New Hermit ALONE is enough to counter the notion that FeMC is "better in every way". It's the second best male one, after Devil, but that's similar in both genders so whatever.
New Hermit ALONE is enough to counter the notion that FeMC is "better in every way". It's the second best male one, after Devil, but that's similar in both genders so whatever.
Eh. It was funny enough sometimes, but the actual content of the link was pretty dull.
Ranks 1-9: WOO I'M DRUNK ON THE INTERNET!
Rank 10: Oh, actually, I guess I'm kind of a terrible person.
For me at least, it's all about Tower for the guy MC. Tower, Chariot (the only school based link I could stand), Sun, and Hierophant.
I got my PSP! Hooray! And it turns out the start button was busted. Thankfully, after six hours of fucking around with things I barely understand, I got the start button functionality remapped to something else. P3P is so good you guys.
I'm playing on Mania as the female protagonist and really enjoying it so far. Mitsuru flipped the fuck out when it got to the end of April and I hadn't set foot in Tartarus once, which I can't recall happening on the PS2 games. It was pretty great, textbook "I'm not angry, but I'm very disappointed in you".
Started P4 up, went into the dungeon and started killing stuff, exploring around.
Then I got into a fight; the enemy did an attack that hit everyone for half their HP, someone was weak, then they did a physical AoE attack that did the other half. Game over
Not sure if I'll ever beat this.
This sort of thing happened to me all the time. I'm pretty sure I repeated the same few levels in the second dungeon at least 3 times, which equated to a few hours spent going over the same route. Sometimes, no matter how powerful you are you get unlucky or make a small mistake and that's the end.
I got my PSP! Hooray! And it turns out the start button was busted. Thankfully, after six hours of fucking around with things I barely understand, I got the start button functionality remapped to something else. P3P is so good you guys.
I'm playing on Mania as the female protagonist and really enjoying it so far. Mitsuru flipped the fuck out when it got to the end of April and I hadn't set foot in Tartarus once, which I can't recall happening on the PS2 games. It was pretty great, textbook "I'm not angry, but I'm very disappointed in you".
Nah, she does it in normal Persona 3 and FES, too. It's the game's way of saying "No, seriously, go gain a fucking level"
I got my PSP! Hooray! And it turns out the start button was busted. Thankfully, after six hours of fucking around with things I barely understand, I got the start button functionality remapped to something else. P3P is so good you guys.
I'm playing on Mania as the female protagonist and really enjoying it so far. Mitsuru flipped the fuck out when it got to the end of April and I hadn't set foot in Tartarus once, which I can't recall happening on the PS2 games. It was pretty great, textbook "I'm not angry, but I'm very disappointed in you".
Nah, she does it in normal Persona 3 and FES, too. It's the game's way of saying "No, seriously, go gain a fucking level"
I'm always learning new things. Infinite replay value!
So DDS seems a lot more polished than Nocturne, but very similar in terms of the HUD and mechanics of things. Haven't gotten to a hard part yet. The translation, or maybe just the voice acting, seems a little sup-par, but I can tolerate that. Heat is really, really monotone (sorry Gammarah, I know he's your avatar and all, but damn his voice-acting blows). Also, Serph runs like a girly-man.
The music? Can't get it out of my head--and that's a good thing.
So DDS seems a lot more polished than Nocturne, but very similar in terms of the HUD and mechanics of things. Haven't gotten to a hard part yet. The translation, or maybe just the voice acting, seems a little sup-par, but I can tolerate that. Heat is really, really monotone (sorry Gammarah, I know he's your avatar and all, but damn his voice-acting blows). Also, Serph runs like a girly-man.
Can't really say I'm that big of a Nocturne fan myself. Though that's because world building tends to be pretty important to me in RPGs and Nocturne's was kind of bland.
I thought that was the point of Nocturne,
in that the world is basically just a blank slate for you to create whatever universe you want on it? So wouldn't it make sense for the current post-apocalyptic landscape to be sort of bland?
Yet, that doesn't stop it from being bland.
