Here's a question, not knowing myself what X-COM is actually like: Would you guys prefer a hyper-realistic game and atmosphere, or one that doesn't really take itself too seriously like Fallout 3?
Here's a question, not knowing myself what X-COM is actually like: Would you guys prefer a hyper-realistic game and atmosphere, or one that doesn't really take itself too seriously like Fallout 3?
Here's a question, not knowing myself what X-COM is actually like: Would you guys prefer a hyper-realistic game and atmosphere, or one that doesn't really take itself too seriously like Fallout 3?
Hyper-realistic no doubt. The fallout series certainly has it's dark and gritty moments but from the first game to Fallout 3 there has always been a great deal of humor involved as well.
X-COM however, was incredibly dark, it was actually scary. Hell it still is kind of scary. X-COM is like Doom or Deadspace in terms of atmosphere. It was the first game to ever freak me out so much I couldn't sleep.
BUT at the same time X-Com was made in the mid-90's. So it had it's fair share of goofiness and cheese, but more because of the time and the technology than anything. A few aliens looked really cartoony and laughable now.
But to this day, people remember how damn scary X-com was and how dark it was, at least for it's day, and thats the feeling we hope this new one captures.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
But to this day, people remember how damn scary X-com was and how dark it was, at least for it's day, and thats the feeling we hope this new one captures.
It almost certainly won't. I hate to be the naysayer here, but this is certainly a lost art in today's gamescape. Outside of, like, Demon's Souls.
I guess they should've gotten From Software on this.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
But to this day, people remember how damn scary X-com was and how dark it was, at least for it's day, and thats the feeling we hope this new one captures.
It almost certainly won't. I hate to be the naysayer here, but this is certainly a lost art in today's gamescape. Outside of, like, Demon's Souls.
I guess they should've gotten From Software on this.
STALKER would like to have a word with you.
EDIT: WHY THE HELL IS EVERYBODY BUTTING INTO MY DIRECT REPLIES, SHEESH.
What X-Com had was tension and suspense. They are not really scary though they're similar.
The game had cartoonish sprites, I can't call that game dark.
Of course, it was the Doctor Who of games. All rubber suited monsters then *BAM* dead people all over the place.
I beg to differ man...
A. I would most certainly call it scary, I jumped out of my seat multiple times when playing, and hell... I'll admit I couldn't play it in the dark. Granted I was somewhere in the teens though.
B. Cartoonish sprites were the norm. Hell Doom had cartoonish sprites. Thats what games had. As far as sprites go they were pretty dark, especially the locations.
But to this day, people remember how damn scary X-com was and how dark it was, at least for it's day, and thats the feeling we hope this new one captures.
It almost certainly won't. I hate to be the naysayer here, but this is certainly a lost art in today's gamescape. Outside of, like, Demon's Souls.
I guess they should've gotten From Software on this.
To be fair, I think Dark space most certainly did capture the needed feel.
Wishpig on
WARNING: Picture below may cause spontaneous growth of facial hair and/or body hair.
Image by Sharpwriter on deviantart.com
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
X-Com was scary because it was turn based, you never knew what would happen on the aliens turn if your carefully laid out mans were going to die or not. It was intense waiting to see if that Chrysalid would come around the corner and zombiefy your mans.
Whereas in an FPS I'll be all "WHEEEE I CAN JUST BUNNY HOP AND SHOOT IT WHEEEE".
Dead Space is miles away from where i would want a new X-COM to be. X-COM was all about horrifying massacres in cheery suburbs and old farms. It's the dichotomy of the visuals and what was going on that made it effective for me, so drenching everything in Grim Darkfuture garb would be absolutely missing the mark.
BloodySloth on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Dead Space is miles away from where i would want a new X-COM to be. X-COM was all about horrifying massacres in cheery suburbs and old farms. It's the dichotomy of the visuals and what was going on that made it effective for me, so drenching everything in Grim Darkfuture garb would be absolutely missing the mark.
