Sorry last night for wanting you kicked, but I was annoyed that you never left the 2nd spawn as attacker on Isla Innocentes just to spam rockets at them.
Two perk related questions. Is the body armour visible/at all useful on hardcore? And, does the agustable foregrip only improve accuracy whilst using the sights, or all the time?
Body armor means 62.5 HP instead of 50 HP in hardcore, which usually means one bullet. I think its usefulness is greatly diminished because of the lack of healing in hardcore, leaving you to rely on the charity of medics. If you've got some reliable medics it might be more useful, but you probably have better options.
The accuracy upgrades reduce spread by a third at all times. It's irrelevant when standing still and aiming down the sights though, since there's 0 spread in that case unless it's a pistol or the terrible F2000 or the MG3. Naturally it's most valuable on the least accurate guns, namely the LMGs.
Sorry last night for wanting you kicked, but I was annoyed that you never left the 2nd spawn as attacker on Isla Innocentes just to spam rockets at them.
Two perk related questions. Is the body armour visible/at all useful on hardcore? And, does the agustable foregrip only improve accuracy whilst using the sights, or all the time?
Body armor means 62.5 HP instead of 50 HP in hardcore, which usually means one bullet. I think its usefulness is greatly diminished because of the lack of healing in hardcore, leaving you to rely on the charity of medics. If you've got some reliable medics it might be more useful, but you probably have better options.
The accuracy upgrades reduce spread by a third at all times. It's irrelevant when standing still and aiming down the sights though, since there's 0 spread in that case unless it's a pistol or the terrible F2000 or the MG3. Naturally it's most valuable on the least accurate guns, namely the LMGs.
Sorry last night for wanting you kicked, but I was annoyed that you never left the 2nd spawn as attacker on Isla Innocentes just to spam rockets at them.
Two perk related questions. Is the body armour visible/at all useful on hardcore? And, does the agustable foregrip only improve accuracy whilst using the sights, or all the time?
Body armor means 62.5 HP instead of 50 HP in hardcore, which usually means one bullet. I think its usefulness is greatly diminished because of the lack of healing in hardcore, leaving you to rely on the charity of medics. If you've got some reliable medics it might be more useful, but you probably have better options.
The accuracy upgrades reduce spread by a third at all times. It's irrelevant when standing still and aiming down the sights though, since there's 0 spread in that case unless it's a pistol or the terrible F2000 or the MG3. Naturally it's most valuable on the least accurate guns, namely the LMGs.
Sorry last night for wanting you kicked, but I was annoyed that you never left the 2nd spawn as attacker on Isla Innocentes just to spam rockets at them.
Two perk related questions. Is the body armour visible/at all useful on hardcore? And, does the agustable foregrip only improve accuracy whilst using the sights, or all the time?
Body armor means 62.5 HP instead of 50 HP in hardcore, which usually means one bullet. I think its usefulness is greatly diminished because of the lack of healing in hardcore, leaving you to rely on the charity of medics. If you've got some reliable medics it might be more useful, but you probably have better options.
The accuracy upgrades reduce spread by a third at all times. It's irrelevant when standing still and aiming down the sights though, since there's 0 spread in that case unless it's a pistol or the terrible F2000 or the MG3. Naturally it's most valuable on the least accurate guns, namely the LMGs.
Oops, I meant for moving around, not aiming - their spread is twice as high as most other guns. Didn't notice that their cumulative spray when sighted is generally lower than other guns, though.
Also, given your damage numbers are in the hundreds but have the same ratios as other damage projections, do players actually have 1000 HP represented by 100, like tanks, or what...?
Also when ADS and moving most guns have like 1.0 or less and apparently LMGs have 2.0? It's what that guy on the xanga site says and I got all of my numbers that I just added or multiplied from him.
Goomba on
[SIGPIC][/SIGPIC]
0
EricsCharming to the lastChicago, ILRegistered Userregular
edited April 2010
Every time I look at that spreadsheet all I see are a big jumble of letters and numbers and I really can't gather anything from it.
I think a few hours ago, I got someone a double tank kill when I tried to run over a guy trying to plant c4 on another tank
Why would you do that?
In any case, I think I've really improved. As a Saiga Wookie, I just managed to cap the second last MCOM station on Arica Harbor by myself. I actually win gunfights now.
That Guy did a good job of piloting the Apache on Port Valdez.
After stealing it from the Americans and bringing it back to the Russian base to repair(thanks to serious scrub for jumping out and letting me gun) we went and killed mans.
But we got hurt! So That Guy landed the Apache so we could repair it again. He landed it on its side. And it stayed on its side for a good 30 seconds somehow until he righted it and we took off to kill more mans.
Can you repair bridges in this game? I have not tried yet.
seriously doubt it, I haven't seen that mechanic in a game since like... red alert?
Battlefield 2 had it.
MAG has it...
Also some things MAG does better are:
Ingame voice.
Pointing out were mans are down and how long they have got till they have bled out.
More mans ons same map.
Command structure.
More differentiated objective based mp gameplay.
Resupply.
But Mag also doesnt do a lot of things.
Dirtmuncher on
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WarcryI'm getting my shit pushed in here!AustraliaRegistered Userregular
edited April 2010
Just dropping in to say that the Small Speakers setting is the best. I was wondering how the sounds in the PC version and the console version could be so different. Somehow in all my weeks tweaking my sound I never actually remembered that setting was there.