I understood that was the point, but it was boring to me because of that. Basically not my cup of tea.
It gets a lot less bland later on, especially the Diet Building.
So DDS seems a lot more polished than Nocturne, but very similar in terms of the HUD and mechanics of things. Haven't gotten to a hard part yet. The translation, or maybe just the voice acting, seems a little sup-par, but I can tolerate that. Heat is really, really monotone (sorry Gammarah, I know he's your avatar and all, but damn his voice-acting blows). Also, Serph runs like a girly-man.
The music? Can't get it out of my head--and that's a good thing.
Don't worry, soon, you will love Heat in all of his magnificent splendor just as I do the voice acting will get better, btw, it's part of the plot as Elendil said.
And in regards to Nocturne, I thought the setting looked great early on, but once I got a little farther (the one dungeon with the three pyramids, can't remember the name, the Diet Building and the Fifth Kalpa especially), I was falling in love with the scenery. I absolutely love the level of progression in that game, in regards to story, art, and difficulty.
Well that's good to know--initially I was just thinking he had no idea how voice-acting works. And it's not like JRPG's have a good track record when it comes to this anyway.
Well that's good to know--initially I was just thinking he had no idea how voice-acting works. And it's not like JRPG's have a good track record when it comes to this anyway.
I'm gonna go on record and say that DDS has some of the best cutscenes and voice acting of any RPG ever, imo.
So I finally stopped playing last night when I died against a random enemy.
I made it to the end of the first block, which I guess I can't go on with yet because the steps are locked. I decided to train for the next few days for the full moon, which I guess will unlock the next area. So I went to a lower floor, and had my teams plit up. IN one floor, Junpei found me an epic sword that was better than anything I had before (okay fine it was only like two stronger but still). Then, on the very next floor I guess the computer decided to say "fuck you you're gonna die" because in the very next fight the enemy dogded two of my attacks and hit me with a move that I had never seen them use before, which stunned me, so they then gang raped me.
After that I decided it would be a good place to stop cause it was three in the morning.
Oh, I managed to take out the Matador without nearly as much trouble as I expected. It was just my "Okay, I'll grind later, let's see how bad he is," attempt, too. Not that I didn't make a few precautions. I put on the force-nulling Megatama and removed any force-weak demons from my party. But I only had one force-resistant one at all, who I obviously included. Once I debuffed him enough, I was doing okay, though by then half my party was down, leaving just me and the force-resisting guy (who also had death touch, conveniently.) By the end of the fight, I had 29 hit points, he had 9, and I was just relying on luck that his near useless Mazans or regularly missed attacks wouldn't kill me and would drain all his actions. But I won!
Frankly, the second half of the Underpass gave me more trouble. That thing goes forever without so much as a fountain lady or save point. And I don't even want to talk about my experience in the first Amala Labyrinth. Is there a general suggestion on when you're supposed to tackle those?
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited July 2010
You can take on the first Amala more or less once you unlock it. Or maybe a little after, it depends.
After that, maybe three or four dungeons between Kalpa. Four and Five are endgame territory.
For fear of sounding biased, I consider Nocturne the best RPG of the PS2 era, by far. Possibly to date.
Oh, I managed to take out the Matador without nearly as much trouble as I expected. It was just my "Okay, I'll grind later, let's see how bad he is," attempt, too. Not that I didn't make a few precautions. I put on the force-nulling Megatama and removed any force-weak demons from my party. But I only had one force-resistant one at all, who I obviously included. Once I debuffed him enough, I was doing okay, though by then half my party was down, leaving just me and the force-resisting guy (who also had death touch, conveniently.) By the end of the fight, I had 29 hit points, he had 9, and I was just relying on luck that his near useless Mazans or regularly missed attacks wouldn't kill me and would drain all his actions. But I won!
Frankly, the second half of the Underpass gave me more trouble. That thing goes forever without so much as a fountain lady or save point. And I don't even want to talk about my experience in the first Amala Labyrinth. Is there a general suggestion on when you're supposed to tackle those?