If the screenshot on page 1 is any indication, it does look like they are going for that still with the old 50s style car and the guy being disintegrated by an alien death ray.
X-Com was scary because it was turn based, you never knew what would happen on the aliens turn if your carefully laid out mans were going to die or not. It was intense waiting to see if that Chrysalid would come around the corner and zombiefy your mans.
Whereas in an FPS I'll be all "WHEEEE I CAN JUST BUNNY HOP AND SHOOT IT WHEEEE".
I had such high hopes.
Uh yeah
No
Have you ever played a R6 game? Because that tense feeling of "anything can happen" was every time you inched open a door to toss a flashbang in, and every time you turned a corner.
Robman on
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Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
edited April 2010
FPS games can tense and atmospheric, yeah. Question is how (or if) 2K is going to pull it off.
I can almost guarantee you it won't have the brutality of a milsim, though. That shit ain't happening.
X-Com was scary because it was turn based, you never knew what would happen on the aliens turn if your carefully laid out mans were going to die or not. It was intense waiting to see if that Chrysalid would come around the corner and zombiefy your mans.
Whereas in an FPS I'll be all "WHEEEE I CAN JUST BUNNY HOP AND SHOOT IT WHEEEE".
I had such high hopes.
Uh yeah
No
Have you ever played a R6 game? Because that tense feeling of "anything can happen" was every time you inched open a door to toss a flashbang in, and every time you turned a corner.
R6 has nothing on X-Com. I've played BOTH in fact. You ever played the original X-com? Because R6 has shit on the first time your men on a hard difficulty in X-com go down the ramp out of the skyranger. That one particular thing gives me nightmares to this day and the horrible sight of watching my mens get cut down with nothing I can do except send more into the meat grinder by waiting cyberdiscs.
Nothing in any FPS game where I control the skill of the mans (which helps them stay alive a lot, I've played billions of FPS games) can come near the tension of a turn based strategy game where you have ZERO power to do anything when you make a mistake. The comparison here is just non-existent.
I don't think it'll be like Rainbow 6. Considering the popular trend in FPS games lately.
Fast-paced, regenerating health and all that jazz.
Believe it or not, they might ship the game with varying difficulty levels
They might even have a "Hardcore" mode designed for we, the neckbeards
It might have alien weapons that one hit kill you
It might make your puny human weapons a mere distraction to the deadly aliens
Robman on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
Mostly I want a game based on X-Com that improves mechanics and adds more to the game. We have technology now like physics for properly collapsing buildings, proper cover and all sorts of things. We could expand the game with a nicer looking world maps, better generated random towns, buildings and terrain.
X-Com was scary because it was turn based, you never knew what would happen on the aliens turn if your carefully laid out mans were going to die or not. It was intense waiting to see if that Chrysalid would come around the corner and zombiefy your mans.
Whereas in an FPS I'll be all "WHEEEE I CAN JUST BUNNY HOP AND SHOOT IT WHEEEE".
I had such high hopes.
Uh yeah
No
Have you ever played a R6 game? Because that tense feeling of "anything can happen" was every time you inched open a door to toss a flashbang in, and every time you turned a corner.
R6 has nothing on X-Com. I've played BOTH in fact. You ever played the original X-com? Because R6 has shit on the first time your men on a hard difficulty in X-com go down the ramp out of the skyranger. That one particular thing gives me nightmares to this day and the horrible sight of watching my mens get cut down with nothing I can do except send more into the meat grinder by waiting cyberdiscs.
Nothing in any FPS game where I control the skill of the mans (which helps them stay alive a lot, I've played billions of FPS games) can come near the tension of a turn based strategy game where you have ZERO power to do anything when you make a mistake. The comparison here is just non-existent.
Yeah I'm pretty sure you're just posturing for nerd-cred at this point. Any fuckup in R6 would result in half a squad getting gunned down before they could react.
