just played a game with a terran who turtled in his base so fucking hard
i don't even know how to counter it
just tons of tanks and turrets
couldn't even break in with carriers
Sounds like you needed to out expand him and build a shitload of immortals. Tanks do squat to them.
he only ever had two expansions
on lost temple
immortals was maybe a good call, hadnt considered that, but he had a horde of banshees too
guess i need to fix my play
what's the zerg approach to that?
Stare at it as hard as possible until you black out from frustration. You can try a network sneak, but chances are he's going to spot it. Usually your best bet is to focus on the macro and prevent him from further expanding his own. I've been throwing pure numbers at the solution until he's starved himself to death.
Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.
I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
TheSuperWoot on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.
Don't forget each siege tank will blow one another up as they try to blow up the broodlings. This actually wrecks his defense far faster than the broodlings ever would.
Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.
Don't forget each siege tank will blow one another up as they try to blow up the broodlings. This actually wrecks his defense far faster than the broodlings ever would.
I never even considered that. Thank you.
DebaserZbs on
0
INeedNoSaltwith blood on my teethRegistered Userregular
just played a game with a terran who turtled in his base so fucking hard
i don't even know how to counter it
just tons of tanks and turrets
couldn't even break in with carriers
Sounds like you needed to out expand him and build a shitload of immortals. Tanks do squat to them.
he only ever had two expansions
on lost temple
immortals was maybe a good call, hadnt considered that, but he had a horde of banshees too
guess i need to fix my play
what's the zerg approach to that?
Stare at it as hard as possible until you black out from frustration. You can try a network sneak, but chances are he's going to spot it. Usually your best bet is to focus on the macro and prevent him from further expanding his own. I've been throwing pure numbers at the solution until he's starved himself to death.
Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.
This guy's base literally was such that you couldn't a spotter over it (so forget getting a network in), and even if you could, there was literally nowhere you could go that wasn't in range of several siege tanks.
I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
Yeah but I don't wanna drop down and play crappier people when I'm toss
I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
Yeah but I don't wanna drop down and play crappier people when I'm toss
This guy's base literally was such that you couldn't a spotter over it (so forget getting a network in), and even if you could, there was literally nowhere you could go that wasn't in range of several siege tanks.
I've been encountering a lot of super-turtle Terran recently. If you're a zerg player (such as myself), build up a sizable team that can help defend your myriad bases. Don't let him expand. Personally, next encounter I plan on using my near limitless resources (since he's forfeited proper map control) to upgrade everything while simultaneously laying down defenses all over the map. I might even make a creep super-highway.
By the way, exactly what determines when someone has won the match? Is it "all enemy buildings destroyed" or "all enemy units and buildings destroyed?" Last turtle I fought dropped a massive MMM ball on my main base (I had two others) just as I loaded up a secret network inside of his base. I could easily have offloaded my troops in his main and sacrificed my main base to take out his only one. Had I taken out all his structures, would that have been game or would his ball o' death rolled over my bases and give me a loss?
Also, in response to Lemming:
You can always do custom matches or join individual games. It's a bit more of a hassle than having Battle.net matchmake you an opponent, but the player-held games are unranked and won't harm your league standing (IIRC).
DebaserZbs on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
You lose when you have no structures left. One guy I saw stalemated a game with an army his opponent couldn't kill and guarded a nydus worm. The enemy player only had ground units and a flying command center. Eventually the other guy gave up because with his army in worse shape and no money for SCVs he couldn't do anything.
You lose when you have no structures left. One guy I saw stalemated a game with an army his opponent couldn't kill and guarded a nydus worm. The enemy player only had ground units and a flying command center. Eventually the other guy gave up because with his army in worse shape and no money for SCVs he couldn't do anything.
Then I could have won that match...damn it. Good to know for future reference though.
Anything terran mech feels extremely fragile. Lately I've been relying on MMM/vikings to do my dirty work while expanding, but those vikings are fragile as all hell.