I'm taking notes. That guy had some move that hit my entire party multiple times and wiped all of my demons out in one shot. Left me with 26 HP.
Then he did it again, this time without the charge-up. :?
Nocturne really is great, it's got a really unique style and presentation but it is totally understandable that it can put people off. I'd put it in the same category as games like Ico /Shadow of the Colossus, in that it really tries to distill it's given genre down to the bare minimum of what's actually necessary. Then it cranks the style up to 11.
I suppose, but I don't think the game's going to capture the magic that Personas 3 and 4 did for me. I miss the social elements it offered. This game's still a lot of figuring out stats and fusing monsters. The above Personas played like a mad, wonderful fever dream for me. I still tear up at the soundtracks sometimes.
EmperorSeth on
You know what? Nanowrimo's cancelled on account of the world is stupid.
So DDS seems a lot more polished than Nocturne, but very similar in terms of the HUD and mechanics of things. Haven't gotten to a hard part yet. The translation, or maybe just the voice acting, seems a little sup-par, but I can tolerate that. Heat is really, really monotone (sorry Gammarah, I know he's your avatar and all, but damn his voice-acting blows). Also, Serph runs like a girly-man.
The music? Can't get it out of my head--and that's a good thing.
Don't worry, soon, you will love Heat in all of his magnificent splendor just as I do
So, is there any way to get a steady supply of SP restoring items in Persona 3? I'm in the second block, and the only thing that's keeping me from advancing is the fact that my character seems to run out of SP way too early in relative to how many floors i need to traverse.
So, is there any way to get a steady supply of SP restoring items in Persona 3? I'm in the second block, and the only thing that's keeping me from advancing is the fact that my character seems to run out of SP way too early in relative to how many floors i need to traverse.
SP recovering items are always rare, but all you need to do is find a Teleporter and go back to the entrance. Then use the Clock to restore everyone's HP/MP, and port back to the last floor you were on.
I'm playing on Hard right now, and that Clock makes exploring Tartarus probably easier than it should be. The cost on it is pretty low, seeing as how a single Coin Arcana on Shuffle Time will usually pay for it all. On the other hand, Compendium prices, at least on Hard, are prohibitively expensive. I wouldn't have minded it being the other way around.
So, is there any way to get a steady supply of SP restoring items in Persona 3? I'm in the second block, and the only thing that's keeping me from advancing is the fact that my character seems to run out of SP way too early in relative to how many floors i need to traverse.
SP recovering items are always rare, but all you need to do is find a Teleporter and go back to the entrance. Then use the Clock to restore everyone's HP/MP, and port back to the last floor you were on.
I'm playing on Hard right now, and that Clock makes exploring Tartarus probably easier than it should be. The cost on it is pretty low, seeing as how a single Coin Arcana on Shuffle Time will usually pay for it all. On the other hand, Compendium prices, at least on Hard, are prohibitively expensive. I wouldn't have minded it being the other way around.
Wait, how do you teleport onto the last floor you were on? I only ever can teleport to the last floor I fought a boss at. And the clock? Man, there's so much on this game they still don't tell you. Is it the one you save at?
So, is there any way to get a steady supply of SP restoring items in Persona 3? I'm in the second block, and the only thing that's keeping me from advancing is the fact that my character seems to run out of SP way too early in relative to how many floors i need to traverse.
SP recovering items are always rare, but all you need to do is find a Teleporter and go back to the entrance. Then use the Clock to restore everyone's HP/MP, and port back to the last floor you were on.
I'm playing on Hard right now, and that Clock makes exploring Tartarus probably easier than it should be. The cost on it is pretty low, seeing as how a single Coin Arcana on Shuffle Time will usually pay for it all. On the other hand, Compendium prices, at least on Hard, are prohibitively expensive. I wouldn't have minded it being the other way around.
Wait, how do you teleport onto the last floor you were on? I only ever can teleport to the last floor I fought a boss at. And the clock? Man, there's so much on this game they still don't tell you. Is it the one you save at?