But I guess you could be right, that X-Com was the only truly hard game ever made, hurf and durf.
Robman on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Any fuckup in R6 would result in half a squad getting gunned down before they could react.
Not always and it was possible to salvage a situation yourself (albeit getting increasingly difficult!). R6 was a hard game, but it has nothing on actually winning X-Com. You ever won a full superhuman game of X-Com before? Believe me, that's a genuine achievement. Have you even played the original X-Com?
A screw up in X-com is unsalvageable because you literally cannot do anything about it.
X-Com was scary because it was turn based, you never knew what would happen on the aliens turn if your carefully laid out mans were going to die or not. It was intense waiting to see if that Chrysalid would come around the corner and zombiefy your mans.
Whereas in an FPS I'll be all "WHEEEE I CAN JUST BUNNY HOP AND SHOOT IT WHEEEE".
I had such high hopes.
Uh yeah
No
Have you ever played a R6 game? Because that tense feeling of "anything can happen" was every time you inched open a door to toss a flashbang in, and every time you turned a corner.
R6 has nothing on X-Com. I've played BOTH in fact. You ever played the original X-com? Because R6 has shit on the first time your men on a hard difficulty in X-com go down the ramp out of the skyranger. That one particular thing gives me nightmares to this day and the horrible sight of watching my mens get cut down with nothing I can do except send more into the meat grinder by waiting cyberdiscs.
Nothing in any FPS game where I control the skill of the mans (which helps them stay alive a lot, I've played billions of FPS games) can come near the tension of a turn based strategy game where you have ZERO power to do anything when you make a mistake. The comparison here is just non-existent.
Yeah I'm pretty sure you're just posturing for nerd-cred at this point. Any fuckup in R6 would result in half a squad getting gunned down before they could react.
But I guess you could be right, that X-Com was the only truly hard game ever made, hurf and durf.
He's not played SWAT or Rainbow Six obviously. Once I told a team to open a clear a door which ended up putting them directly into a group of five terrorists with heavy machine guns, quickly killing the entire squad. After a reload, I get two squads to breach, flashbang, and machine gun that room, and it ends up being completely empty. No amount of human skill can make a difference in that situation, in the first scenario, it was extremely likely that someone was going to get killed, even if you're the best FPS player in the world
elliotw2 on
XBL:Elliotw3|PSN:elliotw2
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
I have actually played both games, but I don't honestly think that R6 is as hard compared to when you have absolutely no control over the situation whatsoever (EG it is not your turn) and it goes to shit.
Mostly I want a game based on X-Com that improves mechanics and adds more to the game. We have technology now like physics for properly collapsing buildings, proper cover and all sorts of things. We could expand the game with a nicer looking world maps, better generated random towns, buildings and terrain.
They might even have a "Hardcore" mode designed for we, the neckbeards
Like they give a shit what old fans want by making it an FPS in the first place.
Personally, I'm hoping for something that at least reminds me a bit of Resistance Fall of Man or something.
Edit: Fuck I would settle for something like X-com meets Valkyria Chronicles over an FPS.
Well sometimes games do come out trying to "fix" things, like UFO:Extraterrestrials. UFO:ET is pretty damn close to X-com, they just prettied up the graphics, added in persistent inventory...
made accuracy scale with range so you have to be 5 feet from the alien or rank a bajillion,
took out the "Learn by using" mechanic and replaced it with a leveling, or "rank" system
didn't set it in the world
took out terror sites
took out the hiring and firing of scientists/workers and gave them some weird-assed daily salary based on working and how many facilities you had,
Basically it was modernizing the series as well as making pointless changes that sucked.