Also - thanks for posting that replay melancholy - I've been using that BO in bronze and it seems to work out well, but I still have issues with realizing when I can/need to push.
as protoss versus a ridiculously entrenched terran I'd probably try to slip immortals past their initial wall, probably by using a bunch of void rays to hit one spot of their turret defenses and then have a mothership recall them in.
I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
Yeah but I don't wanna drop down and play crappier people when I'm toss
This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
I might have to go with Terran when I finally get this game.
I think zerg has a pretty intricate macro game, what with them gaining so much from expanding and their ability to roam the map so well.
The new Queen unit gives them something extra to do at the base, as well.
It's not "something extra" when you have to do it or you lose.
And Zerg T1 is pretty broken in SC2, with many games devolving into roach mass vs. roach mass (in ZvsZ) and everything else its roach vs. marauder and roach vs. stalker/immortal/sentries. They're a boring race at the moment.
I actually find that vs. Terran and Toss mass speedlings and Hydras tend to work out better than mass roaches, if for no other reason than no one expects it.
how effective are corruptors against air? After I saw my opponent going muta I made a batch of them and they just got rolled by a marginally larger force (1-2 extra mutas)
If your terran opponent puts up a bunch of stargates, going air to counter it is a fine plan.
However, if "going air" to you is defined as "mass battlecruisers" or "mass carriers," please take whatever caused you to think that and throw it away. Vikings rip massive air to shreds.
That is all.
Seriously though, I am constantly surprised how many terran/toss players in 2v2 on twilight fort scout me with a bunch of stargates and decide "oh man I will just build mass cruisers this will be great"
Rend on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
Yeah, corruptors by themselves are just a speedbump on the way to making broodlords. They don't seem useful at all outside of that.
I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
Yeah but I don't wanna drop down and play crappier people when I'm toss
This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P
I have actually been playing a lot of games this time! The ladder system isn't completely shitty so it actually gives me a reason to play it.
I really wish you could have a separate ladder rank for each rank. I wanna mess around with terran but I can't because then I'll just get raped hard.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
Yeah but I don't wanna drop down and play crappier people when I'm toss
This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P
I have actually been playing a lot of games this time! The ladder system isn't completely shitty so it actually gives me a reason to play it.
i.e. the competition in SC2 Beta is so thin that even Lemming can get into Platinum league instead of getting a beat down in the D ranks on ICCup kekeke
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."
Hahahahahh, this owns.
"Let's throw shit together and see how it works y'all!!"
We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."
Hahahahahh, this owns.
"Let's throw shit together and see how it works y'all!!"
- Dustin Browder, Lead Designer
Can't say I agree at all with that mentality, especially since the distinct playstyles of each race in BW were what made the game interesting...
TheSuperWoot on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."
Hahahahahh, this owns.
"Let's throw shit together and see how it works y'all!!"
- Dustin Browder, Lead Designer
Can't say I agree at all with that mentality, especially since the distinct playstyles of each race in BW were what made the game interesting...
They still have them. Except ONE unit in the entire game that makes no sense for the race its in and IMO every other problem in SC2 stems from it. The Roach. It just doesn't fit Zerg to have a tier 1 durable protoss like tank unit. IMO, the roach needs some serious work to feel like a zerg unit that fits into unique strategies, but without being the main unit you turn to all the time (unless you tech to hydras and mutalisks, which is becoming quite common now).
But to be honest the three races still play distinctly like their Brood War counterparts in many ways, Blizzard hasn't failed in this aspect at all. I think the attitude was more they wanted to make new units and then fit them together, instead of taking all the old units and dynamics and making it play exactly like that with new units. Or at least that is my interpretation.
Edit: I think if people read the interview more I think the focus here is on gameplay and balance. They aren't just throwing the game out and seeing if it works, they are really going to focus on making sure the balance of the game is good before release. That's good no matter how you slice it.
