As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[Starcraft 2 Beta] All hail the glorious MelancholyMark, current SC2 Beta champion!

17810121362

Posts

  • LemmingLemming Registered User regular
    edited April 2010
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Lemming on
  • DebaserZbsDebaserZbs Registered User regular
    edited April 2010
    As7 wrote: »
    just played a game with a terran who turtled in his base so fucking hard

    i don't even know how to counter it

    just tons of tanks and turrets

    couldn't even break in with carriers

    Sounds like you needed to out expand him and build a shitload of immortals. Tanks do squat to them.

    he only ever had two expansions

    on lost temple

    immortals was maybe a good call, hadnt considered that, but he had a horde of banshees too

    guess i need to fix my play

    what's the zerg approach to that?

    Stare at it as hard as possible until you black out from frustration. You can try a network sneak, but chances are he's going to spot it. Usually your best bet is to focus on the macro and prevent him from further expanding his own. I've been throwing pure numbers at the solution until he's starved himself to death.

    Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.

    DebaserZbs on
  • TheSuperWootTheSuperWoot Registered User regular
    edited April 2010
    Lemming wrote: »
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.

    TheSuperWoot on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited April 2010
    Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.

    Don't forget each siege tank will blow one another up as they try to blow up the broodlings. This actually wrecks his defense far faster than the broodlings ever would.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DebaserZbsDebaserZbs Registered User regular
    edited April 2010
    Aegeri wrote: »
    Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.

    Don't forget each siege tank will blow one another up as they try to blow up the broodlings. This actually wrecks his defense far faster than the broodlings ever would.

    I never even considered that. Thank you.

    DebaserZbs on
  • INeedNoSaltINeedNoSalt with blood on my teeth Registered User regular
    edited April 2010
    DebaserZbs wrote: »
    As7 wrote: »
    just played a game with a terran who turtled in his base so fucking hard

    i don't even know how to counter it

    just tons of tanks and turrets

    couldn't even break in with carriers

    Sounds like you needed to out expand him and build a shitload of immortals. Tanks do squat to them.

    he only ever had two expansions

    on lost temple

    immortals was maybe a good call, hadnt considered that, but he had a horde of banshees too

    guess i need to fix my play

    what's the zerg approach to that?

    Stare at it as hard as possible until you black out from frustration. You can try a network sneak, but chances are he's going to spot it. Usually your best bet is to focus on the macro and prevent him from further expanding his own. I've been throwing pure numbers at the solution until he's starved himself to death.

    Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.

    This guy's base literally was such that you couldn't a spotter over it (so forget getting a network in), and even if you could, there was literally nowhere you could go that wasn't in range of several siege tanks.

    INeedNoSalt on
  • LemmingLemming Registered User regular
    edited April 2010
    Lemming wrote: »
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.

    Yeah but I don't wanna drop down and play crappier people when I'm toss

    Lemming on
  • TheSuperWootTheSuperWoot Registered User regular
    edited April 2010
    Lemming wrote: »
    Lemming wrote: »
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.

    Yeah but I don't wanna drop down and play crappier people when I'm toss

    What a baby

    TheSuperWoot on
  • DebaserZbsDebaserZbs Registered User regular
    edited April 2010
    (words words words)

    This guy's base literally was such that you couldn't a spotter over it (so forget getting a network in), and even if you could, there was literally nowhere you could go that wasn't in range of several siege tanks.

    I've been encountering a lot of super-turtle Terran recently. If you're a zerg player (such as myself), build up a sizable team that can help defend your myriad bases. Don't let him expand. Personally, next encounter I plan on using my near limitless resources (since he's forfeited proper map control) to upgrade everything while simultaneously laying down defenses all over the map. I might even make a creep super-highway.

    By the way, exactly what determines when someone has won the match? Is it "all enemy buildings destroyed" or "all enemy units and buildings destroyed?" Last turtle I fought dropped a massive MMM ball on my main base (I had two others) just as I loaded up a secret network inside of his base. I could easily have offloaded my troops in his main and sacrificed my main base to take out his only one. Had I taken out all his structures, would that have been game or would his ball o' death rolled over my bases and give me a loss?

    Also, in response to Lemming:

    You can always do custom matches or join individual games. It's a bit more of a hassle than having Battle.net matchmake you an opponent, but the player-held games are unranked and won't harm your league standing (IIRC).

