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[Runewars PbP] Game 01 - Reboot

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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2010
    The newly-raised army marches through conquered lands to invade Blackwing Swamp.

    All units LB to 7A, no diplomacy.

    Initiative:
    1. Archers
    2. Beastmen
    3.
    4. Warriors

    Draw for Archers:
    One fires and misses, as does the other.

    admanb on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    The sorcerer contingent cowers in fear as the two groups of beastmen charge. One beastman, larger than the rest, appears to be directing the melee with grunts and howls. Under his command the beastmen cause some damage (1 point) but the other attacks are fruitless (card, card).

    Mordenthral on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2010
    The warriors absorb the charge of the beastmen, then strike back and crush the beastmen ranks.

    A warrior takes 1 damage, then the warriors deal 4 back and destroy everything in the field. That ends my turn.

    admanb on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Waiqar is up for rallying support.

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    Delve into the library of Boneland, seeking tomes that will aid our tactical superiority in future battles. Also, put up a few flyers around town to let local heroes know that we are hiring.

    Gain two tactics from Boneland; spend 2 influence to draw heroes. Possible further action to come after I see the hero and tactics draws.

    Darian on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Cards and heroes sent.

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    Accept Silhouette into service at Skull Mountain; no further actions at this time.

    Uthuk are active

    Darian on
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    ZellpherZellpher Registered User regular
    edited May 2010
    Gather influence, spend all to be head magic-man
    Gain 2 influence, send five to become primarch of the wizards' council.

    Zellpher on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Working on the map.

    Mordenthral on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    That took longer than expected. The 3 hour phone call didn't help. :)

    The board
    Runewars-PennyGame-15.gif

    Year 2, Spring

    The Wizard's Council, under the auspicious guidance of it's Uthuk Y'llan daemonhost Primarch, breaks for Spring and travel about the countryside handing out lollipops to the good, little children.

    Everyone else has time to Prepare for the Coming Year
    Each player may spend 1 influence to draw a new Objective card. Each player then discards down to 1 Objective card.

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    The Waiqar are happy with the current plans and see no need to spend influence frivolously.

    Darian on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2010
    The Latari are disinterested. In everything.

    admanb on
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    ZellpherZellpher Registered User regular
    edited May 2010
    Nothing to give

    Zellpher on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Waiting on Daqan to prepare for the coming year. (Hope the family thingee is going not too poorly.)

    I have received orders from Waiqar and Uthuk.

    Mordenthral on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Daqan will spend a bit of influence to see another objective.

    El Skid on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Objective choice has been sent.

    Mordenthral on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Okay, I have the WORST luck with objectives in this game :-/

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    We have decided on a name for the city formerly known as 3B. It is now...The "City formerly known as 3B".
    I suck at naming things.

    El Skid on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    El Skid wrote: »
    We have decided on a name for the city formerly known as 3B. It is now...The "City formerly known as 3B".
    I suck at naming things.

    That's alright.
    We'll find a nice new name for it once we arrive down there.

    Darian on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Darian wrote: »
    El Skid wrote: »
    We have decided on a name for the city formerly known as 3B. It is now...The "City formerly known as 3B".
    I suck at naming things.

    That's alright.
    We'll find a nice new name for it once we arrive down there.

    Excellent
    "City where Skeletons come to die...for real this time" does have a nice ring to it- I look forward to your arrival :D

    El Skid on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Order cards are picked up, activation icons removed, units are tipped back up.

    Just waiting on orders from Daqan.

    Mordenthral on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Order sent- I thought I did that earlier, sorry.

    El Skid on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Orders are in!

    Elves - Strategize
    Undying - Strategize
    Lords - Mobilize
    Y'llan - Mobilize

    Map
    Runewars-PennyGame-16.gif

    Mordenthral on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2010
    Two warriors creep from the Blackwing Swamp into the Bitter Downs. An Archer steps through the gates of the nearby city and immediately names it, "Flowery Downs." A warrior, sorceress, and archer grudgingly trudge from the Velvet Plains to the Blackwing Swamp.