I dunno, I always seen Zerg as the bug race, so the roach fits in fine with me. It's a really slow, but durable low-level unit. The only thing it does well ( I think) is survive, which fits into my view of the buggy zerg.
I think the roach should become a stealthed spy unit. Going around underground to spy on the enemy...every now and then popping up to pick off a lone worker. But then zerg would need something else for the meat of their army.
rts on
skype: rtschutter
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
All I get from that interview (reading all of it) is that he has a real passion for what he's doing. Also, I think it's harsh pulling that particular quote out of the entire interviews context because it's pretty clear they tried a lot of stuff (He says each race had around 17-18 units!?!) - but not all of it worked clearly so they removed it. That's a good attitude and to be honest I would do the same thing. I would make the game in X state, see how it was working internally and then go from that base (which is what they've done).
They sound really committed to balance and I'm pleased to see a few things changing like Proxy Pylon Rushing being slowed down so it's not as easy to do. It seems that they have a lot of common sense with how to balance the game.
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited April 2010
I like the idea of the rush mindset that they have...where, as long as its just as easy to stop as it is to execute, they're happy to allow it.
There are a few rushes that I've seen on replays/commentary that seem far more difficult/impractical to stop than to execute, such as current-state Reaper rushes, but really silly ones like the one he mentioned in the Planetary Fortress rush, that has no reason for being prevented given how easy it is to stop.
We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."
Hahahahahh, this owns.
"Let's throw shit together and see how it works y'all!!"
- Dustin Browder, Lead Designer
Not sure if that is the best way to go about designing a game, but I can see where it comes from - BW was a wonderful accident, so why not try and make another one? How can Blizzard, or any RTS developer, really foresee the meta-game 5 years down the road? They can't, so it's best to design/balance in broad strokes and patterns rather than trying to have it all planned out from the get-go.
The philosophy of 'let's just make cool units, and make them as cool as possible' does bother me a bit though, because even though Blizzard is obviously committed to gameplay I have a hunch that sentiment keeps them too attached to their ideas sometimes. The Ultralisk is the epitome of this, it's badass but it feels like it doesn't have any focused role. The Mothership, Thors, Carriers, Battle Cruisers, and other units all suffer from a lack of focus as well, although the Thor has surprisingly turned out to actually be a great unit.
So, articles on the match fixing in the Korea SC pro scene are starting to pop up.
The gist of it is:
- investigations still ongoing
- members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
- bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team
Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.
Dangerisk on
If what you say is true, the Shaolin and the Wu-Tang could be DANGERISK.
We didn't set out with any goals in mind, and I'm sure that this will upset the fans terribly. What we did instead was that we said, "We want to make a bunch of cool units, and we're going to make each unit as cool as we can possibly make it, and then we'll see how it all works together, and we'll tune as necessary from there."
Hahahahahh, this owns.
"Let's throw shit together and see how it works y'all!!"
- Dustin Browder, Lead Designer
Not sure if that is the best way to go about designing a game, but I can see where it comes from - BW was a wonderful accident, so why not try and make another one? How can Blizzard, or any RTS developer, really foresee the meta-game 5 years down the road? They can't, so it's best to design/balance in broad strokes and patterns rather than trying to have it all planned out from the get-go.
The philosophy of 'let's just make cool units, and make them as cool as possible' does bother me a bit though, because even though Blizzard is obviously committed to gameplay I have a hunch that sentiment keeps them too attached to their ideas sometimes. The Ultralisk is the epitome of this, it's badass but it feels like it doesn't have any focused role. The Mothership, Thors, Carriers, Battle Cruisers, and other units all suffer from a lack of focus as well, although the Thor has surprisingly turned out to actually be a great unit.
Well, the Thor which was sort of a blah unit in terms of usefulness has turned out to be amazing after one (2?) patch, so I think that it's good to first design units that are cool, because even if they blow right now (ultralisk) the addition of some sort of rampage skill along with a few cost/stat changes could really turn the unit around, and it's already super cool looking, so that doesn't need to be touched at all.
