your right immediately and hide behind a box. From there it's a pretty ho-hum standard fight.

    At low level the fight's harder because one shot from those clusters of 4 or 6 snipers will kill you, so you basically have no margin for error unless you have sabotage and enough firepower to wipe all of them out before it wears off (and at low level you probably can't rat-a-tat-tat for long enough without overheating). The waves of asari commandos aren't too bad...except Benezia's still lobbing warps and stuns at everyone, and if you're marginal, that can put you over the edge. It's quite doable with experience, but I still have a tendency to die there at least once unless I'm coming in mid-lategame with decent armor. (note: insanity difficulty.)

    Orca on
  • FairchildFairchild Rabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?" Registered User regular
    edited April 2010
    The trick to beating Benezia is to
    run the right ONCE THE STINKING ENDLESS CUTSCENE IS OVER WHICH IS EVEN LONGER WHEN LIARA IS IN YOUR TEAM and put the Rachni Queen tank between you and her. Took me a long time to figure that out my first run, tho. That the geth snipers one-shotting me. Little creeps.

    Fairchild on
  • curly haired boycurly haired boy Your Friendly Neighborhood Torgue Dealer Registered User regular
    edited April 2010
    i only sit through that cutscene once. then it's mashing the spacebar until the shooty bits start.

    curly haired boy on
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  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited April 2010
    The Benezia and the Krogan fights have varied wildly in my experience based on class/level (planet order, namely). Sometimes they've been cake, other times I tell her she won't look so cocky with a hole in her head and then I spend the whole fight on the floor. D:
    it's a drag, but I always feel like I have to suspend the game's reality when it comes to almost every cutscene.

    My favorite is when Grunt falls down and Miranda helps him up.

    Yeah, that's plausible.
    Not to mention that you can skip a vast amount of story etc in ME2 to begin with so it's pretty clear they're "OK" with players who don't want, or care to, see everything, skipping crap or missing stuff.

    That's like saying letting people skip dialogue means they're okay with people missing stuff. Yeah, you can do it, but you have the option to see it - all the story and dialogue is right there. People starting fresh on ME3 or with said characters dead won't have an option not to recruit these people, they just won't exist. They're not going to write and voice ten characters (excluding Tali and Garrus) for the entire game in addition to the new recruits to satisfy every permutation of ME2 survival. A couple of them might be recruitable in ME3, but definitely not the whole batch.

    SoundsPlush on
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  • Ad astraAd astra Registered User regular
    edited April 2010
    Orca wrote: »
    Ad astra wrote: »
    Adus wrote: »
    I'll be kind of annoyed if there's some sort of terrible consequence for cheating on Liara, because they didn't do a very good job convincing me there was still much of a relationship to cheat on.

    If all it really does is make Liara hate me then I'll survive.

    I'm hoping for copious amounts of hilarity to ensue when your former love interest realizes you cheated on them.

    I'm picturing a space duel, or boxing match for the male love interests, and a space catfight for the female love interests.

    And then Renegade Shepard steps in and pimp-slaps both of them and puts them in their place.

    This is extremely late, but. Renegade Shepard won't do that, Renegade Shepard will propose a third option.

    Ad astra on
  • SkexisSkexis Registered User regular
    edited April 2010
    What would be great is if in ME3 there's just constant newscasts about failing system economies because Shepard mined all their planets dry.

    "The Corlax system announced another mining colony shuttered it's doors today as they reported that the once plentiful platinum deposits had mysteriously disappeared. John Shepard could not be reached for comment."

    And then right after that, you walk into the Citadel promenade. "I'm John Shepard, and this is my favorite store on the Citadel."

    And then the inevitable riots.

    Skexis on
  • mynameisguidomynameisguido Registered User regular
    edited April 2010
    Woo got No One Left Behind (only Zaeed bit it on my soldier runthrough). Now to decide whether to go Vanguard or Adept.

    mynameisguido on
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  • LexxxieLexxxie Registered User regular
    edited April 2010
    We have arrived!!

    This will be an education.

    Lexxxie on
  • -Tal-Tal Registered User regular
    edited April 2010
    speaking of newscasts

    can dialogue not interrupt other dialogue, Bioware

    the worst is that one News thingy on Illium right next to the Volus conversation

    -Tal on
    PNk1Ml4.png
  • EtherealEthereal Registered User regular
    edited April 2010
    -Tal wrote: »
    speaking of newscasts

    can dialogue not interrupt other dialogue, Bioware

    the worst is that one News thingy on Illium right next to the Volus conversation

    It's especially annoying when you have the opportunity to hear from one of your squadmates by selecting something in the environment and that dialogue gets interrupted.

    Ethereal on
  • BethrynBethryn Unhappiness is Mandatory Registered User regular
    edited April 2010
    Has this been posted?

    I'm posting it again.

    137905d1271729279funnys.jpg

    Bethryn on
    ...and of course, as always, Kill Hitler.
  • The Dude With HerpesThe Dude With Herpes Lehi, UTRegistered User regular
    edited April 2010
    What the fuck is wrong with you?

    Get that shit out of here.

    The Dude With Herpes on
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  • SoundsPlushSoundsPlush yup, back. Registered User regular
    edited April 2010
    Wow. PostDoubleSecret in space.

    SoundsPlush on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited April 2010
    Ah ha ha.

    To be fair, this is Garrus we're talking about.
    "Can it wait? I'm in the middle of some calibrations now."

    manwiththemachinegun on
  • JucJuc EdmontonRegistered User regular
    edited April 2010
    Wow. PostDoubleSecret in space.

    yeah ... some people REALLY like our characters.

    Juc on
  • CouscousCouscous Registered User regular
    edited April 2010
    What the fuck is wrong with you?

    :winky:

    Pfff, Garrus? Wrex is where it is at.

    Couscous on
  • AdusAdus Registered User regular
    edited April 2010
    Juc wrote: »
    Wow. PostDoubleSecret in space.

    yeah ... some people REALLY like our characters.

    Be honest though, as weird as it is, you think it's awesome that you guys created characters that resonate with people so well enough to bring out their true crazy.

    Adus on
This discussion has been closed.