The best way to go up to Tartarus is to ignore as many enemies as possible until you get to the next 2-way teleporter. Then, you go back down to the lobby to regain any HP/SP you did lose, go back to the highest point you can via the stairs in the lobby, and fight your way up as far as you can.
This is especially true in P3P where your dudes don't get tired until you leave.
So, is there any way to get a steady supply of SP restoring items in Persona 3? I'm in the second block, and the only thing that's keeping me from advancing is the fact that my character seems to run out of SP way too early in relative to how many floors i need to traverse.
SP recovering items are always rare, but all you need to do is find a Teleporter and go back to the entrance. Then use the Clock to restore everyone's HP/MP, and port back to the last floor you were on.
I'm playing on Hard right now, and that Clock makes exploring Tartarus probably easier than it should be. The cost on it is pretty low, seeing as how a single Coin Arcana on Shuffle Time will usually pay for it all. On the other hand, Compendium prices, at least on Hard, are prohibitively expensive. I wouldn't have minded it being the other way around.
Wait, how do you teleport onto the last floor you were on? I only ever can teleport to the last floor I fought a boss at. And the clock? Man, there's so much on this game they still don't tell you. Is it the one you save at?
The best way to go up to Tartarus is to ignore as many enemies as possible until you get to the next 2-way teleporter. Then, you go back down to the lobby to regain any HP/SP you did lose, go back to the highest point you can via the stairs in the lobby, and fight your way up as far as you can.
This is especially true in P3P where your dudes don't get tired until you leave.
Heh, that makes sense. So basically, find the next teleporter, and then go back to fight the enemies?
For P3P, will the full moon bosses ever get difficult? I'm almost wishing I had put this on hard mode...
P3 only gets hard if you don't fusion and grind. Eventually you'll meet a floor boss that'll cheese you to death, and the only way to win is to cheese right on back.
For P3P, will the full moon bosses ever get difficult? I'm almost wishing I had put this on hard mode...
P3 only gets hard if you don't fusion and grind. Eventually you'll meet a floor boss that'll cheese you to death, and the only way to win is to cheese right on back.
So far floor bosses haven't been too bad for me. Its random enemy encounters that are hard . Half of them seem to be whoever wins is whoever can attack first, and/or if I have a persona for that opponet's weakness.
Haha, oh man, the Compendium is absolutely worthless on Maniac. The prices are so absurd that recalling Personas is a once-in-a-blue-moon event. A level 1 Orpheus costs 9,200 Yen! A level 17 Berith costs 49,393 Yen!
I suppose this does actually have a net effect of increasing the difficulty in a way that's actually really fun, after getting over the shock of not being able to readily make perfect Persona. You can't farm skill cards through constant recalling, nor can you ensure that each Persona is stacked with broken passive abilities. The main character is less of an all-destroying powerhouse, which is something I've always wanted to see.
One big downside is that recalling Persona for Social Links is prohibitively expensive. The matching Persona mechanic has always been awful; having to finish each Tartarus session farming low-level Persona for socialising is tedious beyond words.
Anybody else want to join the Maniac crew? I'm getting pretty lonely.
Mumblyfish on
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited July 2010
Not really. I've always been more into these games because I like mixing and mashing. Maniac sounds like the exact opposite of what I would want to play.
I dunno why Junpei is considered a slacker, one of his idle animations on the couch is him having a book in his hand. He seems to do it often.
Does Akihiko sow?
Heh, considering I'm playing my character how I would react to things, I thought it was hilariously appropriate that he had a juice box setting next to him on the steps right before the first ordeal. Just chillin, wiating for Mitsurgi.
Also, more protagonists need to fight in suits. Looks so classy.
Haha, oh man, the Compendium is absolutely worthless on Maniac. The prices are so absurd that recalling Personas is a once-in-a-blue-moon event. A level 1 Orpheus costs 9,200 Yen! A level 17 Berith costs 49,393 Yen!