So, articles on the match fixing in the Korea SC pro scene are starting to pop up.
The gist of it is:
- investigations still ongoing
- members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
- bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team
Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.
That's kind of ridiculous how the B team gets no pay at all. I'd be fixing matches too.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So, articles on the match fixing in the Korea SC pro scene are starting to pop up.
The gist of it is:
- investigations still ongoing
- members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
- bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team
Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.
I have no idea what this means.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Posts
Stare at it as hard as possible until you black out from frustration. You can try a network sneak, but chances are he's going to spot it. Usually your best bet is to focus on the macro and prevent him from further expanding his own. I've been throwing pure numbers at the solution until he's starved himself to death.
Oh, and Brood Lords backed up by mutalisks (to counter vikings). The brood lord range is so long against ground that his own defenses will prevent him from properly countering. As long as he's not massing vikings to ridiculous numbers, you can use four brood lords to tear apart siege tanks and turrets alike.
Last patch I found out it wasn't that bad. You'll lose a few and it'll drop you down to like 30~40th rank, and then you'll get matched up more against higher gold and lower plat players. Which as long as you have good macro you can get like a 50/50 win ratio even if you don't know what the fuck you're doing.
Don't forget each siege tank will blow one another up as they try to blow up the broodlings. This actually wrecks his defense far faster than the broodlings ever would.
I never even considered that. Thank you.
This guy's base literally was such that you couldn't a spotter over it (so forget getting a network in), and even if you could, there was literally nowhere you could go that wasn't in range of several siege tanks.
Yeah but I don't wanna drop down and play crappier people when I'm toss
What a baby
I've been encountering a lot of super-turtle Terran recently. If you're a zerg player (such as myself), build up a sizable team that can help defend your myriad bases. Don't let him expand. Personally, next encounter I plan on using my near limitless resources (since he's forfeited proper map control) to upgrade everything while simultaneously laying down defenses all over the map. I might even make a creep super-highway.
By the way, exactly what determines when someone has won the match? Is it "all enemy buildings destroyed" or "all enemy units and buildings destroyed?" Last turtle I fought dropped a massive MMM ball on my main base (I had two others) just as I loaded up a secret network inside of his base. I could easily have offloaded my troops in his main and sacrificed my main base to take out his only one. Had I taken out all his structures, would that have been game or would his ball o' death rolled over my bases and give me a loss?
Also, in response to Lemming:
You can always do custom matches or join individual games. It's a bit more of a hassle than having Battle.net matchmake you an opponent, but the player-held games are unranked and won't harm your league standing (IIRC).
Then I could have won that match...damn it. Good to know for future reference though.
Also - thanks for posting that replay melancholy - I've been using that BO in bronze and it seems to work out well, but I still have issues with realizing when I can/need to push.
This is great coming from the guy who never made it out of D+ rank in SC1 and never played more then like 10 ladder games a season :P
I actually find that vs. Terran and Toss mass speedlings and Hydras tend to work out better than mass roaches, if for no other reason than no one expects it.
They should also work on thors, but they don't
oh and for makin brood lords.
Absolute shit
If your terran opponent puts up a bunch of stargates, going air to counter it is a fine plan.
However, if "going air" to you is defined as "mass battlecruisers" or "mass carriers," please take whatever caused you to think that and throw it away. Vikings rip massive air to shreds.
That is all.
Seriously though, I am constantly surprised how many terran/toss players in 2v2 on twilight fort scout me with a bunch of stargates and decide "oh man I will just build mass cruisers this will be great"
man, that makes me mad that I essentially threw a game like that, I had a my natural expansion up (which he didn't) and a larger ground force :S
I have actually been playing a lot of games this time! The ladder system isn't completely shitty so it actually gives me a reason to play it.
i.e. the competition in SC2 Beta is so thin that even Lemming can get into Platinum league instead of getting a beat down in the D ranks on ICCup kekeke
http://gameinformer.com/b/features/archive/2010/04/08/an-extensive-interview-with-starcraft-ii-design-director.aspx
Hahahahahh, this owns.