Really the only changes that need to be made are to the interface and graphics, not the gameplay
Khavall on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Really the only changes that need to be made are to the interface and graphics, not the gameplay
I was thinking more of additions to the gameplay as despite X-Coms rather monolithic presence as a TBS game there are numerous ways you can improve it. It has quite a lot of flaws! For example, even on the easiest difficulty settings the game can still be utterly sadistic to new players.
acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited April 2010
The problem with transferring tactical strategy games to first person is in the transition from telling a guy to shoot at an enemy to being the guy shooting at an enemy. The uncertainty of "can the guy hit the enemy" gets blown way the hell open when you simply aim your crosshairs at the enemy. Fallout 3 sort of remedied it by just stapling hit percentages to the model but it creates the "oh my god I'm 10 feet from the enemy with my gun trained on his chest and I only have a 40% chance to hit? wtf" problem. the game Full Spectrum Warrior is probably the best example of making a turn based strategy game modern. (Yes I know that it is played in real time, but it gets the feel right)
Now that I've recalled FSW, I would be totally OK if the new x-com were similar to it.
Really the only changes that need to be made are to the interface and graphics, not the gameplay
I was thinking more of additions to the gameplay as despite X-Coms rather monolithic presence as a TBS game there are numerous ways you can improve it. It has quite a lot of flaws! For example, even on the easiest difficulty settings the game can still be utterly sadistic to new players.
Really the only changes that need to be made are to the interface and graphics, not the gameplay
I was thinking more of additions to the gameplay as despite X-Coms rather monolithic presence as a TBS game there are numerous ways you can improve it. It has quite a lot of flaws! For example, even on the easiest difficulty settings the game can still be utterly sadistic to new players.
Isn't that because X-Com was (originally) bugged and every difficulty level was in effect, dispite the name, Superhuman?
Foefaller on
0
Zxerolfor the smaller pieces, my shovel wouldn't doso i took off my boot and used my shoeRegistered Userregular
The problem with transferring tactical strategy games to first person is in the transition from telling a guy to shoot at an enemy to being the guy shooting at an enemy. The uncertainty of "can the guy hit the enemy" gets blown way the hell open when you simply aim your crosshairs at the enemy. Fallout 3 sort of remedied it by just stapling hit percentages to the model but it creates the "oh my god I'm 10 feet from the enemy with my gun trained on his chest and I only have a 40% chance to hit? wtf" problem. the game Full Spectrum Warrior is probably the best example of making a turn based strategy game modern. (Yes I know that it is played in real time, but it gets the feel right)
Now that I've recalled FSW, I would be totally OK if the new x-com were similar to it.
I could deal with that bit of retardetry being gone. I should be worrying about keeping the dude whose arm had its flesh boiled off by a plasma bolt from going into cariac arrest and making sure my dudes with the incendiary weapons don't bite it in order to keep the local zombie population in control, not about whether one of these useless gits can literily hit the broad side of a barn or not.
Sorenson on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
Really the only changes that need to be made are to the interface and graphics, not the gameplay
I was thinking more of additions to the gameplay as despite X-Coms rather monolithic presence as a TBS game there are numerous ways you can improve it. It has quite a lot of flaws! For example, even on the easiest difficulty settings the game can still be utterly sadistic to new players.
I don't see the problem here.
I don't think that would work too well from a "modern" gaming standpoint. A hard difficulty should be hard but the reverse should also be true, an easier difficulty setting shouldn't be outright sadistic either. Ideally you'd want to expand the franchise, introduce new players to it and make a sequel as accessible to new players as it would be familiar to old players.
Or you shit all over it by making it an FPS like everything else.
I can't remember if TftD had it (It had its own myriad hilarious issues) but X-Com I think was that all difficulties were considered the beginner difficulty.
Really the only changes that need to be made are to the interface and graphics, not the gameplay
I was thinking more of additions to the gameplay as despite X-Coms rather monolithic presence as a TBS game there are numerous ways you can improve it. It has quite a lot of flaws! For example, even on the easiest difficulty settings the game can still be utterly sadistic to new players.