    DebaserZbs on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited April 2010
    You lose when you have no structures left. One guy I saw stalemated a game with an army his opponent couldn't kill and guarded a nydus worm. The enemy player only had ground units and a flying command center. Eventually the other guy gave up because with his army in worse shape and no money for SCVs he couldn't do anything.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DebaserZbsDebaserZbs Registered User regular
    edited April 2010
    Aegeri wrote: »
    You lose when you have no structures left. One guy I saw stalemated a game with an army his opponent couldn't kill and guarded a nydus worm. The enemy player only had ground units and a flying command center. Eventually the other guy gave up because with his army in worse shape and no money for SCVs he couldn't do anything.

    Then I could have won that match...damn it. Good to know for future reference though.

    DebaserZbs on
  • SkyGheNeSkyGheNe Registered User regular
    edited April 2010
    Anything terran mech feels extremely fragile. Lately I've been relying on MMM/vikings to do my dirty work while expanding, but those vikings are fragile as all hell.

    Also - thanks for posting that replay melancholy - I've been using that BO in bronze and it seems to work out well, but I still have issues with realizing when I can/need to push.

    SkyGheNe on
  • ArkanArkan Registered User regular
    edited April 2010
    as protoss versus a ridiculously entrenched terran I'd probably try to slip immortals past their initial wall, probably by using a bunch of void rays to hit one spot of their turret defenses and then have a mothership recall them in.

    Arkan on
    Big, honkin' pile of WoW characters
    I think it's hard for someone not to rage at mario kart, while shouting "Fuck you Donkey Kong. Whose dick did you suck to get all those red shells?"
  • DangeriskDangerisk Registered User regular
    edited April 2010
    Lemming wrote: »
    Lemming wrote: »
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.

    Yeah but I don't wanna drop down and play crappier people when I'm toss

    This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • Salvation122Salvation122 Registered User regular
    edited April 2010
    Aegeri wrote: »
    As7 wrote: »
    Dangerisk wrote: »
    Zerg looks boring as hell in SC2.

    I might have to go with Terran when I finally get this game.

    I think zerg has a pretty intricate macro game, what with them gaining so much from expanding and their ability to roam the map so well.

    The new Queen unit gives them something extra to do at the base, as well.

    It's not "something extra" when you have to do it or you lose.

    And Zerg T1 is pretty broken in SC2, with many games devolving into roach mass vs. roach mass (in ZvsZ) and everything else its roach vs. marauder and roach vs. stalker/immortal/sentries. They're a boring race at the moment.

    I actually find that vs. Terran and Toss mass speedlings and Hydras tend to work out better than mass roaches, if for no other reason than no one expects it.

    Salvation122 on
  • TrusTrus Registered User regular
    edited April 2010
    how effective are corruptors against air? After I saw my opponent going muta I made a batch of them and they just got rolled by a marginally larger force (1-2 extra mutas)

    Trus on
    qFN53.png
  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited April 2010
    they aren't, they're for colossi and cruisers/carriers/motherships.

    They should also work on thors, but they don't

    oh and for makin brood lords.

    No Great Name on
    PSN: NoGreatName Steam:SirToons Twitch: SirToons
    sirtoons.png
  • Salvation122Salvation122 Registered User regular
    edited April 2010
    Corruptors are shit

    Absolute shit

    Salvation122 on
  • RendRend Registered User regular
    edited April 2010
    This just in!

    If your terran opponent puts up a bunch of stargates, going air to counter it is a fine plan.

    However, if "going air" to you is defined as "mass battlecruisers" or "mass carriers," please take whatever caused you to think that and throw it away. Vikings rip massive air to shreds.

    That is all.

    Seriously though, I am constantly surprised how many terran/toss players in 2v2 on twilight fort scout me with a bunch of stargates and decide "oh man I will just build mass cruisers this will be great"

    Rend on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited April 2010
    Yeah, corruptors by themselves are just a speedbump on the way to making broodlords. They don't seem useful at all outside of that.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • TrusTrus Registered User regular
    edited April 2010
    Alright, good to know. the "Anti-Air" part of their little description threw me I guess

    man, that makes me mad that I essentially threw a game like that, I had a my natural expansion up (which he didn't) and a larger ground force :S

    Trus on
    qFN53.png
  • LemmingLemming Registered User regular
    edited April 2010
    Dangerisk wrote: »
    Lemming wrote: »
    Lemming wrote: »
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.