"Let's throw shit together and see how it works y'all!!"
- Dustin Browder, Lead Designer
I mean, just saying
they totally saved me in this one game where a guy had a secret expo and built mass carriers there
i found them with my lings, went to my hatcheries and mashed
S CCCCCCCCCCCCCCCCCCCCCCCC S CCCCCCCCCCCCCCC S CCCCCCCCCCCCCC
game was won handily
Can't say I agree at all with that mentality, especially since the distinct playstyles of each race in BW were what made the game interesting...
They still have them. Except ONE unit in the entire game that makes no sense for the race its in and IMO every other problem in SC2 stems from it. The Roach. It just doesn't fit Zerg to have a tier 1 durable protoss like tank unit. IMO, the roach needs some serious work to feel like a zerg unit that fits into unique strategies, but without being the main unit you turn to all the time (unless you tech to hydras and mutalisks, which is becoming quite common now).
But to be honest the three races still play distinctly like their Brood War counterparts in many ways, Blizzard hasn't failed in this aspect at all. I think the attitude was more they wanted to make new units and then fit them together, instead of taking all the old units and dynamics and making it play exactly like that with new units. Or at least that is my interpretation.
Edit: I think if people read the interview more I think the focus here is on gameplay and balance. They aren't just throwing the game out and seeing if it works, they are really going to focus on making sure the balance of the game is good before release. That's good no matter how you slice it.
They sound really committed to balance and I'm pleased to see a few things changing like Proxy Pylon Rushing being slowed down so it's not as easy to do. It seems that they have a lot of common sense with how to balance the game.
There are a few rushes that I've seen on replays/commentary that seem far more difficult/impractical to stop than to execute, such as current-state Reaper rushes, but really silly ones like the one he mentioned in the Planetary Fortress rush, that has no reason for being prevented given how easy it is to stop.
Not sure if that is the best way to go about designing a game, but I can see where it comes from - BW was a wonderful accident, so why not try and make another one? How can Blizzard, or any RTS developer, really foresee the meta-game 5 years down the road? They can't, so it's best to design/balance in broad strokes and patterns rather than trying to have it all planned out from the get-go.
The philosophy of 'let's just make cool units, and make them as cool as possible' does bother me a bit though, because even though Blizzard is obviously committed to gameplay I have a hunch that sentiment keeps them too attached to their ideas sometimes. The Ultralisk is the epitome of this, it's badass but it feels like it doesn't have any focused role. The Mothership, Thors, Carriers, Battle Cruisers, and other units all suffer from a lack of focus as well, although the Thor has surprisingly turned out to actually be a great unit.
The gist of it is:
- investigations still ongoing
- members of the B teams and practice partners getting no pay at all has to do with it, they went looking for other sources of income
- bunch of big names involved as well, like Savior and the Yellow/Luxury twins, and will probably get kicked off the team
Savior just went from one of the greats of SC to trash. Will be interesting to see how Korea responds and how SC is effected. This is actually a good thing maybe. I always thought that the B teamers got treated like shit and work insane hours for nothing. There's a lot of problems with SC in Korea besides match fixing.
For what you missed, Stig:
http://www.yousendit.com/transfer.php?action=batch_download&batch_id=bFFQV0p3NDRreEN4dnc9PQ
It was a blobby mess.
Well, the Thor which was sort of a blah unit in terms of usefulness has turned out to be amazing after one (2?) patch, so I think that it's good to first design units that are cool, because even if they blow right now (ultralisk) the addition of some sort of rampage skill along with a few cost/stat changes could really turn the unit around, and it's already super cool looking, so that doesn't need to be touched at all.
That's kind of ridiculous how the B team gets no pay at all. I'd be fixing matches too.
I have no idea what this means.
http://www.teamliquid.net/blog/rekrul