    Draw one tactics card and end my turn.

    admanb on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Waiqar is up

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    Mad Carthos leads his team of troops from Fool's Rapids to the Shadow Peaks, while Silhouette leads her team from Skull Mountain northeast to Fool's Rapids.

    All from 1A to 5D; all from WC to 1A. Draw one tactics. Reserve the right to take further action after I see my new tactics draw.

    Darian on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    As long as the hold up isn't seeing what your Tactics card is. You can't use a Tactics card on the turn you draw it.

    Mordenthral on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    Waiqar researchers in Boneland announce a great breakthrough, discovering texts that lead them to uncover a Dragon Rune near the city.

    Reveal objective:
    Tactical Dominator – During your turn, you may discard this card and 6 Tactics cards to gain 1 dragon rune.

    Discard the following:
    Summon Lightning - Play at the start of a battle in which you are defending. You and your opponent are both dealt 4 damage. (You each assign your own damage.)

    Scorched Earth - Play when an opponent takes control of one of your strongholds. The stronghold is destroyed.

    Brilliant Maneuver - Play during your turn. Use the Supremacy Bonus on your active Order card even if it is not your highest numbered card.

    Hidden Pass - Play when moving units and/or heroes. You may ignore 1 mountain border for this movement.

    Brilliant Maneuver - Play during your turn. Use the Supremacy Bonus on your active Order card even if it is not your highest numbered card.

    Rally Cry - Play during a battle or during your turn. Stand up to 4 of your routed units and/or heroes.

    Reveal and discard a false rune from WA; shuffle the new true and false runes, placing one in Fool's Rapids and the other in WA (PMing placement)

    Darian on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    As long as the hold up isn't seeing what your Tactics card is. You can't use a Tactics card on the turn you draw it.

    Oh, I needed to see the Tactics card, but not to use it.

    Darian on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    Yessir. I realized after the fact that you wanted to size up your keeper. :)

    Mordenthral on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    A footman from the city formerly known as 3B is sent as an emissary to the giants of the Guardian peaks, seeking to convert them to the human side.
    Spending 3 influence to do the diplomacy thing...Do I declare this and then draw the cards, or does another player draw these to prevent potential shenanigans?

    El Skid on
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    admanbadmanb unionize your workplace Seattle, WARegistered User regular
    edited May 2010
    There's a record of every card you draw. You're not gonna get away with shenanigans. :P

    admanb on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    You draw them Skid.

    Mordenthral on
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    MordenthralMordenthral Registered User regular
    edited May 2010
    The board prior to Daqan's diplomacy draw:
    Runewars-PennyGame-18.gif

    Mordenthral on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Draws: Sun, Sun, Dragon

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    So I believe that the sun means I get to ally with the giants- regardless, I'll take my supremacy action to move 4 knights (3 from Moonglow Plains and 1 from the City formerly known as 3B), and 2 footmen from 8D to the Bitter Downs.

    The humans are bitter that the Elves got to the Bitter Downs first, and move swiftly to right this horrible situation.

    El Skid on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    The drums of war are heard from across the land...

    Darian on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    Oh, I guess I get to draw all my guys first...

    4 Knights: 1 dmg, 2 rout, orb (1 ROUT +1 tactics card), nothing. so 1 injured warrior, 1 routed warrior. And a tactics card for me!

    2 Footmen: 1 dmg, nothing. So footman deals 1 damage to the DAMAGED warrior killing it, and the last one runs away (sadly)


    edit- Darian is entirely correct.

    El Skid on
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    DarianDarian Yellow Wizard The PitRegistered User regular
    edited May 2010
    The knight - orb is actually 1 rout + 1 tactics, right? Or did I mistype that in my notes?

    From the knights: The orb resolves first (rout a warrior), then the routs (rout second warrior), then the damage (1 damage on a warrior)

    Then from the footmen: second damage on injured warrior, killing it

    Daqan wins the battle with 6 standing units to none; elves to retreat

    Darian on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited May 2010
    No, you're right. it is a rout sorry. I shouldn't go from memory when I'm learning a new race :P

    El Skid on
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