I suppose this does actually have a net effect of increasing the difficulty in a way that's actually really fun, after getting over the shock of not being able to readily make perfect Persona. You can't farm skill cards through constant recalling, nor can you ensure that each Persona is stacked with broken passive abilities. The main character is less of an all-destroying powerhouse, which is something I've always wanted to see.
One big downside is that recalling Persona for Social Links is prohibitively expensive. The matching Persona mechanic has always been awful; having to finish each Tartarus session farming low-level Persona for socialising is tedious beyond words.
Anybody else want to join the Maniac crew? I'm getting pretty lonely.
I dunno why Junpei is considered a slacker, one of his idle animations on the couch is him having a book in his hand. He seems to do it often.
Does Akihiko sow?
Heh, considering I'm playing my character how I would react to things, I thought it was hilariously appropriate that he had a juice box setting next to him on the steps right before the first ordeal. Just chillin, wiating for Mitsurgi.
Also, more protagonists need to fight in suits. Looks so classy.
Junpei's reading manga. He seems to do that a lot more than studying. :P I'm pretty sure Akihiko is wrapping tape around his hands, since he's a boxer.
Persona 4 end game question
For some reason I can't trigger Elizabeth to appear in Heaven. I beat the bonus bosses, and I'm on a NG+ where I saw the True Ending beforehand.
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
For some reason I can't trigger Elizabeth to appear in Heaven. I beat the bonus bosses, and I'm on a NG+ where I saw the True Ending beforehand.
Right after you get the Orb in the Velvet Room (after talking to the gas station attendant to start the True Ending), you need to reenter. Margaret will tell you all about it. I'm 99% sure you need to have Maxed the Empress link as well
Also, more protagonists need to fight in suits. Looks so classy.
You're telling me everyone gets their casual clothes from Theo's requests? Well, I guess Akihiko's never leaving my party (not that he would anyway, he's probably the most consistently useful character). Anime cliché or not, I can't help but love the guy.
Junpei's Social Link has really improved my opinion of the character, too. It's a shame that he's so underwhelming in battle. My party of choice has always been Akihiko/Mitsuru/Yukari, and of those the only one he can replace is Mitsuru.
Mumblyfish on
0
PunkBoyThank you! And thank you again!Registered Userregular
For some reason I can't trigger Elizabeth to appear in Heaven. I beat the bonus bosses, and I'm on a NG+ where I saw the True Ending beforehand.
Right after you get the Orb in the Velvet Room (after talking to the gas station attendant to start the True Ending), you need to reenter. Margaret will tell you all about it. I'm 99% sure you need to have Maxed the Empress link as well
Oh, probably missed my chance then. I'm in the final dungeon already. Ah well, next playthrough.
PunkBoy on
Steam ID:
The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
You joke, but I totally did that in search of a cheap early-game Persona. I was crushed to learn that Persona 3 Slime is of the Fool arcana and has rubbish resistances.
Slime has earned his place in my heart, but now it's quad-elemental Yomoshikotome's time to shine! She'd better last, because I need that money to fuel my daily arcade habit.
Posts
FeMC: "Not in the way you think."
And Junpei giving him romantic advice was just gold.
I love you, FeMC.
Rank 10: Oh, actually, I guess I'm kind of a terrible person.
For me at least, it's all about Tower for the guy MC. Tower, Chariot (the only school based link I could stand), Sun, and Hierophant.
3DS: 1607-3034-6970
I'm playing on Mania as the female protagonist and really enjoying it so far. Mitsuru flipped the fuck out when it got to the end of April and I hadn't set foot in Tartarus once, which I can't recall happening on the PS2 games. It was pretty great, textbook "I'm not angry, but I'm very disappointed in you".
This sort of thing happened to me all the time. I'm pretty sure I repeated the same few levels in the second dungeon at least 3 times, which equated to a few hours spent going over the same route. Sometimes, no matter how powerful you are you get unlucky or make a small mistake and that's the end.
3DS: 1607-3034-6970
The music? Can't get it out of my head--and that's a good thing.
It gets a lot less bland later on, especially the Diet Building.
The whole game just seeps with style.