Isn't that because X-Com was (originally) bugged and every difficulty level was in effect, dispite the name, Superhuman?
Actually, in the original it was bugged so that every difficulty level was in effect, despite the name, Beginner.
Of course their fix for this in TFTD was to make every level Superhuman.
Khavall on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
Mostly their fix for it in TFTD was Lobstermen.
Edit: There is no difficulty bug in TFTD if people are confused. The game is just more sadistic in general.
I'll just open this door a bit -- BAM. (horn music plays)
I'll just take a shot at that guy, oh shit he had a buddy BAM BAM BAM. "The hostages have been killed." (more music)
I'll just cross this hall -- oh shit, I've been spotted BAM BAM BAM. "The hostages have been killed." (music)
And remember that one mission where you had to put on the biosuits and after the mission anyone who'd had their suit breached would get the virus and die horribly? Or the stealth missions where you had to plant bugs in some dude's house while heavily armed thugs patrolled everywhere and you lost automatically if you get seen OR fire a shot.
And the last mission of the first R6 game where you just had to run gauntlets of heavily defended chokepoints and hope you had enough ammo and mans left at the end to win?
So the two things I liked about XCOM have been changed.
a) turned based tactical squadron gameplay
b) international organization with accompanying world scope gameplay
I don't really care what kind of "feelings" you're trying to recreate in an FPS, because it sure as hell isn't what I played XCOM for, or downloaded its unofficial clones for.
XCOM was clinical, because everything was laid out to promote the gameplay in the cleanest way possible. It was politcally neutral and straight. The aliens attack everywhere and didn't discriminate, and you could set up your base anywhere. It didn't need a touchy feely American protagonist or stylistic setting.
Comparing this to FO3 doesn't work. Fallout's greatest strengths are not XCOMs.
falsedef on
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AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
No, it was the same exact bug but inverted, since all they did for TFTD was literily throw in some new sprites and change a few values.
There is no difficulty bug in TFTD.
I will repeat.
There is no difficulty bug in TFTD. The game is just much harder in general because some Terror Missions are "two phases", the aliens have improved AI and the aliens themselves are a lot harder to kill. Not to mention the difference between how weapons work above and below water.
Nope, it actually wasn't a bug in TFTD, it was a dynamic difficulty system that would change based on your performance at the end of every month. Of course, they didn't really think it through all that well, so what inevitably ended up happening was that you'd pick Beginner, and then do so well on the first month that the game would decide that you were asking for it.
And then, well... And then you were never the same again.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited April 2010
I've never finished TFTD on Superhuman. I've done that once or twice in the original (out of hundreds of attempts before anyone thinks I'm talking myself up here BTW).
But I'll never finish TFTD on Superhuman. I just can't take it.
Posts
That's just not fair to trot that out
EDIT: How moddable is SWAT 4? I don't own it but if it turns out theree's mods to make it into a zombie apocalypse thing holy shit son, sold.
Hyper-realism. Hence the Rainbow 6 comparisons.
Hyper-realistic no doubt. The fallout series certainly has it's dark and gritty moments but from the first game to Fallout 3 there has always been a great deal of humor involved as well.
X-COM however, was incredibly dark, it was actually scary. Hell it still is kind of scary. X-COM is like Doom or Deadspace in terms of atmosphere. It was the first game to ever freak me out so much I couldn't sleep.
BUT at the same time X-Com was made in the mid-90's. So it had it's fair share of goofiness and cheese, but more because of the time and the technology than anything. A few aliens looked really cartoony and laughable now.
But to this day, people remember how damn scary X-com was and how dark it was, at least for it's day, and thats the feeling we hope this new one captures.
Image by Sharpwriter on deviantart.com
The game had cartoonish sprites, I can't call that game dark.
Of course, it was the Doctor Who of games. All rubber suited monsters then *BAM* dead people all over the place.
Otherwise known as:
"Ha ha, eat explosive autocannon rounds bitches!"