    Yeah but I don't wanna drop down and play crappier people when I'm toss

    This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P

    I have actually been playing a lot of games this time! The ladder system isn't completely shitty so it actually gives me a reason to play it.

    Lemming on
  • DangeriskDangerisk Registered User regular
    edited April 2010
    Lemming wrote: »
    Dangerisk wrote: »
    Lemming wrote: »
    Lemming wrote: »
    I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.

    Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.

    Yeah but I don't wanna drop down and play crappier people when I'm toss

    This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P

    I have actually been playing a lot of games this time! The ladder system isn't completely shitty so it actually gives me a reason to play it.

    i.e. the competition in SC2 Beta is so thin that even Lemming can get into Platinum league instead of getting a beat down in the D ranks on ICCup kekeke

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • TheSuperWootTheSuperWoot Registered User regular
    edited April 2010
    TheSuperWoot on
  • WhatWhat Registered User regular
    edited April 2010
    We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."

    Hahahahahh, this owns.

    "Let's throw shit together and see how it works y'all!!"

    - Dustin Browder, Lead Designer

    What on
  • SuMa.LustreSuMa.Lustre Registered User regular
    edited April 2010
    Corruptors are quite good against carriers and battlecruisers though

    I mean, just saying

    they totally saved me in this one game where a guy had a secret expo and built mass carriers there

    i found them with my lings, went to my hatcheries and mashed

    S CCCCCCCCCCCCCCCCCCCCCCCC S CCCCCCCCCCCCCCC S CCCCCCCCCCCCCC

    game was won handily

    SuMa.Lustre on
  • TheSuperWootTheSuperWoot Registered User regular
    edited April 2010
    What wrote: »
    We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."

    Hahahahahh, this owns.

    "Let's throw shit together and see how it works y'all!!"

    - Dustin Browder, Lead Designer

    Can't say I agree at all with that mentality, especially since the distinct playstyles of each race in BW were what made the game interesting...

    TheSuperWoot on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited April 2010
    What wrote: »
    We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."

    Hahahahahh, this owns.

    "Let's throw shit together and see how it works y'all!!"

    - Dustin Browder, Lead Designer

    Can't say I agree at all with that mentality, especially since the distinct playstyles of each race in BW were what made the game interesting...

    They still have them. Except ONE unit in the entire game that makes no sense for the race its in and IMO every other problem in SC2 stems from it. The Roach. It just doesn't fit Zerg to have a tier 1 durable protoss like tank unit. IMO, the roach needs some serious work to feel like a zerg unit that fits into unique strategies, but without being the main unit you turn to all the time (unless you tech to hydras and mutalisks, which is becoming quite common now).

    But to be honest the three races still play distinctly like their Brood War counterparts in many ways, Blizzard hasn't failed in this aspect at all. I think the attitude was more they wanted to make new units and then fit them together, instead of taking all the old units and dynamics and making it play exactly like that with new units. Or at least that is my interpretation.

    Edit: I think if people read the interview more I think the focus here is on gameplay and balance. They aren't just throwing the game out and seeing if it works, they are really going to focus on making sure the balance of the game is good before release. That's good no matter how you slice it.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • LilnoobsLilnoobs Alpha Queue Registered User regular
    edited April 2010
    I dunno, I always seen Zerg as the bug race, so the roach fits in fine with me. It's a really slow, but durable low-level unit. The only thing it does well ( I think) is survive, which fits into my view of the buggy zerg.

    Lilnoobs on
  • rtsrts Registered User regular
    edited April 2010
    I think the roach should become a stealthed spy unit. Going around underground to spy on the enemy...every now and then popping up to pick off a lone worker. But then zerg would need something else for the meat of their army.

    rts on
    skype: rtschutter
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited April 2010
    All I get from that interview (reading all of it) is that he has a real passion for what he's doing. Also, I think it's harsh pulling that particular quote out of the entire interviews context because it's pretty clear they tried a lot of stuff (He says each race had around 17-18 units!?!) - but not all of it worked clearly so they removed it. That's a good attitude and to be honest I would do the same thing. I would make the game in X state, see how it was working internally and then go from that base (which is what they've done).

    They sound really committed to balance and I'm pleased to see a few things changing like Proxy Pylon Rushing being slowed down so it's not as easy to do. It seems that they have a lot of common sense with how to balance the game.

    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited April 2010
    I like the idea of the rush mindset that they have...where, as long as its just as easy to stop as it is to execute, they're happy to allow it.