Don't worry, soon, you will love Heat in all of his magnificent splendor just as I do
And in regards to Nocturne, I thought the setting looked great early on, but once I got a little farther (the one dungeon with the three pyramids, can't remember the name, the Diet Building and the Fifth Kalpa especially), I was falling in love with the scenery. I absolutely love the level of progression in that game, in regards to story, art, and difficulty.
I'm gonna go on record and say that DDS has some of the best cutscenes and voice acting of any RPG ever, imo.
After that I decided it would be a good place to stop cause it was three in the morning.
Frankly, the second half of the Underpass gave me more trouble. That thing goes forever without so much as a fountain lady or save point. And I don't even want to talk about my experience in the first Amala Labyrinth. Is there a general suggestion on when you're supposed to tackle those?
After that, maybe three or four dungeons between Kalpa. Four and Five are endgame territory.
For fear of sounding biased, I consider Nocturne the best RPG of the PS2 era, by far. Possibly to date.
I'm taking notes. That guy had some move that hit my entire party multiple times and wiped all of my demons out in one shot. Left me with 26 HP.
Then he did it again, this time without the charge-up. :?
Either way, you win I guess.
SP recovering items are always rare, but all you need to do is find a Teleporter and go back to the entrance. Then use the Clock to restore everyone's HP/MP, and port back to the last floor you were on.
I'm playing on Hard right now, and that Clock makes exploring Tartarus probably easier than it should be. The cost on it is pretty low, seeing as how a single Coin Arcana on Shuffle Time will usually pay for it all. On the other hand, Compendium prices, at least on Hard, are prohibitively expensive. I wouldn't have minded it being the other way around.
Wait, how do you teleport onto the last floor you were on? I only ever can teleport to the last floor I fought a boss at. And the clock? Man, there's so much on this game they still don't tell you. Is it the one you save at?
This is especially true in P3P where your dudes don't get tired until you leave.
3DS: 1607-3034-6970
Heh, that makes sense. So basically, find the next teleporter, and then go back to fight the enemies?
3DS: 1607-3034-6970
P3 only gets hard if you don't fusion and grind. Eventually you'll meet a floor boss that'll cheese you to death, and the only way to win is to cheese right on back.
So far floor bosses haven't been too bad for me. Its random enemy encounters that are hard . Half of them seem to be whoever wins is whoever can attack first, and/or if I have a persona for that opponet's weakness.
I suppose this does actually have a net effect of increasing the difficulty in a way that's actually really fun, after getting over the shock of not being able to readily make perfect Persona. You can't farm skill cards through constant recalling, nor can you ensure that each Persona is stacked with broken passive abilities. The main character is less of an all-destroying powerhouse, which is something I've always wanted to see.
One big downside is that recalling Persona for Social Links is prohibitively expensive. The matching Persona mechanic has always been awful; having to finish each Tartarus session farming low-level Persona for socialising is tedious beyond words.
Anybody else want to join the Maniac crew? I'm getting pretty lonely.
Does Akihiko sow?
Heh, considering I'm playing my character how I would react to things, I thought it was hilariously appropriate that he had a juice box setting next to him on the steps right before the first ordeal. Just chillin, wiating for Mitsurgi.
Also, more protagonists need to fight in suits. Looks so classy.
fuse a slime, Mumbly
it is time for him to ride again
Persona 4 end game question
3DS: 1607-3034-6970
Yup. He's sewing his boxing gloves.
You're telling me everyone gets their casual clothes from Theo's requests? Well, I guess Akihiko's never leaving my party (not that he would anyway, he's probably the most consistently useful character). Anime cliché or not, I can't help but love the guy.
Junpei's Social Link has really improved my opinion of the character, too. It's a shame that he's so underwhelming in battle. My party of choice has always been Akihiko/Mitsuru/Yukari, and of those the only one he can replace is Mitsuru.
Slime has earned his place in my heart, but now it's quad-elemental Yomoshikotome's time to shine! She'd better last, because I need that money to fuel my daily arcade habit.