In MAG resupply is handled through crates at supplypoints. You need to press a specific button and actually pick the stuff up to refill your ammo, this takes time and leaves you semi-vunerable.
Instead of a handydandy stylish suitcase that gets dropped or you drop at your feet and run over and which magically refills your ammo. Making the noobtubing and CG-whoring possible.
you think you know grenade spam now? In one map on 42, part of a standard strat was to have one person sitting beside an ammo crate throwing grenades until that position got over run.
Alternatively, bass is given a boost and all sounds are somewhat sharper. Tank cannons and explosions really boom, voices can be heard yelling out clearer, and some of the smaller sounds like breathing become noticably audible.
I've been lurking and following this thread for the last 300 pages or so. I think I'm ready to join in now lol. I play on 360, my gamertag is hardeho. On not too bad, and I like teamwork and going for objectives.
Posts
Sorry last night for wanting you kicked, but I was annoyed that you never left the 2nd spawn as attacker on Isla Innocentes just to spam rockets at them.
Body armor means 62.5 HP instead of 50 HP in hardcore, which usually means one bullet. I think its usefulness is greatly diminished because of the lack of healing in hardcore, leaving you to rely on the charity of medics. If you've got some reliable medics it might be more useful, but you probably have better options.
The accuracy upgrades reduce spread by a third at all times. It's irrelevant when standing still and aiming down the sights though, since there's 0 spread in that case unless it's a pistol or the terrible F2000 or the MG3. Naturally it's most valuable on the least accurate guns, namely the LMGs.
I'm also another black hole of reinforcement tickets, but I think I'm getting better, especially after I decreased the graphics settings.
Steam: CavilatRest
I'm unsurprised he did this.
LMGs are actually the most accurate seeeeeeee
And when you're ADS it starts at 0 but well again seeeeee
I spent days of hours testing this you know.
What are you going to do when they mess with the guns on Wednesday? Do it all over again?
Probably. It only took him like 2 hours.
everyone? good
kpop appreciation station i also like to tweet some
kpop appreciation station i also like to tweet some
Oops, I meant for moving around, not aiming - their spread is twice as high as most other guns. Didn't notice that their cumulative spray when sighted is generally lower than other guns, though.
Also, given your damage numbers are in the hundreds but have the same ratios as other damage projections, do players actually have 1000 HP represented by 100, like tanks, or what...?
Basically meaningless.
Also when ADS and moving most guns have like 1.0 or less and apparently LMGs have 2.0? It's what that guy on the xanga site says and I got all of my numbers that I just added or multiplied from him.
♪ Twitter | Steam | Twitch.tv ~♪
Like I hear the fucking headshot noise of FUCK YOU OUT GO YOUR BRAINS and the dick brushes it off and knifes me
Oh well unlocked the XM8 for assault, apparently that makes the class less liable to give you a fucking stroke
Why would you do that?
In any case, I think I've really improved. As a Saiga Wookie, I just managed to cap the second last MCOM station on Arica Harbor by myself. I actually win gunfights now.
Steam: CavilatRest
kpop appreciation station i also like to tweet some
Imagine my surprise when I first tried to defuse an AT mine.
After stealing it from the Americans and bringing it back to the Russian base to repair(thanks to serious scrub for jumping out and letting me gun) we went and killed mans.
But we got hurt! So That Guy landed the Apache so we could repair it again. He landed it on its side. And it stayed on its side for a good 30 seconds somehow until he righted it and we took off to kill more mans.
seriously doubt it, I haven't seen that mechanic in a game since like... red alert?
kpop appreciation station i also like to tweet some
Battlefield 2 had it.
MAG has it...
Also some things MAG does better are:
Ingame voice.
Pointing out were mans are down and how long they have got till they have bled out.
More mans ons same map.
Command structure.
More differentiated objective based mp gameplay.
Resupply.
But Mag also doesnt do a lot of things.
Bricklayer spec - gadgets, mortar, trowel and low slung denims for workmans cleavage.
In MAG resupply is handled through crates at supplypoints. You need to press a specific button and actually pick the stuff up to refill your ammo, this takes time and leaves you semi-vunerable.
Instead of a handydandy stylish suitcase that gets dropped or you drop at your feet and run over and which magically refills your ammo. Making the noobtubing and CG-whoring possible.
you think you know grenade spam now? In one map on 42, part of a standard strat was to have one person sitting beside an ammo crate throwing grenades until that position got over run.
kpop appreciation station i also like to tweet some
and then in DC they went and made the grenades even more powerful without any extra cooldown or anything
kpop appreciation station i also like to tweet some
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433
My buddy and I have started playing in a squad pretty regularly, and we'd like a couple of decent sqaud mates.
What are the different sound options for on the 360? I couldn't really tell a difference.
The way the game is meant to be played.
Alternatively, bass is given a boost and all sounds are somewhat sharper. Tank cannons and explosions really boom, voices can be heard yelling out clearer, and some of the smaller sounds like breathing become noticably audible.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
I'll be on a little later (say 7pm EST) but, yeah, Tuesday is my typical play night. GT = Jefe414. Also, define decent squadmate :P
http://www.youtube.com/watch?v=6cFgWKEYC2g
PSN: Beltaine-77 | Steam: beltane77 | Battle.net BadHaggis#1433