Er, what- CHRYSILID OH FUCK FUCK FUCK FUCK!"
It almost certainly won't. I hate to be the naysayer here, but this is certainly a lost art in today's gamescape. Outside of, like, Demon's Souls.
I guess they should've gotten From Software on this.
That's so immensely disappointing.
EDIT: WHY THE HELL IS EVERYBODY BUTTING INTO MY DIRECT REPLIES, SHEESH.
A. I would most certainly call it scary, I jumped out of my seat multiple times when playing, and hell... I'll admit I couldn't play it in the dark. Granted I was somewhere in the teens though.
B. Cartoonish sprites were the norm. Hell Doom had cartoonish sprites. Thats what games had. As far as sprites go they were pretty dark, especially the locations.
To be fair, I think Dark space most certainly did capture the needed feel.
Image by Sharpwriter on deviantart.com
Whereas in an FPS I'll be all "WHEEEE I CAN JUST BUNNY HOP AND SHOOT IT WHEEEE".
I had such high hopes.
If the screenshot on page 1 is any indication, it does look like they are going for that still with the old 50s style car and the guy being disintegrated by an alien death ray.
Uh yeah
No
Have you ever played a R6 game? Because that tense feeling of "anything can happen" was every time you inched open a door to toss a flashbang in, and every time you turned a corner.
I can almost guarantee you it won't have the brutality of a milsim, though. That shit ain't happening.
Fast-paced, regenerating health and all that jazz.
Wow.
I mean wow.
You couldn't be more wrong if you insisted that 1+1 = 11.
R6 has nothing on X-Com. I've played BOTH in fact. You ever played the original X-com? Because R6 has shit on the first time your men on a hard difficulty in X-com go down the ramp out of the skyranger. That one particular thing gives me nightmares to this day and the horrible sight of watching my mens get cut down with nothing I can do except send more into the meat grinder by waiting cyberdiscs.
Nothing in any FPS game where I control the skill of the mans (which helps them stay alive a lot, I've played billions of FPS games) can come near the tension of a turn based strategy game where you have ZERO power to do anything when you make a mistake. The comparison here is just non-existent.
The games that were close to xcom have been great but no one has actually just remade xcom.
instead we get
I never asked for this!
Believe it or not, they might ship the game with varying difficulty levels
They might even have a "Hardcore" mode designed for we, the neckbeards
It might have alien weapons that one hit kill you
It might make your puny human weapons a mere distraction to the deadly aliens
But nooo instead we get a fucking FPS.
Whatever.
Like they give a shit what old fans want by making it an FPS in the first place.
Personally, I'm hoping for something that at least reminds me a bit of Resistance Fall of Man or something.
Edit: Fuck I would settle for something like X-com meets Valkyria Chronicles over an FPS.
Yeah I'm pretty sure you're just posturing for nerd-cred at this point. Any fuckup in R6 would result in half a squad getting gunned down before they could react.
But I guess you could be right, that X-Com was the only truly hard game ever made, hurf and durf.
Not always and it was possible to salvage a situation yourself (albeit getting increasingly difficult!). R6 was a hard game, but it has nothing on actually winning X-Com. You ever won a full superhuman game of X-Com before? Believe me, that's a genuine achievement. Have you even played the original X-Com?
A screw up in X-com is unsalvageable because you literally cannot do anything about it.
He's not played SWAT or Rainbow Six obviously. Once I told a team to open a clear a door which ended up putting them directly into a group of five terrorists with heavy machine guns, quickly killing the entire squad. After a reload, I get two squads to breach, flashbang, and machine gun that room, and it ends up being completely empty. No amount of human skill can make a difference in that situation, in the first scenario, it was extremely likely that someone was going to get killed, even if you're the best FPS player in the world
Well sometimes games do come out trying to "fix" things, like UFO:Extraterrestrials. UFO:ET is pretty damn close to X-com, they just prettied up the graphics, added in persistent inventory...
made accuracy scale with range so you have to be 5 feet from the alien or rank a bajillion,
took out the "Learn by using" mechanic and replaced it with a leveling, or "rank" system
didn't set it in the world
took out terror sites
took out the hiring and firing of scientists/workers and gave them some weird-assed daily salary based on working and how many facilities you had,
Basically it was modernizing the series as well as making pointless changes that sucked.