    There are a few rushes that I've seen on replays/commentary that seem far more difficult/impractical to stop than to execute, such as current-state Reaper rushes, but really silly ones like the one he mentioned in the Planetary Fortress rush, that has no reason for being prevented given how easy it is to stop.

    Dhalphir on
  • TheStigTheStig Registered User regular
    edited April 2010
    GG comcast, you have bested me again.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • StreltsyStreltsy Registered User regular
    edited April 2010
    What wrote: »
    We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."

    Hahahahahh, this owns.

    "Let's throw shit together and see how it works y'all!!"

    - Dustin Browder, Lead Designer

    Not sure if that is the best way to go about designing a game, but I can see where it comes from - BW was a wonderful accident, so why not try and make another one? How can Blizzard, or any RTS developer, really foresee the meta-game 5 years down the road? They can't, so it's best to design/balance in broad strokes and patterns rather than trying to have it all planned out from the get-go.

    The philosophy of 'let's just make cool units, and make them as cool as possible' does bother me a bit though, because even though Blizzard is obviously committed to gameplay I have a hunch that sentiment keeps them too attached to their ideas sometimes. The Ultralisk is the epitome of this, it's badass but it feels like it doesn't have any focused role. The Mothership, Thors, Carriers, Battle Cruisers, and other units all suffer from a lack of focus as well, although the Thor has surprisingly turned out to actually be a great unit.

    Streltsy on
    410239-1.png
  • DangeriskDangerisk Registered User regular
    edited April 2010
    So, articles on the match fixing in the Korea SC pro scene are starting to pop up.

    The gist of it is:
    - investigations still ongoing
    - members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
    - bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team

    Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.

    Dangerisk on
    If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
  • TheSuperWootTheSuperWoot Registered User regular
    edited April 2010
    NOOOO Savior and Yellow!

    TheSuperWoot on
  • AphostileAphostile San Francisco, CARegistered User regular
    edited April 2010
    TheStig wrote: »
    GG comcast, you have bested me again.

    For what you missed, Stig:

    http://www.yousendit.com/transfer.php?action=batch_download&batch_id=bFFQV0p3NDRreEN4dnc9PQ

    It was a blobby mess.

    Aphostile on
    Nothing. Matters.
  • TheStigTheStig Registered User regular
    edited April 2010
    Streltsy wrote: »
    What wrote: »
    We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."

    Hahahahahh, this owns.

    "Let's throw shit together and see how it works y'all!!"

    - Dustin Browder, Lead Designer

    Not sure if that is the best way to go about designing a game, but I can see where it comes from - BW was a wonderful accident, so why not try and make another one? How can Blizzard, or any RTS developer, really foresee the meta-game 5 years down the road? They can't, so it's best to design/balance in broad strokes and patterns rather than trying to have it all planned out from the get-go.

    The philosophy of 'let's just make cool units, and make them as cool as possible' does bother me a bit though, because even though Blizzard is obviously committed to gameplay I have a hunch that sentiment keeps them too attached to their ideas sometimes. The Ultralisk is the epitome of this, it's badass but it feels like it doesn't have any focused role. The Mothership, Thors, Carriers, Battle Cruisers, and other units all suffer from a lack of focus as well, although the Thor has surprisingly turned out to actually be a great unit.

    Well, the Thor which was sort of a blah unit in terms of usefulness has turned out to be amazing after one (2?) patch, so I think that it's good to first design units that are cool, because even if they blow right now (ultralisk) the addition of some sort of rampage skill along with a few cost/stat changes could really turn the unit around, and it's already super cool looking, so that doesn't need to be touched at all.
    Dangerisk wrote: »
    So, articles on the match fixing in the Korea SC pro scene are starting to pop up.

    The gist of it is:
    - investigations still ongoing
    - members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
    - bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team

    Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.
    That's kind of ridiculous how the B team gets no pay at all. I'd be fixing matches too.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited April 2010
    Dangerisk wrote: »
    So, articles on the match fixing in the Korea SC pro scene are starting to pop up.

    The gist of it is:
    - investigations still ongoing
    - members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
    - bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team

    Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.

    I have no idea what this means.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • TheSuperWootTheSuperWoot Registered User regular
    edited April 2010
    Jesus Christ, according to Rekrul Savior got $2 million from two years of throwing games.

    http://www.teamliquid.net/blog/rekrul

    TheSuperWoot on
Sign In or Register to comment.