Really the only changes that need to be made are to the interface and graphics, not the gameplay
I was thinking more of additions to the gameplay as despite X-Coms rather monolithic presence as a TBS game there are numerous ways you can improve it. It has quite a lot of flaws! For example, even on the easiest difficulty settings the game can still be utterly sadistic to new players.
Now that I've recalled FSW, I would be totally OK if the new x-com were similar to it.
I don't see the problem here.
Isn't that because X-Com was (originally) bugged and every difficulty level was in effect, dispite the name, Superhuman?
I could deal with that bit of retardetry being gone. I should be worrying about keeping the dude whose arm had its flesh boiled off by a plasma bolt from going into cariac arrest and making sure my dudes with the incendiary weapons don't bite it in order to keep the local zombie population in control, not about whether one of these useless gits can literily hit the broad side of a barn or not.
I don't think that would work too well from a "modern" gaming standpoint. A hard difficulty should be hard but the reverse should also be true, an easier difficulty setting shouldn't be outright sadistic either. Ideally you'd want to expand the franchise, introduce new players to it and make a sequel as accessible to new players as it would be familiar to old players.
Or you shit all over it by making it an FPS like everything else.
I can't remember if TftD had it (It had its own myriad hilarious issues) but X-Com I think was that all difficulties were considered the beginner difficulty.
Actually, in the original it was bugged so that every difficulty level was in effect, despite the name, Beginner.
Of course their fix for this in TFTD was to make every level Superhuman.
Edit: There is no difficulty bug in TFTD if people are confused. The game is just more sadistic in general.
Sqaud of mans that you equip to fight a hazy alien threat that materializes into something horrible requiring an epic final suicide mission to defeat.
I can just see the Mordin Solis knockoff researching Grey corpses and their tech. I'd bet cash he sings.
Margaret Thatcher
I'll just take a shot at that guy, oh shit he had a buddy BAM BAM BAM. "The hostages have been killed." (more music)
I'll just cross this hall -- oh shit, I've been spotted BAM BAM BAM. "The hostages have been killed." (music)
And remember that one mission where you had to put on the biosuits and after the mission anyone who'd had their suit breached would get the virus and die horribly? Or the stealth missions where you had to plant bugs in some dude's house while heavily armed thugs patrolled everywhere and you lost automatically if you get seen OR fire a shot.
And the last mission of the first R6 game where you just had to run gauntlets of heavily defended chokepoints and hope you had enough ammo and mans left at the end to win?
I miss the R6 and Rogue Spear.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
a) turned based tactical squadron gameplay
b) international organization with accompanying world scope gameplay
I don't really care what kind of "feelings" you're trying to recreate in an FPS, because it sure as hell isn't what I played XCOM for, or downloaded its unofficial clones for.
XCOM was clinical, because everything was laid out to promote the gameplay in the cleanest way possible. It was politcally neutral and straight. The aliens attack everywhere and didn't discriminate, and you could set up your base anywhere. It didn't need a touchy feely American protagonist or stylistic setting.
Comparing this to FO3 doesn't work. Fallout's greatest strengths are not XCOMs.
There is no difficulty bug in TFTD.
I will repeat.
There is no difficulty bug in TFTD. The game is just much harder in general because some Terror Missions are "two phases", the aliens have improved AI and the aliens themselves are a lot harder to kill. Not to mention the difference between how weapons work above and below water.
And then, well... And then you were never the same again.
But I'll never finish TFTD on Superhuman. I just can't take it.